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Offline chum3Topic starter

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Round 7 - Strategy https://elementscommunity.org/forum/index.php?topic=17139.msg218414#msg218414
« on: December 07, 2010, 12:00:25 am »
Best of luck to everyone on Team Air!

:air Pervepic vs. :entropy vagman13
:air QuantumT vs. :entropy 10 men
:air Dogg vs. :fire jmdt
:air Gyrodiot vs. :underworld ak65ala
:air glowing ice vs. :time Dragoon

Air matches: 2 :entropy, 1 :fire, 1 :underworld, 1 :time

Entropy matches: 2 :air, 2 :fire, 2 :life, 1 :underworld, 1 :death, 1 :gravity
Fire matches: 4 :light, 2 :entropy, 1 :air, 1 :earth,
Underworld matches: 1 :air, 1 :time, 1 :entropy
Time matches: 1 :air, 1 :underworld

Team :entropy winning decks from last round:

(Can Salvage novas, quintessence, momentum, a graboid)
Code: [Select]
4vc 4vc 4vc 4vc 4ve 4ve 4ve 4ve 4ve 4vl 4vl 4vl 50u 50u 50u 50u 50u 50u 50u 55l 55l 55l 55t 55t 55t 55t 55v 55v 55v 55v
(Can salvage discords, black holes, 2 graboids, phoenix)
Code: [Select]
4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 50u 50u 50u 50u 50u 50u 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5uo 5up 5up 61q
(can salvage fire bolts, dim shields)
Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 50u 50u 50u 50u 50u 590 590 590 590 590 590 593 593 5f6 5f6 5og 5oi 61q 6u5 74f 7n0
(Can salvage devourers, fractal, vamps, nightfall)
Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4ve 4ve 4ve 4ve 4ve 4ve 4vf 4vi 4vl 4vl 4vl 4vn 5rk 5rk 5rk 5rk 5rk 5rk
(Can salvage bonewalls, rage potions, miracles, lightnings)
Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vp 4vp 4vp 50u 50u 50u 50u 52o 52o 718 718 718 718 71a 71a
(Can salvage rage pot, phoenix, wings, crimson dragon)
Code: [Select]
4vp 4vp 4vp 4vp 4vp 4vp 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 52o 52o 52o 52o 52o 52o 52q 52q 52r 52r 52r 52r 52r
(Can salvage nova, graboids, steals, gargoyles)
Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vf 4vf 4vf 4vf 4vn 4vn 4vn 4vn 4vn 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 5ol 5ol 5on 5oo 5oo 5oo 5oo 5oo 5oo
Team :fire winning decks from last round:

(can salvage antimatters, lycanthropes)
Code: [Select]
4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 590 590 590 590 590 5c1 5f0 5f0 5f0 5f0 5f0 5f3 5f3 5f6 5f6 5fb 5fb 5fb 5fb 5fb 5fb 5og
(can salvage novas, graboids, heals, deflags)
Code: [Select]
52q 595 5f6 5f6 5fb 5f9 5f9 5f9 5f9 5f9 5f9 5fc 5fc 5fc 5fc 5fc 5fc 5i7 5i7 5l9 5l9 5l9 5og 5og 5rk 5ur 61p 61p 61p 61q
(can salvage mummys, titans, flying weapons)
Code: [Select]
5f6 5f6 5f6 5f9 5f9 5f9 5f9 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5ia 5ia 5ur 61p 61p 61p 61q 61q 61q 622 622 622 7ds 7ds 7ds
(can salvage ice bolts, morning stars, miracles, ice shields)
Code: [Select]
5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f2 5f6 5f6 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 61o 61o 61r 61r 61r 61r 61r 61r 63a 63a
(can salvage novas, graboids, heals, adrenalines, deflags, fog shields)
Code: [Select]
5f0 5f0 5f0 5f0 5f6 5f9 5f9 5f9 5f9 5f9 5gi 5gi 5gi 5gi 61o 61o 61o 61t 61t 622 622 622 622 63a 7ds 7ds 7ds 7ds 7ds 7ds
Decks used by Team :underworld last round:

Note: Underworld is at 90, so that means they will be forced to field three 30 card decks

Win
Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4ve 4ve 4ve 4vh 4vh 4vh 4vi 4vi 4vi 4vl 4vl 4vl 4vo 4vo 4vo 5um 5um 5um 5uo 5uo 5ut 5ut
Win
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vd 4vl 4vl 593 593 5c1 5f6 5fa 5ie 5og 5oj 5rk 5um 5um 5um 5up 621 6u3 6u3 6u3 6u7 7k2 80i
Decks used by Team :time last round
(Note: Round 6 they had 90 cards and were forced to field three 30 card decks, so this is all they have [excluding salvaging]):

Win against a Death-Fractal deck
Code: [Select]
5rg 5rg 5rg 5rg 5rg 5rm 5ro 5t2 5t2 5t2 5t2 5t2 5t2 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 7qc 7qc 7t8 7t8 7tb 7tb
Another win against almost the same deck
Code: [Select]
5ro 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 61q 61q 61q 61q 61q 61q 61t 61t 61t 61t 61t 622 622 622 622 7q5 7qa 7ri
Time gets to salvage from these two decks:

Code: [Select]
4vj 4vj 52g 52g 52g 52g 52g 52g 52g 52g 52j 52j 52j 52q 52t 52t 52t 52t 542 542 542 61o 61o 61q 61q 61q 61q 622 622 622 63a 63a
Code: [Select]
4vj 4vj 52g 52g 52g 52g 52g 52g 52g 52g 52g 52j 52j 52j 52q 52t 52t 52t 52t 542 542 542 61o 61q 61q 61q 61q 622 622 622 63a 63a
Standings:

395 :entropy Entropy
251 :fire Fire
157 :air Air
157 :light Light
130 :life Life
127 :death Death
90 :underworld Underworld
80 :earth Earth
77 :aether Aether
72 :time Time
64 :gravity Gravity
61 :darkness Darkness

OUT: :water Water

Offline truddy02

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Re: Round 7 - Strategy https://elementscommunity.org/forum/index.php?topic=17139.msg218598#msg218598
« Reply #1 on: December 07, 2010, 03:04:43 am »
We don't want to be too predictable as cards dwindle down and through salvage we can now build 2 decks that we didn't use last round: flying OE/bonewall and the miracle deck.  We can use the rest of our salvage for conversion and still have 2 decks that we don't use this round available for next round.  I think it would be best to use these 2 decks in the next round.  We may also have to make adjustments to some decks because of our limited vault.  Using fly OE means we have to use all 5 of our flying weapons in that deck and cannot take the UG deck(or make adjustments to UG deck) and I think we had another deck or two that used a single flying weapon that we would have to adjust.

Here are my preliminary thoughts on the matchups:

:entropy: They seem to think we cannot beat a poison stall but we certainly can.  Maybe they are throwing us off and won't use it next round but I think we should prepare for it.  I say we go with miracle deck for one and an  :aether duo on the other.  We can used quinted dragons and some lightnings for CC if they don't go stall or a direct damage final blow if they do go stall.
 :underworld:  They seem to have very little creature control left and nothing could counter the bonewall deck well.
  :time: After all of our frustration and losses to time nothing would make me happier than dealing the final blow to time.  We need something that counters a variety of  :aether duos and that dreaded darkness deck that they use.  The answer here has to be our darkness deck.  I'm not sure they have anything that counters it well.
 :fire:  Both players who were allowed upped cards last round used fractal phoenix.  Because of immo there is not much we can do to stop the fire quanta but if we take the EQ deck we can target the  :aether and keep them from being able to fractal early or multiple times.  This is also a good counter to a stall deck.

I'm not sure how these will work out once our final vault for next round falls in line.  We may need to make some adjustments on them but these are just my preliminary thoughts.  We of course need to do testing to see where they stand.  I feel good about these vs.  :time and  :underworld and pretty good about miracles vs.  :entropy, the other two I am a little less confident in.

Also we are back up to a tie for 3rd and closed in some on  :fire.  One or two bad rounds from  :entropy brings them right back into the mix.  I think we are in great position right now.  I foresee a couple of eliminations this round.

Edit:  Another possible idea against  :entropy is to salvage some chargers and titans and use a  :gravity duo there.
OK, I did some thinking and I changed my mind about OE/bonewall.  I'm not sure that right now we want to put all our flying weapons in one deck.  Perhaps the UG deck, or a an aether deck would work against underworld.  This is the basic idea for a deck against  :entropy (with 6 upgrades):
Code: [Select]
55s 55s 5of 5of 5oi 5ol 5on 5oo 5oo 5oo 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 745 745 745 745 745 745
Chargers and titans if they try a shield stall again.  Wings to block discord and a OE for cc if needed.



Offline pervepic

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Re: Round 7 - Strategy https://elementscommunity.org/forum/index.php?topic=17139.msg219397#msg219397
« Reply #2 on: December 08, 2010, 07:37:58 am »
Thanks guys.

Nice idea, Truddy. At first I thought that this deck is too 1-trick-pony that works only for me, but I guess if this works in this round then its hard to find a counter for it to others too in the further rounds. And I agree that Death duo now would be too weakening for the other decks too. And we still don't have enough Penulums for the Miracle deck (and not enough hitters too).

Btw, does anyone who is playing in this round has an unupgraded  :air Nymph?

Available decks now:

Code: [Select]
5oc 5oc 5oc 5of 5of 5of 5ol 5on 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 61o 61q 61q 61t 61t 61t 61t 61t 61t 61u 621 621 621 63a
Code: [Select]
5of 5og 5og 5oi 5ol 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5ul 5um 5um 5um 5up 5up 5up 5ur 5us 5ut 5ut 5uu 5uu 5uv
Code: [Select]
5f6 5f6 5f6 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oi 5oi 5oi 5ol 5ol 5ol 5ol 5om 5om 5om 5om 5om 5om 5p0
Code: [Select]
591 591 591 593 593 593 593 593 593 595 595 595 5of 5of 5og 5ol 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu
Code: [Select]
55s 55s 5oc 5of 5oi 5ok 5ok 5ok 5ok 5ol 5oo 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 745 745 745 745 745 745
Basically all  :air cards (and other cards too) are used in those decks (only 1 Fog and 1 Wings is possible to add somewhere if I convert something else) and there are only few  :entropy cards left in vault for the case if we win at least 1  :entropy game, so we could make an entropy duo in the future (or even now, if we abandon Charger-deck). This means that we can't add anything, but we can do some rearrangements if needed. If you have suggestions about the deck, please keep that in mind. Also, some changes in conversion and salvaging are still possible. I haven't thought about specific opponents yet, so probably we have to rearrange something in current decks. And btw it would have been damn nice if Klaymore have played his game himself  >:D.

Btw, besides 6  Entropy cards, somewhere should be 1 unused card but I am unable to detect it now  ???
The Owls are not what they seem.

Offline truddy02

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Re: Round 7 - Strategy https://elementscommunity.org/forum/index.php?topic=17139.msg219465#msg219465
« Reply #3 on: December 08, 2010, 01:27:08 pm »
I think the last card is a fog shield.  We have 4 in vault and only 3 in use.   

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Re: Round 7 - Strategy https://elementscommunity.org/forum/index.php?topic=17139.msg219755#msg219755
« Reply #4 on: December 08, 2010, 10:29:32 pm »
I'm thinking
Dark-Duo vs Time
Aether-Duo vs UW
Earth-Duo vs Fire
UG and Gravity-Duo vs Entropy

Mainly for the reasons others have stated, taking into account our current decks
Plus I think Speed Poison would counter our Aether-Duo pretty well.

Offline chum3Topic starter

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Re: Round 7 - Strategy https://elementscommunity.org/forum/index.php?topic=17139.msg219988#msg219988
« Reply #5 on: December 09, 2010, 03:20:37 am »
Unfortunately, I don't have a Blue Nymph, Pervepic. =( I also have a feeling that people will only expect the UG deck from QuantumT, since he seems to be the only one with a :air Nymph.

Also, kinda surprised that we are able to field 5 decks. That's really good. =D

For Time, they only really have 3 deck options: the two they used last round and a Time-Death duo with Mummies (possibly used with Eternity to make Pharoahs). I'm really, really tempted to use the Air-Aether duo and Dim. Shield protect us from a swarm, but there's that annoying 1/3 chance they'll use their only deck with permanent control (Time-Darkness duo with Steals).

Offline pervepic

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Re: Round 7 - Strategy https://elementscommunity.org/forum/index.php?topic=17139.msg220153#msg220153
« Reply #6 on: December 09, 2010, 12:27:45 pm »
Really complicated things in this round....

1. Chargers. This is obvious, quite unpredictable, new and simple, I definitely should use that.

2. Earthquake deck. This is a trouble. It most certainly loses to fire (many phoenixes, novas, immolations) and underworld (novas, pillars). The most logical is to use it against time. But time's other opponent is underworld, which doesn't use much perm control. Therefore they like to use their phase shield deck against them. Besides, devourers are quite useless against pillars and novas; and besides time knows that underworld has to make 30-card deck - it is very good for them to play a deckouter there. And therefore, it is too obvious that we will meet darkness duo. Can eq deck beat that? Most likely, no. Devourers give enough dark quanta for dusk shiled and dragons, while stiletto heals. Seems crazy, but I'm considering giving an eq deck to QuantumT with an additional Wings instead of Fog (this is not sure yet if we can afford that). Their grabanoid with novas is a bit unlikely, because they are afraid of owls too much. 3 decks they used in last round didn't have discord. I guess that there is a small chance with that deck if they want to stall again.

3. UG deck. Useless agains fire, seems too slow vs time (especially if they devour quanta and heal and use dusk shield) and entropy is a team that just waits for it. Therefore, its the best agains underworld's quite primitive creature spam. Nymph then should be replaced with Wings.

4. Aether duo. The problem is that it loses both against time's deckouter and darkness deck. Loses to both Entropy's deckouters and poison. It is playable against underworld though, but if we go with that against underworld, then we have tu use ug deck vs fire or time, which is are bad options. Agains, it seems crazy, but I would go against fire with this deck. Remember: EQ loses against fire, UG deck loses because there are just too many decks with phoenixes that can't be killed and fractals and deflags; if we go against fire with darkness, then there is nothing to put against time. Besides, playing phase shields against fire is quite unpredictable (if not stupid  :-[ ).

5. As someone of you already suggested, in case of time, darkness should meet darkness.

There are other options:

1 chargers - me (entropy)
2. eq deck - glowing ice (time)
3 darkness deck - qunatumt (entropy)
4. ug deck - gyro (underworld)
5. aether deck - dogg (fire)

In this case QuantumT and glowing Ice are swapped their decks, but in my opinion both can lose more easily than in case i described first (there at least Glowing Ice has some decent chances).

Third option:

1. Chargers - me
2. Ug deck - quantumT
3. Eq deck - time
4. aether deck - underworld
5. darkness deck - fire

Although seems most "natural" to play like that, imo this is the most dangerous arrangement for several reason - eq deck and darkness deck lose most certainly here, ug deck is too predictable. If we swap eq deck and darkness there, then its a bit better, but the loss of eq deck is even more certain. I really don't like to send a deck to the certain death...

I already posted some versions of the deck but discussion is still open of course.

Btw, if anyone thinks that eq deck could have some chances against fire, then you could do some testing; sadly i don't have much time tonight. If it really does have some chances, then we could have this arrangement as Truddy suggested. But I guess that Chum is correct; entropy definitely searches a counter for ug-deck. Therefore i suggested that version here. And if we are not succesful, then you can always blame me for that :) .





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Offline truddy02

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Re: Round 7 - Strategy https://elementscommunity.org/forum/index.php?topic=17139.msg220216#msg220216
« Reply #7 on: December 09, 2010, 02:23:42 pm »
I have to agree that option #1 (how you have the decks now) is our best chance to win the most matches.  The one I would most worry about is  :aether deck vs.  :fire but really I don't think we have much of a better option and maybe it will take them by surprise and they will not pack heavy on deflags.  We were able to surprise  :death with it last round.  I think we will have 2 good chances to beat  :entropy which would be nice to allow us to make a new deck.  The other 2 I feel very good about. 

Offline chum3Topic starter

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Re: Round 7 - Strategy https://elementscommunity.org/forum/index.php?topic=17139.msg220349#msg220349
« Reply #8 on: December 09, 2010, 06:05:50 pm »
Besides, playing phase shields against fire is quite unpredictable (if not stupid  :-[ ).
Let's go with "unpredictable." ;) Really though, we're going to lose if we go the most predictable route. The Gravity-Air duo isn't the most predictable deck, but is something that other teams might think we have considering our salvaging for this round. It is, however, a fresh deck, and certainly keeps our opponents on their feet.

I think the current deck arrangement will do.

 

blarg: