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Offline GyrodiotTopic starter

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Round 6 - Decks https://elementscommunity.org/forum/index.php?topic=16682.msg213474#msg213474
« on: November 30, 2010, 08:44:59 am »
Round 6 - Decks

Pervepic
Code: [Select]
5oc 5oc 5oi 5pu 5pu 5pu 5pu 5pu 5pu 5pu 61o 61q 61t 61t 61t 61t 61t 61t 61u 621 621 621 621 63a 7ms 7mv 7mv 7mv 7n5 7oe
QuantumT
Code: [Select]
5f6 5f6 5f6 5f6 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oi 5oi 5oi 5ol 5om 5om 5om 5om 5om 5om 5p0 7n5 7n5 7n5
Chum3 - ILLEGAL
Code: [Select]
52r 52r 52r 52r 592 592 592 5f6 5f6 5fb 5fb 5fb 5fb 5fc 5la 5la 5lh 5li 5li 5li 5li 5og 5og 5oo 5pu 5pu 61q 61q 61q 61q
Truddy02
Code: [Select]
5f6 5f6 5f6 5f6 5f9 5f9 5fc 5fc 5fc 5fc 5fc 5od 5od 5of 5og 5ol 5ol 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu
Klaymore
Code: [Select]
591 591 591 593 593 593 593 593 593 595 595 595 5of 5of 5og 5ol 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu
Gyrodiot
Code: [Select]
5of 5of 5og 5oi 5ol 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5ul 5um 5um 5um 5up 5up 5up 5ur 5us 5ut 5ut 5uu 5uu 5uv
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Offline GyrodiotTopic starter

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Re: Round 6 - Decks https://elementscommunity.org/forum/index.php?topic=16682.msg213476#msg213476
« Reply #1 on: November 30, 2010, 08:46:39 am »
The names in the previous post are based on the matchups of the 6th round thread. So, it may change a bit.
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Offline pervepic

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Re: Round 6 - Decks https://elementscommunity.org/forum/index.php?topic=16682.msg214260#msg214260
« Reply #2 on: December 01, 2010, 09:44:08 am »
Just to visualize which decks are possible to make (not tested):

1.

Code: [Select]
5of 5of 5of 5oi 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 61o 61q 61q 61t 61t 61t 61t 61t 61t 61u 621 621 621 621 63a
This one can use some additional lightnings.

2.

Code: [Select]
5of 5og 5oi 5ol 5ol 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5ul 5um 5um 5um 5up 5up 5up 5ur 5us 5ut 5ut 5uu 5uu 5uv
3.

Code: [Select]
591 591 591 593 593 593 593 593 593 595 595 595 5of 5of 5og 5ol 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu
4.

Code: [Select]
5f6 5f6 5f6 5f9 5f9 5fb 5fb 5fc 5fc 5fc 5fc 5fc 5od 5od 5of 5of 5og 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu
5.

Code: [Select]
5f6 5f6 5f6 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5og 5oi 5oi 5ol 5ol 5ol 5om 5om 5om 5om 5om 5om 5oo 5p0
Decks 4 and 5 could have additional Deflags and Rage Elixirs.


Btw, it is possible to play and save death duo, but in that case all Flying Weapons should be removed from the decks posted here.

Edit: Nevermind, saving death duo is almost impossible (we need cards for this freaking suicider).


Ok, and now the best deck of ours, the final kicker:

6.

Code: [Select]
4vn 4vn 4vo 4vp 592 592 592 5la 5la 5lh 5li 5li 5li 5li 5oc 5oc 5oc 5oc 5og 5og 5ok 5ok 5ok 5ok 5ol 5ol 5on 5oo 5oo 61q
There is a possibility to take cards from here and put them to the normal deck, but then the normal deck must give back something. And if this one goes against  :entropy, then I'm gonna remove  :entropy cards from here and put something else here instead.
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Offline chum3

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Re: Round 6 - Decks https://elementscommunity.org/forum/index.php?topic=16682.msg215077#msg215077
« Reply #3 on: December 02, 2010, 04:51:58 pm »
Just a note about suicide decks: they don't have to be made up of 50% air cards, as long as we mark it with "ILLEGAL" in our deck topic.

But I'd at least want my suicide deck to have a useable mark. Maybe Light  :D

Offline pervepic

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Re: Round 6 - Decks https://elementscommunity.org/forum/index.php?topic=16682.msg215084#msg215084
« Reply #4 on: December 02, 2010, 05:16:31 pm »
I'm not very sure, but if I can build a legal deck, then I must build it, isn't it so?

Ok, decks are more or less ready. I guess that its better to use upped Owls in QuantumT-s deck rather than Deflags because of damage. Discords are unlikely, because it seems hard them to build that deck, since it seems that there is not many Gravity cards they could put there to fill that deck.

I guess that the best thing Truddy could have is  :fire, because of deflags. You gonna need them, because of Discords or Sundials in that Twin Universe-Titan deck, which can kill you with 2 turns. And there is no use to Steal Sundials. Besides, it is good for Gyro to have little healing if water is gonna play this bolt-stall again.

Edit: seems that nothing happens if i build illegal deck instead of legal, so I'm gonna do that. If anyone thinks that this is a bad idea for some reason, then let me know.

And I agree that  :light mark is much better in Chum's deck  :) .

And you could test and offer some additional changes.
The Owls are not what they seem.

Offline truddy02

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Re: Round 6 - Decks https://elementscommunity.org/forum/index.php?topic=16682.msg215097#msg215097
« Reply #5 on: December 02, 2010, 06:03:39 pm »
I really like these decks for our matchups this round.  I don't see any need to make a legal suicide against  :entropy.  The only reason I could see for making one is if we thought we might be against another suicide and I don't see that happening.  Good point on going fire against  :underworld and darkness against  :water.  I really think we should have good matchups in the 5 battles we are actually fighting.  It mostly depends on what  :death brings because they are most unpredictable but overall all these decks have good chances.

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Re: Round 6 - Decks https://elementscommunity.org/forum/index.php?topic=16682.msg215208#msg215208
« Reply #6 on: December 02, 2010, 10:22:55 pm »
For mine, I think it might be better to toss in 1 more deflag. Also, is the concern about discord/BH low enough that we want EEs over explosions?

Offline pervepic

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Re: Round 6 - Decks https://elementscommunity.org/forum/index.php?topic=16682.msg215482#msg215482
« Reply #7 on: December 03, 2010, 07:10:03 am »
Not sure about 4th Deflag but I am quite sure that this deck can't have less than 13 Pillars, because almost whatever  :gravity plays, you have to shoot a lot and almost all the time. Deflags are most important against this aether deck they have and as I said, Discords are unlikely but possible. But the the danger of Discords is not so high that you have to use upgraded Deflags because of that imo. Seems that they have lost their Black Holes too.

Now I'm just gonna add 1 more Deflag there and keep the amount of Pillars, if this is a fine solution.



The Owls are not what they seem.

 

blarg: