As for decks that could beat Wings/Darkness, this deck seems to have a decent shot, with the deflag nerf, devourers will be more than just bonus towers here and might even make the difference
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Last played in round 4. Eternities and Reverse times are a pain, Phoenixes do damage, and 4 deflags are deflags. Thankfully, they might not be playing so many reverse times against us in case they think we will be taking the nymph deck.
They do have up to 6 Crusader salvage for this deck
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as well as a few possible miracles if they want to make it more of a stall that way.
The other airborne creatures are less of a worry, like fate egg/forest spirit in the grabbows, or the one dragon in the dimshield/fractal deck.
Now that I think about it, poison is a better option now (it just keeps getting better, since purifies the first thing to be discarded as soon as a team needs to cut down on cards) - the spider deck could be very strong if we picked the right opponents. Stronger than pandemonium is a different story, but..
IMO what each team is likely to take against us (I'll test against these soon with some options we have)
-they could take other decks, I'm not a master predictor :/
*We are against a Liutenant, so +3 upped cards for most decks.
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Antimatters and nymphs slow the game down, BE and devourers can keep everything low from shields to quanta streams. This definitely seems the most likely deck, and they can add more Steals/Cloaks/ even LS if they want.
I doubt they would take a stall after we salvaged poisons, can kill our own creatures with OEs if antimattered, and have that famous Blue Nymph deck - if they weren't taking pandebonium I would imagine
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another of these. (I think they will want to save pandebonium until a few rounds later when we are not expecting it, as they have lost 2, but I'll put one here anyway)
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+6 ups for them
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with more rewinds is the first deck I expect them to take, we run pillar decks, and our counter last time would have been killed by Reverse Time.
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and if I were them, this would be my thrid choice, although I wouldn't really be expecting it
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Death generally plays simplistic (but strong) decks, and last round is where it worked best, 2 grabbows, 2 dimshield/fractals and 1 darkness duo
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and their darkness duo here
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with their limited PC, I almost think our Wings deck could win here. (Maybe not the final match up)
The good news is that their deck makeups more often than not, don't changem so we can easily tell them exactly how many of which cards they have (like my matchup with gravity last round). Also means that Reverse Times are unlikely.
**** I tested this deck against them, did decently against the first one (even with 9 ups), could win against the second but needed a great deal of luck to do it consistently (3 of 5). I took out two Crusaders from the one used last round and added pendulums. Sometimes the starts are over the top, but a turn two owls eye is a great start against both of those decks. It won quite well against the Darkness duo too.
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OEs seem to be a must, we just need to decide what we use them with. (Pandemonium upped/Bonewall/Miracle), and overproduce quanta because I have a feeling we are going to be tasting the EQ deck. (We can decide that once we finalise the other match ups)
^All tests above were against the AI, because it can't use Crusaders for shit. The only clear mistake I saw was when they nightmared a Crusader into my hand instead of OEs. Also, play OE in weapon slot against steal, Vamp daggers are so annoying and even if they take a pend, 3 damage isnt much against OEs and Crusaders. And we can deck out them.
+ 3 ups for them
The only team with less cards than us we are matched up against
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*Also, the -1 Bone Pillar has been solved, kevkev awarded us a free Bone Pillar (rather than penalizing us -1) for being his favourite team, so now we have a grand total of 0 to use in our decks
And our Salvage/Discard page should be ready to just choose what cards we want
we have 50 pendulums and 18 pillars (before discarding and conversion) to work with this time.
and not mentioned before (I think) is Bonewall OE, although only 4 Bone Walls make this deck less optimised. 2 arsenics though