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Offline LegitTopic starter

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Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=32737.msg413554#msg413554
« on: October 21, 2011, 02:29:00 am »
Round 2 - Salvaging, Discarding, Penalties and Converting. Just like old times.

Salvaging

Discarding

Penalties

Converting

Okay, so I know this isn't required but I figured a new topic to discuss salvaging and discarding would be helpful.


Salvage 6:
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5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5ro 5ro 5ru 5ru 5ru 5ru 5ru 5ru 5t2 5t2 5t2 5up 5up 5up 5v1 5v1 5v1 5v1 7q0 7q0 7ri 8pt

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5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f7 5f7 5f7 5lg 7q9 7q9 7q9 7q9 7q9 7q9 8pq

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5la 5la 5lk 5lk 5lk 5lm 5mq 5mq 5mq 61o 61o 61o 61o 61u 622 622 622 622 622 63a 63a 63a 63a 63a 7jp 7jp 7jp 7jp 7jp 7jp 8pu

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52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52r 52r 52r 542 542 542 542 542 542 55s 55s 55s 55s 55t 55t 55t 7n2 7n2 7n2 8pl


Discard 24:
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4vc 4vc 4vd 4vf 4vf 4vl 4vl 4vn 4vo 50u 50u 50u 5oc 5oc 5od 5od 5of 5og 5oi 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 6u7 6u9 7mv 8pj

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5oc 5oc 5oc 5oc 5oc 5od 5od 5od 5od 5od 5od 5of 5of 5of 5og 5rk 5rk 5rk 5rk 5rk 5rk 7ms 7ms 7ms 7ms 7ms 7mv 7mv 7mv 7n5 8ps

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5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f7 5f7 5og 5og 5on 5on 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 7n6 7n6 7n6 8po

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52g 52j 52j 52j 52j 52j 52o 52o 52o 52q 52q 5on 5on 5oo 5oo 5oo 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 718 718 718 8pk

Offline pervepic

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=32737.msg413568#msg413568
« Reply #1 on: October 21, 2011, 02:55:32 am »
Well, it's hard to think about that too early, because maybe we should salvage some cards just for converting. But seems like we can take 6 Bolts from the fire deck and and save 3 UG-s, 2 Fahreinheits and a Fog Shield from our fire deck in order to save our UG deck (although without fire Pillars). From the Rewind deck we should save Dragons, because we don't have too much of them. Already in this round and in some variations of decks they were maxed. From the  :entropy deck it is good just to take :air cards, because we won't win  :air cards from anybody and they are more valuable because of that . There is only Pandemonium that is not in the other  :entropy deck, that may be taken to, just in case and instead of Dragonfly for example. And from the time deck some dark cards probably.
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Offline TuckingFypo

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=32737.msg413590#msg413590
« Reply #2 on: October 21, 2011, 04:02:16 am »
I think we should at least keep the 6 RT's.  We can take 3 from the  :time Salvage, and save 3 from the  :earth Discard.  We'll lose 3 Dragons, but we'll still have at least 19 more  :P

We can also salvage 3 Steals, I don't think we'll need anymore but they can be backup for our  :air :darkness decks or used for conversions.

I don't know about how rare  :air cards will be in War so I can't argue against that.

I'm a bit iffy on trying to save the UG deck. Do we really need this deck so we're not completely walled by a certain deck?  Even if we keep the UG's and Fahrenheit's and salvage the Firebolts, can it still work?  If we choose those we won't have the Fire Pillars (running with only Pends seems really risky), and vise versa.  I'd rather just save the Air Pendulums.

Offline pervepic

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=32737.msg413596#msg413596
« Reply #3 on: October 21, 2011, 04:23:43 am »
Bolts are better than Rewinds, because they can beat opponent directly. We just need different kind of deck that is not based only on creatures and we have creature control anyway. Actually quite a lot. Now if you look at what has been played against us, only half of them have played against us cretures at all and even if they played creatures then to counter their decks we should need permanent control at the same time (hope deck is a small exception). There is just not many situations where to go with  the :time duo. We have Flying Owls, Bolts, Wings, Dims Shield anyway. I'm for Dragons, and more is better :)

Actually the only team I could choose Rewinds is  :gravity. But  :entropy deck should work there too, so I don't know. Gravity Shield is annoying, that we need to use some Ghost of the Pasts too in that case.

Wait, but why not just to take 2 Eternities, 3 Rewinds and 1 Ghost  from the Time deck and still save Dragons from our Time deck? That should solve problems.
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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=32737.msg414102#msg414102
« Reply #4 on: October 22, 2011, 08:07:31 am »
4 - 4 ain't too bad, it'll keep us in the game.
Plus, we did have the largest vault at the start of the round, so we're still in a good position.



The only air cards that really get played are wings, flying weapon and sometimes owls eye. (And fog in rainbows). Of course, noone would ever play Wings against us. So yeah, we want to keep those. Dragons are our win conditions and we use them quite a bit, I'd rather keep them.

If we want to keep the death cards to use again later, we can easily save the 5 spiders  and a wings (no arsenics :/  possibly salvageable later) then grab the 6 poisons from  :death 's deck, then we will have 4 wings lying around.

Not too sure about the UG deck either, the fire bolts are tempting, but it might end up too weak to beat the decks it was designed to counter. I think we should just convert to pendulums here.


Basically, this is a quick run through of what I'm thinking this exact moment
Deck 1:
3 Rewinds
2 Eternities
1 Nightmare (I still think that this is a great card to throw into darkness duos. Quick health boost, slows down other deck, great against hourglasses and fractal (something that :time is using a lot of)

** GotPs are options too. I think we have enough steals at the moment though.

Deck 2:
6 Fire Bolts
Convert all to Air Pendulums

Deck 3:
Lobo
5 RoLs
Convert 5 Rols to Air Pendulums

Deck 4:
6 Poisons

--

Deck 5:
2 Dragons
1 Pandemonium
1 Discord
1 Dragonfly
1 Butterfly Effect

*** Not too sure about these ones. Give us a few extra cards to play with for our entropy duo, and mean that we will still have one total if we lose the other.

Deck 6:
6 Dragons

Deck 7:
3 UGs
2 Fogs
1 Shockwave

*** UGs can be thrown in our Fire Duos

Deck 8:
5 Spiders
1 Wings
That took about 5 minutes thought, please correct me if you think I'm wrong.

Offline pervepic

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=32737.msg414108#msg414108
« Reply #5 on: October 22, 2011, 08:22:18 am »
Yea, we lost a little too much to keep anything except Wings and some Dragons maybe (depends on decks we are gonna use and opponents we will have), we have to convert 24 cards plus have to save quanta sources at least from 2 decks (maybe even more). It's better to decide that when opponents are known and decks are already made.
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Offline Bloom

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=32737.msg414211#msg414211
« Reply #6 on: October 22, 2011, 03:14:57 pm »
I say we salvage all 4 nightmares and 2 RT's from the  :time deck to make something like this.

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5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oo 5oo 5pu 5pu 5pu 5pu 5uk 5um 5um 5um 5um 5um 5um 5up 5up 5ur 5v1 5v1 5v1 5v1 7mv 7mv 7mv 8pt

Just tested against AI3 a bit. Went 8-0.

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Offline LegitTopic starter

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=32737.msg414497#msg414497
« Reply #7 on: October 23, 2011, 12:35:04 am »
Deck 1: Many options here. Not sure how useful Eternity would be, but definitely take the RT and at least one Nightmare.
3 Rewinds
2 Eternities
1 Nightmare

Deck 2: I guess
6 Fire Bolts
Convert all to Air Pendulums

Deck 3: Agreed
Lobo
5 RoLs
Convert 5 Rols to Air Pendulums

Deck 4: Agreed, we can keep most of the death duo this way.
6 Poisons

--

Deck 5: Not sure on this one
2 Dragons
1 Pandemonium
1 Discord
1 Dragonfly
1 Butterfly Effect

Deck 6: Agreed
6 Dragons

Deck 7: I guess.
3 UGs
2 Fogs
1 Shockwave

Deck 8: Agreed.
5 Spiders
1 Wings

Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=32737.msg414526#msg414526
« Reply #8 on: October 23, 2011, 01:23:47 am »
Ok, so the only ones in debate here are 1, 5 and maybe 7


Deck 1

- We have 8 steals currently. Since we might use 3 in each deck, they seem allright.
- We will have 0 Reverse Times, and no other time cards. Reverse times by themselves seem a little weird, since we will only have 3. We'd probably have to add 2 or more GotP just to make something proper out of our time cards, and even then it might be unbalanced? Eternities are awesome, and do use up time quanta, but just RTs and Eternities are very awkward to put into decks.
- Zero nightmares, which are easily put into all darkness decks, and rainbows. As shown by Bloom, they rock. 4 is too much, they tend to get less effective with each use, I would only take up to 3 though.

Overall this is the most confusing, since we either take as much time as possible to make a stong duo, or stock up on nightmares.  :-\


Deck 5

- That is our only pandemonium, probably worth keeping.
- Aside from that Maxwell's, we have one more. Do we want two of these?
- We actually have 4 BE's. With only one entropy deck, its probably not worth saving.
- We have 5 total discords. We know they're good, saving one brings us to 4, and they are easy to put into our rainbows and entropy duos.
- We have 3 purple dragons. If we let all of them go, that leaves us with 1. Not ideal, but do we need the second?
- We will have 2 antimatters left. Probably all we want unless we know what deck is coming.
- And yes, we are keeping all the dragons we can.

2 Air Dragons
1 Discord
1 Maxwells  ??
1 Pandemonium
1 Purple Dragon   ??
1 Owls Eye   /   Fog ??
Deck 7

- Those 3 are our only Unstable Gases. I think they are worth keeping.
- 11 Fog Shields and 6 Shockwaves in vault. Might be better to keep both shockwaves and leaving one fog. (We are losing 2 shockwaves from deck 8 too, losing fog from both 5 and 6)

Offline TuckingFypo

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=32737.msg414862#msg414862
« Reply #9 on: October 23, 2011, 04:51:17 pm »
air1 = BatCountry
air2 = Bloom
air3 = TuckingFypo
air4 = DrunkDestroyer
air5 = plastique
air6 = Pervepic
air7 = Legit
air8 = Robocracy
All the Salvages/Discards/Conversions are in the vault right now, but decks 5, 6, and 8 can still be changed and debated.
What's in right now:
1 Fog, 2 Shockwaves, 3 UG's.
3 RT's, 1 Eternity, 2 Nightmares.
1 Maxwell, 1 Discord, 1 Fog, 1 Panda, 2 Dragons.

Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=32737.msg415721#msg415721
« Reply #10 on: October 25, 2011, 09:12:22 pm »
The vault tool is telling us that to build the chosen decks for this round, we are short of:

18 Pendulums
1 Pillar (Air)
2 Flying Weapons
1 Antimatter


We are going to need to fix this between both topics (deckbuilding and conversions) - and we have one day to do this.


I'm going to start like this:

Deck 5 - Lose the Discord. 3 are more than enough for most decks, we can live without the fourth. Antimatter goes in here.

Deck 4 - Add 2 animate weapons. Then, bonewall and poisons are the only useful cards left, I almost want to grab the 3 bonewalls. (And one poison - then we can grab arsenics from poison decks) - unless anyone disagrees with me on this one (happy with poisons too)

Deck 7 - I hate to say this, but I'm not completely sure how much use 3 Unstable Gases will be to us. We might be better off with the pendulums here. (Essentially a conversion)



And to start out conversions-
1 Cloak
1 Butterfly Effect (we will still have two left)

We have 22 dragons. I hate to lose them  because we won't ever be able to earn them back, but maybe we can leave one or two and salvage pillars/pendulums instead.

(I'd really like to hear other peoples opinions on these changes, I'm not too confident doing this kind of stuff. Haven't updated the vault with this yet, rather do it when we are finished I guess - confuses the hell outta me)

Offline LegitTopic starter

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=32737.msg415762#msg415762
« Reply #11 on: October 25, 2011, 11:16:15 pm »
Definitely agree with what DD is saying here:

"Deck 5 - Lose the Discord. 3 are more than enough for most decks, we can live without the fourth. Antimatter goes in here.

Deck 4 - Add 2 animate weapons. Then, bonewall and poisons are the only useful cards left, I almost want to grab the 3 bonewalls. (And one poison - then we can grab arsenics from poison decks) - unless anyone disagrees with me on this one (happy with poisons too)"

So now we need 19 cards to convert. Here's my suggestion.
5 Steal
1 Butterfly Effect
2 Deflagration (We will still have 10 left)
1 Cloak
1 Vampire Dagger
6 Devourer
1 Black Dragon
2 Liquid Shadow

Essentially discarding one of our darkness duos.

 

anything
blarg: Legit,Bloom