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Offline Dogg

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Re: ROUND 2 - Decks https://elementscommunity.org/forum/index.php?topic=14844.msg189337#msg189337
« Reply #12 on: October 31, 2010, 11:38:29 am »
Woah, talking about a challenge... Ok, i expect a protein shake from each and every one of you after i win my match :D
"Let me start off by saying those were the best played matches I've had this war; Dogg is pro." - jmdt
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Klaymore

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Re: ROUND 2 - Decks https://elementscommunity.org/forum/index.php?topic=14844.msg189424#msg189424
« Reply #13 on: October 31, 2010, 02:23:41 pm »
I realize now the deck I've been trying a bit is totally owned by a single Maxwell  :-\ so nevermind... 

QuantumT

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Re: ROUND 2 - Decks https://elementscommunity.org/forum/index.php?topic=14844.msg189817#msg189817
« Reply #14 on: October 31, 2010, 11:15:34 pm »
So I just thought of something with respect to team gravity. What do we do if they decide to pull out voodoo doll + gravity pull? It seems like momentum is about the only response we have to this and momentum isn't something we do very well.

For team darkness, we could put a holy light or 2 in the decks facing them, but only half or so of their decks actually used beefy dark cards that would make it worth it. I just don't know when else we're going to use them.

Offline truddy02

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Re: ROUND 2 - Decks https://elementscommunity.org/forum/index.php?topic=14844.msg189853#msg189853
« Reply #15 on: November 01, 2010, 12:05:02 am »
Big creatures is actually a counter to this because the damage that kills the voodoo doll doesn't do damage to you.  Also healing can help counter it if this is the main source of damage (don't play any more creatures than you can out heal).  Also this sort of deck would probably be less than optimal, since it has to be half gravity, it will be hard to use a lot of bassilisk blood to make it really powerful.  Probably the most likely scenario is a gravity/darkness duo with this mixed in as extra damage so I would say the best defense is to power through it with one of the dragon heavy decks to minimize the damage.  Maybe the best counter would be to use the darkness duo that uses dragons and liquid shadow if that is what we expect from them.

My thoughts on each matchup:

2 matchups vs.  :light:  Having thought about it and looked at lights archives I think blessed Pegasus is a bad idea because they have shown 2 decks with reverse time(although they both lost) and we showed 3 flying weapons decks.  They won with three stall decks so we are likely to see one.  I think fractal spiders for one match and earthquakes in the other.  Both work well against general light strategy and stalls.  The only problem I can foresee is if fractal spiders ends up against their earthquake deck it will probably lose, but this is just 1 deck and it should work well against all others.

2 matchups vs.  :darkness: They know we have holy lights and they beat us when we used them.  We could play bone walls again or even firefly hope again with more owl's eyes.  They played several aether duos and twice played a graboid deck with novas.  I would say the bone wall deck is the strongest here and firefly hope is an option but I'm not really sure if there is a better option.

vs.  :gravity:  my suggestion above

I will update this with any others later

Offline Dogg

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Re: ROUND 2 - Decks https://elementscommunity.org/forum/index.php?topic=14844.msg189935#msg189935
« Reply #16 on: November 01, 2010, 01:53:06 am »
I like the fractal spider deck. I also think i would feel much more comfortable using that one over the earthquake one, if it comes to that.
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Offline truddy02

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Re: ROUND 2 - Decks https://elementscommunity.org/forum/index.php?topic=14844.msg189959#msg189959
« Reply #17 on: November 01, 2010, 02:34:21 am »
That sounds good to me.  I would be comfortable running the earthquake deck, if everyone thinks that those two decks would be effective against light.

Offline pervepic

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Re: ROUND 2 - Decks https://elementscommunity.org/forum/index.php?topic=14844.msg190197#msg190197
« Reply #18 on: November 01, 2010, 12:18:16 pm »
My thoughts about decks.

Perv:

Code: [Select]
5c2 5c6 5c6 5c6 5c6 5c6 5lk 5lk 5oj 5oj 5oj 5oj 5oj 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 7n5 7n5 7oe 7oe 7oe 7oe
QuantumT (those heavyarmored Otys started to bother me a bit):

Code: [Select]
5of 5og 5ol 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5ul 5ul 5ul 5um 5um 5um 5up 5up 5up 5uq 5uu 5uu 7td 7td 7td
Chum

Code: [Select]
4vc 4vc 4vd 4vd 4vf 4vf 4vi 4vl 4vl 4vn 4vn 4vn 4vo 4vo 50u 5od 5od 5of 5of 5og 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu

Truddy (the hope here is that Rasta changes his fireshield deck):

Code: [Select]
5la 5la 5lk 5lk 5lk 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5ok 5ok 5ok 5ok 5ok 5pu 5pu 5pu 5pu 5pu 5pu 61o 61o 61o 622 622 622 622
Klaymore

Code: [Select]
5of 5og 5ol 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5ul 5ul 5ul 5um 5um 5um 5uo 5up 5up 5up 5uq 5ut 5uu 5uu 5uu 
Gyrodiot (not entirely sure, but taken into account that opponent is Unit, then AM-s are very possible):

Code: [Select]
5lh 5lh 5lh 5lh 5lh 5li 5li 5of 5og 5og 5oi 5oi 5oi 5oi 5oi 5oi 5ol 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu
Istari. (they could take some revrse times from time last round, but anyway):

Code: [Select]
52q 52r 52r 52r 52r 52r 52r 5oc 5oc 5oc 5oc 5oc 5oc 5oi 5oi 5oi 5oi 5oi 5oi 5ol 5ol 5ol 5ol 5ol 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu
Dogg

Code: [Select]
4vc 4vc 4ve 4ve 4ve 4vf 4vf 4vl 4vl 4vo 4vo 4vo 50u 50u 5od 5od 5od 5of 5of 5og 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu
Glowing Ice

Code: [Select]
4vc 4vd 4ve 4vf 4vf 4vi 4vl 4vl 4vn 4vn 4vn 4vo 4vo 50u 5od 5od 5of 5of 5og 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu

The Owls are not what they seem.

Klaymore

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Re: ROUND 2 - Decks https://elementscommunity.org/forum/index.php?topic=14844.msg190250#msg190250
« Reply #19 on: November 01, 2010, 03:20:11 pm »
Little question: isn't it really dangerous for my deck to have a fog and 2 discord against  :darkness ?
I mean that although they have a clear role, stolen: both of them really hurt this deck and against  :darkness especially: I would be really hesitating about playing them and surprised if they are not stolen quickly...
But then again Perv, sticking to your advices really paid on first round so...  ;D This is just a thought I had what do u think?

edit: is it u who edited salvage post round 1 ? cuz there's only the pendulum left now

Offline pervepic

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Re: ROUND 2 - Decks https://elementscommunity.org/forum/index.php?topic=14844.msg190258#msg190258
« Reply #20 on: November 01, 2010, 03:36:49 pm »
Ok, I'll put you another  :darkness deck then with 2 Owls. So you can steal back if needed.

Yes, I edited that because there should be info only about converting.
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QuantumT

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Re: ROUND 2 - Decks https://elementscommunity.org/forum/index.php?topic=14844.msg190267#msg190267
« Reply #21 on: November 01, 2010, 03:48:29 pm »
I was thinking about that as well pervepic. Maybe another liquid shadow or 2 for the Otys?

Edit: Also, what do you think for glowingice's match against fire?

Offline pervepic

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Re: ROUND 2 - Decks https://elementscommunity.org/forum/index.php?topic=14844.msg190276#msg190276
« Reply #22 on: November 01, 2010, 04:06:18 pm »
Yes, sure. And everybody else too, if you have some thoughts about changeing, please let me know. And I'll make changes later.

Not sure about  :fire  though. This sundial-stall is still possible, despite of the fact that they can't use them upped. They probably just will try to outrush us.
The Owls are not what they seem.

Klaymore

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Re: ROUND 2 - Decks https://elementscommunity.org/forum/index.php?topic=14844.msg190294#msg190294
« Reply #23 on: November 01, 2010, 04:33:28 pm »
Ok Perv, last thing concerning my deck: do you think we should add like 3 cards to win deckout in case they go for massive defence again ?

 

anything
blarg: