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Offline chum3Topic starter

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Round 10 - Strategy https://elementscommunity.org/forum/index.php?topic=18297.msg232915#msg232915
« on: December 25, 2010, 08:17:38 pm »
Top 4! If we win this one, we can field 2 decks (which could be a bad thing, depending on how you look at it).

:air Pervepic vs. :entropy Sir Valimont

Decks :entropy won with last round:
(Can salvage from time-darkness duo, black dragons, devourers, vampires, an improved dusk)
Code: [Select]
4vp 4vp 4vp 4vp 4vp 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 52o 52o 52o 52o 52o 52o 52q 52q 52r 52r 52r 52r 52r
Can salvage 3 cards from aether-death duo-ish, mummies, parallel universe, eternities, deflags)
Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 4vl 50u 50u 50u 50u 50u 590 590 590 590 590 590 593 593 593 593 5f6 5ia 5ia 5og 5oi
Can salvage from underworld's rainbow, nova, immolation, quantum towers, phoenix, fractal_
Code: [Select]
4ve 4ve 4ve 4vi 4vi 4vj 4vj 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 55l 55l 55v 55v 55v 576 576 745 745 745 74f 74f 74f&c.
Just to get an overview what  :entropy could have with the rough estimations.

1.

 
Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vi 4vn 4vn 500 50u 50u 50u 5of 5of 5on 5on 5on 5on 5on 5pu 5pu 5pu 5pu 5pu 5pu 6tv 7mv 7mv
Loses to  :aether and wins  :entropy

2.

Code: [Select]
4vc 4vc 4vc 4ve 4ve 4vh 4vh 4vi 4vi 4vi 4vj 4vj 4vj 4vj 4vj 4vj 55v 590 5c8 5f6 5ia 5ia 5og 5og 5rk 5rk 5rk 5rk 61q 61q
A semi-suicider, but they want to use that Black Hole against Underworld. Loses to  :aether and can win  :entropy .

3.

Code: [Select]
4ve 4vh 4vh 4vi 4vj 4vj 4vj 4vj 4vj 4vj 50u 50u 50u 50u 50u 50u 50u 50u 52q 55t 590 590 590 590 590 593 593 595 595 595 5f6 5og 5ur 5us 61q .

Another variation of this from round 7:

Code: [Select]
4vc 4vh 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 4vl 50u 50u 50u 50u 590 590 590 590 590 593 593 595 5f6 5f6 5og 5oi 5oi 61q
Loses to  :aether and wins  :entropy.

4.

Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vd 4vd 4vm 4vm 4vm 500 500 5bs 5bs 5bs 5c7 5c7 5c7 5c7 5c7 5c7 5de 5de 5de 5de 5de
Loses to aether and wins  :entropy.

5.

Code: [Select]
4vl 4vp 4vp 4vp 4vp 4vp 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 52o 52o 52o 52o 52o 52o 52q 52q 52r 52r 52r 52r 52r
Wins  :aether and can lose to  :entropy, well maybe  :'(

6.

Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vf 4vf 4vf 4vf 4vl 50u 50u 50u 61o 61o 61q 61t 61t 61t 61t 61t 61t 61u 621 621 621 63a 63a 63a
Wins  :entropy and  :aether if the latter is not big enough. They have also used 34-card variation of this.

7.

Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vl 4vl 4vn 4vn 4vn 4vn 4vn 4vn 500 500 50u 50u 50u 50u 50u 50u 50u 5ul 5ul 5ul 5up 5up 5up 5up 5ur 5us
Wins  :aether and  :entropy.

8.

Code: [Select]
4ve 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 50u 50u 50u 50u 50u 55l 55t 55t 55t 55t 55v 55v 55v 55v 55v 590 5c1 5og
Something that Underworld will meet.

9.

Code: [Select]
4vc 4vc 4vc 4vc 4vc 4ve 4ve 4ve 4vf 4vf 4vl 4vn 4vn 50u 50u 50u 50u 50u 50u 5f0 5f0 5f0 5f6 5f6 5f6 5fb 5fb 5fb 5fb 5fb 5fb 5fc 5fc
Wins  :aether but  :entropy has a chance.

Besides,  :entropy could easily make another  :air duo with Wings and mabybe also another  :fire duo with Immos, Phoenixes and Deflags.
Some of these decks might be partially wrecked from last round (e.g., Shockwaves might be gone). And we haven't seen dis. shields in a while.

Standings:
353 :entropy Entropy
55 :air Air
52 :life Life
47 :fire Fire

Out:
:aether Aether
:time Time
:underworld Underworld
:earth Earth
:light Light
:death Death
:gravity Gravity
:darkness Darkness
:water Water

Offline chum3Topic starter

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Re: Round 10 - Strategy https://elementscommunity.org/forum/index.php?topic=18297.msg232919#msg232919
« Reply #1 on: December 25, 2010, 08:27:15 pm »
What we have in our vault:
Code: [Select]
4vf 4vf 4vj 4vj 4vj 4vj 4vl 4vl 4vn 4vn 5f6 5oc 5oc 5of 5of 5of 5og 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5up 61o 61q 61q 61t 61t 61t 61t 61t 61t 61u 621 621 621
What we can salvage 6 cards from:
Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vd 4vh 4vh 4vh 4vh 4vl 4vl 4vn 4vn 4vn 4vn 50u 50u 50u 50u 5up 5up 5up 5up

Istari.

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Re: Round 10 - Strategy https://elementscommunity.org/forum/index.php?topic=18297.msg233002#msg233002
« Reply #2 on: December 25, 2010, 10:29:46 pm »
Think we have to salvage some Entropy cards just to have a better Entropy Duo, for either this round or next round.

QuantumT

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Re: Round 10 - Strategy https://elementscommunity.org/forum/index.php?topic=18297.msg233008#msg233008
« Reply #3 on: December 25, 2010, 10:35:30 pm »
This one is tricky, because they know basically everything we have at this point. There's a large number of things they can throw at us, and I don't know what our best pick is. Sometime this weekend I'm going to try and go through and see what decks they have available so we can see what we might face.

Istari.

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Re: Round 10 - Strategy https://elementscommunity.org/forum/index.php?topic=18297.msg233012#msg233012
« Reply #4 on: December 25, 2010, 10:38:31 pm »
And remember, Zeru said we would go down this round and he doesn't like us, so we can expect to face their best deck.

Edit: "Top 4! If we win this one, we can field 2 decks (which could be a bad thing, depending on how you look at it)."

Bringing back a second player is pretty nice for us, normally the cut off sucks, but we have basically two decks we can use and it drastically increases our odds of survival.

Offline chum3Topic starter

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Re: Round 10 - Strategy https://elementscommunity.org/forum/index.php?topic=18297.msg233140#msg233140
« Reply #5 on: December 26, 2010, 01:54:45 am »
And remember, Zeru said we would go down this round and he doesn't like us, so we can expect to face their best deck.

Edit: "Top 4! If we win this one, we can field 2 decks (which could be a bad thing, depending on how you look at it)."

Bringing back a second player is pretty nice for us, normally the cut off sucks, but we have basically two decks we can use and it drastically increases our odds of survival.
It might increase our odds of survival, but it'd also make us very predictable, as I'm sure Team Entropy knows every single card we have in our vault.

And nah, I don't think Zeru/Entropy doesn't like us ... they're just a bit flustered that they haven't taken Pervepic down for the past 2 rounds. ;) All I'd suspect for them is to take the deck they think best counters our vault, which is something I'm sure they'll do against Life and Fire, too (they're vaults are probably figured out as well).

I updated the first post with decks Entropy used to win last round. I'll go fishing a bit to see what else they might have. But speaking of decks they might use against us and have won with, is anyone else eying that "Pandebonium" (as kevkev put it, I believe) deck and suspecting they'll use it against us? It counters Antimatters by not using any creatures, and I'm not sure we have a counter for it.

Istari.

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Re: Round 10 - Strategy https://elementscommunity.org/forum/index.php?topic=18297.msg233149#msg233149
« Reply #6 on: December 26, 2010, 02:03:06 am »
Thats what I'm thinking as well, that charger deck counters our Aether Duo a bit, but a early lobo would screw it up for them so I doubt they would go for that.
That deck is a pretty good counter for our vault, I think our best bet would be to go for the Entropy duo, salvaging some Lycantropes using novas to power them, to give us more creatures to go threw bone wall and have beefy HP for pandemonium.

Offline truddy02

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Re: Round 10 - Strategy https://elementscommunity.org/forum/index.php?topic=18297.msg233194#msg233194
« Reply #7 on: December 26, 2010, 02:45:31 am »
I would bet even money on seeing pandabonium, with the next most likely being the graboid rainbow.  They know most of our vault.  What they don't know for sure is whether we still have dim shields or some salvage from fire.  I think our best bet may be some sort of crazy  :entropy/ :aether/ :air trio by salvaging 4 entropy pendulums or towers and 2 maxwells.  It may seem almost stupid to not take discord or antimatter but those are two cards they will definitely expect.  A rough suggestion (untested) off the top of my head is something like this:
Code: [Select]
4vc 4vc 4vc 4vc 4vd 4vd 5of 5of 5of 5og 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 61t 61t 61t 61t 61t 61u 621 621 621
It would need some adjustment as to towers and such but something like this has a chance against most of their strong decks.  It might need more quanta production somewhere to combat EQ/discord/BH.  It has a reasonable chance against the grabbow and is about the best we can do against pandeboneium.  I might use the upgrades on maxwells to have a better chance of surviving pandemonium and maybe some pendulums in case of EQ.  Also could switch 2 pendulums for an aether pillar and an air pillar.  Once again this is just a prototype of sort, more of an idea than an actual deck.  No matter what we will need some luck again so it is mostly a question of what gives us a chance to win.  I think this gives us a chance against both grabbow and pandeboneium as well as some of their other possibilities(they might expect rainbow again and pack black holes without discord or with few discords).   :entropy is nearly impossible to figure out only having to field 3 decks with 350 cards and a great idea of what we have.  This is just a possibility, who knows what we might face.   

Edit:  Aether duo is also a possible deck they could use with phase shields.  Also is there any way we can get like a 1-3 card penalty if we win without having to sub and lose our upped card advantage so we don't get stuck right at 60 cards next time?  Although maybe we would want them to have to field 2 decks against us in that situation.  Also maybe this sort of deck idea is too much over thinking.  I don't know but I think something crazy and different is the best.  I think Istari's lycan idea is good too, we need hitters if they take bonewalls. 

Offline pervepic

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Re: Round 10 - Strategy https://elementscommunity.org/forum/index.php?topic=18297.msg233401#msg233401
« Reply #8 on: December 26, 2010, 11:21:39 am »
Just for reminding what they have and do not have:

Round 9: 1.

Code: [Select]
4vp 4vp 4vp 4vp 4vp 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 52o 52o 52o 52o 52o 52o 52q 52q 52r 52r 52r 52r 52r
2.

Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 4vl 50u 50u 50u 50u 50u 590 590 590 590 590 590 593 593 593 593 5f6 5ia 5ia 5og 5oi
3.

Code: [Select]
4ve 4ve 4ve 4vi 4vi 4vj 4vj 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 55l 55l 55v 55v 55v 576 576 745 745 745 74f 74f 74f
Decks they lost:1.

Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4ve 4ve 4ve 4ve 4ve 4ve 4vl 5on 5on 5on 5on 5on 5on 6ts 6u5 6u7
2.

Code: [Select]
4vd 4vd 4vl 4vl 4vl 4vn 4vn 4vn 4vn 4vn 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 5f6 5f6 5f6 5fc 5fc 5fc 5fc 5fc
3.

Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vd 4vh 4vh 4vh 4vh 4vl 4vl 4vn 4vn 4vn 4vn 50u 50u 50u 50u 5up 5up 5up 5up
Round 8 :
1.

Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vi 4vn 4vn 500 50u 50u 50u 5of 5of 5on 5on 5on 5on 5on 5pu 5pu 5pu 5pu 5pu 5pu 6tv 7mv 7mv
Loses to  :aether and wins  :entropy

2.

Code: [Select]
4vc 4vc 4vc 4ve 4ve 4vh 4vh 4vi 4vi 4vi 4vj 4vj 4vj 4vj 4vj 4vj 55v 590 5c8 5f6 5ia 5ia 5og 5og 5rk 5rk 5rk 5rk 61q 61q
A semi-suicider, but they want to use that Black Hole against Underworld. Loses to  :aether and can win  :entropy .

3.

Code: [Select]
4ve 4vh 4vh 4vi 4vj 4vj 4vj 4vj 4vj 4vj 50u 50u 50u 50u 50u 50u 50u 50u 52q 55t 590 590 590 590 590 593 593 595 595 595 5f6 5og 5ur 5us 61q .

Another variation of this from round 7:

Code: [Select]
4vc 4vh 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 4vl 50u 50u 50u 50u 590 590 590 590 590 593 593 595 5f6 5f6 5og 5oi 5oi 61q
Loses to  :aether and wins  :entropy.

4.

Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vd 4vd 4vm 4vm 4vm 500 500 5bs 5bs 5bs 5c7 5c7 5c7 5c7 5c7 5c7 5de 5de 5de 5de 5de
Loses to aether and wins  :entropy.

5.

Code: [Select]
4vl 4vp 4vp 4vp 4vp 4vp 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 52o 52o 52o 52o 52o 52o 52q 52q 52r 52r 52r 52r 52r
Wins  :aether and can lose to  :entropy, well maybe  :'(

6.

Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vf 4vf 4vf 4vf 4vl 50u 50u 50u 61o 61o 61q 61t 61t 61t 61t 61t 61t 61u 621 621 621 63a 63a 63a
Wins  :entropy and  :aether if the latter is not big enough. They have also used 34-card variation of this.

7.

Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vl 4vl 4vn 4vn 4vn 4vn 4vn 4vn 500 500 50u 50u 50u 50u 50u 50u 50u 5ul 5ul 5ul 5up 5up 5up 5up 5ur 5us
Wins  :aether and  :entropy.

8.

Code: [Select]
4ve 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 50u 50u 50u 50u 50u 55l 55t 55t 55t 55t 55v 55v 55v 55v 55v 590 5c1 5og
Something that Underworld will meet.

9.

Code: [Select]
4vc 4vc 4vc 4vc 4vc 4ve 4ve 4ve 4vf 4vf 4vl 4vn 4vn 50u 50u 50u 50u 50u 50u 5f0 5f0 5f0 5f6 5f6 5f6 5fb 5fb 5fb 5fb 5fb 5fb 5fc 5fc
Wins  :aether but  :entropy has a chance.

Besides,  :entropy could easily make another  :air duo with Wings and mabybe also another  :fire duo with Immos, Phoenixes and Deflags.
To conclude:
1.

Code: [Select]
4vl 4vp 4vp 4vp 4vp 4vp 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 52o 52o 52o 52o 52o 52o 52q 52q 52r 52r 52r 52r 52r
Seems that this thing would be too convenient against  :fire.  But the thing is that Kev could salvage Discords and Abominations and then it suddenly may not be so good.

2.

 
Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vf 4vf 4vf 4vf 4vl 50u 50u 50u 61o 61o 61q 61t 61t 61t 61t 61t 61t 61u 621 621 621 63a 63a 63a
Very convenient against  :life. Almost only good possibility against them, because  :entropy could lost all (!) Maxwells and Antimatters in the previous round or saved 1 for each. But still,  :life could salvage some Deflags and then it wouldn't be so good.

3.

They probably have a  :air duo left with Wings, Owls Dragons; I guess noone needs to be afraid of that too much.

4.

Code: [Select]
4vc 4vc 4vc 4ve 4ve 4vh 4vh 4vi 4vi 4vi 4vj 4vj 4vj 4vj 4vj 4vj 55v 590 5c8 5f6 5ia 5ia 5og 5og 5rk 5rk 5rk 5rk 61q 61q
Basically a rainbow that may be complemented with the cards that are taken from Underworld, Time and Aether (Quantum tower, Phoenix, Deflag, Mummy, Spiders, Vampire).

5.

Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 4vl 50u 50u 50u 50u 50u 590 590 590 590 590 590 593 593 593 593 5f6 5ia 5ia 5og 5oi
Risky to play against us in any case.

6.

Code: [Select]
4ve 4ve 4ve 4vi 4vi 4vj 4vj 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 55l 55l 55v 55v 55v 576 576 745 745 745 74f 74f 74f
Something like this is a possible canditate against us.

7.

Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vd 4vd 4vm 4vm 4vm 500 500 5bs 5bs 5bs 5c7 5c7 5c7 5c7 5c7 5c7 5de 5de 5de 5de 5de
Although they probably lost many Maxwells, they can use elfs and Abominations instead. Most likely we won't see this one.

8.

Code: [Select]
4vc 4vc 4vc 4vc 4vc 4ve 4ve 4ve 4vf 4vf 4vl 4vn 4vn 50u 50u 50u 50u 50u 50u 5f0 5f0 5f0 5f6 5f6 5f6 5fb 5fb 5fb 5fb 5fb 5fb 5fc 5fc
Although they lost one of their  :fire decks, they certainly have material for another one. There can also be some Immolations involved.

9. They can also make a  :darkness duo, but I'm not sure if they have Steals anymore. Well, their 9th deck is problematic; if they could play it then it would be a suicider.

If they are planning to win for sure, then they have to meet our Dim Shields somehow. 3 decks are good against it: 1. Bonewall-Poison, 2. Phase Shields, 3. Fire.

First one is risky, because  :entropy can win that. Second one is risky for the same reason, besides they need something to play against  :life. Actually some kind of  :fire deck is probably the best they can use. But there may be a problem with that too - it may lose to our Rainbow. I guess they do not have a deck that could counter both -  :entropy and  :aether .

Why I don't like for going rainbow this time, is their Blackhole deck. Early Black Hole along with Discord is almost an auto-loss. But they know that I know that, therefore I should go for that. Not sure yet.



The Owls are not what they seem.

Istari.

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Re: Round 10 - Strategy https://elementscommunity.org/forum/index.php?topic=18297.msg233581#msg233581
« Reply #9 on: December 26, 2010, 06:48:32 pm »
Possible Lycan deck
Code: [Select]
4vh 4vh 4vh 4vj 4vj 4vj 4vl 4vl 5of 5og 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 6tv 6tv 6u3 6u3 7mv 7mv
We could make a good counter for the charger deck, by using the entropy duo and salvaging more antimatters

Fire deck I think would loose to our entropy as well since those Rage pots can't one shot our dragons or the Amethyst, and we have CC cards to take down their attackers.

Offline pervepic

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Re: Round 10 - Strategy https://elementscommunity.org/forum/index.php?topic=18297.msg233610#msg233610
« Reply #10 on: December 26, 2010, 07:17:26 pm »
Thanks for offering decks guys :) .

I was thinking quite long time already, what could be the reason of confidence for  :entropy. Sir Valimont's blind cockiness is well-known (no matter is there a reason for that or not) , but others seem to be very confident too. I don't know exactly, but maybe they are assuming that their Flying-Discord-Blackhole along with Chargers and perhaps Deflags will do the job. Against both, our Phase Shield deck and of course Rainbow too. Maybe they added some Rewinds there; this would be good also for Antimattered creatures. And they seem to like this deck a lot and they have played this for a long time. Because of that I would rather abandon any sort of Rainbow. Again, I'm not sure if I'm right or not.

The second annoyance they could have is a Phase Shield deck.To fight against that we need Rainbow  :( . But they know that we have Steal and Deflag... Shortly, I guess that they will choose  :life as a victim of that one...

Against  :fire duo and possible Discord-Blackhole thing could work something like this:

Code: [Select]
4vc 4vc 4vc 4vc 4vf 4vj 4vl 4vl 4vn 4vn 5oc 5oc 5oc 5oc 5oc 5oc 5og 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 6tt 6tt 7mv 7mv 7mv
They still may have 2 Maxwells in Vault. And seems very logical to put them out against us. Threfore I put 2 upped Maxwells there - upped Maxwells kill unupped ones. This should also work against  :fire deck they could have (killing Phoenixes for a moment). Nova there is a funny addition, that is not very necessary  :). I just noticed that Kev had it in the previous round, probably agains Discord.

This deck loses to Dim Shields...

Ok, I still need to think about this, nothing is final yet and suggestions are welcome.
The Owls are not what they seem.

Offline truddy02

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Re: Round 10 - Strategy https://elementscommunity.org/forum/index.php?topic=18297.msg233636#msg233636
« Reply #11 on: December 26, 2010, 07:40:31 pm »
I don't think too much should be taken from the absolute confidence of  :entropy.  There is no deck out there that is a perfect counter to everything we could potentially have and even a great counter has a chance to lose at least one match.  It is more talk than anything.  They have been sure they were putting us out 2 rounds in a row now.  Also Pervepic, what are you thinking for your 6th upgrade?  Maybe OE for some extra damage, I think maybe this round we finally won't see steals.  I think that deck is a good idea.  You have to take a chance on something and this does solidly against bonewalls and gravity which are both strong possibilities.  Good luck.

 

anything
blarg: