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Offline kevTopic starter

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Round 10 deck discussion https://elementscommunity.org/forum/index.php?topic=48141.msg1055667#msg1055667
« on: March 31, 2013, 12:55:20 am »
Battles:
1:aether vagman13vs:air Gen. kev
2:aether Gen. deuce22vs:entropy Gen. Calindu
3:aether hainkargavs:air Jen-i
4:aether Avengervs:time Gen. PlayerOa


Support bans (reminder that rares are NOT allowed):
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4vf 4vj 4vn 593 594 5c2 5f6 5lg 5lk 5lm 5rh 5up 5us
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55q 590 5f6 5la 5lg 5lm 5ul 5um 5up 5v1 61q 61t 622 624
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Spoiler for what this topic is for:
We'll use this topic (and chat) to discuss who should take which deck with what build, etc.  As I said in the Deck Ideas thread, you are ultimately responsible for your deck choice each round.  I will not be choosing your deck for you (though I hope you'll listen to the opinions of your teammates and I  ;D).  Part of deckbuilding is choosing roles for each player.  It makes more sense to include who should be Lt for the round as a part of the deckbuilding discussion as the Lt gets three extra ups.  Likewise, we have a decision to make each round on whether to make use of the Berserker ability, etc.  In future rounds we will also need to discuss s/d/c/p.  All of these discussions occur concurrently, and we'll use a thread like this as well as chat to facilitate the discussion.
Spoiler for member roles reminders:
General - uses nine ups
- Lieutenant - uses six ups
- Strategist - may remove up to six cards from his deck before each duel. Each duel must have a legal deck, and his full deck must also be legal.
- Berserker - discard 1, 2 or 3 cards from the Vault during deckbuilding. The Berserker may use 1, 3 or 4 extra upgrades respectively.
- Quartermaster - if the Quartermaster plays in a battle, each winner from their team may claim 1 card from their element by relinquishing 3 of their salvage, or 2 salvage if the Quartermaster wins. Limit of two cards per person. Teams may not claim cards they already have at least 6 copies of.
- Standard Bearer - salvages N more cards and discards N fewer cards, where N is the number of wins their team has had that round.

Please try to have initial thoughts written 48 hours into deckbuilding each round at the very latest and remember that your thoughts on all of our matchups are appreciated (not just your match).  Bonus points for earlier. ;)  That gives us two days to discuss, finalize, sdcp, add everything to vault, etc.

Countdown to 48 hour mark: was here
Deckbuilding: Duel phase has started
Duels: Fighting ends!
« Last Edit: March 31, 2013, 01:13:00 am by kev »

Offline kevTopic starter

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Re: Round 10 deck discussion https://elementscommunity.org/forum/index.php?topic=48141.msg1056201#msg1056201
« Reply #1 on: April 01, 2013, 08:28:50 pm »
In the Aether Vault Tracking thread maul says:
Quote
They can build:
1)grabbow (if they REALLY want it they can salvage to get a new one this round, but I believe they got one hidden)
2)psiontal
3)psiontal
4)RoL/hope
5)fractix
6)dim/sancstall <---scary
RoL/Hope is suicide against us.  That leaves psiontal, fractix, and their grabbow (which is tough to run against Sw).  Fortunately for us Psiontal and Fractix are similar, and some things that beat psiontal stand a good chance against the grabbow as well.  Aether has leaned hard on psiontal and their biggest fear was our sanc stall, which they just beat.  We're very likely to see 1-2 psiontals this round.

Psiontal has a good winrate.  They've lost with it only twice (a catatitan bow with sundials and a grabbow with disc and NM).  My loss last round killed our last chance to beat psiontal with cc and healing (unless someone magics up a sanc stall build, which I just don't think is likely), so our only option is to bring deflags in both decks and make sure we're faster than them.  We can do that by being fast (2 nymphs) or by making sure they're slow (a denial bow).  I decided to make a denial bow and then saw Jen beat me to the punch.  :)  Two of the former or one of each are both viable in my eyes.

We only have four deflags, so if we use 2 Nymphs twice we'd have to give two deflags to each.  The denial bow Jen built could use 1 deflag, 1 steal, and maybe Silence as a way to stop dim chaining.  Plus it's less easy to plan for, etc.  It's dead if they decide to send a grabbow our way, though.

Offline kevTopic starter

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Re: Round 10 deck discussion https://elementscommunity.org/forum/index.php?topic=48141.msg1056740#msg1056740
« Reply #2 on: April 03, 2013, 06:14:44 pm »
Unfortunately it doesn't look like I'll be in front of a computer until after the deck building phase ends. I'm comfortable with the direction we were leaning but if the team decides to go another way I'm fine with that too.

Jen, will you be around to edit the support decks, etc?  If not, please let me know ASAP and I'll see what can be done.

Offline Jen-i

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Re: Round 10 deck discussion https://elementscommunity.org/forum/index.php?topic=48141.msg1056766#msg1056766
« Reply #3 on: April 03, 2013, 08:01:54 pm »
Kev's Deck:
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5f6 5f6 5f6 5f6 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5pu 5pu 7mu 7mu 7mu 7mv 7mv 7mv 7mv 7ng 7ng 8po


Jen's Deck:
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4vf 4vl 4vl 4vl 5lm 5lm 5oc 5oc 5of 5of 5oj 5oj 5oj 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 6tv 6u3 6u3 6u3 6u3 77j 77j 77j 8pj
« Last Edit: April 03, 2013, 08:06:10 pm by Jen-i »
Lux Kyrie

 

anything
blarg: vagman13,kev,deuce22,Calindu,hainkarga,Avenger,PlayerOa,AnnaMall,whatifidogetcaught?,Bloom,inthisroom,justaburd,Cheesy111,BunKeR,Odii Odsen,Afdarenty,Wizardcat