I have an idea. Will do some testing.
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Cloaks turn a deck prone to CC (and RTs in particular) into a deck worth using even against a CC heavy deck. The main selling point of this deck is not how good it is against a particular deck, but how it goes well even against an almost direct counter. Variations on this deck may be used as you wish, but I suggest not less than three cloaks...
If you think about it, Cloak is an awesome card, if you play it correctly. Against PC-heavy decks, it's essentially a free PC card drawn out in order to blast away your precious permanents. Against CC-heavy decks with no PC nor mass-CC (not that uncommon if you think about it... all those decks that splash time for RT, for instance) it's essentially mass-invulnerability for three turns. It's... good to have for us, I think. It can help even against earthquakes. That's of course if we can spare the space.