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Klaymore

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Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14426.msg182701#msg182701
« on: October 23, 2010, 02:05:54 pm »
Round 1 - Salvaging, Discarding, Penalties and Converting

Salvaging
1 x Card name
2 x Card name
3 x Card name

Discarding
1 x Card name
2 x Card name
3 x Card name

Penalties
1 x Card name
2 x Card name
3 x Card name

Converting
12  :air Pendulums into 12  :air Pillars

Klaymore

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14426.msg185355#msg185355
« Reply #1 on: October 26, 2010, 06:42:53 pm »
This is the deck from YeliyaYue we can salvage 6 cards from:

Code: [Select]
5bs 5bs 5c1 5c1 5c1 5c1 5c1 5c1 5c2 5c2 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5i8 5i8 5i8 5i9 5i9 5ig 5ig 5ig 5ig
 considering we don't really have any  :water or  :life deck, except some  :life with the Firefly Queen deck I don't really know what we should salvage... maybe the 2 heals in case and pendulums we can convert later for the 4 rest ?

Offline truddy02

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14426.msg185387#msg185387
« Reply #2 on: October 26, 2010, 07:29:12 pm »
I have a rough idea of a deck that could be made using tears and ice shields.  But it would also require immolation.  Basically it would be, stall with ice shields and eagle eyes while you build up unstable gasses, then immolate the nymph and explode them for the win.  Other than that, heals are basically the only usable cards we could salvage from this deck.  We should probably take both because they are relatively cheap and we have a deck already that uses them.  We could always just take some tears and/or ice shields and if we don't find a use for them, convert them later.


Also this is brion's deck that we can salvage 6 cards from:
Code: [Select]
4vi 4vi 4vi 4vi 4vi 4vi 4vl 4vl 4vl 4vn 4vn 4vn 4vn 4vn 4vn 5rg 5rg 5rg 5rm 5rm 5rm 5rm 5rs 5rs 5t2 5t2 5t2 5t2 5t2 5t2 5t2
We should definitely take entropy cards since we have no use for crazy expensive time cards.  I don't know which ones though.   Antimatter and discord are in a few of our decks but we have a lot of them.  Chaos seed can be run off mark alone and when upped (for pervepic and quantumT) can make wyrms much less useless.  I think any of them would be reasonable.

Offline Dogg

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14426.msg185503#msg185503
« Reply #3 on: October 26, 2010, 09:50:28 pm »
This is the deck we can salvage 9 cards from:
Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vf 4vf 4vh 4vh 4vh 4vl 4vl 4vn 4vn 4vn 4vo 4vo 50u 50u 50u 50u 5um 5um 5um 5um 5up 5up 5up 5v0 5v0Discuss...
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Offline pervepic

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14426.msg185747#msg185747
« Reply #4 on: October 27, 2010, 01:46:55 am »
Great, it is a good idea to post those decks, where we can take cards, here. Keep going :) . Let's decide about salvaging when all games are played, then there is a better overview.

I can take 6 cards from this:

Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vd 4vd 4vf 4vf 4vf 4vh 4vh 4vh 4vh 4vh 4vh 4vo 4vo 4vo 4vo 4vo
Quantumt won 9 cards from this:

Code: [Select]
55m 55m 55t 55t 55t 55t 55u 55u 55u 55u 576 576 576 576 576 576 576 576 576 576 576 5f6 5f6 5f6 5f9 5f9 5fc 5fc 5fc 5fc
And Gyrodiot 9 cards from this:

Code: [Select]
5f3 5f3 5f3 5f3 5f3 5f3 5f6 5f6 5f6 61o 61o 61q 61q 61q 61t 61t 61u 621 621 621 621 63a 63a 63a 63a 63a 63a 63a 63a 63a
Ok. As I already mentioned to Dogg,  :air is somehow in bad situation here compared with many elements. No matter how big our Vault is, later, in case of the loss, we should discard at least 15  :air cards. And as you could see, we don't win many air cards. So, therefore we should postpone the process of losing any  :air card as far as it possible. Which means that the best possible decks (in the sense of avoidin the risk of losing  :air cards) would be 15-15 decks with the other elements. Elements which are very good alone and which have many cards of their own element in Vault don't meet that kind of poblems.

All this means that we have to avoid any kind of mono-like decks if possible. And we should make our current decks more like 50-50 duos (and of course, decks must be good at the same time). Which means that we should definitely take some entropy Pendulums, maybe even  :life Pendulums for  the Queen deck. I also need to buy a new player to replace Tomato, so there goes 6 cards. And if we there comes a moment when we can take additional 12 card reward for the propaganda, then those 12 cards should be mostly  :air Pendulums (or just  :air cards). But let's decide all this later, when other games are played too.

(Btw all those considerations are not valid if there are no losses :) . Therefore winning is still our main goal :) )

And about our prediction: do you see a deck here that is not directed against Wings or perm control :) ? Maybe  :time deck is really the only one that is really not directed against perms so straightly.


The Owls are not what they seem.

Istari.

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14426.msg186345#msg186345
« Reply #5 on: October 27, 2010, 08:30:39 pm »
My salvage
Code: [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f3 5f3 5f3 5f3 5f3 5f3 5f6 5f6 61o 61o 61o 61o 61t 61t 61t 61t 61u 621 621 621 63a 63a 63a
Only 6 cards since I sub'd

Deck to discard from
Code: [Select]
5c2 5c6 5c6 5c6 5c6 5c6 5lc 5lc 5lc 5lk 5lk 5oj 5oj 5oj 5oj 5oj 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5puonly 6 since its Round 1

Istari.

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14426.msg186363#msg186363
« Reply #6 on: October 27, 2010, 08:45:13 pm »
Cards I think we should get
1- Heals and Pendulums I think, they would work fine with the FFQ deck
2- 6 Chaos since we have max of the other Entropy
3- I'd say Pendulums and either dragons or devours
4- Maxwell's and Butterflies
5- Deflags, a coulple Gravity pull's and Pendulums for flying titans
6- Shields, Pendulums and Lobo (unless we want spirits)
7 - Pendulums and Shields again (unless we want spirits)
8- Discard the heal since we salvage one of those, other than that not really sure

Offline Dogg

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14426.msg186369#msg186369
« Reply #7 on: October 27, 2010, 08:50:48 pm »
6 Chaos since we have max of the other Entropy
But it doesn't matter if we have max of other entropy, we can have as many as we want by salvaging. Or have i interpreted what you wanted to say wrong?
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Istari.

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14426.msg186379#msg186379
« Reply #8 on: October 27, 2010, 08:57:02 pm »
6 Chaos since we have max of the other Entropy
But it doesn't matter if we have max of other entropy, we can have as many as we want by salvaging. Or have i interpreted what you wanted to say wrong?
No, your right. thought we still had the maximums, should probably do something like 4-1-1 chaos, discord, antimatter

Offline chum3

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14426.msg186381#msg186381
« Reply #9 on: October 27, 2010, 08:58:46 pm »
Fire Spirits would be interesting, but they take an awfully long time to set up and have that frail 2 HP (I've never really been a big fan of Fire Spirit ;P).

And Dogg, you're right in that we can take whatever we want from Salvaging (so we can take more Antimatters if we wanted, even if we have 12 in our vault).

Entropy Pendulums could be nice, considering it's the second-most used element (tied with Darkness) in our vault.

Offline truddy02

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14426.msg186399#msg186399
« Reply #10 on: October 27, 2010, 09:11:31 pm »
As far as discards go we can essentially discard any cards we want from the vault by discarding pendulums and converting whatever we don't want back into pendulums.  We could also just dump a heal(since we can salvage some more from our win) and queens(since we took backup).  Also we should be getting 12 cards from the propaganda for next round, so we could just take back whatever we have to discard if we want. 

 I'll post my thoughts on salvages here later.

Klaymore

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=14426.msg187105#msg187105
« Reply #11 on: October 28, 2010, 07:04:49 pm »
And about our prediction: do you see a deck here that is not directed against Wings or perm control :) ? Maybe  :time deck is really the only one that is really not directed against perms so straightly.
We should note for latter that the  :life deck I was facing actually also didn't had any perm control, which in the end made this game a win  :P
Anyway that might have pissed them and our next match against  :life is quite certainly gonna face pack of perm control!
What about the cremations and phoenix we could also salvage? Someone suggested nymph / UG deck that fuels UG with a cremation and I kinda like the idea although I have no idea about its value. ( We might give it a think this round since we could also salvage Nymph tears from Yeli's deck.. )

 

anything
blarg: