Following DD's testing for the mono air/fire splash:
vs. Nova/Pegabow 0-3
I wasn't sure about the mark, but I used
. Don't think it made a difference though. The AI played decently. There's only one copy of each so I didn't see an OE or FShield for those three games though, and that could have made a difference.
vs. Poison/Miracle Stall 2-3
Not sure if this is a good or bad matchup. Unupped miracles were BIG for the first two wins against the stall, I had about 12-14
quanta before I died, and spam of Miracles in hand. For the losses, I played the Plagues all at once and killed the entire offense. Poison very slowly killed the AI. There was also a time when the AI didn't dive the Wyrms, which actually left me with 5 HP, and I Miracle'd.
vs. Immo/Bless 1-3
Wasn't sure about the mark (
or
), but I went with
. Immo decks are unstable, and that's where that one win came from. The 1.29 Immo/Cremate nerf didn't change too much (the pendulums did help, though). The AI played a FShield, but I blew it up.
vs. SSStall 3-0
The Stoneskin stall lost pretty badly. Though that's a good thing.
I never played a Miracle.
vs DuneScorp/Blessing Stall 1-3
I don't like these results. These games were pretty close. This was a race between me getting an Eternity Lockdown and the AI getting a Deflag on the Eternity. Speaking of Deflags, the AI blew up my Sancs first for all three losses. As human players we'll probably use the Deflags better, so there's a good chance we could have won.
If we're almost completely sure that
is going to use a stall, the mono air is the way to go. Since we're fighting against Soilders and not the Lieutenant/General, the poison stall won't have as many upgrades, so hopefully we won't have to deal with upped Miracles. The Stoneskin stall isn't a problem, and we could have won against the dune scorpion deck if the AI learned how to explode things correctly.