Round 5 prep
Gen. Afdarenty vs Entropy (Ryli) 3-0
Entropy also faces: Darkness, Earth, Water
They have plenty of threats and are looking strong. Their grabbows are really good, both the version with denial (DBH) and Pulvy. Mono is strong and flexible enough to beat a lot of decks - AM, Dissipation, upped Pandemoniums (which they've played once in mono - might try it vs us). DBH, CP Psions, and Pdials are all possible threats too. They've played a couple of stalls - one with siphons and SoVs, one with firebolts.
Brought Grabbow both times last war, but they are mixing it up this year.
Let's see... their stalls are weak to nymphs, SoFr, and SoW Wyrms, so it seems unlikely they'll send one. Pdials should be favored vs everything except nymphs and sancstall (which we don't have, but they don't know that for sure). Still worth testing against SoW Wyrms and grabbow. Their bows and DBH should beat all our slower decks - nymphs, SoW Wyrms, SoFr - and be unfavored vs shock mono/dark duo? Wings is pretty good, but they lost to it last time so they might bring Pulvy grabbow, or pack 2 explosions.
Their mono does well against shocks, but maybe not vs wings/OE? Discord and AMs are annoying, need to test this.
Alternatively they could bring something completely new - pandebonium?
Rough testing tables based on guesswork:
https://docs.google.com/spreadsheets/d/17gDQ7HsNiTBv6gVX5IztQTwto0ng_RNZxwXYIR4bPnY/edit#gid=0I should be relatively free the next 2-3 days so I can do some testing. Can you guys post some decklists to test? I'm too lazy to look up stuff.
Nova Nymphs
Salvage possible: 6 BW, 6 dials, 3 lightning, vagger, (6 AM, 6 nova, 6 Pande)
Love the BWs - I think we def. take some of those (4 seems reasonable?). maybe also 2 Lightning to have support for 2 Grabbows? we have enough in vault at this point to run two. Our grabbow is seriously OP.
Given the BW salvage from death, we could go:
3 lightning and 3 nova (or 3 dials)
phoenix1211 vs Light (darklacerta9505) 3-0
Light also faces: Death, Fire, Gravity
They've probably lost a lot of their decks by this point, so we have a decent chance of predicting them by looking at their past rounds. Their strongest decks are probably Firestall, Immortal, Dark duo, and Grabbow - not sure how much of these they have remaining, since they've lost with all of them at some point.
jijo isn't around anymore, which means they're much weaker as a team. I think they prepared a deck for us before War started, though, so if they still have it they'll probably play it. Just not sure what it is... Something with Dials?
Maybe Dark duo here... NM could help mitigate the dials chain, though a deflag splash would also work well. jijo is back... not sure if that means anything in regards to this matchup.
Remaining strong decks: Grabbow, Dark duo (saders/archangels), SoW Glories, Firestall? Possibly pdials/random sundials decks. If they play firestall at all, it'll be either against death or us. But idk.
Salvage possible: 6 dials, 2 miracle, 2 glories, 6 bolts.
Those miracles sounds great... could pick up some spare dials, or maybe discard tokens for the rest of it?
2 Miracles, 3 discard tokens or 4 dials pull the miracles from the earth match maybe... could go 5 discard tokens here unless we want more dials or miracles.
ProBacon vs Death (blrawen) 3-2!
Death also faces: Aether, Light, Water
Another tricky opponent - Bonewalls are annoying (and they'll consider bringing them after they lost to our dark duo), and SoFr isn't great because of the threat of their mono and grabbow. Wings is really good vs them, though they can play a poison-heavy mono and dragons to counter it somewhat. (They banned wings last time they played against us so they definitely have it in mind). RT Mummies is another threat, need to do some testing against it. They've also shown a SoD Sancstall with plagues and skull shield. Other possible threats - Dim PUgons, Bloodsucker Nymph BW duo.
I'm at least fairly sure SoFr beats their Grabbow and Mono.
SoFree to death sounds good and could hop the BW threat. I like it. Feels predictable as hell after banning BW R2. yeah a little bit, but what other options do you think they have?
Salvage possibilities: 5 BW, 2 arse, 6 bolts, 1 fahren, 4 storms.
5 BW, 1 Arsenic
trashduke vs Earth (Gen. Blacksmith) 3-0
Earth also faces: Entropy, Fire, Time
love wings here; actually the Wise Wyrms Sideboard we brought to Darkness might be good here. I'm predicting nymphs and BB with another rushier module.
I'm always a little wary of Immortal from them
Yeah.... it's true, but I think the majority of our rushes would beat that. If that's the worry, we could run deflag splash on a rush.
Salvage possibilities: 6 dials, 6 miracles, 6 SoDiv, 2 reflective, (6 SS, 2 Tit Shields)
2 Miracles, 2 reflective, 2 SoDiv (or 2 dials)
===================================
Round 4 prep
Afdarenty vs Aether (godofdeath500)
Aether also faces: Entropy, Earth, Light
Can we go grabbow here to stop their bitching?
I think we should use SoFree just to piss them off more >:3
I would've liked going stall if we weren't going SoFr but grabbow seems risky against lightnings/dims/bonebolt.
Decks from them: Stall, SoI, fractix, dims mono, fast mono
Discard: Save 5 cards from: 3 deflag, 3 wings, 1 OE, 3 nymphs, 4 wyrms, 6 damsels.
ProBacon vs Gravity (killsdazombies)
Bacon 1-3 KDZ*
Gravity also faces: Entropy, Fire, Water
Well, they had a Shock Dark Duo counter and it lost. Not sure what that means for them - I think they'll still try to counter it, I just don't know with what.
Something like this worked very well last year:
http://dek.im/d/4srz34vjz25giz25ocz25onz35p0z35pu74d77l7msz17n57oez180a8prOh, but nvm, bacon might not have the nymphs. And it would be tough vs. guardtal anyway...
*Looks at mark* *Looks at Nymphs* *Starts laughing which decends into crying*
Threats - DBH (not sure how it does vs dark duo), Adrenastaves (weak to OE, but decent if they expect shocks + dagger), dark duo, BB Gravity Shield Stall? Their Grabbow and Swallow are both weak to dark duo, I think. Mono, Guardtal, Catatitans are all possible, though they're also weak to dark duo. Something weird like GP dolls (it's actually pretty good vs anything that's not SoFr or stall)? Overall, not sure what to expect vs them.
They lost 3 matches last round - with dim guardtal, mono, and nova swallow, so they'd have to discard a fair bit, does that help us predict anything?
Not expecting a repeat of the last round, the loss of cards and the fact is got rekt, I don't see them trying for redemption.
I like grabbow here...
Discard - we save 6 cards from:
3 Steal, 3 Vagger, 2 NM, 3 dragons, 2 Wings, 2 Wyrms and 6 Damsels.
We can salvage back 2 steal, 2 vagger and 1 NM from Darkness this round, that helps if we want to try to keep 2 Dark duos, otherwise we do have another one in vault.
phoenix1211 vs Darkness (DoctorC)
Darkness also faces: Water, Time, Light
1-3 loss with mono devs in R1
I like banning Devs and then bringing SoWyrms.
Threats - Mono devs, Dark NT, Siphon stalls (they've played AM Pande so far, no sancs yet), Drainbolt, devtal, Grabbow/trapbow (they lost with grabbow in R3, so not sure if they have enough cards to muster a 2nd), SoP? (they lost with SoP too in round 2, but only 9 discards, so they probably still have 4 SoP and 3-4 squids). Keep in mind they have one of the smallest vaults too, so that grabbow loss probably hurts them a lot.
Salvage: 2 Vagger, 2 steal, 1 NM, 6 NTs
Could be worth getting a NT deck, but the dark salvage would help our Gravy loss.
trashduke vs Time (Naii_the_Baf) 3-0
Time also faces: Death, Light, Darkness
Hey, we have Nymphs again (maybe). If they have a counter expect that.
Not sure if they have an obvious counter, I tested a bit and plus they did ban Nymph in R1. Needs more testing. I'm cool with Nymphs here, seems predictable, but not sure what else is worth considering.
If we're confident here, we could go with alchemist boost, it's pretty good to transmute discard tokens (for 4 dust, and one full salvage should give us 25-30 dust, so we can save 6-7 cards from being discarded, which is pretty good if the salvage is meh). Slightly risky though, as nymphs still seems overly predictable to me.
They really don't have a counter to nymphs... poor time.
SALVAGE: Our transmute possibilities are: 2 Arse, 4 BW, 6 dials, 6 poison, 2 Hourglass
First, I do think that those BWs look tempting, but we did bring Alchemist here, so if we want to transmute, Sundials are in the max category, so would give us 30 total dust.
So we could get 2 SoFree (22) and still have 8 dust leftover for a Nymph/Fog/Wings/OE - that's a pretty sweet haul (like transmuting last war). The math is perfect and that feels like the right call... but I do covet those BWs... sigh. Or as Phoenix pointed out, we can get discard tokens this round which will save us in a pinch.
5 discard tokens and 2 BWs sounds good to me.
7 discard tokens #savethosenymphsandshards
===================================
Round 3 decks and results:
Marked cards list:
http://dek.im/d/4vl4vp52r58v5905f45f65j25oo5rk5rp5us61q61t622Gen. Afdarenty vs. Life (Spielkind) 3-2 - So, so close
Our deck: (Grabbow)
http://dek.im/d/4sr4sr4vh4vj4vj4vj4vj4vj4vj5905905905905oc5oc7dm7dm7mt7mt7mt7mt7mt7mt7mu7mu7mu7n57n580a80a8pmMarked cards visible: None
No Dims/Fractal/Lightning/Graboids/Sundials/Firebolt/Deflagration from them. Slightly worried about adrenastaves here, though we do have 2x OE and 2x lightnings. No sundial/pandemonium so a stall seems unlikely, and no firebolt means no firestall. Wonder if they just do a mono-rush, in which case we should be fine, especially with ups advantage.
Salvage possible: 3 steal, 1 NM, 5 AW, 5 Staves, 5 adren, 2 Jades,
If we want to transmute, Steals and NM would give 4 dust each, the rest of the cards only give 3 dust, so only worth it if the numbers are close.
Might depend on what we need next round. Sky blitz and T-storm are the cheapest to salvage back.
Not sure if it's worth salvaging more cards for our dark duo, we already have 2 full sets. Hmm... if we salvage some of the adrenastaves deck here, does that allow us to save our adrenastaves deck if we lose with it the future? We currently have 6 staves, 7 adren, 7 fw in vault. So yeah if we lose with adrenastaves we just lose the deck, so probably not worth keeping extra adrenastaves cards. Unless we just keep it as vault fodder. Transmuting gives us 22 dust total, which is 3 TStorms (but TStorms are kinda meh without bonewall), or 2 fog/OE, or 1 SoFr + 1 TStorm, or 1 SoFr + salvage 2 cards from above. All kinda meh options, not sure how much 6 extra fodder is worth vs 2 useful cards.
What about 1 FFQ, 1 blitz (or T-storm), and 1 Fog/OE? The math would be 22 and it gets us the FFQ for stall breaker options in our staves deck.
ProBacon vs. Gravity (Gen. mathman101) Bacon 3-0 Mathman!!!
Our deck: (Dark duo sideboard)
http://dek.im/d/5oc5oc5oc5oc5oc5of5of5of5of5oi5ol5on5on5on5on5on5oo5oo5oo5pu5pu5pu5pu5up5up5up7mt7mt7mt7mt7mt7mt7tb7tb8ptMarked cards visible: 3 Shard of Patience, 3 Sundial
Not sure what they're sending here tbh, but we have 3 steals for the SoPa, an OE and 5 shocks. We have a sideboard deck btw, Bacon, so you play the first game with the full deck here and remove any 3 cards of your choice from the deck for the subsequent games. If you decide to remove any upgraded cards, you may reallocate those upgrades elsewhere in the deck. I suggest playing when another team member is around so we can discuss the sideboard during the match.
Salvage possible: 3 SoPa, 4 nova, 3 dials, Titan, 2 SoBrave, 3 SoFo, 4 Oty's, 3 armour
3 SoPa brings our squid deck online; I think that's important. Pending our last match results, we have 11 nova and 6 dials so we could buff those a bit. Or if we want to transmute:
2 Nova could get us back a Fog or OE. Or we could trade 3 Nova for 2 Shocks Oops we can't transmute Shocks since we have over 12.
phoenix1211 vs. Death (kaempfer13)
Our deck: (Dark duo Lt)
http://dek.im/d/5oc5oc5oc5oc5oc5of5of5of5og5og5pu5pu5pu5pu5up5up5v15v17mt7mt7mt7mt7mt7mt7mu7mu7mu7tb7tb7tb8ptMarked cards visible: None
No RT Mummies/Grabbow/Dim PUgons/Sundials. Maybe just a mono-rush from them, should be favorable if no SoSac, and maybe if SoSac too. Could be a dark duo too, not sure if they play that.
Salvage possible: 5 poison, 2 Arse, 4 SoSac (Dragons and nymphs unlikely).
Sadly, none of these are in the highest dust category, so we'd only get 4 dust per card in transmutation. We could transmute 5 cards for 20 total dust if we want to go that route, that would only get us back 2 Fogs, or 2 OEs (or 1 of each). and we'd salvage one other card (Arse for the grabbow).
4 soSac could make a nice splash, 2 Arse could be handy for our Grabbow. Definitely worth salvaging an Arsenic - I'm not sure who we would use a SoSac splash against. Quite like transmuting here. 1 Arse, 1 Fog, 1 OE could work (and just realized tha we can't salvage more OE since we have 11 in vault now). (We can, since we're discarding 3 OE and 2 fog from the darkness match, and discards happen first according to the rules)
Transmute options assuming we salvage 1 arsenic and transmute the rest - 2 of (Fog, OE, Blue Nymph); 1 SoFr + 1 of (TStorm, Flying Weapon). The reason I like having an extra SoFr is that the current super EC allows us to save 5 of our SoFr if we lose with it by transmuting 5 discard tokens (which cost 30 dust, equivalent to transmuting 6 highest cost cards).
Another thought, do you guys think it's worth transmuting a couple of FFQs instead of a fog/OE? I really like them in adrenastaves. We can salvage 1 of (Fog, OE, Blue Nymph) and 2 FFQ.
trashduke vs. Darkness (Odii Odsen)
Our deck:
http://dek.im/d/5lc5lc5lc5li5li5lm5og5og5ol5ol5ol5on5on5on5pu5pu5pu5pu5pu5pu5pu5pu7k07k67k67k67k67k67oe7oe7oe7oe8pqMarked cards visible: None
No Fractal and no SoPa, so our stall should be fine here as long as they don't send Dark NT. I think a regular mono is most likely here, as they're not sending grabbow either.
Discard: We can keep 5 cards from this:
2 Miracle, 1 reflect, 6 sancs, 3 holy light, 2 Fog, 3 OE, 3 shocks
Shocks are the cheapest to transmute back (7), but we have over 12, so not possible this round; Fog and OE are both 10 (ouch). We only have the one reflective shield, so that's tough to let go of as well.
This one hurts... Given our nymph threat, it's not crazy to think we can salvage back a reflective sometime... We can't really save the deck, but we could keep some of the core and hope to salvage back the rest? 4 sancs 1 miracle?
^Agreed with this
===================================
Round 3 prep:
Gen. Afdarenty vs. Life (Spielkind)
Life also faces: Aether, Darkness, Death
Bans by Life: Fractal, Reverse Time
I'm not actually sure if they've played anything particularly threatening. Something fast, CC resistant, with PC, and some way to beat rush will probably win it for us. Could stall them, actually.
All possible decks: Grabbow, Dark Duo, Nymphs, Mono Shocks, Stall
ProBacon vs. Gravity (Gen. mathman101)
Gravity also faces: Aether, Fire, Entropy
Bans by Gravity: Deflagration, Lightning
Im thinking speed
Grabbow consistently wrecked them last War - their RT deck actually loses to it. Perhaps wise to test vs their Dark Duo, but that deck aside, I think Grabbow is a very good choice for us. Need to test how it performs without Deflag, Lightning.
Alternatively, our Sideboard Shockwave Dark Duo also caused them a lot of problems. Also struggles against their Dark Duo somewhat - test test test!
All possible decks: Grabbow, Sideboard Shock Dark Duo, Mono
phoenix1211 vs. Death (kaempfer13)
Death also faces: Aether, Life, Fire
Bans by Death: Dimensional Shield, Wings
There's a part of me that's wondering if they'll expect our Stall here. Not sure what that means for them - either PUgons or a bigger stall. Hard for them to stall effectively without Bonewall, though.
trashduke vs. Darkness (Odii Odsen)
Darkness also faces: Water, Time, Life
Bans by Darkness: Sundial, Bonewall
Sanc stall seems reasonable here... especially if we ban Drain life, that seems like a smart choice. Another option would be Devs, cause they are a pain in general.
Ahh, that age old coinflip. They've banned our Sundial, but our Sanc Stall is still an option - we only needed the Dials vs Drainbolt, and that deck is banned out for them.
Round 2 matches:
Vs. Aether: 3-1!
http://dek.im/d/5oc5oc5oc5oc5oc5of5of5of5of5of5on5on5oo5oo5pa5pa5pa5pa5pa5pa5pu5pu5pu5pu5pu7mt7mt7mt7mt7mt7mt7n57n58prWell, that's a much easier way to get our FWs back...
5 FW, 1 PU... or 4 FW and something crappy.
Vs. Fire 1-3 ... boo.
http://dek.im/d/5oc5oc5oc5oc5oc5oc5oh5oh5oh5oh5on5op5pu5pu5pu5pu5pu5pu7mt7mt7mt7mt7mt7mt7mv7mv7mv7mv7mv7mv8pr4 discards from deck: 6 dragons, 6 damsels, blitz, 4 T-storm, 1 shock
shock, blitz, t-storm and dragons are all in the same 60-100 range to transmute (7 dust), so maybe: 1 dragons, 2 storm, 1 shock.
Vs. Light: Bacon 3-2 Joey
http://dek.im/d/5li5li5lm5lm5lm5lm5lm5lm5og5og5og5ol5ol5ol5on5on5on5on5on5pu5pu5pu5pu5pu5pu5pu5pu7oe7oe7oe7oe7q97q97q97q98pq6 nova, 5 grabby's, 1 forest spirit, 3 blessings, EQ, deflag, vagger, 2 pegasi, 2 angels, 3 blessing.
Woot woot! We could pull another grabbow out of this.... or at least replenish some of our lost stock from this round.
That said, we should double check with WMs about Transmuting; with 11 salvage and some big cards, we might be able to get started on our second set of SoFrees...
Nova and Grabbows give the max 5 dust... that means we have 55 dust if we go all out. 4 soFree are 52... that's pretty sweet. As tempting as it is... 11 cards for 4 just doesn't feel good.
But, transmuting 8 cards gives us 40 dust and 3 SoFree at 39 cost = more efficient. then we could still get 3 novas back... That feels a lot better to me.
Or, if we're thinking of balancing losses with this ... we go 6 novas to replace the discard from Water (+1 nova), deflag, and then have 4 more cards....Grabbows would be good and would let us have 2 grabbows if we can get more support cards. Tough to minimize losses from the Water match. But, getting the Nymphs back would be an even 2:1 transmute since these cards are in the upper bracket, that feels good. So in the Water match, we could Discard 5 Nymphs and 4 Novas... and then get back 5 Novas and 3 Nymphs from this match (10 nymphs total). or 3 Novas and 4 Nymphs if we were worried about them (11 total). I like the 5 Nova/3 Nymphs b/c it saves our support cards for the Grabbow... we need more of those! And still enough to run 2 Nymph decks (w/ 5 a piece). I think either 5 Nova/ 3 Nymphs or 6 Nova/5 Grabboids...
I still kind of like the grabboid option since it's such a strong deck.
Salvage: 5 nova, 2 Grabboids, 2 Nymphs (transmute). x`
vs. Water: 0-3
http://dek.im/d/4sr4sr4sr4vj4vj4vj4vj4vj5oc5oc5p05p05p05p05p074d74d77l77l7dm7dm7ms7ms7ms7ms7ms7ms7q47q480a8poboo... damn.
9 discards from deck...from 5 nova, 5 nymphs, 2 Gpull, 2 deflag, 2 RT, 1 bolt.
Keep 7 cards: 2 Nova, 2 nymphs, 1 pull, 1 deflag, 1 bolt. (or maybe 1 RT instead of deflag if we have enough).
** see talk in chat:
Discard: 5 Nova, 3 Nymphs, 1 deflag.
Round 2 matchups prep:
Aether
Last war they brought: Reclusetal w/BW (R1), Psiontal w/steals and dims (R4), PU Shard Golem (R5), Deflag Dim Fractix (R6), Suicide (R8). They came really close to beating mono-sofree with the fractix (yeah, I remember that match! it was really close)
Aether also faces: Darkness, Fire, Gravity
Possible threats:
Shard golem: This was the list they used last year (only in two games) -
http://dek.im/d/z3595z55cqz461rz4786z6808z281q8pmIt's basically a duo with no deflags and no SoW, so shields are pretty good vs this. Not sure if this actually beats our sanc stall.
Mono-rush:
http://dek.im/d/z461oz461rz2625z463az1808z580gz180lz181q8puThey used this round 1, it's faster than SoFr mono (6.4 TTW avg) though OE/SW/shield slow it down a bit.
Dark duo(?): Not something they used last year, but it looks good vs SoFr while being a decent overall deck. Something like this:
http://dek.im/d/z25upz15v1z561oz663az17tbz580gz380l8ptLt. here I think.
Maybe something like this:
http://dek.im/d/z35ocz25of5onz55paz35pu7msz57mtz17mvz17n57oe8prFire
Fire also faces: Light, Darkness, Aether
I'm feeling maybe the Grabbow here? a little crazy vs. fire, but I think it might work.
Maybe something like this (Ups build):
http://dek.im/d/4vhz54vjz3590z25ocz15olz25on61qz17dmz47mtz27mu8pmLight
Light also faces: Darkness, fire, Gravy; Banned Wings
Maybe Dark duo here?
We should consider the Bucaneer boost for the extra salvage; or sideboard if we want some flex.
Maybe something like this (thinking Bucc boost):
http://dek.im/d/z55ocz55of5opz35puz25upz15v1z57mtz17tb8ptJust a thought, if we think they won't use reflective shields, then Wise Wryms. It is consistant and can outspeed and Saders or 'rush' they may bring. Or some other rush, Grabow, Mono
Water
Last war, they brought Mono (queens + bolts + dry spells, R1), SoP Squidtal (R4), Shard Golem (R6), Void Dials (R7), Mono NT(R8), AM Flooding (R9), Void Dials (R10), Dark Domin (R11), Dim Dragontal (R11), SoP Wardens (R12), Dark Domin (R12), SoP Wardens + deflag (R13).
Water also faces: Life, Death, Entropy
Wow, did we play a lot. I always hated playing Water... Grabbow is a really solid deck against them, though. They should probably ban Damsel. Not sure what we do then - cry, I suppose. Quint Wyrms sounds okay vs them if they do ban damsel. Think they might ban nova considering their opponents this round. Or maybe Wings? They'll target us in some way, for sure. Bet it's Damsel, though, JCJ regretted not banning it during our Trials match. Banned Nova and Wyrms... no grabbow I guess, but we still have some solid options.
They might be thinking of sending the dry spell mono they used R1 last year. If they were mainly concerned about SoFr they'd be more likely to ban damsels.
I really like Nova nymphs here... pack a few deflags, but it should be good. Dark duo would also be strong.
Maybe something like this:
http://dek.im/d/z14srz34vjz15f6z15ocz45p0z177l7dmz87msz17q480a8poBans for Round 2:
Aether: Deflagration, Steal
Air: Fractal, Sundial
Darkness: Fractal, Nova
Death: Shard of Patience, Discord
Earth: Nova, dimension shield
Entropy: Shard of Patience, Graboid
Fire: Bone Wall, Fractal
Gravity: Fractal, Bone Wall
Life: None
Light: Fractal, Wings
Time: Bone Wall, Earthquake
Water: Wyrm, Nova
Thoughts on bans for round 2:
Fractal - I'd definitely vote on this being one of the bans, all of our opponents use it well except water and removing it makes aether a lot more one-dimensional (pun unintended). Their bonebolt reclusetal and fractix are both potential threats. Removes Rol Hope too. Makes our dark dom pretty good here, I think.
Sanctuary - I like this better than dials because the only deck that uses dials and not sanc is the SoV stall from water while all of the sancstalls can still be decent without sundial. Ensures no firestall, immortal, and water sancstall. I might be missing something about this vs sundial, so it's up to you guys to decide. I think just banning Sundials is enough to put those decks in a place where we can easily beat them - we don't have to outright ban them, just hurt them badly enough
Sundial -
SoP - Only water and light are likely to use this. Not sure how much banning this helps the water matchup, it's their overall strongest deck probably but idk. Rol Hope from light seems unlikely to me so perhaps it's a wasted ban. Nvm actually it bans swallow from water too, that's something to consider.
Deflagration - Just an overall solid ban.
Other possibilities - Nova, Lightning (oops, can't ban 2 cards of the same element in 1 round, so if we ban fractal we can't ban this)
Up to you guys to decide since there's only 10 hours left and I'm going offline soon. I personally like banning fractal for sure, not sure about the other. I've created the thread in our secret section where we declare the bans, so just post there once we've decided.
Another thing to note is that we can ban a card only once over the course of the rounds for which this super EC holds, so if we ban X this round we can't ban it next round. Probably shouldn't matter nevertheless.
~~~ Round 1 Decks ~~~
Afda vs Time 3-0 ~
Deck:
http://dek.im/d/z15li5lmz15ogz25olz55onz75puz47k6z37oez57q98pqRecommended Upgrades: Miracles, OE if damage is needed
Match scheduled for: Sunday 1800 GMT Tuesday
Salvage options: 2 steal, 5 NM, 5 RT
I kind of like taking the darkness (we only have 7 steals and 2 NMs total... I would vote for taking 1-2 steals and the rest NMs
That said, if we do want to transmute, NM is worth 140 for 4 dust (Steal is worth the same) so we'd have between 4-24 dust possible.
it takes 13 dust for a SoFree) at the cost of 4 cards... at that point we could transmute 5 cards to get 20 dust total, and then get a FW back as well (the cost is 7 for an even 20 dust).
So that would be: 1 SoFree, 1 FW, 1 Steal/NM
Bacon vs Darkness (In progress) Bacon 1-3 Doc FT
Deck:
http://dek.im/d/5bsz55c5z15c75dez55oiz15onz45puz37anz37oe8pnRecommended Upgrades: vs Pests, upgrade 2 Pendulums, otherwise upgrade 2 Shockwaves
Match scheduled for: 3:30ish Tuesday (EST)
Discard: 6 FW makes sense, but we'll be all out of them... 7 dust to transmute these... not too bad I guess. Will be a slightly less than the typical 2:1 ratio for most of the good cards in a deck.
phoenix vs Earth 3-0
Deck:
http://dek.im/d/z55oc5ofz25og5ol5opz55puz57mtz57mu8prRecommended Upgrades: vs Stall, upgrade the OE/Dragon, otherwise upgrade one Pillar, one Pendulum
Match scheduled for: Tuesday 6 PM GMT
Salvage: 6 grabbys, 6 RT, long sword, 4 golems
Grabby's all the way...
And if we want to transmute, they are worth 200 giving 5 dust (the max), but I'd like to grab the grabbies - time to bring our grabbow online.
trashduke vs Entropy 3-1!!!
Deck:
http://dek.im/d/z55ocz55ofz25oo5opz35puz25upz15v1z57mtz17tb8ptRecommended Upgrades: Depends too much on what they're playing
Match scheduled for: Monday, Tuesday
Salvage: 6 Nova, 3 grabby, 4 lycan, 2 chaos seeds, 3 disco, 2 deflags, 1 fog, 3 BH, and a frog... sheesh, lots of good choices here.
4 Nova and 2 grabbies maybe (would let us run Nova Nymphs and set us up for another grabbow if we get another couple of Novas).
Or 6 Novas... then we could run two grabbows with 3 grabby's each. I'd probably lean there since Novas are more flexible/versatile.
Or 4 Nova, 2 deflags.... so much good stuff to take here.
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~~~ Round 1 ~~~
Afda vs Gen Time, DoubleCapitals
Time also faces: Aether, Fire, Gravity
We bullied them with Blue Nymphs last War - won 3 or 4 matches in a row with that deck. Don't really want to play that again, though. They should be prepared for it. Tempting to just pick a fast Mono, Shocks + OE. Either that or a Dark Domin - hopefully they don't ban Damsels. Fast mono sounds good - you'll also have a signif upgrade advantage here (more so if we go +2 with the EC).
Bans by Time: Blue Nymph, Dimensional Shield
Matches from last year:
Blue Nymphs 3-0 vs Dim PUgons
http://elementscommunity.org/forum/round-1-246/(air-upgrades)-trashduke-3-0-fabian771-(time-sideboard)/Blue Nymphs 3-0 vs UG Dials
http://elementscommunity.org/forum/round-3-248/(air-ups)-chrispybacon84-3-0-fabian771-(time-tinkerer)/Shockwave Mono 3-0 vs Graboid Ghost RT duo
http://elementscommunity.org/forum/round-7/(air-lieutenant)-trashduke-3-0-kuroaitou-(time-general)/This deck with 17 ups (15 + 2 EC) sounds pretty awesome actually.
Banning Nymphs means they might be thinking of sending something using Sundials or possibly Dim PUgons (though it's weak to SoFr mono and Dark duo(?)), so I'm not sure if Shockwave mono is good here (though it's still good vs ghosts and graboids in general).
Possible decks from them:
PDials/SoV dials
Ghostmare
SoP Scarabs
That ban is funny, they really don't have an answer to our nymphs, but yeah, I'd say definitely bring the shocks.
ProBacon vs Darkness, DoctorC
Darkness also faces: Death, Entropy, Gravity
Always hard. I wouldn't be at all surprised to see trap bow from them here - me and Physs have been going at it in the GM battle for a while, and the decks he trusted the most are SoP, Grabbow, Mono. He is also fond of drainbolt... which did well the last time he generalled Darkness; hella CC and stallbreaker options. What should we bring vs. drainbolt? I think that's the question.... Maybe Wise wyrms here? Also flubs their panda-stall. Lietenant likely here too, so 14 ups is formidable.
Bans by Darkness: Graboid, Discord
Darkness also face gravity this round, who've banned both SoPa and devs. But they can still bring those cards to us (just not to Gravy).
phoenix vs Earth, MegroN
Earth also faces: Aether, Death, Gravity
Grabbow was excellent vs them last War. I know Jenkar was regretting not playing a 5x Deflag Grabbow vs us in the final round of the previous War - I imagine that's the sort of thing that might stick in Blacksmiths mind, they'd have probably surived another round if they did. Tentatitve prediction? We'll have to be wary of it, at any rate. I'm feeling something fast, maybe even shard golem from them... Blacks mentioned that he wanted to use it more last war.
Bans by Earth: Wings, Fractal
trashduke vs Entropy, moehrpi
Entropy also faces: Darkness, Fire, Life
Hopefully not Maxwells? They can still run an AM domin against us. We played twice last War, both times they played Grabbow and we played a Sanc Stall. Both of those grabbows had disco too. They also brought Chaos Wyrms in War 9. Bad deck vs us, though, imo - they were out of options at that point, doubt they'll choose it again. Yeah, I thought it was curious when I saw it.... then I thought, we should have built that deck... hehe. in any case, dark duo sounds delicous here...
Bans by Entropy: Deflagration, Owl's Eye
Bans by other elements:
Aether: Sanctuary, Sundial
Death: None
Fire: Shard of Patience, Nova
Gravity: Shard of Patience, Devourer
Life: None
Light: None
Water: Fractal, Firebolt