No Truddy, the idea there is to be a hardcore CC deck and grow Bone Walls with them. An Arsenic is just a funny addition there. For minimazing the possibilites of bad draws, there must be at least 5 Owls.
If we add to the Vault 14 decks of mine and a Klaymore's deck and if we take
Pendulums for the 9 deck which use them most, then Vault looks like this (if everything is correct):
: - 220 cards
Pendulums - 118
Flying Weapons - 15
Owls Eye - 17
Schockwave -1
Firefly Queen - 5
Firefly - 11
Dragon - 23
Fog - 7
Wyrm - 4
Dragonfly - 7
Wings - 11
Nymph - 1
: - 7 cards
Arsenic - 1
Bone Wall - 6
: - 6 cards
Empathic Bond - 5
Heal - 1
: - 19 cards
Hope - 2
Dragon - 5
Miracle - 4
Blessing - 5
Pegasus - 3
: - 29 cards
Dragon - 6
Devourer - 6
Steal - 6
Nightfall - 2
Minor Vamp - 5
Stiletto - 1
Liquid Shadow - 3
: - 29 cards
Abomination - 4
Discord - 6
Antimatter - 9
Butterfly - 4
Maxwell - 3
Dragon- 3
: - 12 cards
Shrieker - 3
Earthquake - 6
Basilisk Blood
: - 27 cards
Pillar - 4
Lobotomizer - 2
Spider - 5
Fractal - 5
Dimensional Shield - 6
Quintessence - 5
- 3 cards
Deflag - 3
- 15 cards
Pillar - 4
Titan - 6
Gravity Pull - 5
Others - 147 cards
All together - 367 cards
Room for backup cards (if we have Vault's size 493 cards) - 126 cards
Now I'm trying to guess what those additional 126 cards should be (correct me if I am mistaken). There are some criteria for choices:
1. Cards must be good and suitable for our current decks (more universal - better)
2. If there are choice between the good card of
and and good card from other, we should prefer
because it is more usable. It becomes more important later, when many of our duos are destroyed.
3. Cheapness could be a factor too. Cheap cards could be feeded by marks and therefore, if they are left kinda alone to the Vault, they are more usable than lonely and expensive cards.
So:
1. Black Holes (against team Rainbow) - 6
2. Flyng Weapon (backup for Flying weapon decks, plus allows to form new decks with OE-s) - 9 (max)
3. Owl's Eye (backup for current deck plus for further decks) - 7 (max)
4. Firefly Queen 5 (let's give her another chance, deck 2)
5. Firefly (2 decks use them) - 6
6. Holy Light (you guys liked them
. ok, for Firefly deck and Queen deck) - 6
7. Steals (backup for
decks) - 6 (max)
8. Liquid Shadow (same)- 3
9. Minor Vampire (same)- 3
10. Discord (for
) - 6 (max)
11. Antimatter (same) - 3 (max)
12. Sky Dragon (we can take 1 more!) -1 (max)
13. Wings (for all Wing's decks) -10
14. Phase Shields - 6 (max)
15. Deflags - 9 (max)
16. Earthquake (for quake deck) - 6 (max)
17. Unstable gas - ( Klaymore's deck is possible to make) - 6
18. Wyrm (replacer of dragon in some cases, upped are even playable) - 4
19. Pegasus (for Peggy-deck) - 3
20. Golden Dragons - 2
21. Miracle - 1
22. Fog shield - 1
23. Bone Wall (for deck 1) - 5
24. Gravity Pull -5
25. Titan -1
26. Air Pillar (seems idiotic but deck 10 needs 13 Pillars so let's take 1 in advance) -1
27. Enchant Artefact - 3
About Pillars - could we just start to convert them after first round? We have so many duos anyway. Actually, there is something dubious about having 3 decks with Fireflies, which are basically crappy cards. Maybe I'll throw away my deck nr 3 or 14. I would like to hear what deckbuilder and strategist thinking about that. About deck 8 - it can last long, i added Wings and some
cards too.
EDITED: I removed deck 3 since it is a rush which is not rusty enough. And contains too many weak cards which took too much room. I also make changes in the probable Vault accordingly. Actually I am quite happy now, since none of our duos can be harmed very badly in case of the loss
. And the diversity of decks and strategies we have is quite impressive.