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Offline pervepicTopic starter

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Re: Preliminary strategy and possible decks https://elementscommunity.org/forum/index.php?topic=13713.msg177557#msg177557
« Reply #24 on: October 16, 2010, 01:18:38 pm »
Sry but this seems soft.  :fire will most likely make toast of it quite easily, already early Fahrenheit is able to kill it. Fishes are in the area Rages and and Bolts can kill hem quite early. No perm control either.

Another thing about  :water cards: if deck like that loses, then there is no other deck with  :water and we don't have enough backup cards for them. Actually that is the case for every element that remains "alone".

About the Vault. Is there a real point to take more Pillars/Pendulums to our Vault than for 9 decks? Why not just to take Pillars for 9 (maybe 10, just in case) decks and other decks would be Pillarless decks and backup cards (at least 6 for each deck we are going to use)? We would have more room to combine then.
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Offline truddy02

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Re: Preliminary strategy and possible decks https://elementscommunity.org/forum/index.php?topic=13713.msg177813#msg177813
« Reply #25 on: October 16, 2010, 06:35:30 pm »
About the Vault. Is there a real point to take more Pillars/Pendulums to our Vault than for 9 decks? Why not just to take Pillars for 9 (maybe 10, just in case) decks and other decks would be Pillarless decks and backup cards (at least 6 for each deck we are going to use)? We would have more room to combine then.
Excellent point.  If we take 120 pendulums it gives us enough to use our 9 most pendulum heavy decks.  Plus we have the 14 air pillars for the deck that is mostly air.  If we end up getting low on pillars we can always start converting.  This frees up 53 more cards we can use to make a few more decks and/or some toss ins.  I think we will have a huge advantage over other elements that have smaller starting vaults because we will have such a variety of decks and will be very hard to predict.  I will update my vault post to reflect this number of pendulums.  If you guys think we should take a few more I can make that change too.  We have 93 cards we can assign still now and don't necessarily have to add any more pendulums for any more decks we may want to add.

Offline pervepicTopic starter

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Re: Preliminary strategy and possible decks https://elementscommunity.org/forum/index.php?topic=13713.msg178151#msg178151
« Reply #26 on: October 17, 2010, 08:29:14 am »
Thanks Truddy :). I changed some of my decks (added/removed some Pillars/Pendulums mainly). Don't worry about ugrading the Vault, since there is a high chance that it will change again.

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Offline truddy02

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Re: Preliminary strategy and possible decks https://elementscommunity.org/forum/index.php?topic=13713.msg178478#msg178478
« Reply #27 on: October 17, 2010, 06:41:10 pm »
What do you think about trading out an eagle eye for 1 more arsenic in deck 1?  This would give a better chance of getting poison started early and with 4 eagle eyes you still can generally get at least 2 out reasonably quick and take out a lot of creatures.

Offline pervepicTopic starter

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Re: Preliminary strategy and possible decks https://elementscommunity.org/forum/index.php?topic=13713.msg178548#msg178548
« Reply #28 on: October 17, 2010, 07:55:22 pm »
No Truddy, the idea there is to be a hardcore CC deck and grow Bone Walls with them. An Arsenic is just a funny addition there. For minimazing the possibilites of bad draws, there must be at least 5 Owls.

If we add to the Vault 14 decks of mine and a Klaymore's deck and if we take  :air Pendulums for the 9 deck which use them most, then Vault looks like this (if everything is correct):

:air:  - 220 cards
 
Pendulums - 118
Flying Weapons - 15
Owls Eye - 17
Schockwave -1
Firefly Queen - 5
Firefly - 11
Dragon - 23
Fog - 7
Wyrm - 4
Dragonfly - 7
Wings - 11
Nymph - 1

 :death : - 7 cards

Arsenic - 1
Bone Wall - 6

 :life: - 6 cards

Empathic Bond - 5
Heal - 1

 :light: - 19 cards

Hope - 2
Dragon - 5
Miracle - 4
Blessing - 5
Pegasus - 3

 :darkness: - 29 cards

Dragon - 6
Devourer - 6
Steal - 6
Nightfall - 2
Minor Vamp - 5
Stiletto - 1
Liquid Shadow - 3

 :entropy: - 29 cards

Abomination - 4
Discord - 6
Antimatter - 9
Butterfly - 4
Maxwell - 3
Dragon- 3

 :earth: - 12 cards

Shrieker - 3
Earthquake - 6
Basilisk Blood

:aether: - 27 cards

Pillar - 4
Lobotomizer - 2
Spider - 5
Fractal - 5
Dimensional Shield - 6
Quintessence - 5

 :fire - 3 cards

Deflag - 3

 :gravity - 15 cards

Pillar - 4
Titan - 6
Gravity Pull - 5

Others - 147 cards

All together - 367 cards

Room for backup cards (if we have Vault's size 493 cards) - 126 cards
 

Now I'm trying to guess what those additional 126 cards should be  (correct me if I am mistaken). There are some criteria for choices:

1. Cards must be good and suitable for our current decks (more universal - better)
2. If there are choice between the good card of  :air and and good card from other, we should prefer  :air because it is more usable. It becomes more important later, when many of our duos are destroyed.
3. Cheapness could be a factor too. Cheap cards could be feeded by marks and therefore, if they are left kinda alone to the Vault, they are more usable than lonely and expensive cards.

So:

1. Black Holes (against team Rainbow) - 6
2. Flyng Weapon (backup for Flying weapon decks, plus allows to form new decks with OE-s) - 9 (max)
3. Owl's Eye (backup for current deck plus for further decks) - 7 (max)
4. Firefly Queen 5 (let's give her another chance, deck 2)
5. Firefly (2 decks use them) - 6
6. Holy Light (you guys liked them  :). ok, for Firefly deck and Queen deck) - 6
7. Steals (backup for  :darkness decks) - 6 (max)
8. Liquid Shadow (same)- 3
9. Minor Vampire  (same)- 3
10. Discord (for :entropy) - 6 (max)
11. Antimatter (same) - 3 (max)
12. Sky Dragon (we can take 1 more!) -1 (max)
13. Wings (for all Wing's decks) -10
14. Phase Shields - 6 (max)
15. Deflags - 9 (max)
16. Earthquake (for quake deck) - 6 (max)
17. Unstable gas - ( Klaymore's deck is possible to make) - 6
18. Wyrm (replacer of dragon in some cases, upped are even playable) - 4
19. Pegasus (for Peggy-deck) - 3
20. Golden Dragons - 2
21. Miracle - 1
22. Fog shield - 1
23. Bone Wall (for deck 1) - 5
24. Gravity Pull -5
25. Titan -1
26. Air Pillar (seems idiotic but deck 10 needs 13 Pillars so let's take 1 in advance) -1
27. Enchant Artefact - 3

About Pillars - could we just start to convert them after first round? We have so many duos anyway. Actually, there is something dubious about having 3 decks with Fireflies, which are basically crappy cards.  Maybe I'll throw away my deck nr 3 or 14. I would like to hear what deckbuilder and strategist thinking about that. About deck 8 - it can last long, i added Wings and some  :entropy cards too.

EDITED: I removed deck 3 since it is a rush which is not rusty enough. And contains too many weak cards which took too much room. I also make changes in the probable Vault accordingly. Actually I am quite happy now, since none of our duos can be harmed very badly in case of the loss  :). And the diversity of decks and strategies we have is quite impressive.
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Offline truddy02

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Re: Preliminary strategy and possible decks https://elementscommunity.org/forum/index.php?topic=13713.msg178612#msg178612
« Reply #29 on: October 17, 2010, 09:13:37 pm »
Looks like you forgot to include the pillars.  I haven't gone through everything but the rest seems right.  This puts us at 95 cards left.  My suggestions:

Holy Light: 6
Deflag: 6 more
Azure Dragon: 1 more (might as well max it out)
Black Hole: 4


I think deck #8 could be a candidate for doubling up.  It has the ability to wreck a lot of decks.  I know we don't want to be too reliant on wings though so let me know what you think about that

I'll add more as I think of them.

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Re: Preliminary strategy and possible decks https://elementscommunity.org/forum/index.php?topic=13713.msg178754#msg178754
« Reply #30 on: October 18, 2010, 12:43:27 am »
Still think we need some more Shockwaves and at least a couple Thunderstorms for good CC

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Re: Preliminary strategy and possible decks https://elementscommunity.org/forum/index.php?topic=13713.msg178772#msg178772
« Reply #31 on: October 18, 2010, 01:13:51 am »
Before this is closed discussion, I have a pretty good deck. I'm not sure what it could go against, but it is excellent CC, and the enemy can be overwhelmed quickly.


52g 52g 52g 52i 52i 52j 52j 52n 52p 52q 52r 52s 5oc 5oc 5oc 5oc 5oc 5oc 5od 5oe 5oe 5oe 5og 5oh 5oh 5oi 5ol 5on 5oo 5oo


Offline truddy02

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Re: Preliminary strategy and possible decks https://elementscommunity.org/forum/index.php?topic=13713.msg178870#msg178870
« Reply #32 on: October 18, 2010, 03:35:22 am »
Tomatoman welcome to air.  Unfortunately I think your deck is a bit low on pillars and wouldn't be able to get going fast enough. 

Pervepic I think your list looks quite good.  The only thing I can think is maybe we could take a couple more butterfly effects since we are going to have a lot of entropy cards and we really want to have permanent control.  I don't know what they could replace though.  Maybe one for a wyrm and maybe one more for something else.

Offline pervepicTopic starter

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Re: Preliminary strategy and possible decks https://elementscommunity.org/forum/index.php?topic=13713.msg178961#msg178961
« Reply #33 on: October 18, 2010, 10:50:06 am »
Tomatoman, your deck looks a bit chaotic and has some weaks cards there.

Istari, Thunderstorms are ridiculously weak and conditional; there may be some use for Schockwaves sometimes, against Maxwells and Minor Vampires for example (it takes some courage from them to play those, because of Owl's Eyes), but usually teams will play Dragons against us and Schockwaves then are just  ::) I don't know, maybe there will be some room for 3 Schockwaves for example, then we could take them.

I agree Truddy, 3 Butterflies would be a nice addition, but I don't know what to take away. Now it seems that 1  :entropy deck works as a donor for the other 2.

I would also like to add 3 Enchant Artefacts against  :earth, but again, the same problem.

Maybe we should test decks and find out which one is the weakest. And then abandon some backup cards of that deck. There is a small confusing thing about  that though - AI 3 is not exactly the same as our opponents will be. AI3 can be killed easily without any perm control for example. PVP is usually based much more on permanents. But overall AI 3 gives a quite good picture about the deck.

EDIT: I made some testing and I pretty much like how things are right now. About Schockwaves: seems that there is much creature control (Owls, Antimatters, shields, healing, gravity pull) that I don't see much need for those. I just put some Enchant Artefacts in, Earthquakes can be really terrible (took away 2 Wyrms and a Fog). About Butterflies: seems that  :entropy decks just need to discard some  :air cards at some point.

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Offline Dogg

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Re: Preliminary strategy and possible decks https://elementscommunity.org/forum/index.php?topic=13713.msg178989#msg178989
« Reply #34 on: October 18, 2010, 12:08:01 pm »
I am available and i would be glad to test any of the decks vs some of the team members if we need to get a more clear picture of what works good and what could be changed.
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Offline pervepicTopic starter

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Re: Preliminary strategy and possible decks https://elementscommunity.org/forum/index.php?topic=13713.msg178991#msg178991
« Reply #35 on: October 18, 2010, 12:13:30 pm »
Damn, I just need to go now :(
The Owls are not what they seem.

 

anything
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