I'm quite certain that our Vault building must be based on the actual decks we are planning to use. Currently (when I am writeing this) we can make at least 15 decks. We can take max 24 cards from our element (per card) and max 12 cards from others to our Vault. Our decks and Vault should have at least 50 percent cards form our element.
What kind of decks we should make? We are an element of annoying permanents for many opponent; at the same time we are don't have permanent control ourselves. Therefore we shouldn't rely on our permanents too much (because others will try to play against them anyway) and we should play against their permanents, having permanent control ourselves. Therefore, duos with
,
,
are often good for us.
Here you can find out those elements which could be in trouble against Wings:
http://elementswiki.co.cc/ability/passive-airborne/Ok, now I am just gonna throw out some ideas which could be possible decks against other elements. Some of them are pretty good, but others are just in the level an idea and need further development (or should be just abandoned). It is always good to have different kind of decks and not to be predictable. I also mentioned here which specific elements I had in mind when designing those decks. That doesn't necessarily mean that they are bad against other elements I didn't mention or that they will win for sure against those I mentioned.
1. Against
and
:, (
)
52q 52r 52r 52r 52r 52r 52r 5oi 5oi 5oi 5oi 5oi 5oi 5ol 5ol 5ol 5ol 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu
would like to have permanent control against us; besides
combo is very natural and good for them anyway. This deck is basically against
-
duo. If
starts to stall with the Dissipation Shield, then hopefully this single Arsenic has done its job already
.
If this deck meets
as a main element, then maybe it should have 1 more Pendulum (because of Pests). And in both cases it is usually good not to play Owl's Eye or Arsenic out before it can be flied.
2. Against
(
,
)
5c2 5c6 5c6 5c6 5c6 5c6 5lk 5lk 5oj 5oj 5oj 5oj 5oj 5ol 5on 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu
Well, this one is a bit slow but it heals at least and goes through Bone Walls effectively. It probably loses to speed poison, but I wouldn't afraid of that too much, since
knows that already 1 Owl's Eye would ruin their plans of poisoning.
-s combo with
is more probable therefore.
This deck may be effective against
and
too. Empathic Bonds can heal even more than Miracles do.
3. Against
(
,
)
5bu 5bu 5bu 5bu 5c7 5c7 5c7 5c7 5c7 5c7 5la 5lh 5ok 5ok 5ok 5ok 5ok 5ok 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu
The plan here is the same as in previous deck (breaking through Bone Walls), but this deck tries to fulfill it's goal quicker and without healing. It may outrush several slow decks, and because of it's relatively cheap cost of critters, it is not so vulnerable to
-th Eartquakes (and can outrush some
decks too). But in case of
it should probably have 1 additional Pendulum. Now, probably I'm not gonna use it, since this is rush that is not rush enough.
4. Against
,
,
,
,
,
5of 5of 5og 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5ul 5ul 5ul 5um 5um 5um 5up 5up 5up 5uq 5ut 5ut 5ut 5ut 5ut
Universal deck, but Vampires are far better if upgraded. Therefore it is a good deck for me to play.
5. Against
,
,
,
,
5of 5of 5og 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5ul 5ul 5ul 5um 5um 5um 5uo 5up 5up 5up 5uq 5ur 5uu 5uu 5uu
Again, quite universal deck. Works well if totally unupped, too.
6. Against
(
)
4ve 4ve 4ve 4ve 4vl 4vl 4vn 4vn 4vn 4vo 5od 5od 5oe 5oe 5oe 5oe 5og 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu
Although I am not a big fan of unupped Wyrms (they are too expensive and weak), this deck has them because of the possibility of Gravity Shield. If there is no that kind of danger, Wyrms should probably be replaced with Dragons. Wyrms are considerably better when upped though (a deck for me again?).
7. Against
(
,
,
)
591 591 591 593 593 593 593 593 593 595 595 595 5of 5of 5of 5of 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu
This one is meant to crush any deck that needs a lot of quanta to work properly. Again, Wyrms may be replaced with Dragons. But if this deck meets
or
, it still may even better with Wyrms, because Rewind-Basilisk Blood doesn't hurt so much.
8. Against
,
,
,
,
4vd 4vd 4vd 4vf 4vf 4vl 4vl 4vn 4vn 4vo 5od 5od 5of 5oo 5oo 5oo 5oo 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu
9. Against
(
,
)
5oo 5oo 5oo 5oo 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 61o 61o 61o 61o 61u 620 620 620 620 620 622 622 622 622 622
The idea here is pretty obvious - to try to neutralize Airborne creatures. It might work as a surprise-deck against
, because they may think that we don't use Wings anyway (because all their critters are Airborne).
10. Against
(
,
,
,
,
)
5f6 5f6 5f6 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5of 5of 5of 5og 5og 5oi 5oi 5oi 5ol 5ol 5ol 5ol 5p0
A simple and universal deck. Something like this (or similar) may be doubled. Now I added a Nymph there.
11. Against
(
)
55k 55k 55k 55k 55s 55s 55s 55s 55s 55s 55t 55t 55t 55t 55t 5oi 5oi 5oi 5oi 5oi 5oi 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu
A good deck against
and
. Gravity pull is for Titans (in order to absorb damage). Nevertherless, if someone manages to predict our Flying Weapons decks, we are most certainly lost. It is too easy to counter those. Therefore we just can't make too many of decks like that (with Flying Weapons).
12. Against
,
,
5oc 5oc 5oc 5oc 5oc 5of 5of 5of 5of 5of 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 61t 61t 61t 61t 61t 61t 61u 621 621 621 621 621
A semi-stall deck. We should certainly take Phase Shields, because these are overpowered.
13. Against
,
,
4vf 4vl 4vl 4vn 4vn 4vn 4vn 4vo 4vo 5od 5od 5od 5of 5of 5of 5og 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu
This deck tries to discoordinate
-s quanta and destroy Pillars with the Butterfly.
14. Against
,
, (
)
5la 5la 5la 5la 5li 5li 5li 5li 5of 5of 5ok 5ok 5ok 5ok 5ok 5ok 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu
Who is healing more?
Now modified.
I didn't try to take away a deckbuilder's work with that, I just offered some ideas here. If anyone has good thoughts about decks we should (or shouldn't) use or ideas how to improve decks I made, please write about that.
Our Vault-building must be based on our preliminary decks, but we still have some freedom here - we can convert up to 12 cards (per round) from our Vault to Pendulums/Pillars. So we don't have to worry about Pillars at least. It is very good to have some backup cards, especially from the elements we use at least in 2 decks (
,
,
,
). Basically, our Vault should have Pillars for 9 rounds plus other cards we use in decks, plus backup cards.
Btw, there is a team Rainbow coming, so some Black Holes for them.