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Re: Round 4 - Main Topic https://elementscommunity.org/forum/index.php?topic=33109.msg419966#msg419966
« Reply #24 on: November 03, 2011, 07:22:29 pm »
Hey guys,

I pmed Robo a couple days ago (or was it yesterday?) and no response yet so if you see him tell him to PM me back or let me know when we can set up our matchup. I am GMT -7 and am typically available from 1230-330 GMT but also can come on at other times. Thanks guys!
Is what both me and perve just got PM'd by MrBlonde, just thought I'd put it up here because it shows his available times. (And good luck robotocracy!)



TF, just do your best, and if you can't, we'll finish the game for you. If you manage to stop by once its certain whether the match will be played or not, so that the replacement can have time to organise a game (Bloom most likely). Otherwise, if the deadline is close, and we have no knowledge, we'll just find a darkness player in chat and hopefully win.




Also, first War Win ever! (And good luck for your 456th plastiqe!)





I was looking through, and I don't see anything on the changing of player order. Can I get clarification on this?
Teams are allowed to change the order at any time by modifying the Member Roles thread.  For the order to be changed for the next round, the edit to the Member Roles thread must be made by the beginning of the deckbuilding phase (or the end of the previous round's duel phase).  At that point the Member Roles threads are used by the WMs to seed the round.
We have 3 days to change the duel order if its not satisfying for everyone. After a couple more matches, we should have a rough indication of how many players we will be fielding next round too.

Offline plastiqe

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Re: Round 4 - Main Topic https://elementscommunity.org/forum/index.php?topic=33109.msg420562#msg420562
« Reply #25 on: November 04, 2011, 08:50:51 pm »
Team Entropy (Matrim, Bonestorm) were in chat asking about Pervepic's availability for this round vs TNG.  They said ya'll weren't answering their pm's but I assured them we shouldn't have a problem getting that match played as there are still 2 days left and it's the weekend.  We won't have a problem right?  : )

I also waited around for AngelMusti for a while today, we were supposed to finish up this afternoon but he didn't show.  Probably knows he is screwed and therefore fearful of entering chat, but still.. we said 3-5ish dude, c'mon.  Anyways.  We're doing great so far this round lets keep it up!

Offline TuckingFypo

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Re: Round 4 - Main Topic https://elementscommunity.org/forum/index.php?topic=33109.msg420651#msg420651
« Reply #26 on: November 04, 2011, 11:44:47 pm »
http://elementscommunity.org/forum/index.php/topic,33344.0.html

Sorry, once again.  This felt like a bad match-up, with all the RT's and high-cost-ish creatures.  Though I really can't say.

Offline Legit

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Re: Round 4 - Main Topic https://elementscommunity.org/forum/index.php?topic=33109.msg420742#msg420742
« Reply #27 on: November 05, 2011, 05:02:59 am »
4-2, not bad. Good job guys.

About the player order, we can either rotate it so different people get to play each round and everyone gets a turn, or we can have the more active/lucky players first. Basically, if everyone on the team wants a chance to play, we should rotate the order. If some people are too busy or can't play a match, we will just have the more active members play only.

Re: Round 4 - Main Topic https://elementscommunity.org/forum/index.php?topic=33109.msg420828#msg420828
« Reply #28 on: November 05, 2011, 09:41:57 am »
If I calculated right, we should have 192 cards, which is 5 duels next Round, meaning we have 1 day to figure out which 3 people sit out. (Unless we are magically granted another few bonus cards like what happened this round).


Also - Awesome round guys! A nice change after last round.

I don't know if it would be buzzkill to start thinking about salvages and discards, but I think we have enough spares that we can keep an entropy duo, with the discord/antimatter salvage from gravity. We could alsop grab novas from this deck, and take graboids from team earths, and try to create some OP monster. (Otherwise, their deck just says pendulums to me)
Pandebonium. Not sure. We can grab a Pandemonium if we want it, (entropy dual), or bone walls and arsenics to splash? can go with flying OEs, only 4 though.
Nothing great in UW's, no sure if we want the sky blitz. BB and Freeze are just grabbow cards if we were to build that, otherwise, Pendulums (which are going to be needed)

Actually, just shitloads of Pandemoniums (upped I guess) might beat out all those elements that like grabbowing us. Maybe. (they can burrow-which sucks)

Oh, and  :D

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Re: Round 4 - Main Topic https://elementscommunity.org/forum/index.php?topic=33109.msg421040#msg421040
« Reply #29 on: November 05, 2011, 07:21:00 pm »
193 actually (weird Bone Pillar Glitch).  :P  Shouldn't we ask about this soon though?

To make things easier, copy paste this or something later:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 4vl 4vn 4vn 55v 55v 55v 55v 55v 576 576 576 576 576 576 576 5oi 5oi 5oi 745 745 745 8pj


Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4vj 4vj 4vj 4vj 55t 55t 55t 58o 58o 590 590 590 590 595 595 595 595 595 595 5aa 5aa 5c1 5v0 5v0 5v0 6qq 6qq 77g 8pm


Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vd 4vf 4vl 4vl 4vn 4vo 4vo 50u 50u 5oc 5oc 5oc 5od 5od 5of 5og 5oi 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 6u7 6u9 7mv 8pj


Hover over cards for details, click for permalink
Deck import code : [Select]
5f6 5f6 5f6 5f6 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5od 5od 5od 5od 5od 5od 5of 5of 5of 5of 5of 5of 5og 5on 7mu 7mu 7mu 8po


Hover over cards for details, click for permalink
Deck import code : [Select]
4vp 4vp 4vp 4vp 4vp 4vp 50u 50u 50u 50u 50u 50u 50u 50u 50u 52g 52g 52o 52o 52o 52q 52q 52q 52r 52r 52r 52r 718 718 718 8pk


Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vf 52h 560 595 595 5bt 5f2 5i7 5i7 5op 5rp 5rp 5rp 5rr 5rr 5rr 5ul 80d 80d 80d 8pu

Maybe it'd be better to wait for round 5 to decide (being a hypocrite whee)?

Also, may I ask what that Vault disturbance thing was all about? 

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Re: Round 4 - Main Topic https://elementscommunity.org/forum/index.php?topic=33109.msg421293#msg421293
« Reply #30 on: November 06, 2011, 06:00:13 am »
Hey guys sorry about my inactivity this round. Something in the family came up that had to be dealt with. I think we did pretty well this round at 4-2.
“You have to take seriously the notion that understanding the universe is your responsibility, because the only understanding of the universe that will be useful to you is your own understanding.” - Terence McKenna

Re: Round 4 - Main Topic https://elementscommunity.org/forum/index.php?topic=33109.msg421597#msg421597
« Reply #31 on: November 06, 2011, 07:24:35 pm »
Ok, I haven't really had a decisive answer yet, but I figured I should do some basic rotating of player order. Because I'm too afraid to make objective decisions, I've done it just on play count and some positions (I still have to be General and perve is still Liutenant). At current count, everyone bar Legit has played 3 games, so I've put him in, then randomised the other two matches for this round.

(In future rounds, I'll try to make sure players with less matches get in, as done with Legit)

The randomiser was pretty ridiculous, I think it went in almost alphabetical order.
Updated member order is here: http://elementscommunity.org/forum/index.php/topic,31919.0.html
It is changing again next round, and don't worry about the role you have been put in/ taken out of, just keep going on the way we were before.


As for the Vault disturbance -
Pretty sure Team Life just never finished entering the cards they wanted, and Team Aether might have salvaged pendulums instead of pillars?

 

blarg: TuckingFypo