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Offline truddy02

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Re: Deck Building - Round 2 https://elementscommunity.org/forum/index.php?topic=24365.msg311898#msg311898
« Reply #24 on: April 14, 2011, 09:38:13 pm »
Against darkness, I think we may be getting a bit too caught up on countering devtal.  I think we should concentrate more on making a good deck that can beat a variety of darkness decks.  I think it is more likely they actually take a mono against us than devtal.  Even so if we get caught up too much on countering one deck, we will lose a lot of matches where we end up wrong.  It is too early to guess on direct counters.  We just played the sanct deck against darkness, so they know we are looking for devtal.  It is a strong deck without trying to tweak it too much just for one deck possibility.  I would take something similar to last time and try to make it a little heavier on air and split up pillars and pendulums.  Also take a little extra of both again in case they try some sort of denial again. 

Against earth, I like the idea of trying to out stall them.  I like the life stall and think it has potential. If others would prefer I could switch to an aether/ air stall with wings quinted spiders, phase shields, etc.  I figured we would probably use the spiders against time but if we don't, that is a good deck that could beat many earth decks as long as it is bigger than their stalls.

What about an entropy duo against gravity.  Most of their cards are relatively expensive so discord can mess them up antimatter can help control their momentumed creatures.  Just a possibility.

Against time we could take morning stars if I take a spider deck against earth.  If not I think upping the spiders and taking that deck would probably be strongest.

PU blitz definitely against light.

UG dragons with deflags should hold up well against aether.



We still have some different possibilities in many matchups and have to decide how we are going to work out some cards that we are limited on.  I should be on our chat most of tonight again if anyone wants to discuss decks.


 

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Re: Ideas for round 2 https://elementscommunity.org/forum/index.php?topic=24365.msg312735#msg312735
« Reply #25 on: April 16, 2011, 05:34:20 am »
K I edited the topic name to make sure that there's no confusion. In the future it doesn't matter who makes the thread (I asked), so long as there's only one.

As for decks, I've been pretty busy this week, but I should have some time to work on them tomorrow. I'll be in chat.

We have Duel phase has started

Offline jippy99Topic starter

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Re: Ideas for round 2 https://elementscommunity.org/forum/index.php?topic=24365.msg312855#msg312855
« Reply #26 on: April 16, 2011, 10:28:02 am »
QT, we need a deck for you.  Any ideas?  Also, omega, you need to update the vault with our salvages and discards.
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Re: Ideas for round 2 https://elementscommunity.org/forum/index.php?topic=24365.msg312880#msg312880
« Reply #27 on: April 16, 2011, 11:44:54 am »
These are the two decks I'm considering.

Hover over cards for details, click for permalink
Deck import code : [Select]
52o 52o 52o 52o 52o 52o 52q 52q 52r 52r 52r 52r 52r 5oi 5ol 5ol 5ol 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 8pk


Hover over cards for details, click for permalink
Deck import code : [Select]
55k 55k 55k 55s 55s 55s 55s 55s 55s 561 561 5og 5oi 5oi 5oi 5oi 5oi 5oi 5op 5op 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 8pl


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Offline omegareaper7

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Re: Ideas for round 2 https://elementscommunity.org/forum/index.php?topic=24365.msg312999#msg312999
« Reply #28 on: April 16, 2011, 04:52:02 pm »
Okay, i'll do that when i get home.
Changed my mind, did it a minute ago.
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