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chat white boards backup https://elementscommunity.org/forum/index.php?topic=39309.msg488814#msg488814
« on: April 28, 2012, 06:29:24 am »
•TEAM AIR DISCUSSION
This is the main Team Air Chat Room
Team Air Forum Board: http://elementscommunity.org/forum/index.php/board,507.0.html
Team Air Organizer: https://docs.google.com/spreadsheet/ccc?key=0Am5rR58DQoR1dE0wa1YxZzVnVFlQVEgtaDhOSmJOSkE#gid=4
Tools:
http://elements.xenocidius.com/simulator/
Tests roughly 5,000 times faster than playing in game. It's a shame more people don't use it.
http://helltgivre.free.fr/elements/ (or another similar website of your preference)
Deck codes here pl0x unless they're ready for testing/vault/games.

TEST SECTION
•We're going to use a Light Stall for Entropy. We just need to decide which is best. Design and test decks to try to get the best stats possible! Decks must be at least 43 cards, to help us against Entropy deckouts.◦You will be testing against these two decks.■DBH Bow■4sa 4sa 4sa 4sa 4vh 4vh 4vh 4vi 4vi 4vi 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 5c1 5c1 61q 6qq 713 74f 74f 74f 77g 77g 7dm 8pj
http://helltgivre.free.fr/elements/?deck=z34saz24vhz24viz54vjz24vlz15c161q6qq713z274fz177g7dm8pj

■Mono Entropy■4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4ve 4ve 4ve 4vl 4vl 4vn 4vn 50u 50u 50u 50u 50u 50u 50u 6tv 6tv 6tv 6tv 6tv 6u5 6u7 6u7 8pj
http://helltgivre.free.fr/elements/?deck=z74vcz24vez14vlz14vnz650uz46tv6u5z16u78pj


◦Play 5 games in which you have the Air deck and play the Entropy deck in the trainer. Then play 5 games in which you have the Entropy deck and play the Air deck in the trainer. If you have more time, it would be more accurate if you played even more games. Results will be shown like this: (a,b) (c,d). Here, a and c are the Air deck.

•Fog/FlyingOE◦Deck information■5lm 5lm 5lm 5lm 5lm 5lm 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5og 5og 5og 5og 5oi 5oi 5oi 5oi 5ol 5ol 5ol 5ol 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 7k2 7k2 7k2 8pq
http://helltgivre.free.fr/elements/?deck=z55lmz85ocz35ogz35oiz45olzB5puz27k28pq

◦Testing Stats■DBH Bow: (1,4);(2,3)
■Mono Entropy: (5,1);(0,5) <= AI derp, more 4,1 if it didn't shoot its antimattered eagles.

◦Conclusion : Let's try a bit of a shock. Quanta is okay. <after trying, i find myself short on owls. >

•-1 fw, oe, pillar, +2 sw◦Deck information■5lm 5lm 5lm 5lm 5lm 5lm 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5og 5og 5og 5og 5oi 5oi 5oi 5ol 5ol 5ol 5ol 5on 5on 5on 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 7k2 7k2 7k2 8pq
http://helltgivre.free.fr/elements/?deck=z55lmz75ocz35ogz25oiz35olz25onzB5puz27k28pq

◦Testing Stats■DBH Bow: (4,1);(3;2)
■Mono Entropy: (4,1);(0,5)■(3,2) This is testing in which the player had the mono entropy but did not AM flying OEs.



•[Submit here]◦Deck information■[Deck code]
■[Deck image]

◦Testing Stats■DBH Bow:
■Mono Entropy:




NEWS SECTION - IMPORTANT

•R1 started◦-GTM 15:30 Thursday
◦topic : http://elementscommunity.org/forum/index.php/topic,39212.0.html
http://elementscommunity.org/forum/index.php/topic,39228.msg487813.html#msg487813


◦I've suggested a new testing system.
◦Lines 151-176
◦-GMT 4:00 Sunday Morning

•Opponent decks are done!◦-GMT 24:00 Midnight, Saturday Night.

•I've moved some stuff around a little. Let's try to have the more important things at the top.◦If you want to move something and retain the color of who originally wrote it, just add a character in your own color to the end when you copy it.
◦-GMT 24:00 Midnight, Friday Night.

•Propaganda votes are open! Support us : ◦http://elementscommunity.org/forum/index.php/topic,39168.0.html
http://elementscommunity.org/forum/index.php/topic,39167.0.html
◦Voted: Hyroen,annamall, regen2k9



•To test in trainer : tricks for abussing AI behaviour were avoided. still you play vs ai so its an estimate of what impression i got imagining a real player hense the % in give◦Our lightstall ■vs aether's bonebolt,
■ Death's pandebonium,
■Time's ghostmare,
■ Time's Poisondials,
■ Time's discos

◦Ug Dials vs if the AI behaviour for bot and trainer is the same i expect the true results to be a bit higher in our favor. sundial use =crap. Throught the testing it became apparent that the combo cannot be used to play 5 UG+silence and detonate next turn.... silence was a dead card during all testing■ Aether's PUtans 40% sounds about right. This is down to getting the combo out with 4 dead cards (sounwaves and fogs) and losing some stall (fog=useless)
■Entropy's lightstall Aint going to spend time here cause AI cannot hold back for OTK, so 100% our game
■Life's PUdrags outrush us easily. Not at 7% but in a bo5 more often than not, a loss. 30-40% i would guess
■ water's pudrags fog and the fact that 1 UG+ soundwave take out  an upped drag make enough stall for the combo to come out. it feels little better than bot predicted , i would say 50-60%

◦All the immogolem - ai too stupid to immollate dragonflies as needed. May still be unstable. encoutering the problem of not getting the 1 air Q for the flie.
◦Dim PUgons v1 vs aether's pestal. looking the match analysis in bot seems that dim shield never ends, hence the 90%. In manual testing i cannot see a way of beating pestal without extreme circumstances, without exploiting the AI weaknesses. 5-10% seems more reasonable.
◦line 54c wtf?firestall vs catatitans. AI plays bith decks very poorly. catapults titans without reason, does not play first titan unless it can be flown the same turn. For firestall ai consumes bolts on titans. The feeling i get from testing forward and reverse is 50-60% catatitans win. Firestall with PC (+4 defl) gives our deck some trouble but the feeling i get is like 40-50% match



War song : http://grooveshark.com/#!/s/I+ll+Fly+Away/2ohvUm?src=5
A note : i liked what haink did each round last war in aether : put up opponents of opponents. While this may not seem a big thing, it's useful for strategising : if opponent faces, say, darkness & fire, you can expect permanents been used vs you.
Note#2 (i like notes): A point to always remember : max conversion = 24. Might seem obvious but easy to overlook.
Note 3 : Priority (assigning to easy opponents) : Salvager > Scout ≈ Assassin (depends on how far, late assassin should be more important) > Strategist

Root's Planningspam Corner
•Vault Building◦Note: If I repaced your deck, chances are I made it have 2 upgrades or slightly modified it.
◦Design a list of decks that the opposing teams are likely to use against us. retrived from war 4 round2 mainly Thanks■Aether■PUtans■55s 55s 55s 61o 61o 61o 61o 61o 61o 61o 61o 61o 61r 61r 61r 61r 61t 61t 61t 61t 61t 61t 61v 61v 63a 63a 63a 63a 7n2 7n2 8pl [bot tested]
■Removed Fractix, as Aether has only 2 players that can run it.

■Bonebolt■52g 52g 52g 52q 52r 52r 52r 52r 52r 542 542 542 61q 61q 61q 61q 61q 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 711 711 8pk [bot tested]

■PUdragon■5uk 5uk 5uk 5ul 5ul 5uo 5uo 5uu 5uu 5uu 5uu 606 606 61r 61r 61r 61r 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 7t5 7t5 8pt < No Parallel Universe anywhere, contains Fractals, Ivories, Bone Walls, Arsenics and Dims (not testing until confirmed) Thanks, fixed.
■^Better find a non-wing one x)

■Pestal■5um 5um 5um 5um 5um 5uq 5ut 5ut 61o 61o 61o 61o 61o 61t 61t 622 622 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 7ta 7td 8pt [bot tested]


■Darkness■Ghostmare■5rg 5rg 5rk 5rk 5rk 5rk 5rk 5rk 5ru 5ru 5ru 5ru 5ru 5t2 5up 5up 5v1 5v1 5v1 5v1 5v1 606 606 606 606 606 606 606 606 7qe 7tb 8ps  [bot tested]
■Replaced it with something darkness used last war.
■is not very effective vs our stalls / Domins. I expect them to try and bring :

■Pestal■5um 5um 5um 5um 5um 5um 5uo 5uq 5ut 5ut 5ut 606 606 606 606 606 606 606 606 606 606 606 606 606 622 622 622 622 7ta 7tb 8pu [bot tested]
■Replaced with one Darkness used last war.

■LS dragons, with purify/PU. Very effective possibility. need to mob it ourselves for pury posibility■5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5up 5up 5uu 5uu 5uu 5uu 5v2 5v2 5v2 606 606 606 606 606 606 606 61r 61r 61r 61r 61r 7t5 7t5 8pu [bot tested]
■Replaced.

■Entropy Duo■4vl 4vl 4vl 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5uo 5uo 5up 5up 5v1 5v1 606 606 606 606 6u7 6u7 8pj [bot tested]


■Death■Mono root can help with this but cannot seem to find any mono death used war4 (some gimped version appears round7) Made one. Tears through Wings pretty hard and defends well.■52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52h 52o 52o 52o 52o 52o 52o 52q 52q 52r 52r 542 542 542 542 542 542 71b 71b 8pk [bot tested]

■Death Immortal■52l 52l 52p 52p 52p 52p 52p 52r 52r 52r 52r 542 542 542 542 542 542 542 542 542 542 542 542 542 542 542 542 542 593 593 593 593 593 594 594 594 594 594 594 77c 77c 8pm [bot tested]
■I replaced this because it's pretty effective against us and Bonebolt was similar to Pandebonium.

■Dragon/reclusetall■52g 52g 52g 52g 52g 52g 52h 52q 52q 542 542 542 542 542 542 61o 61o 61o 61t 61t 61t 61t 61t 61t 622 622 63a 63a 713 713 8pu [bot tested]

■Pandebonium■4vp 4vp 4vp 4vp 4vp 4vp 52g 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52q 52r 52r 52r 52r 52r 542 542 542 542 71a 71a 8pj


■Earth■Immortal■58o 58o 58o 58o 58o 58o 58o 58s 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5l8 5l8 5l8 5li 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 77c 77c 8pq

■Pulvybow■4sa 4sa 4sa 4vh 4vj 4vj 4vj 4vj 55u 58o 58o 58o 58o 58v 58v 58v 590 590 590 590 590 590 595 5c1 5og 5og 61q 61q 778 778 8pl

■Dragontal is a possibility (think gems) we had many options for this kind...posting the one that looks more like a gragtal Made a dimshield stall with Fractal.■58o 58o 58o 58o 58o 58r 5aa 5aa 5aa 5aa 5aa 61o 61o 61o 61o 61t 61t 61t 61t 61t 61t 61u 61u 622 622 63a 63a 63a 77a 77a 8pu

■Phoenix Blood■595 595 595 595 595 595 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5f0 5f0 5f0 5f6 5f6 5f7 5f7 5fc 5fc 5fc 5fc 5fc 5fc 5gi 5gi 8po <has 0 upgrades. Questionable.


■Entropy■DBH■4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vf 4vf 4vf 4vf 4vf 4vf 4vl 4vl 4vl 4vl 50u 50u 50u 50u 55v 55v 55v 55v 6ts 6ts 8pl

■Lightstall■4vc 4vc 4vc 4vc 4vc 4vi 4vi 4vi 4vn 4vn 4vn 4vn 4vn 4vn 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 5li 5lm 5lm 5lm 5lm 5lm 5lm 7k2 7k2 8pq

■MonoStall■4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vg 4vn 4vn 4vn 4vn 4vp 4vp 4vp 4vp 4vp 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 6u7 6u7 8pj

■MonoDomin (Maxwells, Antimatters, Dragons)ponies did not use a mono domin with those characteristics in war4■4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vf 4vf 4vf 4vf 4vf 4vf 4vl 4vl 4vl 4vn 4vn 50u 50u 50u 50u 50u 50u 50u 6u7 6u7 8pj


■Fire■BoneBolt■52r 52r 52r 52r 52r 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f6 5f7 5f7 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 8pk < 0 upgrades.

■Firestall■5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f7 5f7 5fb 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5lm 5lm 5lm 5lm 5lm 5lm 7k2 7k2 8pq

■ImmoGolem■4vh 4vj 4vj 4vj 4vj 52q 5c1 5f6 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5l9 5l9 5l9 5l9 5l9 5l9 5og 5ur 7dq 7dq 8po

■Grabbow Variant■4vh 4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 5c1 5f0 5f0 5f0 5f0 5f0 5f0 5f6 5f6 5f6 5fb 5fb 5fb 5fb 5fb 5fb 5rk 74e 7ds 8pm


■Gravity■DBH■4vc 4vc 4vc 4vc 4vd 4vd 4vf 4vf 4vl 4vl 4vl 4vl 50u 50u 50u 55k 55k 55k 55k 55v 55v 55v 55v 576 576 576 576 576 745 745 8pj

■Catatans■55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55s 55s 55s 55s 55s 55s 561 561 561 561 5og 5og 5oi 5oi 5oi 5oi 5oi 5oi 8pr <0 upgrades.

■Dim/Fractal■55k 55k 55k 55k 55k 55k 55k 55o 55s 576 576 576 576 61o 61o 61o 61t 61t 61t 61t 61t 61t 622 622 622 63a 63a 63a 745 745 8pu

■Death Rush■52o 52o 52o 52o 52o 52o 52t 52t 52t 52t 52t 52t 55m 55m 55s 55s 55t 55t 576 576 576 576 576 576 576 576 576 576 576 576 8pk <0 upgrades.
■Can haz Dune version?


■Life■PUdrags gimped version used and fixed.■5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bt 5bt 5c5 5c5 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 61r 61r 61r 61r 61r 7ad 7ad 8pu

■Firestall ■5bs 5bs 5bs 5bs 5bs 5c2 5c2 5c2 5c2 5c2 5c2 5c3 5c3 5c5 5c5 5de 5de 5de 5de 5de 5de 5de 5de 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f6 5f6 5f6 5fb 5fb 5gi 5gi 7dr 7dr 8po

■Dims/Fractal■5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5c5 5c5 5de 5de 5de 5de 61o 61o 61o 61t 61t 61t 61t 61t 61t 622 622 622 63a 63a 7ae 7ae 8pu

■Disc AM■4vl 4vl 4vl 4vn 4vn 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bt 5bt 5bt 5bt 5c5 5c5 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 6u7 6u7 8pj


■Light■Firestall - PvP Testing■5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f7 5f7 5gi 5gi 5l8 5l8 5l8 5l8 5l8 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 7k2 7k2 8po■^Inputted for now. I think they can make a much nastier one. No problem.


■AMstall - PvP Testing no amstall for light archived in war4 nubs. If I had been general... :P■4vc 4vc 4vc 4vn 4vn 4vn 4vn 4vn 4vn 4vp 4vp 50u 50u 50u 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5ld 5ld 5li 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 7k2 7k2 8pj

■Dims/Fractal■5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5li 5li 5mq 5mq 5mq 5mq 61o 61o 61o 61t 61t 61t 61t 61t 61t 622 622 622 63a 63a 63a 7ju 7ju 8pu

■Mono Rush-Domin■5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lb 5lb 5lb 5ld 5ld 5lf 5lf 5lf 5lf 5lf 5lf 5lh 7k2 7k2 8pr


■Time■PoisonDials■4vj 4vj 4vj 4vj 4vj 4vj 52o 52o 52o 52o 52o 5c2 5og 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rk 5rp 5rp 5rp 5rp 5rp 5rp 71a 71a 8pk

■Ghostmare■5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5ro 5ro 5ru 5ru 5ru 5ru 5t2 5t2 5t2 5t2 5up 5up 5up 5v1 5v1 5v1 5v1 7qe 7qe 8pt

■Disco Time■4vf 4vf 4vl 4vl 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rk 5rk 5ru 5ru 5ru 5ru 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 6u5 7qe 8pj

■Dunes■55q 55q 55q 55q 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rk 5rk 5ro 5ro 5rt 5rt 5rt 5rt 5rt 5rt 74a 74a 8pl

■Ghostal■5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rl 5rm 5ro 5ro 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 61t 61t 61t 61t 622 622 7q5 7q5 8pu


■Water■Catatans - possible with ups on aw.■55s 55s 55s 561 561 561 5i4 5i4 5i4 5i4 5i7 5i7 5i7 5i7 5i8 5i8 5i8 5i8 5i8 5i8 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 7n2 7n2 8pl

■PUgons■5i4 5i4 5i4 5i4 5i4 5i7 5i7 5i7 5i9 5i9 5id 5id 5id 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 61r 61r 61r 61r 61r 7gt 7gt 7gt 8pu

■Fireduo (only matchup, lost 3-0)■5f6 5f6 5f6 5f7 5fc 5fc 5fc 5i4 5i4 5i4 5id 5id 5id 5id 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 7h2 7h2 8po

■Mono■5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i7 5i7 5i8 5i8 5i8 5i8 5i8 5i8 5id 5id 5id 5id 5id 5id 5jm 5jm 5jm 5jm 5jm 5jm 5jm 7gr 7gr 8pp



◦Come up with general deck ideas that are effective against these decks.
◦Through simulated testing against different types of opponents, balance these decks as well as we can.
◦Test the finalized decks against different decks seen in war.
◦Fill the vault with backup cards of our important decks.



A new testing system
•Xeno's Simulator◦The advantage of Xeno's simulator is that it can cram hundreds of games in less time than it takes to play 1 game of PvP Testing. This is useful for deck tweaks, such as deciding if you want 14 pillars or 15 pillars.
◦The disadvantage of Xeno's simulator, which is becoming more and more apparent to me, is that is really misplays a lot of decks. In a lot of cases, it doesn't provide helpful information.
◦Right now, we're still deciding on our general deck ideas. Xeno's simulator isn't going to be very helpful here.

•PvP Testing<---not afraid of spectate espionage? Spectate couldn't do too much harm.◦We have 4 opponent decks for 11 opponent elements. That's 44 games, each involving 2 players. If we quit games we can't win, we might manage each game at 3 minutes. We could play 5 games against each deck. This is 22 hours per deck. Divide it by the 6 of us, and we average 3 hours, 40 minutes each, for one deck. We have 4 days. So even if we each put in 7 hours a day on this, we'll fully test just 8 decks. We'll have 8 decks in our vault. That means the testing doesn't narrow down what we want in our vault, even in a best case scenario.

•What to do◦I think we should first fix the testing spreadsheet. The decks in it should be the decks I've looked over and edited. Our stats should be out of 2000 games for more reliability.
◦I'll then look for results that look incorrect. I'll report those cells, and they will be retested with 5 games of PvP testing. If we have extra time, we will execute more PvP testing.

•Deck Submitting System◦Deck testing takes a lot of time. We should only test the decks that are worth it.
◦There should be a new spot for pending decks. Either Jenkar or I will have to approve these decks before they are tested. This is the best way to save time.

•Pending Decks◦UG Grabbow 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 55t 590 590 590 590 5c1 5oc 5oc 5oc 5od 5od 5od 5od 5od 5od 5og 5og 5ol 5om 5om 5om 61q 8pm■http://helltgivre.free.fr/elements/?deck=4vhz54vj52q55qz35905c1z25ocz55odz15og5olz25om61q8pm   after some manual testing it is safe to say that this deck even if it  is clumpsy at times it works very well,,,my verdict is put it in vault
■Now with dragonflies.

◦Winged Titans 55k 55s 55s 55s 55s 55s 55s 561 561 561 576 5oi 5oi 5oi 5oi 5oi 5oo 5oo 5oo 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 8pl■http://helltgivre.free.fr/elements/?deck=55kz555sz2561576z45oiz35ooz95pu8pl  <= i strongly like this one. main problem with catatans is the time  taken to draw the stuff you need. Wings help in that aspect. thanks. I ran something similar in Pendoulum. Went 3-0, I think.

◦UG Dial Bow 4vj 4vj 4vj 4vj 4vj 4vj 5ia 5oc 5oc 5oc 5og 5og 5om 5om 5om 5om 5om 5om 5on 5on 5pu 5pu 5rp 5rp 5rp 5rp 5rp 5rp 5ur 624 8pr■http://helltgivre.free.fr/elements/?deck=z54vj5iaz25ocz15ogz55omz15onz15puz55rp5ur6248pr ... silence. Genius. keep in mindd the 6 nova in startin' vault restriction :[ I know. One would be a backup when the other one loses.<--- can we make it work off QT? burst does not seem really needed, or go for a qt/3nova to have 2 of those bad boys I doubt it. QT => less reliableThis deck doesn't really need mass quanta, it just needs reliable quanta.

◦LS Drags■5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5of 5og 5og 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5up 5up 5ur 5ur 5uu 5uu 5uu 5v1 5v1 7mv 7mv 8pt
http://helltgivre.free.fr/elements/?deck=z75ocz15ofz15ogz65puz15upz15urz25uuz15v1z17mv8pt

◦Dim PUGons■5oc 5oc 5oc 5oc 5oc 5oc 5of 5of 5pu 5pu 5pu 5pu 61o 61o 61o 61r 61r 61r 61t 61t 61t 61t 61t 61t 622 63a 63a 63a 7mv 7mv 8pu
http://helltgivre.free.fr/elements/?deck=z55ocz15ofz35puz261oz261rz561t622z263az17mv8pu

◦Bonewall Domin■52o 52o 52o 52o 52o 52o 52r 52r 52r 52r 52r 5on 5on 5on 5on 5on 5on 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 7n5 7n5 8pk
http://helltgivre.free.fr/elements/?deck=z552oz452rz55onzB5puz17n58pk■-1 FW. As soon as you fly one of your EEs, it will get hit with CC that will have been saved for it. Instead, with the new version, most of the CC in the opponent's deck becomes weak or even useless cards.
■+1 Pend. 11 in a 30 card deck is a little unreliable. I'm not totally sure about this change though. If you find you have excess quanta, you can take it out.
■+1 Bone Wall. I think you have the quanta for it. Counting the Mark as 2x, the QI is roughly 5. This is reasonable for a deck in which you don't play all of your Bone Walls at once.


◦Light stall (rough draft)■5lm 5lm 5lm 5lm 5lm 5lm 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5og 5og 5og 5oi 5oi 5oi 5oi 5ol 5ol 5ol 5ol 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 7k2 7k2 7k2 8pq
http://helltgivre.free.fr/elements/?deck=z55lmz75ocz25ogz35oiz45olzB5puz27k28pq■Here, I just rewired the quanta. It really doesn't need a ton of Light because Sancs are cheap and Miracles are played late in the game. I gave it a lot more Air to help with the OEs. Unupp a miracle for a 2 up version => more light quantum? (maybe -1 pillar + 1 pend?) Well, miracle is a really nice card to up because its cost decreasese by 3.

■5lm 5lm 5lm 5lm 5lm 5lm 5oc 5oc 5oc 5oc 5oc 5oc 5og 5og 5og 5ol 5ol 5ol 5on 5on 5on 5on 5on 5on 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 7k2 7k2 7k2 8pq
http://helltgivre.free.fr/elements/?deck=z55lmz55ocz25ogz25olz55onzB5puz27k28pq■This is the anti-darkness version. It has no flying weapons to be designed to beat Ghostmare. Instead it packs shockwaves.
■looks strong vs all the decks they can bring - pugon might be the only problem. thanks.


◦Immo Current Version for Pure Rush???■Nub Version■5f2 5f2 5f6 5f6 5f7 5f9 5f9 5f9 5f9 5f9 5f9 5fc 5fc 5od 5od 5od 5od 5od 5od 5oo 5oo 5oo 5pu 5pu 5pu 5pu 5pu 5pu 7dq 7dq 8po
http://helltgivre.free.fr/elements/?deck=z15f2z15f65f7z55f9z15fcz55odz25ooz55puz17dq8po■In-game testing against a defensless AI.
■6+10+11+9+9+6+8+8+9+8+7+7+12+8+11+6+11+11+7+8
■8.6 TTW. Not bad for a 50% Air deck with 5 defense/PC cards.



◦Test 3000 games on the simulator against an opponent with no defenses. 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 8pj■Earth mark, upped Golems■4vh 52q 5c1 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5od 5od 5od 5od 5od 5od 5oo 5oo 5oo 5pu 5pu 5pu 5pu 5pu 5pu 7dq 7dq 8pm
http://helltgivre.free.fr/elements/?deck=4vh52q5c1z55f9z35faz55odz25ooz55puz17dq8pm
■ttw : 9.243495663775851

■Earth mark, Damsels■4vh 52q 5c1 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fa 5od 5od 5od 5od 5oo 5oo 5oo 5pu 5pu 5pu 5pu 5pu 5pu 7mt 7mt 8pm
http://helltgivre.free.fr/elements/?deck=4vh52q5c1z55f9z55faz35odz25ooz55puz17mt8pm
■9.015333333333333

■Fire mark Duo■5f2 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fc 5fc 5od 5od 5od 5od 5od 5od 5oo 5oo 5oo 5pu 5pu 5pu 5pu 5pu 5pu 7dq 7dq 8po
http://helltgivre.free.fr/elements/?deck=5f2z55f9z35faz15fcz55odz25ooz55puz17dq8po
■ttw : 8.447

■Fire mark Mix■4vh 5c1 5f2 5f2 5f2 5f9 5f9 5f9 5f9 5f9 5f9 5fc 5fc 5od 5od 5od 5od 5od 5od 5oo 5oo 5oo 5pu 5pu 5pu 5pu 5pu 5pu 7dq 7dq 8po
http://helltgivre.free.fr/elements/?deck=4vh5c1z25f2z55f9z15fcz55odz25ooz55puz17dq8po
■ttw : 8.609666666666667


◦Entropy Domin■4vd 4vd 4vl 4vl 4vn 4vn 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5og 5og 5on 5on 5on 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 7mv 7mv 7mv 8pj
http://helltgivre.free.fr/elements/?deck=z14vdz14vlz14vnz65oc5ofz15ogz25onz75puz27mv8pj




Vault Sketch = 265 cards.
•Rainbow - Rush-Domin (Grabbow) OR Domin-Break (UG Dial) This has 44 cards that cover 2 decks.◦4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 55t 590 590 590 590 5c1 5ia 5oc 5oc 5oc 5od 5od 5od 5od 5od 5od 5og 5og 5ol 5om 5om 5om 5om 5om 5om 5pu 5pu 5rp 5rp 5rp 5rp 5rp 5rp 5ur 61q 624 8pm
◦1 Lycanthrope, 6 Nova, 1 Arsenic, 1 Gravity Pull, 4 Graboids, 1 Forest Spirit, 1 Purify, 3 Wind Pillar, 6 Dragonfly, 2 Fog Shield, 1 Owl's Eye, 6 Unstable Gas, 2 Air Pendulum, 6 Sundial, 1 Vampire Stiletto, 1 Lightning, 1 Silence

•Winged Titans - Domin-Break◦55k 55s 55s 55s 55s 55s 55s 561 561 561 576 5oi 5oi 5oi 5oi 5oi 5oo 5oo 5oo 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 8pl
◦1 Gravity Pillar, 6 Titan, 3 Catapult, 1 Gravity Pendulum, 5 Flying Weapon, 4 Wings, 10 Air Pendulum

•LS Drags - Domin◦5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5of 5og 5og 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5up 5up 5ur 5ur 5uu 5uu 5uu 5v1 5v1 7mv 7mv 8pt
◦8 Wind Pillar, 4 Azure Dragon, 2 Fog Shield, 7 Air Pendulum, 2 Steal, 2 Vampire Stiletto, 3 Liquid Shadow, 2 Nightmare

•Dim PUGons - Break-Stall◦5oc 5oc 5oc 5oc 5oc 5of 5of 5pu 5pu 5pu 5pu 5pu 5pu 61o 61o 61r 61r 61r 61t 61t 61t 61t 61t 61t 622 63a 63a 63a 7mv 7mv 8pu
◦65 Wind Pillar, 4 Azure Dragon, 46 Air Pendulum, 32 Aether Pillar, 3 Parallel Universe, 6 Dimensional Shield, 1 Fractal, 3 Aether Pendulum

•Bonewall - Break-Domin◦52o 52o 52o 52o 52o 52o 52r 52r 52r 52r 52r 5on 5on 5on 5on 5on 5on 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 7n5 7n5 8pk
◦6 Poison, 5 Bonewall, 6 Shockwave, 12 Air Pendulum, 2 Owl's Eye

•Lightstall - Stall (41)◦5lm 5lm 5lm 5lm 5lm 5lm 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5og 5og 5og 5oi 5oi 5oi 5oi 5ol 5ol 5ol 5ol 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 7k2 7k2 7k2 8pq
◦6 Sanctuary, 8 Wind Pillar, 3 Fog Shield, 4 Flying Weapon, 5 Owl's Eye, 12 Air Pendulum, 3 Miracle

•Immo - Rush◦5f2 5f2 5f7 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fa 5od 5od 5od 5oo 5oo 5oo 5pu 5pu 5pu 5pu 5pu 5pu 7mt 7mt 7mt 8po
◦2 Crimson Dragon, 1 Fahrenheit, 6 Immolation, 6 Lava Golem, 6 Dragonfly, 3 Wings, 6 Air Pendulum

•Entropy - Domin◦4vd 4vd 4vl 4vl 4vn 4vn 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5og 5og 5on 5on 5on 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 7mv 7mv 7mv 8pj
◦2 Maxwell's Demon, 2 Discord, 2 Antimatter, 7 Wind Pillar, 4 Azure Dragon, 2 Fog Shield, 3 Shockwave, 8 Air Pendulum

Totals:


25 Additional Cards?
•Indented cards are lower priorities.
•I don't count pillars and pendulums because they can be converted.◦Grabbow■1 - Momentum. Good against heavy shield decks.■1 - Momentum. Gives it a shot against highly defensive decks.
■1 - UG. Better than OE against heavy shield decks.


◦UG Dial■1 - Pandebonium. Handles mass creature decks...kinda.■4 - Wings?


◦Titans■Nothing. It's not that customizable, really.

◦LS■1 - Steal. Dimshield decks.
■1 - Nightmare. Fractal decks.

◦Dims■1 - PU. Replaces Fractal when we don't need it.

◦Bones■Nothing really comes to mind.

◦Lightstall■6 - Shockwaves to use against RT decks.

◦Immo Rush■2 - 2 UG + Pend ~ 3 Wings.
■4 - 3 Deflag + 1 Crimson Drag ~ 4 Golems.
■1 - 1 OE ~ 1 Wings.

◦Entropy Domin■1 Discord.
■2 MaxDemons.
■2 Antimatters.


•Other Suggestions◦6 Reverse Times.■Some PC Gotcha covered. 3 Deflags, 3 Steals.
■RT (a mono + rt can be good)




Other deck ideas :
A light stall (very strong in case of no pc) : wings, sanc, miracle, shocks, eagles, sundials (upped). Vs aether, less cc, moar stall. Vs denial , especially eq : fireflies (not upped).
Antimatter stall. Pretty weak vs most other stall.
Adrenastaves. While i don't like this deck much, it can be a viable option.
CP wyrms : very restricted on # of ups, probably not worth it.
PUgons : antistall. With ups on dragon, this can even kill rushes.

Aether
Warning: that pu titans looks very very dangerous. Sundials would be strong vs it, and a majority of aether decks. Weak vs fractix, however. Also weak vs devtal :s A light stall beats pretty much everything save PUtans. Solution : dials
Darkness
Denial is going to be a big issue here. <firefly sanc stall good idea! This can also be used vs aether. As a bonus, sundials(upped) go well in that, which... counters putans. Yay!
Death
Acceltans is my opinion on how to beat dem, but monodeath ish scary.
Monodeath is pretty solid for them. I'm also pretty afraid of a Dim/FractalDrags to stall our damage and hit past Wings. Poison is a fair possibility too.
Seems like not much we have can beat DimFracDrags as well as Pandebonium. I think a resilient Darkness deck could pull it off though, while also working well against Aether.
Earth
biggest fear is the immortal, agreed, since any healing/bonewall based deck should have no problem with their eqs / dragons. A PUgon would be good imo
Earth is going to work hard to hit past Wings. Expect pulvy rainbows, stalls, and dragons. MiraSS is tough on us, and we'll need heavy damage decks to beat it. PUGons would be decent, maybe a speed grabbow. We pretty much need fast decks here.
Entropy
light stall's only problem : entropy stall. See above. Might be weaker (antimatter is bad news), and with be to fear, ugs are not a good option. No idea on this one atm.
Light stall can really screw us over. I think a Dragon + RT deck could work pretty well in general. RT is great against Novagrabby, and it can remove Antimatter from our own Dragons, which should be enough to hit past a Light Stall. Another option is Dim Stall with a PU+Fractal Dragon OTK. Basically, a standard PU Dim Dragons with 1 Fractal for stallbreaking.
Fire
two things to consider : fast rush (fractix ._.) and firestall. 1st < bone + thunder, 2nd < PUgons. A bonewall/bolt would be fearsome, Acceltans?
Thanks to Immophoenix's nerf, Fire doesn't totally screw us anymore with the Immophoenix+Firestall combo. Still, Firestall really hurts us, and Fractix covers its counters pretty well.
If we could find a way to combine catitans, thunderstorms, and wings into an efficient deck, we could beat firestall, fractix, immogolems, and grabbow all in one deck. I'm not sure this is doable though; we might have to either sacrifice thunderstorms or wings in order to keep our win% up against the other decks Fire could use. i'd sacrifice wings in that deck : they are better used elsewhere with seraph & phoenix & dragon on fire's side. yeah, true. I'm working on TitanStorm.  So far it works well against firestall and fractix, but I'm struggling to find a way to make it beat immogolem.
 Acceltitans = 94% w/r vs firestall. good. can I see testing details? I just plugged it into Xeno's simulator.  Still need to do manual testing.
Also, this is worth reviewing: http://elementscommunity.org/forum/index.php/topic,31963.0.html
Gravity
Bad matchup, sundial light stall should be strong.
Life
i expect pugons/firestall from them. Lightstalll OR our own pugon WITH dims.
Light
Root, i want you, here, now. 'lo
mmk, so Light's main thing is stalls, but they have plenty of other options. Firestall with reflective shield is pretty scary because it means our UG rushes can't take it down. Miracle/SS is also pretty hard for us to bring down. Off the top of my head, Catitans is pretty good against these two decks, but Light can beat it with a Discord/Antimatter duo or a RT splash. Aren't Catatans weak to deflags being used on catas?Catitans easily takes Firestall even without the cats. There's too much damage to out heal and too much health to kill very easily.Hmm. Acceltans would work vs AM?Not really. The best you can do against AM is packing a lot of cats.kk Of course RT destroys catitans either way.<If you timed your launches, would RT really destroy catitans? Yeah. It's way too risky to even fly a titan without catapulting it, but only scoring damage from cats and 7 per turn isn't enough, especially when golden dragons are hitting against you. Plus, Light has so much potential for healing that you would likely have to go for an OTK, which is going to take way too long to work.
Catitans lose to RT unless our Wings can hold off almost all of their damage really. (unlikely with goldens & angels as offense :v)
Going for OTK with Catitans won't work against a Light RT splash because the damage will hit you too fast. Using gravity shield...maybe. Gravity shield is pricy for a 50% air duo though. Especially considering we'll still need catas & titans. A possibility would be cc in form of shockwaves, but angels pretty much negate that. A straight up peggie rush usually takes down Catitans. There's no insta-win against Light, of course.
Time
Bonewall <3 <expect at least 1 Ghostmare. If Mark of Darkness, it might be wise to hold back playable cards. Shockwaves own ghostmare, and yep. (basic ghostmare problem is damage. Flying owls <<<RT
Water
< Toadfish rush, Poison rush Ug + poison?
52o 52o 52o 52o 52o 52o 52q 52q 52r 52r 52r 5i5 5i5 5i5 5i5 5i5 5i5 5ib 5ib 5ib 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 8pk < Poison Rush v1
55k 55k 55k 55l 55l 55l 55l 55l 55l 562 562 562 562 562 562 5ia 5ia 5ia 5ia 5ia 5ia 5ig 5ig 5jm 5jm 5jm 5jm 5jm 5jm 5jm 8pl < Charger Accel Purify Tear Thing

Root's Strategy Corner
•Damage vs Defense. Some decks work well with pure damage and little defense, while other decks do not do well by adding a significant amount of defense. Other decks can't work with pure damage but are excellent with a hefty amount of defense. So, how do we balance damage with defense?◦"Instant" Decks■Instants are decks that focus on getting out their cards quickly, at the start of the game. Instants tend to have short term methods of generating quanta (Immo, Nova) or use low-cost cards that can come out early in the game. Would grabbow go here? Yes.k, ty.
■Instants tend to do better with a large focus on damage. Life or Death Rush manages to work pretty well because it combines the use of instant cards (Frogs, Cocks, Mummies, Recluses, Poisons) with a high focus on damage.
■However, instants that focus on defense tend to be weaker. A deck composed of six chaos seeeds, heals, and frogs would not do very well. It is highly focused on defense, but its cards are all instants.

◦"Ramp" Decks■Ramps are more focused on late-game power. Their cards are often expensive or rely on combos. Examples include Fractal + Dims, Catitans, Steam Machines, Stall Faster, and heavy usage of Dragons or other expensive cards.

◦This works in practice because Instants are better in short games due to their low cost and quick quanta. Ramps are better in long games because they can reach high damage/power late in the game. In order to shorten a game, you use a rush. In order to prolong a game, you use a stall.
◦Burst Cards■Fractal, for example, has an easy answer. It's a ramp card because it has low damage early in the game but strong damage late in the game.
■Unstable Gas is tricky. Based on its stats, it would seem like a ramp card. 20 damage for 7 quanta. Good deal early game, less efficient late game. However, Unstable Gas is also a bypass, it can evade most standard methods of defense - CC. Stalls and heavy domins are pretty much required to use bypasses for damage. Other bypass cards include Phase Dragon, Fractal, and Poison. They all are strong against single-target CC and shields, the two most common defense cards. Phase dragon & fractal not so much vs shields, imo. Yeah. CC tends to have a larger effect than shields though. Agreed.

◦What matters a lot as well is using instant cards in a deck with other instant cards (with the exception of quanta sinks, which I will talk about later) and using ramp cards with other ramp cards.■Generally speaking, which would be stronger: Dims + Adrenafrogs or Dims + Fractal Frogs?
■Generally speaking, which would be stronger: Poison + Bone Dragons or Poison + Upped Recluses and Mummies?


•The "Dim Shield" Effect.◦This may seem like a simple concept, but it is something that even strong players can overlook. Basically, if you're using any Dim Shields at all, use 6, outside of a few exceptions (Bone Wall, Hourglass, Sundial.)
◦Imagine a deck that has a 12.5 ttw. You can choose any amount of Dim Shields. However, I would imagine that the only decent option is using 6.■In 12.5 turns, this deck will go through 20/30=2/3 of its cards. Since little damage is done in the first 1.5 turns, those turns will be excluded. Thus, this deck needs to block as much damage as possible over 11 turns.
■6 Dim Shields = 4, on average, throughout the game. This will cover an average of 12 turns, which gives you protection for the entire game a large amount of the time.
■3 Dim Shields = 2, on average, throughout the game. This covers an average 6 turns out of the 11 you need to survive. For just 3 cards, your defense greatly drops, while your damage hardly improves.

◦The "Dim Shield" effect can also be applied to Wings and Bone Wall.

•Direct vs Bypass Damage◦Direct Damage■Efficient damage that is susceptible to most CC. Examples include almost any creature with 5 hp or less.
■Direct Damage tends to be most effective in Rushes and Domins.

◦Bypass Damage■Less efficient but more resilient damage. Examples include Poison, UG, Fractal, and Deckout.
■Bypass Damage tends to be most effective in Stalls and Breaks.


•Rushes, Domins, Breaks, and Stalls◦Rush■High focus on damage. Almost always uses direct damage.
■Examples: Immogolems, Life rush.
■Strong against Breaks.

◦Domin■Mix of damage and defense. Usually uses direct damage.
■Examples: Defensive Mono Entropy, pretty much anything with 6 RTs.
■Strong against Rushes.

◦Stall■High focus on defense. Almost always uses bypass damage.
■Examples: Firestall, Miracle/SS.
■Strong against Domins.

◦Break■Mix of damage and defense. Usually uses bypass damage.
■Examples: Catitans, 3+ Fractals.
■Strong against Stalls.

◦Some decks can be classified as a mix between two of these categories. A Stall-Domin would be Pandebonium. A Break-Stall would be Dims/Fractal. A Domin-Rush would be Grabbow (with some defensive cards.) A Rush-Break would be Fractix.
◦We need to keep a balance of Rushes, Domins, Stalls, and Breaks in our vault in order to prevent being weak to one type of deck. Air's strengths are Domins and Stalls, but remember to include Rushes and Breaks to be able to handle Breaks and Stalls. Actually, expectation are ON our domins & stalls. having rushes & breaks in a ... dominant manner would be prefferable, imo. Well, since our heaviest strength is Domins, our vault will be a little shifted towards Domins, and should be. But a severe shift towards domins would be a problem.

•Standardizing Quanta Sources◦The amount of quanta generation for each element is highly important, but what also matters is how this quanta generation is distributed. Unless you expect earthquake, it's better to have fewer different quanta sources. This is more reliable because you're less likely to get bad quant draws.
◦Imagine a duo with 8 Earth Pillars, 8 Time Pillars, and a Time mark.■Let's say you draw exactly 4 quanta sources in your opening hand. You only have a 3/8 chance to draw 2 of each pillar. You have a 1/2 chance to draw 3 of one pillar and 1 of the other. Lastly, you have a 1/8 chance to draw 4 of one pillar and none of the other! This will cause highly unreliable quanta draws that can slow down your game.

◦Now, imagine that this duo instead had 16 Earth Pendulums.■Let's say you draw exactly 4 quanta sources in your opening hand. This means you draw 4 Earth Pendulums. This is much more reliable, because you now have a better mix of Earth and Time quanta. SQS is a way to improve decks you've made.


•I've  noticed that a lot of teams have 1 signature card that they can add to  nearly any deck, but is countered easily. For death, it was poison.  Great card, but countered pretty hard by purify/any healing, really.Arguable.  Death rush with poisons can take down some stalls. Poison is only hard  countered by healing if it is the only source of damage. Anyways, I  learned that we had to limit our amount of Poisons or else Purify would  be used every time against us and really hurt us. For Air, that card is  Wings. It's a good card, but we need to seriously limit it or else it  loses its effect.Agreed.  Considering it was spammed vs life last war (for example), i doubt they  won't make decks specifically against it. An aproach that might be risky  is spamming a card then switching to counters to counters. A good card to go with Air is Basilisk Blood. Covers those bulky dragons that hit past Wings, Shockwaves, and OE. Antimatter, too? (and dims :P) Antimatter, yes. Dims are hard to work with because we don't have a good Fractal target. Agreed, damstell is cheap spam but very weak vs shields. PugonsYeah,  better. Less efficient though. Based on its speed, Pugons is ideal in a  mid-defense deck. Dim sheilds are heavy defense cards though, and their  natural pair is Fractal, a late game damage card. Agreed. Dims in pugon is against decks which would outrush it but have little/none PC. yeah.See what i wrote on life in element discussion


regen2k9's Strategy Discussion Area:

I  think that it's important for us to consider counters as well.  In  elements, and various other TCGs RPGs, etc. deck/move/attack choices can  be simplified to four types.  First, player 1 designs DECK A.  Player 2  designs DECK B, which he think will work well against player 1.  Player  1 then builds DECK C to specifically counter DECK B.  Thus, Player 2  can design a deck that works well against a normal deck from player 1  (i.e. DECK A) OR he can guess that player 1 will use the counter (DECK  C).  So player 2 builds deck D as a counter to the counter.  So each  player essentially has two types of choices: the effective deck or the  anti-counter.  We should test decks not just against the decks that  other elements will use to target us, but also the decks they will use  to counter our counters.  For example, let's choose a random  element...say...DEATH.  Now, we're assuming that acceltitans is going to  plow death over. Monodeath crushes it, as well as many air decks due to bone dragons & poison.   However, we also need to keep in mind that they could try to check us  by playing a counter to acceltitans, in which case what we thought would  be a matchup in our favor turns into a disaster. EDIT: Bad example on  my part.
The main problem with this analysis is : team are restricted by vaults. This allows a whole level of prediction.

^Good  call Jenk.  Since straight up hard counters are unlikely to be made due  to vault limitations, the above doesn't apply as strongly.
the  idea of a "hard counter" is a little overrated. With best out of 5, the  difference between 70% and 50% is a lot more than the difference  between 90% and 70%. So instead of focusing on decks that will beat  another deck 90% of the time, we should strive for "70% decks" vs most (if feasible) agree on versatility
Other  advantage of versatility is that : you can use it vs other teams, &  if it loses, rescued cards are most often than not good for other  decks.
a trick kirch used a lot  and i liked  was thatt ppl expect stuff from us...eg for earth was EQ  last war...we hardly had any realy. i think we should do some mindgames  like that...probably as root said wings  shouldn t be used as much
A nasty trick would be to have them but not use them till late. That would work well.

Jenkar's decknonspam corner
•Untested◦Dim PUgons v1■5of 5of 5of 5of 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 61o 61o 61r 61r 61r 61r 61t 61t 61t 61t 61t 61t 622 63a 63a 8pu

◦V2■5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 61o 61o 61r 61r 61t 61t 61t 61t 61t 61t 622 63a 63a 7mv 7mv 8pu

◦Darkness Deck



regen2k9's Deck Ideas Corner

•BoneSnipe (Owl's Eye Bone Bolt, taken from fire's predictions for us last war): 52r 52r 5oc 5oc 5oc 5of 5oi 5oi 5oi 5oi 5oi 5oi 5ol 5ol 5ol 5ol 5ol 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 71b 71b 71b 8pk◦Jenkar, I think that this is more effective than shockwaves, but that's your call.  I'm currently making a shockwave version too.



Root's Guide to Support Teams
1.) Don't let them make their own decks.
2.) Call them Nub Teams. It saves a lot of time typing.
If you have other rules, feel free to add them.
Bleh. I find ups having a fair amount of importance, so help support team to the max. Winning cards is obviously most important, but bonus ups are more than can't up.
Well yeah, but the best way to maximize nub team win percentage is by following my first two rules. Not letting them make their own decks means their decks are higher quality, and calling them nub teams saves time that can be used for deckbuilding. Depends on who we get. Plastique is available for support, if you remember. Also, we were tenth last war, so we can expect to get the ''best'' We'll get the third best, and then a bunch of copies of Arum. Don't get your hopes too high.
Waitwut on arum copies? xD

AnnaMall
Thanks a lot for the bid first and foremost Jenkar. Something about me you should all know:
Not  a she as the name implies. You can call me whatevr you wish. A bit anal  on tidiness. On a personal note i am 34years old, orthepedic resident  and got a 3 months old baby. Expect me to be online 5-6 days a  week...1-2 day shifts at hospital which i can notify you earlier if you  wish. This war around expect some random afking for changing diapers and  prepairing milk. Should be around like 6-7 hours daily. I live in  Greece that makes me GMT+2

Timezones :
Jenkar & AnnaMall GTM+2
Silver GTM - 8
Root, Hyroen GTM -5
regen2k9 = GMT -4

Jenkar -> Earth -> 5f2 5f2 5f6 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5ol 5oo 5oo 5oo 5pu 5pu 5pu 5pu 5pu 7dq 7dq 7mt 7mt 7mt 7mt 7mt 7mt 8po   
Hyroen -> Aether ->
Root -> Light 5 -> 5of 5of 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 61r 61r 61r 61t 61t 61t 61t 61t 61t 622 7mv 7mv 8pu   
regen -> Gen. Entropy -> 5li 5lm 5lm 5lm 5lm 5lm 5lm 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5og 5og 5og 5og 5oi 5oi 5oi 5ol 5ol 5ol 5ol 5ol 5on 5on 5on 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 7k2 7k2 8pq   
Silver -> Darkness -> 4vh 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 55t 5c1 5oc 5oc 5oc 5oc 5od 5od 5od 5od 5od 5od 5of 5of 5og 5og 5rk 61q 7mv 7mv 8pj   
AnnaMall -> Time 5 -> 52o 52o 52o 52o 52o 52o 52r 52r 52r 52r 52r 5on 5on 5on 5on 5on 5on 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 7n5 7n5 8pk   

Offline AnnaMallTopic starter

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Re: chat white boards backup https://elementscommunity.org/forum/index.php?topic=39309.msg504688#msg504688
« Reply #1 on: May 27, 2012, 05:48:09 pm »
SUPPORT MATCHES ROUND 4 - DECKS TO TEST AGAINST:

•Darkness

◦Darkness/Earth Denial

■58o 58o 58o 58r 58r 58r 58r 58r 593 593 593 593 593 5aa 5aa 5um 5um 5um 5um 5um 606 606 606 606 606 606 606 606 606 606 8pm

◦Raging Dolls (Darkness/Fire) (Used 2x by Poker Alho)

■5f0 5f6 5f6 5fb 5fb 5fb 5fb 5fb 5fb 5fc 5fc 5fc 5fc 5fc 5gi 5v0 5v0 5v0 5v0 606 606 606 606 606 606 606 606 606 606 606 8po

◦Darkness/Entropy Duo

■4vc 4vc 4vh 4vh 4vh 4vh 4vh 4vh 4vn 4vn 4vn 4vn 4vo 5uk 5uk 5uu 5uu 5uu 5uu 5uv 5uv 5uv 5uv 606 606 606 606 606 606 606 606 606 606 606 606 8pj

•Earth

◦Graboid RT + dragons (used 2x - can also have EQs instead of shriekers)

■590 590 590 590 590 590 591 591 591 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5rk 5rk 5rk 5rk 5rk 5rm 5rm 8ps

◦WardenGolem

■596 596 596 596 596 596 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5fa 5fa 5fa 5fa 5fa 5fa 8po

•Entropy

◦Entropy/Light/Aether Stall (Used 2x by Plastiqe)

■4vi 4vi 4vi 4vi 4vi 4vi 4vk 4vk 4vk 4vk 4vk 4vk 50u 50u 50u 50u 50u 50u 50u 50u 5lm 5lm 5lm 5lm 5lm 5lm 61o 61o 61o 61o 61t 61t 61t 61t 61t 61t 63a 63a 63a 63a 8pq

◦Entropy/Earth Stall

■4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vk 4vk 4vk 4vk 58o 58o 58o 58o 58o 58o 592 592 593 593 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 8pm

◦PU Dragons (Used 2x by Onizuka subbing for Bloom)

■4vc 4vc 4vc 4vc 4vf 4vf 4vf 4vf 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 61r 61r 61r 61r 61r 61t 61t 61t 61t 622 8pu

◦Cats + immophoenix

■4vo 4vq 4vq 4vq 4vq 4vq 50u 50u 50u 50u 50u 50u 50u 50u 50u 55q 5f4 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fc 5fc 5fc 5fc 5fc 5fc 8po

•Gravity

◦Gravy/Aether

■55k 55k 55l 55l 55l 55l 55l 55l 576 576 576 576 576 576 576 576 576 576 576 61o 61o 61o 61q 61q 61q 61q 61q 61q 61t 61t 61t 61t 61t 61t 622 63a 63a 8pu


Aether Grabbow vs Round 2 Decks

•Dragmare - 22.6%

•Entropy Domin - 23%

•Ghosts - 13%

•Winged Titans - 18.8%

•UG Dial - 29.2%

Aether PU Drags vs Round 2 Decks

•Dragmare - 34.6%

•Entropy Domin - 11.6

•Ghosts - 61%

•Winged Titans - 63%

•UG Dial - 63%

Aether Devtal vs Round 2 Decks

•Dragmare - 37.6%

•Entropy Domin - 28.5%

•Ghosts - 57.8

•Winged Titans - 84.8%

•UG Dial - 87%

Aether Lightstall vs Round 2 Decks

•Dragmare - 37.4%

•Entropy Domin - 91.4%

•Ghosts - 95.8%

•Winged Titans - 57.6%? ai too derp to otk. yeah. this should be like 5%

•UG Dial - 95%


Support Team Games

•Our attacking games can only be played by agentflare, Kamietsu, or Hyroen.

•Our defending games can be played by anyone.

•In my opinion, anyone eligible for playing a support team match can just go ahead with it as long as their deck has been approved by Jenkar or myself (RootRanger.) Since there is not penalty for substitution, you can play whatever match you want as long as the rules allow it. If you want to play the support team match, then do so. I don't really think anyone will mind.

•Exact Rules

◦2. Temporarily replace an attacking Support Team member with any other Support Team member or the Lieutenant with no penalty.

◦3. Temporarily replace a defending Support Team member with any Support Team or Main Team member with no penalty.

◦I've suggested a new testing system.

◦Lines 151-176

◦-GMT 4:00 Sunday Morning

•Opponent decks are done!

◦-GMT 24:00 Midnight, Saturday Night.

•I've moved some stuff around a little. Let's try to have the more important things at the top.

◦If you want to move something and retain the color of who originally wrote it, just add a character in your own color to the end when you copy it.

◦-GMT 24:00 Midnight, Friday Night.

•All 6 of us can meet at 15:00 through 18:00 GMT.


A note : i liked what haink did each round last war in aether : put up opponents of opponents. While this may not seem a big thing, it's useful for strategising : if opponent faces, say, darkness & fire, you can expect permanents been used vs you.

Note#2 (i like notes): A point to always remember : max conversion = 24. Might seem obvious but easy to overlook.

Note 3 : Priority (assigning to easy opponents) : Salvager > Scout ≈ Assassin (depends on how far, late assassin should be more important) > Strategist


Root's Guide to Support Teams

1.) Don't let them make their own decks.

2.) Call them Nub Teams. It saves a lot of time typing.

If you have other rules, feel free to add them.

Bleh. I find ups having a fair amount of importance, so help support team to the max. Winning cards is obviously most important, but bonus ups are more than can't up.

Well yeah, but the best way to maximize nub team win percentage is by following my first two rules. Not letting them make their own decks means their decks are higher quality, and calling them nub teams saves time that can be used for deckbuilding. Depends on who we get. Plastique is available for support, if you remember. Also, we were tenth last war, so we can expect to get the ''best'' We'll get the third best, and then a bunch of copies of Arum. Don't get your hopes too high.

Waitwut on arum copies? xD

Offline AnnaMallTopic starter

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Re: chat white boards backup https://elementscommunity.org/forum/index.php?topic=39309.msg505459#msg505459
« Reply #2 on: May 29, 2012, 04:13:56 pm »
•pande/poison air stuff trio----> does not seem to fit in any of our matchups

http://helltgivre.free.fr/elements/?deck=z24vpz250uz452oz352rz15oiz15olz25onz15ooz55pu8pk

•creatureless dim/pu---->vs earth fractal antlion/drag/golem 87%, fire duo 30% (4 pend for deckout adv)

http://helltgivre.free.fr/elements/?deck=z15oiz15olz25onz15ooz85puz161qz361rz561t8pu

◦5oi 5oi 5ol 5ol 5on 5on 5on 5oo 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 61q 61q 61r 61r 61r 61r 61t 61t 61t 61t 61t 61t 8pu

•gotp duo

http://helltgivre.free.fr/elements/?deck=z15oiz15olz25onz15oozC5pu5rk5roz55ru8ps

◦5oi 5oi 5ol 5ol 5on 5on 5on 5oo 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5rk 5ro 5ru 5ru 5ru 5ru 5ru 5ru 8ps

 

blarg: