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Offline pervepicTopic starter

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Deck ideas https://elementscommunity.org/forum/index.php?topic=31909.msg403134#msg403134
« on: October 03, 2011, 02:50:31 am »
I'm gonna start with that, because those things take a lot of time.

1.
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An old idea, which we used in War 2.   :entropy decks were successful. Quite painful to meet.

2.
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This or something similar because in way it's an anti-Discord deck too. Something similar was used in the last War by  :air, but as far I remember they had Unstable Gas there. I liked this one a little more, but it's still open to changes. Here is another, even more agressive version:
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3.
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Unbeated deck in the War 2 and was used also in the last War, but there is a problem - it's overused and some teams may really prepare against that. Actually Flying Titans were used in both Wars too; so that makes it's double-problematic. Maybe we shouldn't use more that 1 flying and rewindable deck this in time. Flying Glories are possible to use too.

4.
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A deck I just made. In War 2 we had also a Fractal-Spider deck, but this one seems better, because the lack of permanent control is not so painful because of the Poison.

5.
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Nothing special, but if the Underworld comes to play or people tend to use Nova decks a lot, then it could be useful.

6.
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The only good thing about this deck is that it can kill  :death because of it's healing. A slow deck. Maybe we should also think about some other possibilities how to meet Poison, because it is relatively popular and annoying.

7.
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Just an  :air rush, can be used by the General and Liutenant. If someone else wants to run it, then he should change mark and use some upgraded Wyrms probably.

8.
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A good deck which is pleasant to play. Was also successful in War 2.

9.
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A weird deckouter I once created. There can be many variatons of the Phase Shield decks and I'm not sure we should this version at all. And I'm not a too big fan of the Phase Shield decks, because they are relatively unreliable even against those elements who normally don't have permanent control. The thing is that everybody wants to have permanent control against us anyway. This deck has at least huge amount of shields, so only few Steals don't kill that  :)

10.
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11.
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Generals and Liutenants can also use upgraded Wyrms, and Deflags are feeded by he mark here. Quicksands are bad for this deck.

A good thing about this deck is that it can kill some  :light stalls by making a lot of damage. But it is still relatively slow. One other alternative that came to mind aginst  :light was just simple Twin Universe - Dragons which does a lot of damage too.

12.
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To be continued... In my opinion the best decks are  :entropy and  :darkness; very flexible and can be used against many opponents. Permanent control can't be underestimated, since everybody assumes that this is the weakness of our element. Feel free to comment, test and post your own ideas.
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Re: Deck ideas https://elementscommunity.org/forum/index.php?topic=31909.msg403175#msg403175
« Reply #1 on: October 03, 2011, 04:27:55 am »
Well, that post stole my thunder, it covers (and improves upon) about 75% of the decks I had already brainstormed. (Not to mention the upcoming Immolation nerf)



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Upgrades are pretty variable here.

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This ones hardly different from a lot of the death air, but slightly better against Reverse Times (Mummies take two shots, everything else is cheap), which people like taking against Air


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This one can be a real pain. 40 cards though, and obviously can be countered.

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Ok, this one is a risk (especially since its badly built, even I can see that). Deflags and RoFs are potential additions in any case. Upgrades variable.

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No control here, but potential for huge damage. Good against stalls, doesn't really reach a maximum output. (Plus, Sky Blitz). Damsels are infinitely better upgraded.


Also, something I would consider adding to all the Darkness decks is Nightmare, since it has the extra drain ability now, and wasn't available in War 2. (With two elements you can usually be reasonably confident that you will have an acceptable target, and you can always use their creatures)

Offline plastiqe

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Re: Deck ideas https://elementscommunity.org/forum/index.php?topic=31909.msg403178#msg403178
« Reply #2 on: October 03, 2011, 04:30:22 am »
Pervepic's Deck 2 and 4 don't have enough air cards, need 50%.

Deck 7 seems like a waste of upgrades even for Lt. or General to use Elite Fireflys when you could get the :fire quanta off the mark and upgrade something more useful.

Pound for pound our best Air upgrades are Sky Dragons at 13/7, Eagle Eye at 7 damage, Elite Queen for the upped fireflies and Elite Wyrm at 5/3 (though they are still quite weak to CC).

Here is my favourite pvp Air deck, Adren Staffs.  It is ruined by RT though... might be worth it to include the life cards in our vault but save the deck for a surpise in the later rounds.  I'm in favour of taking Flying Titans and using it in this manner as well.

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A water/air with Purify could be a nice anti-poison for us since we can also use Toadfish there.  Almost every team will have poison in one form or another so Purify, even in our Graboid/Nova will be valuable.

I also like Discord in a war environment a lot, an early Discord against the right deck can seal the game right there, and we can easily fit in multiple Discord with flying weapon.

We could also run an Immo deck on damselflies for Lt. and General, though once again I'm not sure it's the best use of our upgrades.

I'm interested in what other teams have sent against Air in past wars, particularly in 1st and 2nd round when there are a lot of options cause it could give us some insight into what we're likely up against.  Checking the archives is on my to-do list along with finishing the comics, and grinding for electrum.

DrunkD's Flying Tridents is interesting, but couldn't we achieve the same thing using Earthquakes in an Air/Earth duo?

Re: Deck ideas https://elementscommunity.org/forum/index.php?topic=31909.msg403192#msg403192
« Reply #3 on: October 03, 2011, 04:48:35 am »
I had an immo/phoenix deck prepared, but with the upcoming Immolation nerf I'd be a bit worried about bringing it to the table.

Upped Fireflies are actually quite powerful, and can go with Unstable Gases too. Plus, RP fits perfectly with the Dragons (reminds me of the rush I used in Trials, without damsels).



Entropy decks are easily changed. Adding more Discords/Maxwells Demons/Antimatters depending on who we are playing.

(Basic one with more antimatters, no demons, BE)
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Offline Legit

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Re: Deck ideas https://elementscommunity.org/forum/index.php?topic=31909.msg403213#msg403213
« Reply #4 on: October 03, 2011, 05:25:27 am »
We might want to make the deckouts/stalls 41-42 cards because most stalls are 40 cards, and it should give us an advantage over other stall decks with a very minor decrease in reliability.

I have a few ideas floating around, I'll post them all eventually.

We should not forget something basic like this mono Air can still work.
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Something like this is a great OTK and can work differently in various situations.
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And we must not forget the funky trios
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And whatever this is. It's not fast but it's strong
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...And the Air/Water duo. Could use tweaking.
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So far my favorite is the Air/Light stall.


Offline Bloom

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Re: Deck ideas https://elementscommunity.org/forum/index.php?topic=31909.msg403506#msg403506
« Reply #5 on: October 03, 2011, 04:51:27 pm »
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I'll come up with some more later. Please make any additions you'd like.
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Offline pervepicTopic starter

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Re: Deck ideas https://elementscommunity.org/forum/index.php?topic=31909.msg403512#msg403512
« Reply #6 on: October 03, 2011, 05:24:42 pm »
Fixed decks 2 and 4 and i agree with Plastiqe that upgraded Wyrms are better than upgraded Fireflies (unless there is no Quicksands, then deck nr 7 would be better) and I added a deck with the upgraded Wyrms too. Your deck is definitely good, but I would disagree about Titans. 4 Flying weap. decks are already posted here.

Sry about making your job DD  :) . I like DD-s Trident deck, because it slowly kills some stalls that need a lot of qunata, like  :light (sadly  :light has used a lot of Rewind decks as well). There is also possible to use this version
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too, because there is no need for that much  :air quanta. Using Tridents is good, because just EQ-s may be not enough, since everybody split quanta sources.

Deck nr is almost like my  :death duo, but I preferred using Recluses more, because they can neutralize Dragons.

 :light duo is good, because it heals and may even counter Poison.

I think that UG deck is possible in this way too, because there is no need so much  :fire quanta:
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This high-damage deck seems great, although sadly Mitosis is also rewindble .

I also agree with Plastiqe and DD that 1  :entropy deck is with the Discord is clearly not enough  :)

Legit, mono- :air rush is definitely possible, but I would add an Eagle's Eye there instead of and unupgraded Wyrm. Something like this (I also added Dragonflies, because Wyrms and Dragons eat quanta really alot):
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The second deck is short of quanta too in my opinion, I guess that something like that would be better:
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Since Sky Blitz pretty much sucks and is useless in the early stadium of the game, then we shouldn't use many of them if we are gonna use them at all.

The third deck is definitely funky  :) but needs too many things to go well to work properly. Again, the percent of the quanta producers there is relatively small. The Acceleration deck seems slow.

About the  :water deck: I guess that we can hit 2 mosquitos with the one hit and to make  :water deack also an anti-Poison deck.
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I added this to my deck's list list.

Maybe I'll comment Blooms decks later if I have time.

Ok, I guess that deck 1 is a normal deck but I don't know if this is better than any other rush we already have here. And the amount of simple rushes can't be very big, because people use shields.

UG deck is too slow. If to play that kind of deck at all, then you have to use shields or a massive creature control (like DD-s deck or like Octane's deck is).

Water duo is interesting, but it can be easily in trouble, because it plays for double creature control and does only a little damage itself. Freezes alone are quite weak, they need Schockwaves to actually kill creatures, but if they come in wrong time, there may be trouble. And if opponent also has minumal creature control, then there is just nothing to kill him with.

About life duo: if it's possible, then prefer Dragons to the unupped Wyrms, since they are much better. And I'm not entirely sure  if and why a duo with  :life is better than just mono-  :air.









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Offline BC

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Re: Deck ideas https://elementscommunity.org/forum/index.php?topic=31909.msg403610#msg403610
« Reply #7 on: October 03, 2011, 08:18:38 pm »
I am rather bad at making war decks, but this is a fun idea I had:

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Offline TuckingFypo

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Re: Deck ideas https://elementscommunity.org/forum/index.php?topic=31909.msg403692#msg403692
« Reply #8 on: October 03, 2011, 10:52:50 pm »
For the UG decks, why use RP/FBolt instead of Shockwaves?  That way the UG's can just run off of Fire marks, making the deck more stable.  The loss of damage doesn't seem significant becuase UG's also damage creatures.

I haven't actually tested this, but how does this general concept look for an Immo/Novabow counter?
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Re: Deck ideas https://elementscommunity.org/forum/index.php?topic=31909.msg403700#msg403700
« Reply #9 on: October 03, 2011, 11:03:52 pm »
This deck is thoroughly obnoxious to play against.  Might need a bit of tweaking but I enjoy using it:
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More deck ideas are on the way...

Offline plastiqe

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Re: Deck ideas https://elementscommunity.org/forum/index.php?topic=31909.msg403818#msg403818
« Reply #10 on: October 04, 2011, 02:46:14 am »
Batcountry your deck has 17 non Air and only 14 Air so it's illegal for a war deck.  I like the Nova Poison deck outside war when it's pillarless or death based, but I'm just not sure it is our best use of our 12 starting Novas considering how strong Nova+Graboid is.

TuckingFypo I like Reverse Time as a counter deck but it's almost always better for us to use Air Pendulums in a duo, because Air Pends can be subbed into any of our decks while Teme Pendulums would only work with that one deck.  It's fairly simple to rebalance the quanta and change the mark to time tho, nice deck.  Also this deck doesn't really benefit from wings, I'd take them out for Fogs and maybe another Eternity and a Flying Wep. 

About Fog Shield.  It is our best shield and pound for pound one of the best value cards in all Elements, other teams are paying at least 2 quanta to get rid of them and when they don't we live a haxxing 40% longer.  A few decks can use Wings but I think a lot of other teams will just send flyers vs us to get around that.  Almost every damage based 30ish card deck should have 2ish Fog Shields in it, it's that good.

I agree with Tucking for Unstable Gas decks, I think they'd be much more stable as mostly Air decks with maybe 2-3 Deflags.  Rage Potion is not necessary because we have Shockwaves.  Combined with UG and OE we can keep our CC in house.  Rage Potion with some Deflags would be interesting in a Sky Dragon rush, because now you can use RP as dual CC or buff cards, like it is meant to be used.


Offline Legit

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Re: Deck ideas https://elementscommunity.org/forum/index.php?topic=31909.msg403836#msg403836
« Reply #11 on: October 04, 2011, 03:45:16 am »
I'm going to go all over the place.

Discord is good. We should look into taking at least 3 for one deck.

RT is also useful. Running them off a time mark with normal air cards in the rest of the deck works.

If we can, taking 4-6 BH might be useful later on when UW joins or if a lot of teams win with graboid rainbows/immos/etc. We can always use them to convert if we need to.

I also agree with what plastiqe said about Fog Shield and Unstable Gas. Maybe add some Air Nymphs :D?

Water/Air duos win. Taking a bunch of water cards is always an option. Same with Life/Air. Maybe we can even try a fire queen/hope deck.

Air/Death is definitely solid. Definitely wreaks many creature-based decks, which are popular in war.

And I still like my OTK Fire/Air dragon deck. Sky Blitz FTW

Deflags are great. We will need them.

MORE DECK IDEAS:
TU/Sky Dragons
LS/Dragons (Essentially the acceleration deck I made earlier but with healing instead of more damage)
Poison/CC stall (Perhaps with dragon/sky blitz finisher. In case you haven't noticed, I love Sky Blitz OTK)
Earth/Air duo with EQ and random Air cards. Maybe EA.

 

blarg: Pervepic,DrunkDestroyer,plastiqe,Legit,Bloom,BatCountry,TuckingFypo,Robotocracy