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Offline plastiqe

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Re: Deck ideas https://elementscommunity.org/forum/index.php?topic=31909.msg405925#msg405925
« Reply #36 on: October 07, 2011, 06:19:01 pm »
    1.29 is live now, that means Deflag/Explosion just became :fire :fire :fire and  :fire :fire  This hurts our decks which use multiples but it also helps our permanents which we rely on a lot.  We should rethink taking 2x upped explosion in deck 3 and 4, perhaps subbing in Momentum in both decks?
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    Here is an option for something that doesn't rely on creatures for the kill.  Would be a good deck to send against something like Pandebonium or Sanctuary healing.. which we really don't have a counter to at the moment.  I think a lot of teams will look at Air and think "heavy CC" which could lend them to sending creatureless decks against us.  And with the Deflagration Nerf our Unstable Gas got a buff, we should even consider taking Blue Nymph for those that have it (I don't) because it could be splashed into any deck with Novas.[/list]
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      Basic deck to get out fast untouchable Dragons (3 could be upped).  Another nice option against heavy CC or Reverse Time.[/list]
        Deck 1 and 2, why are we using upgrades on Micro Abomination when we could do much better with a Dragonfly for BE and upping something else?
        Deck 7 only has 8 Darkness creatures, this is not enough to justify bringing Nightfall.  We should add another Devourer instead.
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        Where is Bonewall/Eagle Eye??? 
        That is one of our best, if not our best deck and we aren't taking any?  I would even take Bonewall + Poison over deck 9 Wings + Spiders + Poison.[/list]
          Any element can bring Bonewall + Poison + filler and it's an effective deck that we should prepare for, as well as Dune Scorpions from Time and any element with a creature buff I think we should have some Purify.. even if it is just to splash in with our Nova decks.  I'm not much for guessing in the early rounds (there we should be taking our strongest overall decks) but in later rounds having access to Purify can be an auto win for us.
          I also rather liked the Reverse Time deck as an effective counter deck.

        Re: Deck ideas https://elementscommunity.org/forum/index.php?topic=31909.msg405951#msg405951
        « Reply #37 on: October 07, 2011, 07:34:02 pm »
        The firestall above works much better than the one I had made, the Bolts are actually useful here. I have 5  :air Nymphs, Perve has 3 and BatCountry has 1, Legit has at least one iirc so we can definitely sneak one in (although I'm not sure that deck has enough Air quanta to support them)

        The quint deck is all right, but its only really useful if they have CC, and even then the two card combo is unreliable, and Quintessences aren't the most versatile cards. (Please, no rushing to link me to Doggs amazing move: It can stop opposing creatures from being buffed/quinted/catapulted ect - and at zero cost if you know the opponent has no CC). But we don't need a whole new deck for that really, just a few Quints.

        Ok, so kevkev gave us the update, we now have the 12 bonus propaganda cards. Whether we get the other 12 (we definitely deserve them, I wouldn't be able to name two teams which did better than us, no matter what you're looking for) is unfortunately the future, and the votes are never cast as they should be.

        6 RTs are something we can easily splash in out mono air. I'm reluctant to throw out the Deflags, but we can easily alternate  between them later.

        I'm still worried about 37 pendulums.
        If we look at Perve's list, say we decide to take decks 5 - 13 in our first round. That's 57 pendulums. Not a fair selection of decks, but they did all come in order, so it isn't the highest possible combination.

        I think that we need at least 50.
        We have 14 cards left over at the moment. I'm not going to do it now because we can still change decklists, which means changing numbers of actual cards and we don't want to go over and take random cards out, but I think that this should be our next move rather than cramming another deck into our vault.




        Basically, My suggestion as it stands follows:

        -1 Deck.
        At the moment, deck 10 seems to be the choice there, however this is not for certain. We have 1 day to worry about this. (Then we are at 44 cards)

        + 15 pendulums. (29 cards)
        +6 Reverse Times (23 cards)
        + 3-6 Black Holes
        + 3-6 Quintessences (at lowest, 11 cards)
        + 3-6 Bone Walls (now at lowest, 5 cards)
        Fill the rest with staples like Wyrms, Dragons, so we can substitute them depending on how many upped cards we get.

        (And hope for the propaganda bonus)

        Thoughts?

        Offline pervepicTopic starter

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        Re: Deck ideas https://elementscommunity.org/forum/index.php?topic=31909.msg406067#msg406067
        « Reply #38 on: October 07, 2011, 11:22:46 pm »
        OK, things are bad. Even very bad, but quit simple. This is good. I tested our all potential decks against people threw against  :air last War. Almost EVERYONE will more or less stall against us, so almost all what we need at least in first round is 1. Permanent control 2. Massive damage. There are really thousands of Sanctauries and Shields. And Explosion cost more... OK, here are the results (maybe not so approriate what applies to darkness, because trainer doesn't give quanta to Devourers but OK):

        1. 4-2
        2. 3-5 Needs another Butterfly
        3. 3-5
        4. 4-4 (I used a bit different variation, put a Butterfly there too)
        5. 6-2
        6. 2-6 (2 Steals only)
        7. 3-5 (3 Steals)
        8. 2-6
        9. 3-5
        10. 3-5
        11. 4-4
        12. 1-7
        13. 3-5
        14. 5 wins at least, didn't test further.

        I also had some thoughts how to improve existing decks.

        1. I put Dragonflies instead of Abomination as suggested, but Dragonflies are very valuable independently too.
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        Minus 1 Fog plus 1 Pendulum.

        2. This doesn't have Maxwells but has Pandemonium. I made other changes too.
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        3.
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        4.
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        5.
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        6.
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        5la 5la 5lk 5lk 5lk 5oc 5oc 5oc 5oc 5oc 5ok 5ok 5ok 5ok 5ok 5pu 5pu 5pu 5pu 5pu 5pu 61o 61o 61u 622 622 63a 63a 80i 80i 80i 8pu

        7.
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        8.
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        After having enough of stall-killers, I think that it's good to have just different kind of decks.

        9.
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        Plast's cretureless.

        10.
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        Heavy CC

        11.
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        52g 52h 52j 52j 52o 52o 52o 52o 52o 52o 52q 52q 5of 5oo 5oo 5oo 5oo 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 713 713 713 8pk
        Heavy CC with Poison.

        12.
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        4vj 4vj 4vj 4vj 4vj 4vj 4vl 55q 590 590 590 595 5f6 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5of 5og 5og 5ol 61q 77g 7mu 7mu 8pm

        Slightly anti-Discord and anti-Pestal.

        13.
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        5i4 5ia 5ia 5ia 5ie 5ie 5ie 5ie 5ie 5ie 5od 5od 5od 5od 5od 5og 5ol 5oo 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 7mu 7mv 7n5 8pp

        A purifying deck.
        The Owls are not what they seem.

        Offline Legit

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        Re: Deck ideas https://elementscommunity.org/forum/index.php?topic=31909.msg406071#msg406071
        « Reply #39 on: October 07, 2011, 11:29:00 pm »
        Everyone come here, we can discuss what we need to get done.

        http://willyou.typewith.me/p/drunkdandthewingmen

        Re: Deck ideas https://elementscommunity.org/forum/index.php?topic=31909.msg406130#msg406130
        « Reply #40 on: October 08, 2011, 01:01:09 am »
        As much as I love deck 12, if 1-7 is its win loss ratio, especially against stalls, we have to reconsider, since that was meant to be its strong point.

        Like plastiqe pointed out, OE / Bone wall is a stronger deck overall. And it might be predictable, but so is nova/graboid and that doesn't stop every single team in War packing at least one.

        The statistics in general are pretty worrying, although they don't take into account some things which we as players would find obvious. (Make every attempt to not play Adrenastaves against a stall).

        And if deck 14 is doing that well, we shouldn't rely on the propaganda cards for it. The cards are all useable, we should be able to fit that one in if we take another out.

        (14 decks still seems too much to me, especially with current pendulum count)


        Seeing if there are any little improvements I can make...

        My idea for deck 7:
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        - Nightfall + Nightmare
        Deck 8:
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        -4 Wings +3 Fog -4 Pillar + 2 Forest Scorpion +2 Pendulum +1 Adrenaline (Logic: Usually only the first few staves need adrenaline. Poison build up late game could make this deck work late game. Could probably even lose another pillar after losing Wings for the much cheaper and not reusable Fog. Not 100% sure about this change, but I'm not sure whether or not 1 scorpion would be enough. I think sacrficing Wings for Fog makes sense with this deck, as long as we can fit them, and it gives us more card options)

        The other thing would just be throwing another steal or two into the darkness decks.

        Offline Legit

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        Re: Deck ideas https://elementscommunity.org/forum/index.php?topic=31909.msg406132#msg406132
        « Reply #41 on: October 08, 2011, 01:06:01 am »
        Against stalls, Poison, Unstable Gas decks/Fire decks like plastiqe's above, and that one OTK I made should do well. Quinted dragons also, depending on the deck. Adding damage to our own stalls (for example, flying Morning Stars in the Light stall) would also be a good idea. Aether stall with Lightning/Shockwave might work against rushes, considering the deflag nerf.

        More deck ideas?
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        Offline pervepicTopic starter

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        Re: Deck ideas https://elementscommunity.org/forum/index.php?topic=31909.msg406149#msg406149
        « Reply #42 on: October 08, 2011, 01:41:43 am »
        I just posted these decks that were more or less OK or trustworthy. Others are  ??? , shortly they lose to those earth-light-fire-water-aether-whatever stalls.  Fire stall is a good idea, but usually those who take Sanctuaries take also Reflective Shields too. Dark decks should have some possibilities to improve also. DD, what about just making brutal damage with permanent control and to throw that LS-s and stuff away.
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        Damn, Pests don't work in trainer, I can't test that but it can't be bad. First round will be most likely a huge anti-stall event  :) . If we won't beat them in the first round, they will keep coming and coming and all our other decks will be useless.

        Yep, we can definitely try that Firestall; seems a good deck. But probably not against the professional stallers like  :light and  :water who traditionally, for some strange reason, puts Reflective Shields everywhere.

        I agree about the Purify (not sure in what deck it should be and should we keep water and nova decks at all).

        I agree about Bone Wall.







        The Owls are not what they seem.

        Re: Deck ideas https://elementscommunity.org/forum/index.php?topic=31909.msg406188#msg406188
        « Reply #43 on: October 08, 2011, 02:50:38 am »
        Yeah, as soon as they decide to duo with  :light reflective shields seem to find their way into decks.

        I personally like LS + Nightmare, little additions which can change the game if drawn against the right opponents, and useable otherwise.


        Legits deck looks decent too, like a little mix of the fractal fireflies and the adrenastaves. I could see that doing very well against stalls: prefferably without poison. Taking it out for a little bronze league spn to see how it plays.

        (Not sure whether its intended or not, but I find if you want the game over faster -which you usually will, unless you want to maximise damage to beat Miracles/StoneSkin ect - but adrenalining a damselfly to help get a FFQ out seems to help)


        I coult be away for a maximum of 24 hours now so please go ahead and work on the vault if needed

        Offline Legit

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        Re: Deck ideas https://elementscommunity.org/forum/index.php?topic=31909.msg406213#msg406213
        « Reply #44 on: October 08, 2011, 04:22:06 am »
        I designed that deck to be versatile - Adrenaline a Dragonfly for faster air quanta, adrenaline a Firefly for Light Quanta, adrenaline a scorpion for poison damage, and Queen/Firefly for 12 damage/turn. However, a fast rush will beat it.

        Testing decks right now. (For testing I randomly went through the War 3 battle results, clicked on the first post that said (Air) in it, and fought against the opposing deck. Probably not the most optimal method, but it works.

        1/2. Entropy duo. I REALLY like this deck. It works fairly well against many decks, which is great. Because it has so many different cards (1-2 copies of 10+ cards), it is a little draw dependent, so you may not get that one card you really need sometimes. Overall it plays well, it's quanta balanced, and it has a good chance against a bunch of decks. It's also awesome to get a first turn Discord.

        3. Mono air w/ deflag. Another solid deck. The Dragonflies really help add up the damage. Owl's Eye is deadly against rushes (although PC makes me sad).

        Also, y u no add Sky Blitz?

        And here's a new deck idea, lolz:
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        Offline TuckingFypo

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        Re: Deck ideas https://elementscommunity.org/forum/index.php?topic=31909.msg406268#msg406268
        « Reply #45 on: October 08, 2011, 06:51:04 am »
        I'm sort of lost in the current discussion.  ???  Are we looking for a stallbreaker-ish deck or a stall?  How many cards in the Vault do we actually have left for new decks?

        @Legit
        That looks cool.  Is it practical though?  :P  I'd say that upped BB's would be better than towers, as you can get to them twice as quickly.  With only 10 Air pillars it looks really slow; I'd take Elite Wyrms over Dragons since you can get them out faster, and they do about the same damage catapulted or just attacking, though that competes for upgrade slots with BB's.

        Offline pervepicTopic starter

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        Re: Deck ideas https://elementscommunity.org/forum/index.php?topic=31909.msg406492#msg406492
        « Reply #46 on: October 08, 2011, 05:07:46 pm »
        I put those 13 decks to the Vault from my previous post. I think these are the best. 9 is with ar Pendulums and Pillars, the rest are without (just no need to put more there). There is a room for 1 deck now (probly Light stall?) and there may be also mistakes (imo 10 card are missing from somewhere). It's up to you to decide if they are ok now or something need to be changed. I can't be here tonight, but I can be here tomorrow shortly before deadline. So, make smart decisions and please overcheck the Vault (Draonflies are full and Dragons are nearly close to the limit). Good luck!

        Edit: if there is some free room, take BH-s or some additional Wings.
        The Owls are not what they seem.

        Offline TuckingFypo

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        Re: Deck ideas https://elementscommunity.org/forum/index.php?topic=31909.msg406634#msg406634
        « Reply #47 on: October 08, 2011, 08:09:39 pm »
        I just proofread the Vault.  Now there are the full decks 1-9 and decks 10-13 but without quanta producers.  That leaves us with 357/381 cards, 24 cards left.

        It's about enough to make one entirely new deck with some quanta producers, but I'd rather add things we could splash in to our current decks to counter predicted opponents' decks, like Reverse Times, Black Holes, Quints, and Shockwaves.  Actually not sure how to make use of the BH's and Quints, but well that's just me.  I haven't added any of those in yet, though.

        I posted a different version of these a while ago:
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        Since we can't actually fit the entire deck in the vault anymore they'd have to use some of the cards we already have, which could be a good or bad thing.

         

        blarg: plastiqe,Pervepic,DrunkDestroyer,Legit,TuckingFypo