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QuantumT

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Re: Deck Building - Round 3 https://elementscommunity.org/forum/index.php?topic=24853.msg319434#msg319434
« Reply #24 on: April 25, 2011, 07:22:59 am »
One of our spider wings decks might be a good choice against life. A fair number of their decks don't pack PC, and their critters are all ground bound save the dragon.

Some other thoughts-

For noobie's deck, I would add more OEs and some flying weapons if we can, it allows you to get board control established more effectively.

I'm not crazy about the deck choice against darkness. I'll give some thought as to what might be better.

For Hisar's deck, I would put in 1-2 dragons, just to give you something to do with all the air quanta you're going to be generating.

Truddy's deck also needs something to use its air quanta on.

Offline The_Mormegil

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Re: Deck Building - Round 3 https://elementscommunity.org/forum/index.php?topic=24853.msg319438#msg319438
« Reply #25 on: April 25, 2011, 07:35:37 am »
One of our spider wings decks might be a good choice against life. A fair number of their decks don't pack PC, and their critters are all ground bound save the dragon.
They killed it on the first round thanks to momentum adrenascorpions. I think the water duo has it covered better, killing adrenaline with toadfishes and big hitters with squids... Also, we can ALWAYS pack a few wings in, and spiders < squids even in that case.

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For noobie's deck, I would add more OEs and some flying weapons if we can, it allows you to get board control established more effectively.
Truddy tested it, I just threw it out and didn't think too much. The whole point is to outheal their stalls and rushes, though, so I think it's ok.

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I'm not crazy about the deck choice against darkness. I'll give some thought as to what might be better.
Yeah, I know, as I said, I'm kinda lost against darkness. :-/ Didn't play with it a lot, hence I don't know what works and what doesn't.

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For Hisar's deck, I would put in 1-2 dragons, just to give you something to do with all the air quanta you're going to be generating.
The problem I see with that is, dragons can slow down your draw and give a chance to your opponent to get rid of his CC. Against the element of Eternity, I think Dragons aren't a good idea...

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Truddy's deck also needs something to use its air quanta on.
This one, I can agree more. Maybe cut the shockwaves for a few animates and more OEs?
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QuantumT

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Re: Deck Building - Round 3 https://elementscommunity.org/forum/index.php?topic=24853.msg319466#msg319466
« Reply #26 on: April 25, 2011, 08:33:04 am »
One of our spider wings decks might be a good choice against life. A fair number of their decks don't pack PC, and their critters are all ground bound save the dragon.
They killed it on the first round thanks to momentum adrenascorpions. I think the water duo has it covered better, killing adrenaline with toadfishes and big hitters with squids... Also, we can ALWAYS pack a few wings in, and spiders < squids even in that case.


That deck really should have been packing the lobos. If it had, it would have been a much more favorable matchup for us. OEs would also have made a huge difference.

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For noobie's deck, I would add more OEs and some flying weapons if we can, it allows you to get board control established more effectively.
Truddy tested it, I just threw it out and didn't think too much. The whole point is to outheal their stalls and rushes, though, so I think it's ok.
It's much easier to outheal damage if you have a more reliable way of killing off the creatures. Flying weapons also give you a chance to keep the OE against PC.

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For Hisar's deck, I would put in 1-2 dragons, just to give you something to do with all the air quanta you're going to be generating.
The problem I see with that is, dragons can slow down your draw and give a chance to your opponent to get rid of his CC. Against the element of Eternity, I think Dragons aren't a good idea...
Right now, the deck has an air QI of less than 3, which is just ridiculous. It's going to generate a ton of air quanta that you have no use for. A dragon or 2 gives you something to do with it.

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Truddy's deck also needs something to use its air quanta on.
This one, I can agree more. Maybe cut the shockwaves for a few animates and more OEs?
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Possibly. Just put it towards our more standard bone wall stall.

We have to be careful with how we choose to play our decks from here on out. Losing with a deck now means that the deck may very well be gone for good.

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Re: Deck Building - Round 3 https://elementscommunity.org/forum/index.php?topic=24853.msg319488#msg319488
« Reply #27 on: April 25, 2011, 10:04:58 am »
Any good ideas against darkness?  Maybe flying staffs?
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Offline truddy02

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Re: Deck Building - Round 3 https://elementscommunity.org/forum/index.php?topic=24853.msg319518#msg319518
« Reply #28 on: April 25, 2011, 12:46:14 pm »
If we change our salvage, we can take 3 more light pillars and still be able to take the miracles we need from the other light deck we beat.  Replacing some air pends with light pillars, I think would be a better way to balance the deck than adding dragons.  This gives it more balance and a chance to play the light cards sooner without adding dragons just because it has the quanta to play them.

Also with mine, maybe add a few dragons and make it 32 or 33 cards because deckout is a possibility and it shouldn't affect draws too much.  I like the shockwaves in there because they are quicker to play and can slow down fractals by forcing them to keep one in hand or be killed.  Using flying weapons means they can be loboed.

More OE and flying weapons should be able to be worked into Noobies deck and probably improve it against dragon heavy decks.

Against darkness, the entropy deck does pretty well against the GotP deck but not great, and not great against others either.  It is an option but not as strong as I would have hoped. 

I like water against life but spiders could do well too.  I would think a version more like we ran against time would be alright.  It is slow though and life plays a lot of poison and that could be one weakness it has.

Offline jippy99

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Re: Deck Building - Round 3 https://elementscommunity.org/forum/index.php?topic=24853.msg319821#msg319821
« Reply #29 on: April 25, 2011, 09:08:46 pm »
Truddy, can you come to team chat now?
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Re: Deck Building - Round 3 https://elementscommunity.org/forum/index.php?topic=24853.msg320471#msg320471
« Reply #30 on: April 26, 2011, 05:32:34 pm »
Code: [Select]
5c5 5c5 5c5 5c5 5c5 5c5 5c7 5c7 5c7 5c7 5c7 5c7 5of 5of 5oi 5oi 5oi 5oi 5oi 5oi 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5puI suppose i'll be using this.
Deckbuilding has ended! You have another deck!
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Re: Deck Building - Round 3 https://elementscommunity.org/forum/index.php?topic=24853.msg320476#msg320476
« Reply #31 on: April 26, 2011, 05:34:59 pm »
I noticed, was about to delete my previous post.
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Offline truddy02

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Re: Deck Building - Round 3 https://elementscommunity.org/forum/index.php?topic=24853.msg321572#msg321572
« Reply #32 on: April 28, 2011, 12:58:31 am »
This round has seemed to be just a bit off.  I think if I had 1-2 more dragons I would have won the match because it could have busted bonewalls and used up some lightnings.  The one match I won was where I got a dragon out.  We got straight countered by light but I think that deck should include some wings to stop weapons.  It wouldn't have mattered in that match but it can make a difference particularly against arsenic and discord.  We got a bit unlucky against water and darkness.  A little bit the other way and we could be in much better position.  Hopefully we can pull out some wins against entropy and time and finish even up again.  It seems we are close with the top teams (beat death in a close won, lost to darkness, water and aether in close ones).  If we get a little luck and just a bit better I think we can get up into a more competitive spot.

Also, my apologies to jippy.  That deck is designed because TUing blitzed dragons keep their attack.  I meant to make sure everyone knew it when I posted it but I seem to have left it out.  Just so everyone knows from now on, if you TU a blitzed creature it keeps the attack.  If you blitz it again it goes back down to original stats.

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Re: Deck Building - Round 3 https://elementscommunity.org/forum/index.php?topic=24853.msg321669#msg321669
« Reply #33 on: April 28, 2011, 03:30:10 am »
This round has seemed to be just a bit off.  I think if I had 1-2 more dragons I would have won the match because it could have busted bonewalls and used up some lightnings.  The one match I won was where I got a dragon out.  We got straight countered by light but I think that deck should include some wings to stop weapons.  It wouldn't have mattered in that match but it can make a difference particularly against arsenic and discord.  We got a bit unlucky against water and darkness.  A little bit the other way and we could be in much better position.  Hopefully we can pull out some wins against entropy and time and finish even up again.  It seems we are close with the top teams (beat death in a close won, lost to darkness, water and aether in close ones).  If we get a little luck and just a bit better I think we can get up into a more competitive spot.

Also, my apologies to jippy.  That deck is designed because TUing blitzed dragons keep their attack.  I meant to make sure everyone knew it when I posted it but I seem to have left it out.  Just so everyone knows from now on, if you TU a blitzed creature it keeps the attack.  If you blitz it again it goes back down to original stats.
Ooh, I never knew that either. So if you Blitzed the dragon you can basically maintain it at 18 attack. :o Jippy would've won easily if he had done that. :(
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Re: Deck Building - Round 3 https://elementscommunity.org/forum/index.php?topic=24853.msg321673#msg321673
« Reply #34 on: April 28, 2011, 03:33:15 am »
Sorry, I should have posted that as well.  A few days ago I discovered the stats cap on creatures with a friend using PU blitz sky dragons (its 499/499).

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Re: Deck Building - Round 3 https://elementscommunity.org/forum/index.php?topic=24853.msg321674#msg321674
« Reply #35 on: April 28, 2011, 03:34:56 am »
Sorry, I should have posted that as well.  A few days ago I discovered the stats cap on creatures with a friend using PU blitz sky dragons (its 499/499).
Hehe yeah. To satisfy more of your curiousity, all creatures' stats are capped at 499 l 499. Now you know. :3
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