One of our spider wings decks might be a good choice against life. A fair number of their decks don't pack PC, and their critters are all ground bound save the dragon.
They killed it on the first round thanks to momentum adrenascorpions. I think the water duo has it covered better, killing adrenaline with toadfishes and big hitters with squids... Also, we can ALWAYS pack a few wings in, and spiders < squids even in that case.
For noobie's deck, I would add more OEs and some flying weapons if we can, it allows you to get board control established more effectively.
Truddy tested it, I just threw it out and didn't think too much. The whole point is to outheal their stalls and rushes, though, so I think it's ok.
I'm not crazy about the deck choice against darkness. I'll give some thought as to what might be better.
Yeah, I know, as I said, I'm kinda lost against darkness. :-/ Didn't play with it a lot, hence I don't know what works and what doesn't.
For Hisar's deck, I would put in 1-2 dragons, just to give you something to do with all the air quanta you're going to be generating.
The problem I see with that is, dragons can slow down your draw and give a chance to your opponent to get rid of his CC. Against the element of Eternity, I think Dragons aren't a good idea...
Truddy's deck also needs something to use its air quanta on.
This one, I can agree more. Maybe cut the shockwaves for a few animates and more OEs?