The only way I see Flying MS getting more damage is getting upgraded Morning Glories, really. A Dragon is probably less than helpful. You can pack some more Shockwaves for the killing blow...
Good for poison, truddy, I thought bones weren't the best against immortal creatures, but you have a point there. Maybe bring an Arsenic?
I'm ok with the grabbow if QT wants to take it. Bonewalls kill rushes, but burrowing + UGs help a lot. I would bring purifies anyway, they're too damn helpful if they kick in.
I didn't like the proposed deck for water, so going for PU blitz is good. The only suggestion I have is, splash in some quints. You can do that and WANT to do that against the element of squids and freeze.
I'm going to test Flying Titans if I can, but Easter is eating away most of my time. Will try to do my best.
Against Entropy, it's a roulette. The only thing you can be sure of is that they'll bring Discord. I don't think staves is going to work: it's rather weak to pandabonium (repeated pandemioniums kill the staves), it's weak to RTs and it's kinda weak to Discord BH (as much as most other decks)... We have beaten them with Bonewall OE, so they will probably bring a counter. We shall try our luck here, one way or another, might as well try to outthink them. What about a Sanctuary Flying MS? Beats Pandebonium (I tested it over and over with their last war's decklist) by deckout, beats RT splash and entropy control (AMs, Demons). It has a lot of healing and fog shield to help against a dragon rush... The only thing that will really kill it is a darkness duo (lots of creatures and steals for shields/sancts). I think it has a chance. EDIT: oh, right. Not enough MS to field two of those, and it's better to use it for time. Well, what about light stall, then? Fog protects quanta for Sanctuary. Sanctuary protect quanta for Miracles. 5 Miracles can outstall most decks.
Against life, I think adrenastaves could work. Unless they play their firestall, but splashing in some dragons may help a bit against that.
That leaves darkness... I don't know. Dragon Blitz? Plain out straight MonoAir with little to no permanents, high quanta flow and lots of heavy hitters that potentially deal 50 damages in a turn? It might work... (Probably not, but I don't have any better idea).
Might as well show them, before we run out of time again.
Critics?
TIME:
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DARKNESS:
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LIFE:
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ENTROPY:
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