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Xoned

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Re: In Development: Wings | Wings https://elementscommunity.org/forum/index.php?topic=7549.msg98966#msg98966
« Reply #264 on: June 23, 2010, 12:26:20 am »
Very good chance that this has been pointed out previously but Emerald Dragon doesn't seem to be hitting through Wings.

Neither does Darkness dragon =/

dragonhuman

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Re: In Development: Wings | Wings https://elementscommunity.org/forum/index.php?topic=7549.msg99073#msg99073
« Reply #265 on: June 23, 2010, 05:12:51 am »
but you've got to think you could easily have a shield while having wings for common logic so a permanet makes sense but then it can still become op easily so I like the idea of a cumulative upkeep where it costs 1 then 2 then 3 and so forth

flyingsnails

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Re: In Development: Wings | Wings https://elementscommunity.org/forum/index.php?topic=7549.msg99439#msg99439
« Reply #266 on: June 23, 2010, 06:40:57 pm »
I like it....as long as it doesn't touch my scarabs...

xonepartlost

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Re: Wings https://elementscommunity.org/forum/index.php?topic=7549.msg101474#msg101474
« Reply #267 on: June 26, 2010, 10:40:18 am »
ah damn internet prevented me from posting earlier, I was gonna suggest that some units are flying (obviously dragons)

but even then this will destroy most decks

most fractual decks, life rush, vampires

and yatta yatta

edit: it would make sense that rustlers/ leaf dragon can't fly cause its supposed to be in trees/ absorbing sun
 Anyone who is experienced in MTG would understand what Zanz is going for with this. A good majority of Spiders/ tree crawlers in MTG have the ability to block flying creatures but are not flying creatures themselves.

I know I'm a bit late with my post but wanted to share my input anyways.

Offline BluePriest

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Re: In Development: Wings | Wings https://elementscommunity.org/forum/index.php?topic=7549.msg101516#msg101516
« Reply #268 on: June 26, 2010, 01:59:22 pm »
but you've got to think you could easily have a shield while having wings for common logic so a permanet makes sense but then it can still become op easily so I like the idea of a cumulative upkeep where it costs 1 then 2 then 3 and so forth

Cumulitive upkeep would make it too UP, it woluld be impossible to sustain it for long. after 5 turns, draining 5  :air? even air decks would have trouble with that.
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Re: In Development: Wings | Wings https://elementscommunity.org/forum/index.php?topic=7549.msg101603#msg101603
« Reply #269 on: June 26, 2010, 06:40:08 pm »
I like the idea of flying creatures, but I see that there needs to be a better solution to its Overpowered-ness. It might work if every few turns (four?) ground creatures could attack.

Edit:
I see the newest version, and it seems reasonable although my suggestion could still work.

Offline killsdazombies

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Re: In Development: Wings | Wings https://elementscommunity.org/forum/index.php?topic=7549.msg101920#msg101920
« Reply #270 on: June 27, 2010, 03:18:15 am »
lots of creatures make it through this sheild, every dragon, vampires, all air creatures, max deamon photons ext ext.

Roarke

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Re: In Development: Wings | Wings https://elementscommunity.org/forum/index.php?topic=7549.msg102235#msg102235
« Reply #271 on: June 27, 2010, 04:27:15 pm »
Maybe it could be like dissipation shield, absorbing air quanta when non-winged creatures attack...

Just an idea 

Re: In Development: Wings | Wings https://elementscommunity.org/forum/index.php?topic=7549.msg102791#msg102791
« Reply #272 on: June 28, 2010, 11:52:45 am »
That would make it way overpowered unless you had liek all ground creatures to break through.

dragonhuman

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Re: In Development: Wings | Wings https://elementscommunity.org/forum/index.php?topic=7549.msg102919#msg102919
« Reply #273 on: June 28, 2010, 04:37:30 pm »
but you've got to think you could easily have a shield while having wings for common logic so a permanet makes sense but then it can still become op easily so I like the idea of a cumulative upkeep where it costs 1 then 2 then 3 and so forth

Cumulitive upkeep would make it too UP, it woluld be impossible to sustain it for long. after 5 turns, draining 5  :air? even air decks would have trouble with that.
when it gets too expensive you just play a new one

evilpwner

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Re: Wings | Wings https://elementscommunity.org/forum/index.php?topic=7549.msg108416#msg108416
« Reply #274 on: July 05, 2010, 06:07:35 pm »
It's a bit OP, but at least a fair amount of creatures are airborne. Most/all dragons (even phase), a lot of air and light guys, flying weapons (I'm assuming). But the new web ability that was given to the two spiders/ recluses is bad. They should at least make it cost life (I consider Life to be Nature) or Earth.

EDIT: Saw it in shop, it now costs 4 Air quanta and last for five turns. Upgrade costs 3.    Good update imo.


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Re: Wings | Wings https://elementscommunity.org/forum/index.php?topic=7549.msg110484#msg110484
« Reply #275 on: July 08, 2010, 05:18:56 pm »

Just testing in my speed entbow...pretty OP
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