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Offline Dragoon1140

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Re: In Development: Wings | Wings https://elementscommunity.org/forum/index.php?topic=7549.msg90043#msg90043
« Reply #192 on: June 13, 2010, 05:29:20 am »
1) making it a normal permanent with an expensive (or not so expensive, according to the balance) skill? Even why you need to use some of your "energy" to fly using your Wings, however you can sometimes decide not use it (its like the hourglass, for example). Otherwise, like said, if its more a passive fly, I think a Levitation Shield would fit better.
2) making the airborne passive skill a type of base field we can most easily to create another cards to affect later?
3) allowing all weapons being able to hit through Wings?
1)  Way too complicated.
2)  That doesn't make any sense.  Are you talking about a field effect like Flooding?
3)  I thought this was good at first, but then what was the point?  It really wouldn't effect anything since weapon damage rarely makes a game in itself.  Also, how can you hit a bird with a dagger?
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Ant-n-ero

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Re: In Development: Wings | Wings https://elementscommunity.org/forum/index.php?topic=7549.msg90090#msg90090
« Reply #193 on: June 13, 2010, 07:25:43 am »
1) making it a normal permanent with an expensive (or not so expensive, according to the balance) skill? Even why you need to use some of your "energy" to fly using your Wings, however you can sometimes decide not use it (its like the hourglass, for example). Otherwise, like said, if its more a passive fly, I think a Levitation Shield would fit better.
2) making the airborne passive skill a type of base field we can most easily to create another cards to affect later?
3) allowing all weapons being able to hit through Wings?
1)  Way too complicated.
2)  That doesn't make any sense.  Are you talking about a field effect like Flooding?
3)  I thought this was good at first, but then what was the point?  It really wouldn't effect anything since weapon damage rarely makes a game in itself.  Also, how can you hit a bird with a dagger?
1) I think Marv means that on each of your goes you pay 2/3 :air or whatever to activate it --- he compared it to hourglass saying you don't have to activiate it each go but when you do you have to pay 2 :time to get your card --- you wouldn't use it if you had no cards left to draw, you wouldn't use wings if the enemy had no flying creatures and it was blocking half of your creatures (does it do that?)
2) Field effect he was talking in terms of us being able to put 'Airborne' on any new cards we create if this card goes into the game... nothing like flooding....
3) Why can't my phoenix fly over the top of your creatures? why can my graboids that are burrowed underground still hit you? Daggers can hit birds if they want.. Whether weapons hit through this or not - it doesn't matter too much :/

that what i think, may be wrong idk

Offline Troh

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Re: In Development: Wings | Wings https://elementscommunity.org/forum/index.php?topic=7549.msg90161#msg90161
« Reply #194 on: June 13, 2010, 10:11:56 am »
I read this topic.
And i would like to say that i find everything all right here, except that Zanz must change some weapons and make them ranged, and it will be ok,  Eagle Eye shouln't be the only ranged weapon

Offline yaladilae

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Re: In Development: Wings | Wings https://elementscommunity.org/forum/index.php?topic=7549.msg90182#msg90182
« Reply #195 on: June 13, 2010, 10:36:54 am »
I agree all weapons or most weapons should be able to reach the shield
I also believe momentum shouldnt be loboed to make it stand a bigger chance against this....

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Re: In Development: Wings | Wings https://elementscommunity.org/forum/index.php?topic=7549.msg90280#msg90280
« Reply #196 on: June 13, 2010, 01:35:31 pm »
I agree all weapons or most weapons should be able to reach the shield
I also believe momentum shouldnt be loboed to make it stand a bigger chance against this....
Eagles eye really is the only actual "ranged weapon" though. It really wouldnt make sense for a giant mace (pulverizer) to be able to hit someone flying in the air. In my view the shield and sword, YOU playing as the elemental are actually holding
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Re: In Development: Wings | Wings https://elementscommunity.org/forum/index.php?topic=7549.msg90422#msg90422
« Reply #197 on: June 13, 2010, 04:36:17 pm »
I agree all weapons or most weapons should be able to reach the shield
I also believe momentum shouldnt be loboed to make it stand a bigger chance against this....
Eagles eye really is the only actual "ranged weapon" though. It really wouldnt make sense for a giant mace (pulverizer) to be able to hit someone flying in the air. In my view the shield and sword, YOU playing as the elemental are actually holding
Neither does it make sense to shoot with a bow while holding a bone wall... :P
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Offline Xinef

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Re: In Development: Wings | Wings https://elementscommunity.org/forum/index.php?topic=7549.msg90432#msg90432
« Reply #198 on: June 13, 2010, 04:51:13 pm »
Remember, that the main reason why all weapons should be able to hit through wings is that the elemental with wings has to descend to attack another elemental, so the other elemental should be able to retaliate with any weapon he is holding.


As for Marvaddin's points:
1. Fog Shield + Wings at the same time would be too powerful. Fog Shield is quite good in itself and it would give you enough time to play Wings, then you'd receive almost no damage, unless your opponent has mostly airborn creatures, but then you don't play wings.

2. As it is right now is good enough. Flying does look like a passive ability to me, while having a number of passive abilities (or faking it with a separate ability for each combination) solves the problem.

3. That's the change I'd like to see. In fact weapons do deal a lot of damage when compared to creatures. Some decks, can kill with only a weapon (Fahrenheit, Titan, Morning Glory, Arsenic, Vampire Dagger, Eagle Eye are great for that, but even Poseidon denial works). The fact that weapons avoid a number of shields already (eg. procrastination, gravity shield, cannot be frozen by permafrost) already makes them better at dealing damage than dragons in many cases.
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Re: In Development: Wings | Wings https://elementscommunity.org/forum/index.php?topic=7549.msg90485#msg90485
« Reply #199 on: June 13, 2010, 06:03:37 pm »
I agree all weapons or most weapons should be able to reach the shield
I also believe momentum shouldnt be loboed to make it stand a bigger chance against this....
Eagles eye really is the only actual "ranged weapon" though. It really wouldnt make sense for a giant mace (pulverizer) to be able to hit someone flying in the air. In my view the shield and sword, YOU playing as the elemental are actually holding
Neither does it make sense to shoot with a bow while holding a bone wall... :P
Considering whether it makes sense or not isnt helpful.
You are an element, a "non-material thing", so arent you as element flying anyway? I mean I dont think that an element is bound to physical laws, its paranormal. If the game would make sense there wouldnt be dragons, elements, etc....
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Re: In Development: Wings | Wings https://elementscommunity.org/forum/index.php?topic=7549.msg90508#msg90508
« Reply #200 on: June 13, 2010, 06:25:29 pm »
Remember, that the main reason why all weapons should be able to hit through wings is that the elemental with wings has to descend to attack another elemental, so the other elemental should be able to retaliate with any weapon he is holding.
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Re: In Development: Wings | Wings https://elementscommunity.org/forum/index.php?topic=7549.msg90528#msg90528
« Reply #201 on: June 13, 2010, 06:51:49 pm »
somehow I think gravity force should be able to negate wings effect for a turn

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Re: In Development: Wings | Wings https://elementscommunity.org/forum/index.php?topic=7549.msg90533#msg90533
« Reply #202 on: June 13, 2010, 06:55:22 pm »
somehow I think gravity force should be able to negate wings effect for a turn
You can't use gravity force on the person/elemental though can you.

Offline Essence

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Re: In Development: Wings | Wings https://elementscommunity.org/forum/index.php?topic=7549.msg90729#msg90729
« Reply #203 on: June 13, 2010, 11:11:15 pm »
So, anyone care to post their successful Wings-based decks so we can see and tweak?
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