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Offline Xinef

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Re: In Development: Wings https://elementscommunity.org/forum/index.php?topic=7549.msg87848#msg87848
« Reply #180 on: June 10, 2010, 08:48:40 pm »
please correct me if i'm wrong
Zanz also said (http://elementscommunity.org/forum/index.php/topic,7549.msg92345#msg92345) that scarabs' swarm ability also counts as flying and that flying arsenics will probably have 2 passive abilities, airborn and poisonous. There is also a whole thread about which creatures have airborn:
"Airborn Creatures" (http://elementscommunity.org/forum/index.php/topic,7565.0.html)
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miniwally

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Re: In Development: Wings https://elementscommunity.org/forum/index.php?topic=7549.msg87867#msg87867
« Reply #181 on: June 10, 2010, 09:04:57 pm »
I think he's just having it in the same ability rather than having two, considering scarabs are the only creatures with the swarm ability.

b00mc1ap

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Re: In Development: Wings https://elementscommunity.org/forum/index.php?topic=7549.msg87953#msg87953
« Reply #182 on: June 10, 2010, 09:52:30 pm »
Terrible Terrible Terrible.

This would totally decimate certain specific decks, which would then die out completely.

Bad card idea in my opinion.

Offline Dragoon1140

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Re: In Development: Wings https://elementscommunity.org/forum/index.php?topic=7549.msg87958#msg87958
« Reply #183 on: June 10, 2010, 09:58:23 pm »
Terrible Terrible Terrible.

This would totally decimate certain specific decks, which would then die out completely.

Bad card idea in my opinion.
You obviously didn't read the thread... at all.  The only decks that will actually be heavily affected by this are the :earth and :life rush decks, and that is assuming they don't pack and Momentum / Permanent control with them and they don't use any dragons.  This card is by no means OP, and I think it will give :air that help it really needs.
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unionruler

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Re: In Development: Wings https://elementscommunity.org/forum/index.php?topic=7549.msg88082#msg88082
« Reply #184 on: June 11, 2010, 12:33:05 am »
With higher speed, all you have to do is run up a hill, and you will jump even further and higher with the greater speed. Theres the solution :P but perhaps since thats my logic, there will be a 50% chance to miss in case we move out of the way...
You would first need the card "Hill | Accelerating Ramp". Unless you can explain to me that Elements inherently has hills for creatures to run up. After that you would have to justify that the height of the winged elemental is reachable by such means.

TkG Anubis

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Re: In Development: Wings https://elementscommunity.org/forum/index.php?topic=7549.msg88173#msg88173
« Reply #185 on: June 11, 2010, 02:19:51 am »
please correct me if i'm wrong
Zanz also said (http://elementscommunity.org/forum/index.php/topic,7549.msg92345#msg92345) that scarabs' swarm ability also counts as flying and that flying arsenics will probably have 2 passive abilities, airborn and poisonous. There is also a whole thread about which creatures have airborn:
"Airborn Creatures" (http://elementscommunity.org/forum/index.php/topic,7565.0.html)
 :o i wanted to be the first one to say them lol... i knew they had to be posted somewhere. i also didnt read this entire thread because 9 pages is a lot :/

overall though i like the card but i hate it because i like  :earth lol

Re: In Development: Wings https://elementscommunity.org/forum/index.php?topic=7549.msg88314#msg88314
« Reply #186 on: June 11, 2010, 06:14:59 am »
Okay, but Lobo doesn't and never will remove passives. The only time that it did remove a passive skill was in previous versions of Elements where the Devourer passive skill was removable by lobotomize.
Wait...you mean to tell me that you can't lobo a Devourer to remove its quantum draining ability anymore? Damn...a future mass-lobotomize spell just got weaker. D:

Selenbrant

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Re: In Development: Wings https://elementscommunity.org/forum/index.php?topic=7549.msg88377#msg88377
« Reply #187 on: June 11, 2010, 08:56:29 am »
but i hate it because i like  :earth lol
Me too, that is why I am complaining the whole time, but I gave it up.
Too many really like this card.

I dont like the idea anyway, because it would make wings stronger.
But you can lobo the light ability of RoL, but not the airborne. What is a RoL without emiiting light? You even cant see it. :)) Maybe it even dies.
I am just asking, why you only can lobo one of these abilities, although both are essential attributes to describe the RoL. I know one is passive, but why is airborne passive and not light?

Offline BluePriest

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Re: In Development: Wings https://elementscommunity.org/forum/index.php?topic=7549.msg88432#msg88432
« Reply #188 on: June 11, 2010, 12:04:09 pm »
With higher speed, all you have to do is run up a hill, and you will jump even further and higher with the greater speed. Theres the solution :P but perhaps since thats my logic, there will be a 50% chance to miss in case we move out of the way...
You would first need the card "Hill | Accelerating Ramp". Unless you can explain to me that Elements inherently has hills for creatures to run up. After that you would have to justify that the height of the winged elemental is reachable by such means.
Its just hypothetical. And mostly comical, that was all. However, who says the land is completely flat? And technically, if you can run faster, you are stronger in the legs, so you may be able to jump higher, so you get up closer.

imo, at THIS stage, I think it would be smart for momentum to hit winged creatures, at least until this phase of the game is further developed
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Ant-n-ero

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Re: In Development: Wings https://elementscommunity.org/forum/index.php?topic=7549.msg88655#msg88655
« Reply #189 on: June 11, 2010, 05:45:43 pm »
3 words... Momentumed Raged Ash ^^

rakazy8564

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Re: In Development: Wings https://elementscommunity.org/forum/index.php?topic=7549.msg89676#msg89676
« Reply #190 on: June 12, 2010, 08:16:12 pm »
how would this work with momentum? since it ignores most shield effects, would it ignore wings or would it actually be stopped?
I would imagine that Momentum would go right through this shield.  I remember when Dimensional Shield was immune to Momentum and it was horrible to encounter it all of the time, with Wings being different it would allow :earth decks to have a least a mild counter to it.
If Momentum can hit Phase Shields then it should hit Wings cause hitting something that's phased out of reality should be harder to hit than something in the sky.  ....  When I say "hit" I mean hitting the player xD

Offline Marvaddin

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Re: In Development: Wings | Wings https://elementscommunity.org/forum/index.php?topic=7549.msg89929#msg89929
« Reply #191 on: June 13, 2010, 01:40:57 am »
I didnt read all the thread, but a good part of it. Also though it was OP in the beggining, but now I see it as an option, and a way to make the game richer.

- Name: I also dislike "Wings". Something like Levitation Shield would be better (although I agree that "Hope" is the stupidest shield name ever). Like "Wings" it would be really more connected to a normal permanent slot, than the shield slot.

- Shield slot: I would even think its a good thing making it a normal permanent (because Steal wouldnt replace your shield by this), but this + another shield would be a very solid defense, so, not possible. Unless its something like: "pay 6  :air : until your next turn, only airborne creatures can attack you..."

- Airborne: I dont think it should be a passive skill. Dunno how I would say it in English, but to me it would be more alike to a specific location, or a "base field"  the creature is in the battlefield. Adding it as a location would allow all creatures to mantain their passive skills. I am also thinking about some other "locations" we can have speficic cards to affect in the future: ground, underground (burrowed creatures), water (aquatic creatures, from all elements, not only Water), and "another plane that I still dont have a good name to" (immortal creatures).

- Ranged weapons: I think creating types of weapons really unnecessary. There is already the point of you being not able to use your non-ranged weapon while using Wings. And in fact, the most benefit of you allowing all weapons to get past of it, is to allow all decks having an even slightly chance of winning against it.

Im seriously wanting to discuss some points. What you guys say about:
1) making it a normal permanent with an expensive (or not so expensive, according to the balance) skill? Even why you need to use some of your "energy" to fly using your Wings, however you can sometimes decide not use it (its like the hourglass, for example). Otherwise, like said, if its more a passive fly, I think a Levitation Shield would fit better.
2) making the airborne passive skill a type of base field we can most easily to create another cards to affect later?
3) allowing all weapons being able to hit through Wings?

 

anything
blarg: