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twinsbuster

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Re: In Development: Wings https://elementscommunity.org/forum/index.php?topic=7549.msg87390#msg87390
« Reply #168 on: June 10, 2010, 06:32:36 am »
Wing
creatures without flying can't attack you

then people argue about which creatures have flying
why not leaf dragon have flying?
why not vampire have flying?

Then a card "Mirror" is out
Mirror
creatures that are ugly can't attack you

which creatures are ugly? You've to guess…or add a passive skill "ugly" on them

OMG, what kind of card idea is this? huh?

Offline Kuroaitou

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Re: In Development: Wings https://elementscommunity.org/forum/index.php?topic=7549.msg87421#msg87421
« Reply #169 on: June 10, 2010, 07:51:28 am »
Wing
creatures without flying can't attack you

then people argue about which creatures have flying
why not leaf dragon have flying?
why not vampire have flying?

Then a card "Mirror" is out
Mirror
creatures that are ugly can't attack you

which creatures are ugly? You've to guess…or add a passive skill "ugly" on them

OMG, what kind of card idea is this? huh?
Actually twinsbuster, if you went to the trainer, both Vampires AND Leaf Dragons are airbourne, thus they can attack through the shield.

Mirror Shield is already out though... ^^;; Either way, Wings brings a new dynamic to :air again people - because let's face it, Fog Shield just wasn't cutting it.

Selenbrant

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Re: In Development: Wings https://elementscommunity.org/forum/index.php?topic=7549.msg87435#msg87435
« Reply #170 on: June 10, 2010, 08:27:46 am »
Wing
creatures without flying can't attack you

then people argue about which creatures have flying
why not leaf dragon have flying?
why not vampire have flying?

Then a card "Mirror" is out
Mirror
creatures that are ugly can't attack you

which creatures are ugly? You've to guess…or add a passive skill "ugly" on them

OMG, what kind of card idea is this? huh?
The thing with the Mirror was just my imagine. I just wanted to demonstrate how illogical  airborne and wings are for me:

Quote
*imagine new cards*
"Chamaeleon" (creatures with the same colour your element has cant attack you)
"Waterproof" (water creatures cant attack you)
"Mirror" (ugly creatures cant attack you pretty ugly creatures even get destroyed), though I like this idea, a good idea to remake some images :))
"dark cave" (creatures not emiting light hit 80% of the time just air)
"salad" (herbivore eat 5 turns and cant attack)
Oh god, no. A shield that, when protected, is completely uncounterable except for airborne creatures? GOD NO. It HAS to have some non-inherent counter that has nothing to do with its mechanic, otherwise it would completely screw the game. Chargers, for example, should go through it. An electrocuter will take care of them, making the shield block everything that isn't airborne regardless of momentum would make it ridiculously overpowered.
I have to disagree finkel. In fact, creatures with momentum seem more "uncounterable" than a winged shield. Lots of things can and will pass through it. And it actually makes sense, unless you can demonstrate to me that momentum implies some sort of upward projectile motion, because as far as I can see, wings are developed by the elemental to counter the force of  :gravity.

One nerf I suggest is that the elemental take one turn to "take off". This basically means that after the shield is played, it is stuck in a time bubble for one turn and allows one turn of damage to go past it, simulating the time taken for the elemental to get ready to fly. Adding an upkeep cost, as suggested by zanz, does make sense mechanically (for example you might need more  :air to stay aloft), but doesn't do much to rectify balance issues.
Its true with more shields momentum could go through it would get stronger without changing anything on  :gravity itself.
With upkeep costs you cold have at least a chance to destroy it with earth(detroy pillars).
And I like the "take off" idea.

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Re: In Development: Wings https://elementscommunity.org/forum/index.php?topic=7549.msg87605#msg87605
« Reply #171 on: June 10, 2010, 03:35:28 pm »
Oh god, no. A shield that, when protected, is completely uncounterable except for airborne creatures? GOD NO. It HAS to have some non-inherent counter that has nothing to do with its mechanic, otherwise it would completely screw the game. Chargers, for example, should go through it. An electrocuter will take care of them, making the shield block everything that isn't airborne regardless of momentum would make it ridiculously overpowered.
I have to disagree finkel. In fact, creatures with momentum seem more "uncounterable" than a winged shield. Lots of things can and will pass through it. And it actually makes sense, unless you can demonstrate to me that momentum implies some sort of upward projectile motion, because as far as I can see, wings are developed by the elemental to counter the force of  :gravity.

One nerf I suggest is that the elemental take one turn to "take off". This basically means that after the shield is played, it is stuck in a time bubble for one turn and allows one turn of damage to go past it, simulating the time taken for the elemental to get ready to fly. Adding an upkeep cost, as suggested by zanz, does make sense mechanically (for example you might need more  :air to stay aloft), but doesn't do much to rectify balance issues.
With higher speed, all you have to do is run up a hill, and you will jump even further and higher with the greater speed. Theres the solution :P but perhaps since thats my logic, there will be a 50% chance to miss in case we move out of the way...
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twinsbuster

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Re: In Development: Wings https://elementscommunity.org/forum/index.php?topic=7549.msg87610#msg87610
« Reply #172 on: June 10, 2010, 03:43:54 pm »
The thing with the Mirror was just my imagine. I just wanted to demonstrate how illogical  airborne and wings are for me:

of course I know it's your imagine
i just want to point out how joking the new card idea is.
anything describing the card picture can be used

Bender74d

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Re: In Development: Wings https://elementscommunity.org/forum/index.php?topic=7549.msg87617#msg87617
« Reply #173 on: June 10, 2010, 03:52:20 pm »
Quote
With higher speed, all you have to do is run up a hill, and you will jump even further and higher with the greater speed. Theres the solution  but perhaps since thats my logic, there will be a 50% chance to miss in case we move out of the way...
For some reason this made me think of the Incredible Hulk leaping around the country side, chasing after Birdies.

Offline tyranim

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Re: In Development: Wings https://elementscommunity.org/forum/index.php?topic=7549.msg87712#msg87712
« Reply #174 on: June 10, 2010, 06:18:37 pm »
i would laugh hysterically with joy if lobo took away passive effects as well.....
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Offline jmizzle7

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Re: In Development: Wings https://elementscommunity.org/forum/index.php?topic=7549.msg87736#msg87736
« Reply #175 on: June 10, 2010, 06:44:16 pm »
i would laugh hysterically with joy if lobo took away passive effects as well.....
How is this on topic?

miniwally

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Re: In Development: Wings https://elementscommunity.org/forum/index.php?topic=7549.msg87741#msg87741
« Reply #176 on: June 10, 2010, 06:46:47 pm »
i would laugh hysterically with joy if lobo took away passive effects as well.....
How is this on topic?
He's on about loboing away the airborne passive abiltiy so wings works vs everything.

Offline jmizzle7

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Re: In Development: Wings https://elementscommunity.org/forum/index.php?topic=7549.msg87777#msg87777
« Reply #177 on: June 10, 2010, 07:23:30 pm »
Okay, but Lobo doesn't and never will remove passives. The only time that it did remove a passive skill was in previous versions of Elements where the Devourer passive skill was removable by lobotomize.

Cancerplus

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Re: In Development: Wings https://elementscommunity.org/forum/index.php?topic=7549.msg87808#msg87808
« Reply #178 on: June 10, 2010, 07:43:51 pm »
I really don't see how it needs a nerf since there are so many ways around it already but I guess an upkeep cost is fair on the condition that it costs no more then 1  :air. I think wind decks are already pretty costly.

I just want to say I don't have any wind decks nor will I make one anytime soon, I just want to see wind decks get a little bit of a boost!

TkG Anubis

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Re: In Development: Wings https://elementscommunity.org/forum/index.php?topic=7549.msg87823#msg87823
« Reply #179 on: June 10, 2010, 08:17:55 pm »
i thought this card would be really overpowered when i first saw it but i just went to the trainer to find out all the cards that can attack and there are a lot more than i thought.  please correct me if i'm wrong but these are the cards that can attack:

Any Flying Weapon
 :entropy Purple Dragon and Maxwells demon
 :death vulture, virus, and bone dragon
 :gravity colossal dragon (i think armagio should have airborne)
 :earth stone dragon
 :life Forest spirit, rustler, and emerald dragon
 :fire phoenix, fire spirit, and crimson dragon
 :water ice dragon
 :light guardian angel, photon, pegasus, golden dragon
 :air firefly, firefly queen, azure dragon, wyrm, dragonfly
 :time devonian dragon and deja vu
 :darkness gargoyle, minor vampire, black dragon
 :aether phase dragon and spark

 

anything
blarg: