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Offline jmizzle7

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Re: In Development: Wings https://elementscommunity.org/forum/index.php?topic=7549.msg86465#msg86465
« Reply #156 on: June 09, 2010, 01:40:14 pm »
Selenbrant, I think you are missing some major points. The first is casting cost - 7 :air quanta is a LOT of quanta for a shield! There are two shields (Permafrost / Hope) that cost this much that see a reasonable amount of play (and by reasonable I mean you see them all the time). Diamond Shield, despite its amazing prohibitive capacities, doesn't see much play. Heck, Gravity Shield doesn't either, and it only costs 3 :gravity when upped! We will definitely see some decks based around Wings, but I can't get behind your argument about how it prohibits the "most used creatures." I'm not sure if you have noticed, but most of the successful decks in PvP are super aggressive and make use of all of the cheap creatures from each element. Fire-based and Entropy-based speed rainbows dominate the game to the point that most players find PvP to be boring and unimaginative. Wings solves a large portion of this problem by prohibiting many of these cheap threats, forcing new strategies to emerge. This is called a shift in game balance.

Offline harakirinosaru

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Re: In Development: Wings https://elementscommunity.org/forum/index.php?topic=7549.msg86468#msg86468
« Reply #157 on: June 09, 2010, 01:47:52 pm »
With wings you will destroy whole decks, just with one card. ONE!!!
I'd like to remind you that these cards still exist:

Black Hole
Rain of Fire
Pandemonium

There are probably more, but I can't think of them. In case you didn't notice, I just took apart Rainbow and RoL/Hope.

For me, because I play earth its the first step to pokemon,  :earth cant attack  :air.
Dunno if you noticed, but this isn't Pokemon.

Really, Wings isn't OP. I just wasted two hours of my life testing it against HB and Gods. The winning percentage of a Rainbow deck with it substituted for Permafrost actually goes down, because it's makes you more vulnerable to a rush by FFQ. Against Half-Bloods, it's pretty much the same situation.

The only place where this would be stupid is in a constructed tournament where you can't switch decks, in t50 if you can take out the FFQ, or against rushes by the solid and liquid elements.

Offline BluePriest

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Re: In Development: Wings https://elementscommunity.org/forum/index.php?topic=7549.msg86470#msg86470
« Reply #158 on: June 09, 2010, 01:50:44 pm »
Selenbrant, I think you are missing some major points. The first is casting cost - 7 :air quanta is a LOT of quanta for a shield! There are two shields (Permafrost / Hope) that cost this much that see a reasonable amount of play (and by reasonable I mean you see them all the time). Diamond Shield, despite its amazing prohibitive capacities, doesn't see much play. Heck, Gravity Shield doesn't either, and it only costs 3 :gravity when upped! We will definitely see some decks based around Wings, but I can't get behind your argument about how it prohibits the "most used creatures." I'm not sure if you have noticed, but most of the successful decks in PvP are super aggressive and make use of all of the cheap creatures from each element. Fire-based and Entropy-based speed rainbows dominate the game to the point that most players find PvP to be boring and unimaginative. Wings solves a large portion of this problem by prohibiting many of these cheap threats, forcing new strategies to emerge. This is called a shift in game balance.
I use Jade Shield. I like it a lot, helps out in a lot of situations. But yeah, youre right, those are the 2 most used shields. Ill probably switch out my bone shield for this card though :)
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Offline Avenger

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Re: In Development: Wings https://elementscommunity.org/forum/index.php?topic=7549.msg86471#msg86471
« Reply #159 on: June 09, 2010, 01:57:05 pm »
Fire-based and Entropy-based speed rainbows dominate the game to the point that most players find PvP to be boring and unimaginative. Wings solves a large portion of this problem by prohibiting many of these cheap threats, forcing new strategies to emerge. This is called a shift in game balance.
:light / :aether (fractal photon/dragon) decks are also frequently encountered in pvp. And this won't stop that deck. (Not like one card should be a cure for all). And my preferred modified SG rainbow is also largely immune to wings.
Otherwise i agree, this may be useful against rainbow rushers (except it costs a small fortune).

I won't drop my permafrost for wings.

Selenbrant

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Re: In Development: Wings https://elementscommunity.org/forum/index.php?topic=7549.msg86495#msg86495
« Reply #160 on: June 09, 2010, 02:35:32 pm »
Hmmmm, maybe you are right. Too there is no use for me to complain the whole time. I am too lazy to do this :))

dragonhuman

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Re: In Development: Wings https://elementscommunity.org/forum/index.php?topic=7549.msg87087#msg87087
« Reply #161 on: June 10, 2010, 12:26:38 am »
how would this work with momentum? since it ignores most shield effects, would it ignore wings or would it actually be stopped?

Offline Dragoon1140

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Re: In Development: Wings https://elementscommunity.org/forum/index.php?topic=7549.msg87145#msg87145
« Reply #162 on: June 10, 2010, 01:27:21 am »
how would this work with momentum? since it ignores most shield effects, would it ignore wings or would it actually be stopped?
I would imagine that Momentum would go right through this shield.  I remember when Dimensional Shield was immune to Momentum and it was horrible to encounter it all of the time, with Wings being different it would allow :earth decks to have a least a mild counter to it.
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Offline tinkady

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Re: In Development: Wings https://elementscommunity.org/forum/index.php?topic=7549.msg87234#msg87234
« Reply #163 on: June 10, 2010, 03:08:32 am »
how about this is immune to momentum (doesnt make sense for a momentumed creature to get wings really) but has some insanely high upkeep, like 5 or 6 per turn, making it not work for rainbow decks, only mono-air in the relatively late game

finkel

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Re: In Development: Wings https://elementscommunity.org/forum/index.php?topic=7549.msg87242#msg87242
« Reply #164 on: June 10, 2010, 03:13:25 am »
Oh god, no. A shield that, when protected, is completely uncounterable except for airborne creatures? GOD NO. It HAS to have some non-inherent counter that has nothing to do with its mechanic, otherwise it would completely screw the game. Chargers, for example, should go through it. An electrocuter will take care of them, making the shield block everything that isn't airborne regardless of momentum would make it ridiculously overpowered.

unionruler

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Re: In Development: Wings https://elementscommunity.org/forum/index.php?topic=7549.msg87355#msg87355
« Reply #165 on: June 10, 2010, 05:31:03 am »
Oh god, no. A shield that, when protected, is completely uncounterable except for airborne creatures? GOD NO. It HAS to have some non-inherent counter that has nothing to do with its mechanic, otherwise it would completely screw the game. Chargers, for example, should go through it. An electrocuter will take care of them, making the shield block everything that isn't airborne regardless of momentum would make it ridiculously overpowered.
I have to disagree finkel. In fact, creatures with momentum seem more "uncounterable" than a winged shield. Lots of things can and will pass through it. And it actually makes sense, unless you can demonstrate to me that momentum implies some sort of upward projectile motion, because as far as I can see, wings are developed by the elemental to counter the force of  :gravity.

One nerf I suggest is that the elemental take one turn to "take off". This basically means that after the shield is played, it is stuck in a time bubble for one turn and allows one turn of damage to go past it, simulating the time taken for the elemental to get ready to fly. Adding an upkeep cost, as suggested by zanz, does make sense mechanically (for example you might need more  :air to stay aloft), but doesn't do much to rectify balance issues.

Offline yaladilae

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Re: In Development: Wings https://elementscommunity.org/forum/index.php?topic=7549.msg87369#msg87369
« Reply #166 on: June 10, 2010, 05:49:13 am »
I still standby my suggestions.....

Block 4/5 damage if the creature is not airbourne, powerful but at least you still got a chance
Momentum should go through it, not logical but its more inline for how the game is

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Re: In Development: Wings https://elementscommunity.org/forum/index.php?topic=7549.msg87377#msg87377
« Reply #167 on: June 10, 2010, 06:07:30 am »

 

anything
blarg: