Finishing move that makes
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faster. With all the CC
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can use, I'm not sure if the element needs to be faster, but the card feels balanced as is.
Buffed Wyrm (
single wyrm), gives you one turn kill after CC/shield stall air can pull off with ease. This combo with Dive is super strong, as it gives you 4 time the value of a buff.
*goes to test more*
Things like this are really easy to pull off:
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