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Offline ddevans96

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Re: Sky Blitz https://elementscommunity.org/forum/index.php?topic=17416.msg222324#msg222324
« Reply #60 on: December 11, 2010, 09:16:07 pm »
[edit]In fact, I'm going to go out on limb here and propose a significant change to the game.  If you changed Dive to be additive rather than multiplicative (i.e. rewrite it to say "adds your Full ATK to your Current ATK" rather than "Double your Current ATK") -- you could not only change Shard of Readiness back to it's original, awesome form, but you could make Sky Blitz into a 5-cost card that didn't drain your air quanta.[/edit]
Essence, this is brilliant. Could this also fix the bug with antimatter as well?
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Offline EssenceTopic starter

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Re: Sky Blitz https://elementscommunity.org/forum/index.php?topic=17416.msg222337#msg222337
« Reply #61 on: December 11, 2010, 09:36:59 pm »
Unfortunately, no.

The Dive+Antimatter bug happens because the last step of Dive is "this creature's Current ATK becomes its Full ATK."  That's to prevent PU abuse, but even if Dive is additive (in which case a Diving Antimattered creature would have an ATK of zero for one turn), that last step would still happen and it would still undo Antimatter, because Antimatter only affects a creature's current ATK, not its Full AtK.
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Re: Sky Blitz https://elementscommunity.org/forum/index.php?topic=17416.msg222472#msg222472
« Reply #62 on: December 12, 2010, 12:13:02 am »
This card is OP with Ball Lightning. I mean, come on, 2 Fractals, and then your opponent is finished. with Sky Blitz
So, how are you going to play Fractal twice in one turn, again?
You play one Fractal. Blitz opponent about 20-30 health, and then you fractal again without blitz about 2 turns later. It's not hard.

Offline BluePriest

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Re: Sky Blitz https://elementscommunity.org/forum/index.php?topic=17416.msg222642#msg222642
« Reply #63 on: December 12, 2010, 04:22:39 am »
Very interesting card. I love it. Just a little note. To everyone saying that people will be completely caught off guard by a sudden blitz and not be able to do anything about it...

If I was facing a fire deck with even just a mark of air, and I noticed that the opponent was using a lot of airborne creatures... that sorta screams "IM GONNA COMPLETELY CATCH YOU OFF GUARD WITH SKY BLITZ!" in other words... if you are paying attention to your opponents deck, the only thing that will catch you off guard is WHEN they will use it (if they decide to use it for something other than a finishing move...again, who would EVER suspect that...)  ::)
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Re: Sky Blitz https://elementscommunity.org/forum/index.php?topic=17416.msg222683#msg222683
« Reply #64 on: December 12, 2010, 05:46:14 am »
so...i noticed this. not sure if anybody else did, i must have missed it if it was mentioned previously in the thread:
dive -> TU, end turn = original @ normal, TU @ 2x.
dive -> TU -> sky blitz, end turn = original @ normal, TU @ normal.
dive -> TU, end turn = original @ normal, TU @ 2x. (new turn) sky blitz, end turn = original @ normal, TU @ normal.

it looks like sky blitz will return attack to whatever the creature's "normal" attack is.
not sure if this is intended (i dont think it is) or something is not working the way it should.

Offline OldTrees

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Re: Sky Blitz https://elementscommunity.org/forum/index.php?topic=17416.msg222685#msg222685
« Reply #65 on: December 12, 2010, 05:57:48 am »
so...i noticed this. not sure if anybody else did, i must have missed it if it was mentioned previously in the thread:
dive -> TU, end turn = original @ normal, TU @ 2x.
dive -> TU -> sky blitz, end turn = original @ normal, TU @ normal.
dive -> TU, end turn = original @ normal, TU @ 2x. (new turn) sky blitz, end turn = original @ normal, TU @ normal.

it looks like sky blitz will return attack to whatever the creature's "normal" attack is.
not sure if this is intended (i dont think it is) or something is not working the way it should.
Dive -> TU -> Dive copy, end turn = original @ normal, TU @ normal IIRC.
this parallels
dive -> TU -> sky blitz, end turn = original @ normal, TU @ normal.
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Re: Sky Blitz https://elementscommunity.org/forum/index.php?topic=17416.msg222688#msg222688
« Reply #66 on: December 12, 2010, 06:02:55 am »
so...i noticed this. not sure if anybody else did, i must have missed it if it was mentioned previously in the thread:
dive -> TU, end turn = original @ normal, TU @ 2x.
dive -> TU -> sky blitz, end turn = original @ normal, TU @ normal.
dive -> TU, end turn = original @ normal, TU @ 2x. (new turn) sky blitz, end turn = original @ normal, TU @ normal.

it looks like sky blitz will return attack to whatever the creature's "normal" attack is.
not sure if this is intended (i dont think it is) or something is not working the way it should.
Dive -> TU -> Dive copy, end turn = original @ normal, TU @ normal IIRC.
this parallels
dive -> TU -> sky blitz, end turn = original @ normal, TU @ normal.
so then it's the TU copy staying at 2x power that's the glitch? is that just in trainer or entire game?

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Re: Sky Blitz https://elementscommunity.org/forum/index.php?topic=17416.msg222697#msg222697
« Reply #67 on: December 12, 2010, 06:18:56 am »
Dive, end turn = original @ normal
Dive, TU, end turn = original @ normal, TU @ 2x
Dive, TU, end turn, Dive both, end 2nd turn = original @ normal, TU @ normal

Dive, Sky Blitz, end turn = original @ normal
Dive, TU, Sky Blitz, end turn = original @ normal, TU @ normal
Dive, TU, Sky Blitz, end turn, Dive both, end 2nd turn = original @ normal, TU @ normal

When Dive or Sky Blitz is used it will reset the creature at their Full Attack instead of their Current Attack
TU of a dived creature sets both current and full attack of the copy equal to current and full attack of the orignial
Dive doubles current attack not full attack.
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Re: Sky Blitz https://elementscommunity.org/forum/index.php?topic=17416.msg222700#msg222700
« Reply #68 on: December 12, 2010, 06:28:47 am »
got it. so dive/sky blitz are working as intended.
the more you know~

Offline karis

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Re: Sky Blitz https://elementscommunity.org/forum/index.php?topic=17416.msg222703#msg222703
« Reply #69 on: December 12, 2010, 06:35:45 am »
i'm don't think it's great combo at all.  but you can use this card twice time by 2 biltz (upgraded) and 4 supernova.  :P  (6 card slot  8  :air and 8  :entropy   it's so expensive to use...)     but to think you can improve your creature with chaos power.   maybe it's little better.

btw. i'm use this one with FFQ deck  and i'm think it's go smoothly than hive.


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Re: Sky Blitz https://elementscommunity.org/forum/index.php?topic=17416.msg222719#msg222719
« Reply #70 on: December 12, 2010, 07:03:28 am »
the correct way to use TU is after you cast sky blitz because the copy retains the buffed attack damage

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Re: Sky Blitz https://elementscommunity.org/forum/index.php?topic=17416.msg222798#msg222798
« Reply #71 on: December 12, 2010, 12:13:10 pm »
the correct way to use TU is after you cast sky blitz because the copy retains the buffed attack damage
Exactly, that way you retain the 4x damage, and can even make it 8x by using dive, even though it will reset to normal after that diving.

 

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