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Offline Demagog

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Re: in development: shockwave https://elementscommunity.org/forum/index.php?topic=4182.msg42350#msg42350
« Reply #36 on: March 22, 2010, 12:02:32 pm »
The funny thing is that the ability is basically Icybreaker's "Icybreaker" card's ability lol... the only negative to this card is that you can only have six.

I can almost guarantee you there will be an FG eventually built around this combination. Just theoretical, perhaps aether mark, quintessence, water towers, several squids, permafrost, this card, dragons for damage, and a few wind towers similar to the fire towers divine glory has. Could even throw in a couple lobotomizers just for good measure... even if you get immortal creatures out, you'll still have to deal with permafrost shield, and a lot of the fg's creatures would be immortal as well.

An alternative would be earth mark with protect artifacts and use tridents. It won't have immortal creatures but it could get a protected trident out and then you're screwed.

Offline yaladilae

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Re: in development: shockwave https://elementscommunity.org/forum/index.php?topic=4182.msg42451#msg42451
« Reply #37 on: March 22, 2010, 07:50:28 pm »
Just the 4 dmg in an air/? duo deck is solid enough

like a diving blessed peagus now has otu/druid/ulfraid control for example

octupus can freeze and re-freeze anyway, dont see the big point in using this 1 cast thing to waste previous deck space (slow your deck down me thinks)

Offline asymmetry

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Re: in development: shockwave https://elementscommunity.org/forum/index.php?topic=4182.msg42464#msg42464
« Reply #38 on: March 22, 2010, 08:22:37 pm »
discuss
(http://www.screenshotdumpster.com/img/m7Gbd53846/shockwave.bmp)
I would also like to see another card that interacts with the Delay status from the Procrastination shield and Basilisk Blood.  It doesn't have to be damage.  The delay could be anything, maybe depending on how many turns they're delayed for, they get +1/+1 or +2/+2 or something.  Might also be a good opportunity to introduce a Caterpillar/Hibernating Bear type creature that puts itself into Delay status.
That sounds promising .w.
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Re: in development: shockwave https://elementscommunity.org/forum/index.php?topic=4182.msg42483#msg42483
« Reply #39 on: March 22, 2010, 09:01:40 pm »
I would also like to see another card that interacts with the Delay status from the Procrastination shield and Basilisk Blood.  It doesn't have to be damage.  The delay could be anything, maybe depending on how many turns they're delayed for, they get +1/+1 or +2/+2 or something.  Might also be a good opportunity to introduce a Caterpillar/Hibernating Bear type creature that puts itself into Delay status.
That sounds promising .w.
Actually, I got an idea when I was reading this card: http://elementscommunity.org/forum/index.php/topic,4219.0.html

What if there were a Hypnotize card that let you take control of creatures, but only if they were in Delay status?  I don't think they should make it too easy to "Control Magic" creatures for Elements (since you can't block in Elements), so... you have to jump through an extra hoop to get it done.

(The player who used Hypnotize would still have to wait out the Delay timers.)

Ryan666

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Re: Shockwave https://elementscommunity.org/forum/index.php?topic=4182.msg206823#msg206823
« Reply #40 on: November 22, 2010, 03:40:32 pm »
I think this card is completely OP.

Freeze + shock wave = dead anything.

for just two quanta.

Offline GG

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Shockwave | Shockwave https://elementscommunity.org/forum/index.php?topic=4182.msg263264#msg263264
« Reply #41 on: February 03, 2011, 02:52:31 am »
(http://imageplay.net/) (http://imageplay.net/)

- Now able to target players directly
- Destroys frozen weapon of the target player
 (A weapon can be frozen by freezing a Voodoo Doll on the other side of the field, or casting Ice Bolt on the opponent)


(Ice Bolt also received a buff (http://elementscommunity.org/forum/index.php/topic,20810.0.html) in which it has a chance to freeze target player's weapon)
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Re: Shockwave | Shockwave https://elementscommunity.org/forum/index.php?topic=4182.msg263276#msg263276
« Reply #42 on: February 03, 2011, 03:00:39 am »
Great Buff ^^b
So many cards are changing...

Offline Onizuka

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Re: Shockwave | Shockwave https://elementscommunity.org/forum/index.php?topic=4182.msg263298#msg263298
« Reply #43 on: February 03, 2011, 03:23:04 am »
Definitely like this, makes it more similar to Lightning.
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Offline Boingo

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Re: Shockwave | Shockwave https://elementscommunity.org/forum/index.php?topic=4182.msg263304#msg263304
« Reply #44 on: February 03, 2011, 03:30:18 am »
Definitely like this, makes it more similar to Lightning.
Another nerf for aether.
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Offline Onizuka

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Re: Shockwave | Shockwave https://elementscommunity.org/forum/index.php?topic=4182.msg263310#msg263310
« Reply #45 on: February 03, 2011, 03:36:31 am »
Another nerf for aether.
Well, then its equally a nerf for fire, water, light, and darkness too. Firebolt, icebolt, holy light, and drain life could all target creatures and the player. I consider this leveling the playing field for Shockwave.
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Re: Shockwave | Shockwave https://elementscommunity.org/forum/index.php?topic=4182.msg263311#msg263311
« Reply #46 on: February 03, 2011, 03:37:55 am »
I think I am in love.

Offline truddy02

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Re: Shockwave | Shockwave https://elementscommunity.org/forum/index.php?topic=4182.msg263313#msg263313
« Reply #47 on: February 03, 2011, 03:40:31 am »
Shockwave has always been inferior to lightning because of the number of creatures that are exactly 5HP and its ability to deal direct blows.  This lessens the gap somewhat and adds a version of PC to  :water/ :air duos.  The ability to destroy weapons is really more of a buff to water than it is to air but does strengthen one of the better air synergies.  Air is getting some nice buffs recently.

 

blarg: