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Offline Boingo

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Re: Shockwave | Shockwave https://elementscommunity.org/forum/index.php?topic=4182.msg264908#msg264908
« Reply #60 on: February 05, 2011, 07:39:58 pm »
Crusader is already receiving a buff.  That was fast.
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Re: Shockwave | Shockwave https://elementscommunity.org/forum/index.php?topic=4182.msg264910#msg264910
« Reply #61 on: February 05, 2011, 07:43:25 pm »
Boingo, you see buffs and nerfs in the wierdest, must tangentially related places.  I doubt anyone but you would ever refer to this kind of minute shift in balance as either one.  It's not a buff.  It's an unrelated change that happens to have a minuscule effect on the usefulness of Crusader under an incredibly limited set of in-game conditions.  If you call that a buff, you have to call Damselfly having a zero cost a buff to Steam Machine decks.
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Re: Shockwave | Shockwave https://elementscommunity.org/forum/index.php?topic=4182.msg264915#msg264915
« Reply #62 on: February 05, 2011, 07:51:44 pm »
Well, in essence each buff and nerf affects the interconnected web of cards that is the metagame. I understand Boingo's point of view, especially considering that decks are tested on a "chance-of-facing" basis.

If one card is buffed, then inadvertently so are cards that hard-counter it, as more people will use the former. More people using the card that is buffed means that their hard-counter will have a greater value for the same cost, as it was not changed.
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Offline Boingo

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Re: Shockwave | Shockwave https://elementscommunity.org/forum/index.php?topic=4182.msg264933#msg264933
« Reply #63 on: February 05, 2011, 08:17:15 pm »
Boingo, you see buffs and nerfs in the wierdest, must tangentially related places.  I doubt anyone but you would ever refer to this kind of minute shift in balance as either one.  It's not a buff.  It's an unrelated change that happens to have a minuscule effect on the usefulness of Crusader under an incredibly limited set of in-game conditions.  If you call that a buff, you have to call Damselfly having a zero cost a buff to Steam Machine decks.
Previously, weapons only needed be concerned with :fire Explosion, :earth :gravity Pulvy, :darkness Steal, :entropy BE.  With this combo you've now added 2 more elements, and thus a majority of elements, with access to some type of weapon control.  Will there be a lot of decks with this combo?  I have no idea, but it certainly adds to the options, especially considering the very popular PA+Pulvy combo. 

Nonetheless, however you construe it, this only adds to the value of Crusader which makes it a buff, however important/tangential/inconsequential.   ;D
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Re: Shockwave | Shockwave https://elementscommunity.org/forum/index.php?topic=4182.msg265588#msg265588
« Reply #64 on: February 06, 2011, 05:52:40 pm »
Good and needed buff.

On sidenote: Should Freeze|Congeal & Arctic Squid|Arctic Octopus also get buff, so those could freeze players directly, without the need of using Voodoo Doll?
Yea that would make them more versatile. I like that idea really much. And it would not be OP at all. Honestly Boingo... i think you are talking crap.

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Re: Shockwave | Shockwave https://elementscommunity.org/forum/index.php?topic=4182.msg265600#msg265600
« Reply #65 on: February 06, 2011, 06:13:41 pm »
whats with all the talk about crusader having a minor buff? and what does it have to do with this change to shockwave? (i'm pretty sure the answer to the first question will also answer my second question but no harm in asking the relation)

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Re: Shockwave | Shockwave https://elementscommunity.org/forum/index.php?topic=4182.msg265601#msg265601
« Reply #66 on: February 06, 2011, 06:16:02 pm »
Shockwave can now destroy weapons, thus any form of protection to them (or at least they abilities) gets a buff. Or at least Boingo thinks so.

Offline willng3

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Re: Shockwave | Shockwave https://elementscommunity.org/forum/index.php?topic=4182.msg265628#msg265628
« Reply #67 on: February 06, 2011, 06:38:24 pm »
whats with all the talk about crusader having a minor buff? and what does it have to do with this change to shockwave? (i'm pretty sure the answer to the first question will also answer my second question but no harm in asking the relation)
Ice Bolt/Voodoo freezes weapon.  Shockwave now has the ability to destroy frozen weapons in the weapon slot when the player is targeted.  Because a Frozen weapon can now be destroyed by Shockwave when it is either Animated or in the weapon slot, a more reliable method of keeping that weapon's ability on the field is to have Crusader Endow it (which consequently means you would need 2 Shockwaves and 2 Freeze effects just to get rid of the pair).  Therefore Crusader gets a minor buff.
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Re: Shockwave | Shockwave https://elementscommunity.org/forum/index.php?topic=4182.msg265725#msg265725
« Reply #68 on: February 06, 2011, 07:44:38 pm »
whats with all the talk about crusader having a minor buff? and what does it have to do with this change to shockwave? (i'm pretty sure the answer to the first question will also answer my second question but no harm in asking the relation)
Ice Bolt/Voodoo freezes weapon.  Shockwave now has the ability to destroy frozen weapons in the weapon slot when the player is targeted.  Because a Frozen weapon can now be destroyed by Shockwave when it is either Animated or in the weapon slot, a more reliable method of keeping that weapon's ability on the field is to have Crusader Endow it (which consequently means you would need 2 Shockwaves and 2 Freeze effects just to get rid of the pair).  Therefore Crusader gets a minor buff.
Ice Bolt to dome freezes weapon too, you don't need Voodoo Doll for that.

Unfortunately Shockwave to Frozen Voodoo Doll doesn't destroy the Frozen weapon (= Pandemonium can't destroy weapon with multiple Voodoo Dolls).

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Re: Shockwave | Shockwave https://elementscommunity.org/forum/index.php?topic=4182.msg265734#msg265734
« Reply #69 on: February 06, 2011, 07:53:06 pm »
Ice Bolt to dome freezes weapon too, you don't need Voodoo Doll for that.

Unfortunately Shockwave to Frozen Voodoo Doll doesn't destroy the Frozen weapon (= Pandemonium can't destroy weapon with multiple Voodoo Dolls).
I believe what will was saying was that when frozen themselves, Voodoo dolls will freeze a weapon, thus making the weapon vulnerable to Shockwave.
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Re: Shockwave | Shockwave https://elementscommunity.org/forum/index.php?topic=4182.msg265845#msg265845
« Reply #70 on: February 06, 2011, 09:03:43 pm »
Ice Bolt to dome freezes weapon too, you don't need Voodoo Doll for that.

Unfortunately Shockwave to Frozen Voodoo Doll doesn't destroy the Frozen weapon (= Pandemonium can't destroy weapon with multiple Voodoo Dolls).
I believe what will was saying was that when frozen themselves, Voodoo dolls will freeze a weapon, thus making the weapon vulnerable to Shockwave.
Yep, exactly what I was saying.  Although the second part of my response I realized made this confusing...
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Re: Shockwave | Shockwave https://elementscommunity.org/forum/index.php?topic=4182.msg265864#msg265864
« Reply #71 on: February 06, 2011, 09:13:41 pm »
I feel bad, this is the weakest PC for any element. besides no PC I mean.

 

anything
blarg: