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Offline eaglgenes101

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg470431#msg470431
« Reply #24 on: March 13, 2012, 04:22:09 pm »
Next is a card that gives airborne status to creatures?
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Offline Belligerence

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg470435#msg470435
« Reply #25 on: March 13, 2012, 04:30:47 pm »
This is currently the most expensive card in the Bazaar in Trainer lol.

Offline teffy

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg470447#msg470447
« Reply #26 on: March 13, 2012, 05:00:12 pm »
[...]  The problem right now, is that 15% chance to do 50% extra damage is really bad.  To put it into perspective, one shard is 1/14 of a creature in a creature spam deck.  Much easier to just add another creature.  The only time it makes sense is if you have really big creatures, since you then get more for the cost.  However, then the randomness really kicks in.
Do you only have 1 creature on your field ? 1 shard is more than 1/14 of a creature.
Size of creatures doesn´t matter, 50% of X are 50% of X, no matter how they are distributed over your creatures. Only total damage counts. However more creatures mean a more reliable result - as you have written it.
The true strength of this card is, that it bypasses shields. And skyblitz combos.


I think some decks will REALLY hate this shard in opponent´s decks - like RoL-Hope, Aether-stall.
However, it can also make these decks stronger.

P.S.
A slower graphic effect would be good. (Also for the earth shard). The difference to the aether shard should be higher (colors).
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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg470450#msg470450
« Reply #27 on: March 13, 2012, 05:18:49 pm »
Sorry, I said that wrong.  Shards are 1/14 of a creature per creature you have out.  With 14 creatures out you get 1 extra per shard.  And going through shields is nice - but unless you have a lot of creatures, don't count on it.

The reason it works better with big creatures is that this card has a cost - 1/14 extra ray of light for 3 :rainbow is awful, but 1/14 of a ruby dragon for 3  :rainbow is a much better deal.

In a mono air rush, for example, you're getting a soft counter to dim shields and hope - most of your damage is from diving, or from dragons - other shields won't affect you as much.

With 1 shard of patience out against no shield, a diving elite worm has on average 10.75 attack - yes, it doesn't even increase it 1 point.

Against a 2 damage reduction shield, the worm's attack is on average 9.05 - barely 1 point.  This is for 1/2 the quanta it would take to just play another worm.  In addition, you're sacrificing card space to put in those shards of freedom - instead you could have an extra pillar to play another creature, or just another creature.

Offline Mathematistic

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg470452#msg470452
« Reply #28 on: March 13, 2012, 05:21:12 pm »
Next is a card that gives airborne status to creatures?
Without "that card" SoF is pretty much UP, since its versatility is very limited.

While 15% makes the perfect solution for a stack of 6, it seems too slow to be useful on its own. Same problem as SoV, just that SoV has a more practical use of limiting healing while this doesn't do much except for momentum with luck.
Problem 2 is arena decks with double deck size, and/or mindgaters. 105%?!  :o
I would suggest giving it a duration and increases the chance of activation.
Alternatively, higher initial percentage of activation and reduces by gradual stacking might work. What I mean is +30% for 1 shard, +20% (total 50) for another, +10% (total 60) for 3rd one in stack so that it converges to 100% as shards stack up, but one of them alone won't be too bad either.
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Offline JenkarTopic starter

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg470454#msg470454
« Reply #29 on: March 13, 2012, 05:35:25 pm »
Next is a card that gives airborne status to creatures?
Alternatively, higher initial percentage of activation and reduces by gradual stacking might work. What I mean is +30% for 1 shard, +20% (total 50) for another, +10% (total 60) for 3rd one in stack so that it converges to 100% as shards stack up, but one of them alone won't be too bad either.
This is the proposed change i like the most.
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Offline Atico

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg470457#msg470457
« Reply #30 on: March 13, 2012, 06:03:52 pm »
I thought that this card always ignore shield, then this card will have sense... But I see that You have only 15% chance... What a poor shard.
The worst element got the worst shard - so it is balanced ;)

Offline Avenger

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg470464#msg470464
« Reply #31 on: March 13, 2012, 06:30:36 pm »
As if blitz+dive wasn't enough to buff air critters :(


Offline Tiko

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg470468#msg470468
« Reply #32 on: March 13, 2012, 06:41:31 pm »
Seems like I'm the first one who likes the Shard the way it is now.

Dive, Sky Blitz plus the cheap, small creatures that even generate quanta on each attack - and now Shard of Freedom; the damage potential can reach extremes and it also lets you ignore shields some of the time.. I really don't see any problem with it. I also love the Critical Hit animation, nice take on the Shockwave effect.

It is strange that nobody mentioned before, that Shard of Freedom(s) paired up with immortality lets you have *completely* invulnerable creatures; at least in theory. We're looking forward of facing some really annoying mono-Aether decks in the future.. :]
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Offline Belligerence

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg470471#msg470471
« Reply #33 on: March 13, 2012, 07:07:49 pm »
I'm curious; if this is the "Air" attuned shard, what bonus does it directly offer to Air over the other elements? All of the other shards (SoG, SoV, SoSe, etc) have an ability that is stronger or affects the relevant element over the other elements. Apart from Air having more flying creatures, this shard seems to break the theme. What if Air creatures had a higher chance to critically hit over other creatures? Say, 20% for all Air creatures, 15% for all others?

Offline moomoose

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg470478#msg470478
« Reply #34 on: March 13, 2012, 07:29:17 pm »
i had considered that as well, but all of airs creatures are airborne, with a potential Excel exception of the nymph. overall, only 30 percent of the creatures in the game are airborne, so it is a considerable advantage that air has.
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Offline eaglgenes101

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg470533#msg470533
« Reply #35 on: March 13, 2012, 10:54:18 pm »
I'm curious; if this is the "Air" attuned shard, what bonus does it directly offer to Air over the other elements? All of the other shards (SoG, SoV, SoSe, etc) have an ability that is stronger or affects the relevant element over the other elements. Apart from Air having more flying creatures, this shard seems to break the theme. What if Air creatures had a higher chance to critically hit over other creatures? Say, 20% for all Air creatures, 15% for all others?
All of air's creatures are flying. For some elements, the only flying creatures are the dragons.
My 3 game-modification principles:
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