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Offline Absol

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg474070#msg474070
« Reply #84 on: March 25, 2012, 06:04:31 am »
Some graphical issue (only minor inconvenience):
Both the evasion and critical animation appears in the middle of creature field, not on the creature itself.
SoFr + Sundial still shows critical animation, though no damage done.

EDIT: maybe a bug. Mass CC spell still hits even with 100% evasion. Except Pandy. Everything else hit.
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Offline OldTrees

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg474076#msg474076
« Reply #85 on: March 25, 2012, 06:19:32 am »
Looks like that evasion idea has come to fruition.
Nice. Another good shard.
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Offline Essence

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg474080#msg474080
« Reply #86 on: March 25, 2012, 06:38:30 am »
Interestingly, it appears that while the card is worded to apply to all creatures in play, it actually only benefits it's owner.
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Offline JenkarTopic starter

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg474113#msg474113
« Reply #87 on: March 25, 2012, 09:13:18 am »
Nice work Zanz.
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Offline Atico

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg474129#msg474129
« Reply #88 on: March 25, 2012, 10:40:14 am »
I like this change, but still I didn't like random effect because of percentage ;) I tested this card and 20% chance for 1 SoFr is very low, we need 2-3 SoFr in hand to see power of this card. Permaments are easy to destroy, so it is difficult to have 2-3 SoFr in game.
1 SoFr - is very weak
2-3 SoFr - normal power
4-5 SoFr - very powerful

Edit:
I tested this card more and for me it is still poor. We need 5 creatures to have 1 critical hit. So is it really worth to play this card? Maybe someone who play this card have new idea for this card?

Concept is good, but something goes wrong and this card didn't work so good. Idea of 50% at start +10% for each shard looks better, but probably it will be difficult/unrealistic to do.

Offline Max Fire

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg474714#msg474714
« Reply #89 on: March 27, 2012, 09:01:13 am »
I love the new one. It's more powerful than the precedent version I found underpowered.
The concept of evading is very interesting regarding the concept of air. Don't change it. :)

Offline Zso_Zso

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg474773#msg474773
« Reply #90 on: March 27, 2012, 03:14:35 pm »
What would be a good buff to the theme is multiplicative system instead of additive:
1 shard would give 50% chance of critical hit/evade
2+ shards would work after each other, i.e. 1st tested if it works or fails 50%, if failed, then the next one is tested and so on.
So as a result, the chance of failure (no effect) goes down geometrically 1/2, 1/4, 1/8, 1/16, 1/32, 1/64 for 1-to-6 shards in play respectively.
This way even with 6 shards the effect is still not guaranteed, but very likely (63/64 chance), on the other hand, even 1 shard gives a 50% chance, so it is not negligible.
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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg474857#msg474857
« Reply #91 on: March 27, 2012, 09:24:18 pm »
^^ This is good start. Finding the right % to balance at may be an issue, but this is a good idea.
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Offline Atico

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg475158#msg475158
« Reply #92 on: March 28, 2012, 08:40:21 pm »
I still think that random effect kills this Shard. And why it is only 20%? This shard has got sense only when we have 6 SoFr in 30 cards deck. 1-3 SoFr in deck do nothing. It is big problem.

Concept Zso_Zso is good, but still too random. I prefer something like Flooding - SoFr generate Fog and all creatures in fog gain critical hit + evading if Air.
1 SoFr - maybe 50% places with fog (random, but we can see where is fog so we can create new tactic for game) or places 6-23 etc. More SoFr - more places with fog.

Then it will be good Shard especially for Air, which has got Damsefly, so for me this concept is worth to discuss.

Or maybe other concept (probably too difficult to create). We have got 3 lines in game table. SoFr should allow for us putting creatures where we want and in 1st line creatures gain 50% attack (and maybe lose 50% HP), in 2nd gains avoid shield, in 3rd line evading if it is Air creature. In addition You can shuffle places but only for Air creatures if new SoFr comes into a game (fantastic thing for tactic).

Offline OldTrees

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg475332#msg475332
« Reply #93 on: March 29, 2012, 04:48:46 am »
I still think that random effect kills this Shard. And why it is only 20%? This shard has got sense only when we have 6 SoFr in 30 cards deck. 1-3 SoFr in deck do nothing. It is big problem.
Agreed, rares should be designed to be useful even with few copies.

Concept Zso_Zso is good, but still too random. I prefer something like Flooding - SoFr generate Fog and all creatures in fog gain critical hit + evading if Air.
1 SoFr - maybe 50% places with fog (random, but we can see where is fog so we can create new tactic for game) or places 6-23 etc. More SoFr - more places with fog.
I like this variant. It reduces the randomness to a more reasonable amount while still preserving the core mechanics.

Or maybe other concept (probably too difficult to create). We have got 3 lines in game table. SoFr should allow for us putting creatures where we want and in 1st line creatures gain 50% attack (and maybe lose 50% HP), in 2nd gains avoid shield, in 3rd line evading if it is Air creature. In addition You can shuffle places but only for Air creatures if new SoFr comes into a game (fantastic thing for tactic).
I think this would be better as an Air card.
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Offline EvilDeathX

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg475935#msg475935
« Reply #94 on: March 30, 2012, 06:55:32 pm »
O.o This would be godly in my Phoenix Dive, or Aether Reborn Decks.

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg476222#msg476222
« Reply #95 on: March 31, 2012, 11:10:16 am »
I like this one.  And I don't usually like random things.  Good design.

 

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