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Offline eaglgenes101

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg473515#msg473515
« Reply #60 on: March 23, 2012, 11:48:21 pm »
In fact the Shard of Freedom is very very weak, this proves mathematically.

It allows to increase for 1 turn the power of your airbone creatures by 50% but only -> 15% <- of the time  :(
0.5x0.15=0.075

So... finally we have a power increase of airbone creatures (in average and per shard) of 7.5%.
To make you a better idea, a Ruby Dragon will gain (in average) 1.125 damages per shard, which is quite ridiculous.
What do you expect for something that costs 3 any?
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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg473537#msg473537
« Reply #61 on: March 24, 2012, 12:47:31 am »
In fact the Shard of Freedom is very very weak, this proves mathematically.

It allows to increase for 1 turn the power of your airbone creatures by 50% but only -> 15% <- of the time  :(
0.5x0.15=0.075

So... finally we have a power increase of airbone creatures (in average and per shard) of 7.5%.
To make you a better idea, a Ruby Dragon will gain (in average) 1.125 damages per shard, which is quite ridiculous.
What do you expect for something that costs 3 any?
well you have to take into count that ignoring shields is awesome and in math, awesome is a big number ^^

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg473581#msg473581
« Reply #62 on: March 24, 2012, 03:45:38 am »
In fact the Shard of Freedom is very very weak, this proves mathematically.

It allows to increase for 1 turn the power of your airbone creatures by 50% but only -> 15% <- of the time  :(
0.5x0.15=0.075

So... finally we have a power increase of airbone creatures (in average and per shard) of 7.5%.
To make you a better idea, a Ruby Dragon will gain (in average) 1.125 damages per shard, which is quite ridiculous.
What do you expect for something that costs 3 any?
Something that gives 3 card advantage, something that gives free skill cost, something that heals for 16 HP.
But note that this shard is stackable, meaning that the gain will be higher the more you use it.
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Offline JenkarTopic starter

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg473619#msg473619
« Reply #63 on: March 24, 2012, 06:43:21 am »
In fact the Shard of Freedom is very very weak, this proves mathematically.

It allows to increase for 1 turn the power of your airbone creatures by 50% but only -> 15% <- of the time  :(
0.5x0.15=0.075

So... finally we have a power increase of airbone creatures (in average and per shard) of 7.5%.
To make you a better idea, a Ruby Dragon will gain (in average) 1.125 damages per shard, which is quite ridiculous.
What do you expect for something that costs 3 any?
Something that gives 3 card advantage, something that gives free skill cost, something that heals for 16 HP.
But note that this shard is stackable, meaning that the gain will be higher the more you use it.
The same is true for every other shard...
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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg473698#msg473698
« Reply #64 on: March 24, 2012, 02:17:02 pm »
Yes I totally agree with you. I thought at least it should grant all air creatures auto momentum to better showcase the theme of freedom and benefit air creatures better (shocking how a mono darkness with gargolyes and vampires can get the full benifit of this shard with no air at all). The ignore shield part I get about freedom, not so much the higher damage, though it does have excellent synergy with wryms and blitz.

Perhaps some suggestions of future mechanics for a freedom shard:

- You may discard cards from your hand and draw an equal number if cards you discard.
- Cards cost less quanta to play
- Summoning sickness is removed for all airborne creatures and ranged weapons
- Creatures attack twice next turn in exchange for being delayed afterwards.

Freedom is in one way about liberty, but another way I like to think about freedom is the letting go of roots and things holding you down, embracing change and moving forward. Some more unconventional ideas could be sacrifice all non pillar/pend permanents in exchange for some temporary advantage, extra quanta, card draw, etc etc.
etc.
I support the "freedom" logic also. Crits is too random, maybe good enough for entropy, but there is the well made SoS
Summing up all other ideas of this mechanic, maybe let's give the new SoFr:

You may play every card in hand and use all abilities including those on newly played creatures. Playing cards cost quanta universally and if you have insufficient quanta your quanta pool becomes negative . (Credits to watersz) Playing :air cards consume half as much quanta and using skills on :air creatures are free

Offline Picheleiro

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg473745#msg473745
« Reply #65 on: March 24, 2012, 05:00:28 pm »
In fact the Shard of Freedom is very very weak, this proves mathematically.

It allows to increase for 1 turn the power of your airbone creatures by 50% but only -> 15% <- of the time  :(
0.5x0.15=0.075

So... finally we have a power increase of airbone creatures (in average and per shard) of 7.5%.
To make you a better idea, a Ruby Dragon will gain (in average) 1.125 damages per shard, which is quite ridiculous.
What do you expect for something that costs 3 any?
Something that gives 3 card advantage, something that gives free skill cost, something that heals for 16 HP.
But note that this shard is stackable, meaning that the gain will be higher the more you use it.
The same is true for every other shard...
True. It doesn´t stack better or worse than the others shards. Seems UP. +0.75 damage on average for every 10 than you already have. I would pack Damselfly before this. I would mess with the critical damage rather than the critical probability, I dont dare to say a precise number, but I would go to at least to 100%.

By the way, with SoSe you only get 2 card advantage.  -3 :rainbow -1 card + 3 cards

Offline Shantu

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg473753#msg473753
« Reply #66 on: March 24, 2012, 05:17:06 pm »
In fact the Shard of Freedom is very very weak, this proves mathematically.

It allows to increase for 1 turn the power of your airbone creatures by 50% but only -> 15% <- of the time  :(
0.5x0.15=0.075

So... finally we have a power increase of airbone creatures (in average and per shard) of 7.5%.
To make you a better idea, a Ruby Dragon will gain (in average) 1.125 damages per shard, which is quite ridiculous.
Wisdom affects a single creature, Freedom affects multiple creatures. Comparing them like this is pointless, because when you use Freedom you will (most often) have multiple Ruby Dragons on the field.

Offline Essence

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg473767#msg473767
« Reply #67 on: March 24, 2012, 05:51:11 pm »
Fully agreed that :air needs a theme other than "fast, low-HP damage dealer".  That's :fire 's shtick, and :fire does it quite well enough, thank you.  The fact that every single new :air mechanic is a love child of Dive and Airborne is the root problem here.  :air needs focus on some of it's other "core" mechanics. 

* Mana generation through creatures (Firefly, Damselfly)
* Spawning creatures (FFQ, Flying Weapon)
* Mass damage (Unstable Gas, Thunderstorm)

Air's shard could totally be something like:

1) When Shard of Teamwork is played, each creature you have in play generates one quanta of it's element. :air creatures generate 2 mana of their element.

2) Shard of the Hive Mind: [Permanent] 0: Generate a 1/1 Bug. If you have an :air mark, generate a Dragonfly instead.

3) Shard of Force: 4/2.  When Shard of Force is removed from play, deal 2 damage to every enemy creature and if you have an :air mark, delay any surviving creatures for one round.


All of those are perfectly in-theme for Air's core set, and avoid the whole "must have moar flying-diveiness" mentality.

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Offline Picheleiro

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg473768#msg473768
« Reply #68 on: March 24, 2012, 05:54:42 pm »
In fact the Shard of Freedom is very very weak, this proves mathematically.

It allows to increase for 1 turn the power of your airbone creatures by 50% but only -> 15% <- of the time  :(
0.5x0.15=0.075

So... finally we have a power increase of airbone creatures (in average and per shard) of 7.5%.
To make you a better idea, a Ruby Dragon will gain (in average) 1.125 damages per shard, which is quite ridiculous.
Wisdom affects a single creature, Freedom affects multiple creatures. Comparing them like this is pointless, because when you use Freedom you will (most often) have multiple Ruby Dragons on the field.
Well, the idea remains the same. Every 100 damage/turn you do you will add 7.5 points on average. It really doesnt matters the numbers of creature (well, shields and typical deviation but you get the point). How much useful is the card?

It only exceeds the damage of a Damselfly (0 :rainbow card which produces quantum 2 damage) when you reach 40 damage/turn.  Do you really care about doing 3.0 more damage point then? I dont think so. I would like another kind of cards in those moments.

You can argue "But when you have reached 100 damage/turn It does 7.5 more". But, at that point, you really dont care about the damn 7.5 additional ponts.

Offline JenkarTopic starter

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg473776#msg473776
« Reply #69 on: March 24, 2012, 06:19:57 pm »
Essence - i love the idea of a shard of the hive mind. However, if you look at other shards...

Shard of Sacrifice, :death : Healing.
Shard of Wisdom, :aether : Attack buff.
Shard of Divinity, :light : Max HP
Shard of Focus,  :gravity : PC
Shard of Serependity, :entropy : Card advantage
Shard of Bravery, :fire : Drawing speed
Shard of Gratitude, :life : Health gain
Shard of Readiness, :time : No previous niche (ability cost nihilification)
Shard of Patience, :water : Attack & hp buff
Shard of Void, :darkness : Over shield damage (MaxHP reduction)
Shard of Integrity, :earth : No previous niche (Card amalgation)

We can see that each of those, save void & gratitude, went into a niche that the element didn't possess a card for. Furthermore, i believe the first 6 boosted the element's power by going into that niche.

What i'd love to see here is a new concept that isn't in air, but that would fit one of its holes (go go creature protection, over shield damage, or something that has no niche yet!) and allow it to become stronger that way.
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Offline Essence

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg473777#msg473777
« Reply #70 on: March 24, 2012, 06:29:01 pm »
OK, so what would fit into air's holes and yet still be air flavored?


Shard of Freedom [Permanent, Stackable]

You and your creatures gain 15% Evasion.  (Any time an effect the opponent controls would target them, they have a 15% chance to avoid that effect.)




Stack six, and you have 90% Evasion on all your creatures.  It's unreliable, which seems like it's in Air's nature somehow even though there aren't any mechanics for it; it's Freedom to the core, and it cover's Air's major weakness (easily killable critters.)
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Offline Picheleiro

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Re: Shard of Freedom | Shard of Freedom https://elementscommunity.org/forum/index.php?topic=37431.msg473779#msg473779
« Reply #71 on: March 24, 2012, 06:42:58 pm »
You can add a little bonus if the creatures are airbone. Or maybe, if you have a  :air mark the elemental also get a bonurs. Like physical/magical evasion for each shard.

 

blarg: