I have always loved zanzarino's work and I am amazed by his work as a developer, however, I sincerely hope that the concept of Freedom is not limited to being able to whack the opponent better.
When Freedom comes to mind, I think of being able to do more with my hand, being able to do weird and unexpected things with my permanents and creatures, and being able to play cards a bit more liberally.
It's quite frankly a little disappointing to see that
Air is still going down the path of surprise attack when it can really do so much more. The more it chases after being the "damage dealer" of Elements the Game, the more it faces the hurdle of how to surpass the daunting damage tyrant that is and should be
Fire.
This is not the only Shard that seems to be made the way I
sometimes write my essays, but I sincerely hope that a little more time and effort are put into thinking what Freedom could truly bring to
Air, and what doors could be opened for an element which has had many doors shut.
Conscience was changed to Wisdom, and mechanically, I hope something similar happens to SoFr. The name is beautifully thematic for
Air, but as for the mechanic, it's more trapped than Freedom should be.
Am I the only one who feels this way?