Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Cards => Air => Topic started by: Delreich on January 12, 2010, 05:16:24 am

Title: Flying Weapon | Animate Weapon
Post by: Delreich on January 12, 2010, 05:16:24 am


An article was written on Flying Weapon | Animate Weapon (http://elementscommunity.org/wiki/cards-air/flying-weapon-animate-weapon/) as part of the Weekly Featured Cards project, courtesy of BloodShadow.

Global Moderator Comment modified to use the card tag instead of the img tag
Title: Re: Flying Weapon / Animate Weapon
Post by: teffy on January 13, 2010, 09:00:59 pm
One of the TOP cards for upgrading.
I really like it.
Title: Re: Flying Weapon / Animate Weapon
Post by: YoYoBro on January 13, 2010, 09:08:58 pm
Check the wikia for the stats weapons have when made creatures. And remember: A flying titan= a 8/70 creature.
Title: Re: Flying Weapon / Animate Weapon
Post by: slovenc555 on January 25, 2010, 04:56:09 pm
worth upgradeing only if you have a non air deck. wouldnt be my choice to upgrade first.
Title: Re: Flying Weapon / Animate Weapon
Post by: Lucifear on January 27, 2010, 06:49:29 am
A strong card, staple of just about any deck.
Turns your own weapon into a creature, which opens up another slot to play a weapon! Or even boost your new 'creatures' damage.
Title: Re: Flying Weapon / Animate Weapon
Post by: slovenc555 on January 27, 2010, 01:53:41 pm
I know! it makes you want to cry tears of joy... Eispeccialy when you can make copies of that creature (using  :aether) and than target it with chaos seed and it makes another copy! That happened with jade staff to me once...
Title: Re: Flying Weapon / Animate Weapon
Post by: mafidufa on February 21, 2010, 02:23:54 am
When you protect a weapon then fly it, its not immortal. Seems like it should be. Is this a bug or a feature?
Title: Re: Flying Weapon / Animate Weapon
Post by: icybraker on February 21, 2010, 02:39:35 am
A feature. Protect Artifact is just that - Protect ARTIFACT. Flying Weapon "turn(s) your weapon into a creature"; it has lost its status as an artifact. Thus, it loses its protected status because it no longer pertains to the animated weapon.

Additionally, it would be waaay too cheap :P
Title: Re: Flying Weapon / Animate Weapon
Post by: tyranim on February 22, 2010, 03:55:40 am
this card is generaly only useful if you make a deck around weapons. can be used in other decks, but not as efficiently.
Title: Re: Flying Weapon / Animate Weapon
Post by: DietSnapple135 on April 08, 2010, 03:59:25 pm
This card, in my opinion, is the most creatively put to use card in the entire game.  :air for life.
Title: Re: Flying Weapon / Animate Weapon
Post by: zac80 on May 31, 2010, 11:06:12 am
It would be extremely useful if FW/AW would be playable even if there is no weapon in my weapon slot. I've ended up quite a few times recently where I wanted to draw an extra card but wasn't able to because my hand was full. I wanted to, but could not get rid of AW, since it can only be played if you have a weapon. Thus I was forced not to draw an extra card (as I couldn't play any other than AW due to low quanta), and than discard AW at the end of the turn.

I would rather choose to
This is somewhat similar to the problem of not being able to cast a Firestorm on your own creatures.

Is there any chance that these might change in the near future?
Title: Re: Flying Weapon / Animate Weapon
Post by: tallguy2241 on June 22, 2010, 09:23:39 pm
It would be extremely useful if FW/AW would be playable even if there is no weapon in my weapon slot. I've ended up quite a few times recently where I wanted to draw an extra card but wasn't able to because my hand was full. I wanted to, but could not get rid of AW, since it can only be played if you have a weapon. Thus I was forced not to draw an extra card (as I couldn't play any other than AW due to low quanta), and than discard AW at the end of the turn.

I would rather choose to
  • pay the casting cost of AW (and play it without use) AND draw an extra card, than
  • discard AW AND not being able to draw an extra card
This is somewhat similar to the problem of not being able to cast a Firestorm on your own creatures.

Is there any chance that these might change in the near future?
On a related note, if you should happen to click this card accidentally (i.e. when you have no weapon in hand), you still lose the quantum cost.
Title: Re: Flying Weapon / Animate Weapon
Post by: Brion on July 12, 2010, 08:31:17 pm
who just doesn't like this card? i mean upgraded you can just pop it into any mono, and you get flying weapons.
Title: Re: Flying Weapon / Animate Weapon
Post by: TheodorCo on October 19, 2010, 06:41:50 pm
This spell is really useless. I don't like it.
Title: Re: Flying Weapon / Animate Weapon
Post by: hurmar on January 23, 2011, 04:16:43 pm
Hi,

Ho I can know what kind of creature exit from my weapon? Only empiric mode or there is a table?

thanks a lot
Title: Re: Flying Weapon / Animate Weapon
Post by: smuglapse on January 23, 2011, 05:27:38 pm
Hi,

Ho I can know what kind of creature exit from my weapon? Only empiric mode or there is a table?

thanks a lot
The Wiki article (http://elementswiki.co.cc/cards-air/flying-weapon-animate-weapon/) explains. :)
Title: Re: Flying Weapon / Animate Weapon
Post by: hurmar on January 27, 2011, 11:17:45 pm
Hi,

Ho I can know what kind of creature exit from my weapon? Only empiric mode or there is a table?

thanks a lot
The Wiki article (http://elementswiki.co.cc/cards-air/flying-weapon-animate-weapon/) explains. :)
really thanks!
Title: Re: Flying Weapon | Animate Weapon
Post by: poperekov on November 26, 2011, 03:14:14 pm
it would be cool if by AW you could animate enemies weapons for control =)
(i mean if you could choose )
Title: Re: Flying Weapon | Animate Weapon
Post by: SilverHearts on December 03, 2011, 03:53:16 am
i prefer to keep this unupped, since i find i only ever animate Owl's Eyes, they are great CC.
Title: Re: Flying Weapon | Animate Weapon
Post by: vivimancer on June 04, 2012, 01:51:16 pm
Obviously great synergy with Owl eye/Eagle Eye.

Feels like a viable deck wiith either ffq or light dragons ?

Title: Re: Flying Weapon | Animate Weapon
Post by: el-jefe on June 20, 2012, 10:02:24 pm
I think I'll use this in my deck. My only question is: Will me Eagles Eye still have its sniper ability as a creature? Reading through the replies, it seems like it does, but I want to be sure.
Title: Re: Flying Weapon | Animate Weapon
Post by: UnderneathTheLens on June 21, 2012, 12:32:19 am
I think I'll use this in my deck. My only question is: Will me Eagles Eye still have its sniper ability as a creature? Reading through the replies, it seems like it does, but I want to be sure.

Yes. All weapons keep their abilities when animated.
blarg: