Elements the Game Forum - Free Online Fantasy Card Game
Elements the Game => Cards => Air => Topic started by: jmizzle7 on January 17, 2010, 02:16:19 am
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So, I have this nymph right?
She's a real fine girl, always dresses up, wears this pretty light blue dress all the time. Intelligent, clever, engaging, she's got it all. Pretty nice to look at too, in her mysterious kind of way. Not that I would look at her. I mean, that would just be inappropriate. Even though she is very attractive.
But, she doesn't seem the same around the other girls. It's weird, because they all look like twins, right? I mean, how weird is that? You'd think they would get along. But no, there's a slight problem.
The one wearing the dark blue. She's the ringleader, top in all the subjects, great leadership skills and everything. And she's jealous. She's not strong herself, but with those other girls, they can really pick on her. And she's got them right where she wants them. It's almost as if, she had, created them to do her will or something. No, just kidding, move along, I'm not crazy or anything! Definetely not crazy, no crazy person here.
But together, they make the pretty one in the light blue dress's life quite difficult. She's just not strong enough to stand up to them. Not that it would do much good in this situation. Strength doesn't matter here, the one in the purple dress, she is an abuser she is - you can tell just by the way she walks, she has this... way of making others useless. She kind of blinks her eyelids, does a cute little curtsey and the guy who was about to hit her suddenly decided that then would be a good time to jump off the roof of the school. True story there, I was on lunch duty that day, and watched it all, amazed. Okay, and a little scared. But not much.
There’s this other one, who dresses up in a lush green, who we know is supplying drugs to the school -not that we've been able to prove it- and she always manages to slip this stuff in the nymph's food or drink. I mean, we can tell, because she's got a slight digestion problem. And this stuff just speeds it up. No idea how it does it, I want nothing to do with it.
She’s never asked for help or anything. She seems fine being oppressed, but it pains my heart to see her being victimised, just because of jealousy. I’m not asking for a Miracle here, this girl is worth more than that. She doesn’t need more strength either; it’s not that she needs. Its stamina, and ability to stand up for herself.
So, what I am really asking here is, can you give this poor girl – whose friends are constantly suppressing her talent and ability - one more health. It will give her the strength to stand up for herself. And it will give me joy in knowing that my favourite student will reach her full potential, and also, I want to be able to use 2 unstable gases without her, you know, dying?
(Written for the Christmas Sweepstakes Competition 2010 by DrunkDestroyer)
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Pretty good Nymph as long as you Quint it.
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The generate unstable gas means, this nymph plants an unstable gas permanent?
This seems way OP with QE, you have about 3 turns after this gets played.
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If an air/fire deck has more than 1 of these.. I don't even want to think..
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Lol, she's passing gas
...also, yeah, strong if not too strong unless the gas destroys itself after one use.
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I think I've heard it does.
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I'm sure the gas is one use only.. or it would be tremendously OP.. 5 gases (gases right?) is an auto win with no reflection?
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Not if they have healing, or permanent destruction, or stone skin / d-shard, or if they kill you first.
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If you stack up all the gas and then ignite it all in one go it is much less stoppable.
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Not if they have healing, or permanent destruction, or stone skin / d-shard, or if they kill you first.
It's still a lot of damage that bypasses most shields, but yes, it's obviously not unstoppable. Nothing in this game is an instant win.
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Except of course having a reflective shield yourself with 999 fire quanta, 6 lances, 520 hp, 6 SoG, and 6 miracles. But even then, it is theoretically possible to lose my being killed before you activate your lances
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Except of course having a reflective shield yourself with 999 fire quanta, 6 lances, 520 hp, 6 SoG, and 6 miracles. But even then, it is theoretically possible to lose my being killed before you activate your lances
That's 30 cards for the last four items, plus an implied 92 earth quanta, and we'll say you only need to kill 100 HP in one shot which means it only takes 134 fire quanta. You'd need a way to pay for miracles as well, and those SoGs have a small cost too.
I'd say you decked out a few turns ago. I'd also say you're cheating since you're holding 6 lances and 6 miracles in a 7 card hand.
Edit: Oh yeah, since you wanted a reflective shield that's another card used up... though you could pull it off against a player who uses a zero-offense dissipation stall deck if you used quantum pillars and Etenity...
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If this card is ignited while it's PAed, does the perma-icon bug happen like it used to do for sundial?
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You mean Volatile Gas? I don't think this card explodes. :p
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Oh yes sorry :o what did I write?
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Well, this is the Blue Nymph thread, not the Volatile Gas thread. Unless you somehow trigger the creature permanent bug and then PA it, I don't think you can really pull it off. :p
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This is no longer in developement (I allready rolled one from the oracle). Move to air cards please. :)
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If you stack up all the gas and then ignite it all in one go it is much less stoppable.
um... steal?
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Or pulverize them.
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probably one of the best nymphs
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it is if you have protect artifact and quint :P
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I love this card. Makes for a very powerful, yet hard to build, deck strategy. Very interesting upgrade, too.
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The next nymph I really want for FGs. I wouldn't use the Unstable Gases to defeat them, though. I would mostly use them as a final touch, mass destruction, and as renewable bait for the FGs to destroy. Wish there were more permanent generating cards that protected your permanents. :)
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The next nymph I really want for FGs. I wouldn't use the Unstable Gases to defeat them, though. I would mostly use them as a final touch, mass destruction, and as renewable bait for the FGs to destroy. Wish there were more permanent generating cards that protected your permanents. :)
The renewable bait just made me realize how strong this card would be if you could quint it and play it against any of the PC FGs. (perma controllers).
Also, has anyone done any testing to see if this is worthy of inclusion in an unstable gas rush deck? The obvious answer would be yes, but how many nymphs would one need to achieve maximum efficiency in a deck like that?
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The next nymph I really want for FGs. I wouldn't use the Unstable Gases to defeat them, though. I would mostly use them as a final touch, mass destruction, and as renewable bait for the FGs to destroy. Wish there were more permanent generating cards that protected your permanents. :)
The renewable bait just made me realize how strong this card would be if you could quint it and play it against any of the PC FGs. (perma controllers).
Also, has anyone done any testing to see if this is worthy of inclusion in an unstable gas rush deck? The obvious answer would be yes, but how many nymphs would one need to achieve maximum efficiency in a deck like that?
Personally, I think Nymphs aren't for rushing, as the alchemical potions are faster. Nymphs are more for the long run, that's why I want it against FGs. Besides, it's risky to keep an Air Nymph on the field while generating permanents that you can't explode or else you risk killing it.
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That's a good point Arondight. Their expensive cost is almost an antithesis of rush ... oops! :))
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Combined with Quintessence it could be fatal .
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Fortune for Blue Nymph
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I know it wouldn't make any difference whatsoever, but I still think that Air Nymph should generate an upgraded Unstable Gas. I'm sure all my fellow OCD gamers will agree.
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Where is the convert nymph button when you need it because i want this nymph so much
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Got one at last!
Wanted to get one from my first (and last!) tourney win but Rasta talked me into getting a mark...
Today the Oracle decided to reward my patience and hand me a Blue Nymph!
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Got one at last!
Wanted to get one from my first (and last!) tourney win but Rasta talked me into getting a mark...
Today the Oracle decided to reward my patience and hand me a Blue Nymph!
that's rasta alright...
congratulation on the air nymph, though I am not sure what u would use it for...
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congratulation on the air nymph, though I am not sure what u would use it for...
War, PvP Events, CCYB or just for fun!
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i once got really lucky and won this nymph from the oracle then i won a darkness nymph from the oracle the next day
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I know it wouldn't make any difference whatsoever, but I still think that Air Nymph should generate an upgraded Unstable Gas. I'm sure all my fellow OCD gamers will agree.
I agree completely with this... would just make it far more aesthetically pleasing for me lol (as long as the nymph itself was upped ofc)
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I want to add airborne to this nymph :D This is only this air creature without airborne passive skill :o
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This was my 1st nymph from the oracle. It made a great addition to the CCYB deck where the combination of Air Nymph + Quint + Shard of Readiness made it a perpetual gas spewer.
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(http://i.imgur.com/bvjWH.png)
(http://i.imgur.com/m3Ce8.png)
Stats increased to 6/5 - 7/6 if upgraded. Discuss.
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The card was already very powerfull, now it's almost unkilable by common CC.. I don't think it's an issue because nymph are marginally played though.
Also I'd have loved to see this nymph beeing airborne.
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An arena deck with 5/6 of those will be painful. Like Octane on steroids.
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i've to say i pretty like this general revalutation of nymphs in 1.31, seriously no one was using them concretely
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The charm with this card as it is now is that it doesnt make damage by fighting. Its the gas that kills you. Please dont change that.
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The upped one seem to be to powerful. it spawns deadly UG's while having a good attack and an amazingly high HP.
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I think Its defance should be 3 or 4 .2 is also OK
6 is too high
In CC deck,get a gas per turn,so it can deal 20 damage that ignore shield per turn.
should be neff
A creature can deal great damage per turn,and have high defance,hard to be killed,it is too powerful.
In my opinion,Entropy Gravity Air are 3 greatest nymph
but Air get a huge buff , I think it is unbelieveable.
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I like this buff because now I don't have to always consider adding quints whenever I try to make a blue nymph deck. Dunno if it's OP though. The initial buff to 8/9 HP was probably too much.
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I'm unsure why this buff was needed. 6 hp makes it overly cc resistant.
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I honestly thought it would be best as Armagio type creature setup. Of course nowhere near the 25 HP's, but 6 and 7 are good imo. I just don't like how much attack it has.
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wow, looking at it's powerful ability it was ok that it had a low attack and defence.
buff wasn't needed and i think it's a bit to strong right now.
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Me gusta.
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Me gasta.
Fixed.
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Me gasta.
Fixed.
Ba dum tsssss...
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D:
That completely changes the meaning. Now it means: "It uses me".
*shudders* Ooohoohooo. I'm likin' them connotations.
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Best nymph ever.after the buff cant die in two turns and is very useful !!!I wish i had one :(