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Offline tijoe123Topic starter

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Duo air/life animate weapon https://elementscommunity.org/forum/index.php?topic=47616.msg1049881#msg1049881
« on: March 09, 2013, 11:21:10 pm »
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So Yeah I was playing with my main deck and got a 3rd eagle eye so I tough let's try an animate weapon but i keep losing vs the same type of deck I think my damage is not high enough but I decided to switch to air/life since i got an upgraded firefly queen from main deck and got 2 more so that's why life. Thank you to the future helper(s).

Offline Quantumage

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Re: Duo air/life animate weapon https://elementscommunity.org/forum/index.php?topic=47616.msg1049911#msg1049911
« Reply #1 on: March 10, 2013, 02:06:07 am »
It seems like you aren't running enough wind pillars; the deck probably starts slowly. Furthermore, you have too many flying weapons in the deck.

Offline tijoe123Topic starter

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Re: Duo air/life animate weapon https://elementscommunity.org/forum/index.php?topic=47616.msg1049914#msg1049914
« Reply #2 on: March 10, 2013, 02:10:36 am »
It seems like you aren't running enough wind pillars; the deck probably starts slowly. Furthermore, you have too many flying weapons in the deck.
Then what should  I take off? too many? I got 3 weapon so 3 animate

Offline Elbirn

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Re: Duo air/life animate weapon https://elementscommunity.org/forum/index.php?topic=47616.msg1049916#msg1049916
« Reply #3 on: March 10, 2013, 02:16:41 am »
Well, you only really need 2 animate weapons. Think about it, the third weapon can just sit in the weapon slot, and doesn't actually need to be animated. :D

Also, I feel like the Fire fly queen hurts more than she helps here. With only one of her, and trying to run her ability off the mark... It kinda breaks everything. I'd say either get rid of her and change the mark to air, or, alternatively, make a deck revolving around FFQ.
:air Team Air War#7 :air
:air Team Air War#6 :air
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Offline tijoe123Topic starter

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Re: Duo air/life animate weapon https://elementscommunity.org/forum/index.php?topic=47616.msg1049928#msg1049928
« Reply #4 on: March 10, 2013, 03:01:39 am »
Well, you only really need 2 animate weapons. Think about it, the third weapon can just sit in the weapon slot, and doesn't actually need to be animated. :D

Also, I feel like the Fire fly queen hurts more than she helps here. With only one of her, and trying to run her ability off the mark... It kinda breaks everything. I'd say either get rid of her and change the mark to air, or, alternatively, make a deck revolving around FFQ.
Yeah even if it's vulnerable to steal :P

I guess you're right because it's dumb to put quanta for .. 1 creature. But I just don't know what to take and how a animate weapon combo

Offline omegareaper7

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Re: Duo air/life animate weapon https://elementscommunity.org/forum/index.php?topic=47616.msg1049951#msg1049951
« Reply #5 on: March 10, 2013, 04:59:17 am »
Remove an animate weapon, 2 queens, and maybe a thunderstorm/skyblitz for 2 pillars and 2 dragons.
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Offline tijoe123Topic starter

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Re: Duo air/life animate weapon https://elementscommunity.org/forum/index.php?topic=47616.msg1049958#msg1049958
« Reply #6 on: March 10, 2013, 05:16:31 am »
Remove an animate weapon, 2 queens, and maybe a thunderstorm/skyblitz for 2 pillars and 2 dragons.
How dare you knew what I was gonna do haha :)

Offline neuroleptics

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Re: Duo air/life animate weapon https://elementscommunity.org/forum/index.php?topic=47616.msg1049995#msg1049995
« Reply #7 on: March 10, 2013, 12:26:46 pm »
there's nothing wrong with your deck. The only thing is that it's not so creative and it certainly can be improved. you put a life mark, could have put some pendulums too.
1. Avoid PC
2. gives sufficient quanta for firefly
3. fire fly produces  :light. why choose that instead of other creatures since you don't want to use the  :light quantas?
or putting rustler? heal? or even epinephrine?
4. Wyrm should be ok. Running upped version, you'll see me using 5 wyrms and 5 fireflies, you can add 3 or 4 blessings. Mark:  :air  fog shield, weapon, and pillars + pendulums for the rest of cards till 30
 
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Re: Duo air/life animate weapon https://elementscommunity.org/forum/index.php?topic=47616.msg1050022#msg1050022
« Reply #8 on: March 10, 2013, 03:03:30 pm »
Why didn't I see anyone saying this is a mono deck and not a duo? Mark doesn't count as an element.
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Re: Duo air/life animate weapon https://elementscommunity.org/forum/index.php?topic=47616.msg1050049#msg1050049
« Reply #9 on: March 10, 2013, 05:44:34 pm »
-2 FFQ.
-1 OE's
-2 Animate Weapon.
+2 - 3 wind pillars
+2 - 3 Sky Dragons

Pack the punch.

Offline iancudorinmarian

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Re: Duo air/life animate weapon https://elementscommunity.org/forum/index.php?topic=47616.msg1050051#msg1050051
« Reply #10 on: March 10, 2013, 05:52:47 pm »
Actually, this is a mono deck (only air cards).

Secondly:
Quote
-2 FFQ.
-1 OE's
-2 Animate Weapon.
+2 - 3 wind pillars
+2 - 3 Sky Dragons

Offline UnderneathTheLens

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Re: Duo air/life animate weapon https://elementscommunity.org/forum/index.php?topic=47616.msg1050070#msg1050070
« Reply #11 on: March 10, 2013, 07:24:46 pm »
Actually, this is a mono deck (only air cards).

Secondly:
Quote
-2 FFQ.
-1 OE's
-2 Animate Weapon.
+2 - 3 wind pillars
+2 - 3 Sky Dragons

Come backkk willu! :'(

 

anything
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