I felt the need to put a lot of myself into this response for some reason. While I won't ask you to read this rather long message if you don't want to, I think I would be something good to do nonetheless.
The long, perilous journey comes to an end at last. It's been fun working with all of you, much more fun than I could have imagined when I first signed up for War 3 many months ago. It seems like every time I am drafted for War that I expect myself to come in with a sufficient understanding of the situation I've been drafted into...and yet every time I am proven wrong. Last War I considered myself a newbie to the War scene, but an experienced player in the game itself despite having only played it for a few months at the time. I learned what I could from the real pros that were on my team and left feeling as if I had just read and memorized an entire encyclopedia from cover to cover. Then Trials came around, which I honestly believed with all of my heart that I would come out on top of. But alas it was not meant to be...and looking back I'm honestly happy that I was not made Master of Life at that time.
It was hard deciding which Elements to choose to play for during this War and I sincerely believe that my first choices would have severely limited the amount of fun I had during War #3. While Aether was not at the top of my choice list from the beginning, I had a lot of different factors to take into account when signing up this time. If anyone's interested (Higs in particular) as to why Aether was not originally on my application, here's what I based my top 3 elements on in the beginning:
1) Element loyalty. I refused to abandon Life even if I had little faith in its Master's abilities.
2) Fun potential. I've enjoyed Napalm's company from almost the very beginning of my time with Elements and its Forum and was pretty sure that a War with her would be exciting. That's not to say that Higs isn't fun as well, but Napalm is just...well, you know.
3) Future teammate potential. After seeing the players who added
to their list of Elements, I was pretty sure that I could learn a lot from playing with some of them, so it went on the list as well.
4) Master leadership potential. In the end this didn't play as big a deciding factor as it should have. As far as leadership qualities went, Higs was at the very top of my list before the Auction had even begun. GG, though lacking in ambition and motivation, I also believed to be one of the stronger candidates of the 12.
5) Element familiarity. Aside from Fractal spamming, I was admittedly a serious noob when it came to wielding Aether as an Element which put it further down on my list. Life and Fire I have played with extensively and Gravity was a familiar face as well. The Elements I later chose when becoming a Mercenary were the ones I was the least familiar with (which is amusing because Darkness was the Element I started this game with).
After I learned that Loyalists required a 12 card bid, I decided to switch to Mercenary; I didn't think I was worth 12 cards at all despite being the most expensive bid of Team Life during War 2. Higs didn't think so, however, which gave me a bit of an additional morale boost from the beginning.
When it came to addressing the War itself, I decided it would be best to begin preparations before the sections were even created to give the team extra time to make picks. I had a high suspicion that I would be chosen as the Team's Deck Builder, so I went on a deck building frenzy to give us better ideas of what to use from the beginning. I also passed on a few tricks of the trade I had picked up from the last War to increase our chances of winning further.
Possibly the greatest thing I wanted to pass on to the team was a close-knit relationship with each other. I thought it would be much more beneficial to all of us if instead of thinking of each other as mere people who happened to be on the same team, that we treated each other with a more dignified sense of respect and concern. Higs had already wanted this from the beginning so I felt like this goal was much easier to achieve. The atmosphere I felt here during the entire War was very pleasant, with only the occasional tension appearing when we came down to a deadline and were afraid of some decisions; I love this team for that.
Throughout the War I did my best to test decks and offer strategy suggestions because it was the only area of assistance I felt comfortable with; I'm horrible with anything that consists of managing a Vault and I'd probably screw something up numbers-wise when S/D/C time comes around. I'm pleased to look back and see that I wasn't the only one who took that task so seriously.
The beginning was great. We came in, kicked ass, turned heads, and made enemies; what we did during this War I would like to think will cause no element to be underestimated based purely on card base/options ever again. The times that each Round were posted sucked because I was rarely ever online/awake at those times, but I had more than enough faith that the rest of the team would have my back in case of an emergency.
Towards the middle things started to become more stressful if only because my situation in the outside world became more demanding and I couldn't keep up with everything like I had wanted to. So when things didn't go as planned I took it harder than I should have and I hate to think that this attitude may have become more and more infectious as the rounds continued. Claims have been made that throughout this War we did too much complaining about RNG, Event Cards, etc. Well you have to take things from our point of view: You don't want to take things out on the opponent or teammates because that's unjustified, you don't want to take things out on yourself because that's self-destructive, so where else does that leave you? At some point in time the stress involved with keeping up with the War became too much and I had to isolate myself in order to keep that attitude from carrying over into RL which was already hectic enough by itself. From there I went into my insanity phase.
At the end of the War the only thing that kept me involved in the Event at all was the team that I had already become a part of. It felt like we should have won too many Rounds ago and yet here we were continuing to lose despite our obvious advantage throughout the early and middle rounds. People take offense at the fact that we stopped caring about the outcome of the event, but you have to realize that what occurred was the equivalent of watching one's home burn to the ground right before your eyes; at some point you stop caring about the future outcome and just want to make it through the next night. While I can't say I'm happy we didn't win, I'm very glad to see that we made it all the way to second place and put people in their places along the way; being silly and having fun interacting with each other all the time. I will always remember that and am forever grateful for it.
I am sad to say that there is a possibility of us standing on the battlefield together again during the next War...only this time we will be facing each other as adversaries and not as comrades. But even still I like to think that in that circumstance we will enjoy interacting with each once more and reminisce of the good times yet again. I've learned more about this game and this community during this time than I think most would learn in several years if they had not partaken of it as well.
I will continue to support each of you with all my heart throughout your various projects here on the forums and I will never forget you.
TEAM
FOREVER!On a more personal note :
D
Hugs: There is
no one on this Forum who has earned the same or even greater respect than that which I have for you. Your calm manner of addressing pressing problems as well as removing concerns from others with a serene but serious demeanor is something which I think gives a team the most stability deemed possible. Hearing you state that you and I possess similar trains of thought is an amazing compliment and gives me tremendous hope for myself aspiring to be Master of
. Assembling this team was something that very few would have even thought to attempt, but you did and it worked to the favor of us all. Thank you for that.
Pika/Silly electric mouse: Your OCD was a big reason as to why we didn't receive a single penalty during this War. And yet despite that occasionally frustrating quirk of yours, your silliness, enthusiasm, and dedication is something which makes you lovable by (almost) all. There are some cases where tremendous amounts of work do not yield good results in return; this was never the case with you at all.
Eva: There were several occasions where Vault management was left all to you and yet you bore that cross without hesitation each and every time such an occasion occurred. I might still suck with remembering what in the world is remaining in the Vault, but I'd like to think that your influence has made me suck less in that endeavor.
deuce: We didn't always agree and we both seemed to worry the most about counter decks for the next round, but in my experience that happens quite often in the deck testing "career". I have to say that some of your remarks have gotten me some strange glances from my girlfriend from laughing harder than I probably should have.
Fizzy: My favorite Slave! It was sad having to part ways with you so soon; your quick wit, good humor, and sheer dedication was an excellent addition to this team. Thank zanz that Higs spotted you, the diamond within a coal mine of other Slaves.
Sot the Great Demon Slayer: It seems that Aether was full of quirky, humorous, and good spirited people this War and you were no exception to that fundament. Thanks for the help with deck testing and bringing up things that the rest of us had neglected to realize.
Alan: Organized and probably the person most unperturbed by what each Element would throw at us during the next round. Calm, collected minds are always an asset to a team and it was great having you there to instill confidence.
Dots: Great to have you pitch in during a rather pressing time of need, although I would have preferred you didn't have as much madness thrown at you as you did during that time. Thanks for stepping up to the plate and trying your hardest despite it being a fairly new atmosphere to come home to.
And to the team as a whole: Thanks for being so warm, friendly, fun, diligent, and supporting even during the worst of circumstances. It was an honor fighting alongside each and every single one of you.