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Offline pikachufan2164Topic starter

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Re: Vault Planning Thread https://elementscommunity.org/forum/index.php?topic=23523.msg306229#msg306229
« Reply #144 on: April 05, 2011, 09:49:07 pm »
k, last possible change: what's the reasoning behind having 12 Devourers? We don't have enough to field 2 Devtals besides the Devs. Cutting those down to 6 would give us back what I just changed and 3 more of something else.
Here's what Eva said about it earlier:
For :darkness I would suggest taking extra devourers anyways, chances are we will lose them in later rounds and it really will be necessary to keep devtal for as long as possible.

While we really only need one devtal deck, I suggest taking enough cards for 1 1/2 so we can keep it long enough.
We can probably go to 9 Devourers so that we have some leeway in later rounds, and if we're awesome enough to salvage another half-deck of Devtal from other teams, then all the better.
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Offline Higurashi

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Re: Vault Planning Thread https://elementscommunity.org/forum/index.php?topic=23523.msg306235#msg306235
« Reply #145 on: April 05, 2011, 09:52:45 pm »
9 it is. The extra stuff we have for skeleton builds are then: 1 Miracle, 3 Devs, 3 Steals (might squeeze those into a Obsidian Shadow deck or something), 3 Holy Lights, 5 Wings and a buttload of Aether cards. Looks good to me right now.
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Offline EvaRia

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Re: Vault Planning Thread https://elementscommunity.org/forum/index.php?topic=23523.msg306240#msg306240
« Reply #146 on: April 05, 2011, 09:58:15 pm »
Cool.

I don't see anything else that needs changing, I guess we're good now :)

Offline pikachufan2164Topic starter

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Re: Vault Planning Thread https://elementscommunity.org/forum/index.php?topic=23523.msg306241#msg306241
« Reply #147 on: April 05, 2011, 09:59:36 pm »
Are we absolutely sure that we want only 6 Lobos? Just bringing this up before Vault is finalized.

As Will said before, Lobos are only useful if we know that our opponents will be playing Momentum/creature-based poison (Venom) decks. Otherwise, it will just be an expensive mid-range hitter.
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Offline Higurashi

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Re: Vault Planning Thread https://elementscommunity.org/forum/index.php?topic=23523.msg306250#msg306250
« Reply #148 on: April 05, 2011, 10:11:57 pm »
I feel okay about it. We have Mind Flayers for Chrysaora decks and 6 Lobos is 3 more than we need for our planned decks (I'm sure we'll get to Lobo something Accelerated). What would we remove if we wanted more? 1 Miracle? Some Pends? I mean, we can convert Lobos to pends later if we need to. Theoretically anyway. (also, 3 for 5 damage isn't expensive; it's good!)
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Offline pikachufan2164Topic starter

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Re: Vault Planning Thread https://elementscommunity.org/forum/index.php?topic=23523.msg306253#msg306253
« Reply #149 on: April 05, 2011, 10:16:16 pm »
OK, then. We can keep Lobo count at 6 :)
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Offline deuce22

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Re: Vault Planning Thread https://elementscommunity.org/forum/index.php?topic=23523.msg306264#msg306264
« Reply #150 on: April 05, 2011, 10:44:07 pm »
EDIT: ...nevermind...

Good work everyone on completing the vault!

Offline willng3

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Re: Vault Planning Thread https://elementscommunity.org/forum/index.php?topic=23523.msg306307#msg306307
« Reply #151 on: April 05, 2011, 11:33:09 pm »
Eh, maybe I'm just too used to using Giant Frogs to consider any other 5 damage dealer awesome next to it :)

But no, the 6 Lobos was a good idea that I had been mulling over myself.

Good work guys, onward to Round 1!
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Offline deuce22

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Re: Vault Planning Thread https://elementscommunity.org/forum/index.php?topic=23523.msg306378#msg306378
« Reply #152 on: April 06, 2011, 01:43:20 am »
Do we need to comment in the vault thread "Round 1 editing done" or something like that? Just don't want to get penalized anything.

Offline pikachufan2164Topic starter

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Re: Vault Planning Thread https://elementscommunity.org/forum/index.php?topic=23523.msg306381#msg306381
« Reply #153 on: April 06, 2011, 01:50:17 am »
Kael and ddevans will be checking over them for legality anyways, but I suppose it wouldn't hurt.
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