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Offline AvengerTopic starter

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Team Aether Strategy https://elementscommunity.org/forum/index.php?topic=39620.msg492240#msg492240
« on: May 03, 2012, 07:55:34 pm »
Discussion for loot & discard

Discard 12 from these:
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58o 58o 592 592 592 592 592 592 594 594 594 594 594 594 5aa 5aa 61t 61t 61t 61t 61t 61t 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 77b 77b 8pm

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52h 52q 52r 52r 52r 52r 61q 61q 61q 61q 61q 61q 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 713 713 8pk



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5oc 5oc 5oc 5oc 5oc 5od 5od 5od 5og 5og 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5up 5up 5up 5uu 5uu 5v1 5v1 5v1 7mv 7mv 7mv 7mv 7tb 8pt

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58o 58o 58o 58q 58q 58s 58s 591 591 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5up 5up 5uv 5uv 5uv 5v1 5v1 7tb 7tb 8pt

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4vj 4vj 4vj 4vj 4vj 4vj 4vp 4vp 4vp 4vp 50u 50u 50u 50u 50u 52o 52o 52o 52o 52o 52o 52r 5rp 5rp 5rp 5rp 5rp 5rp 71a 71a 8pk

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4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 5bs 5bs 5bs 5bs 5c5 5c5 5c5 5c5 5c5 5c5 5c7 5c7 5c7 5de 5de 5oi 5oi 5oi 7n2 7n2 8pm


Offline AvengerTopic starter

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Re: Team Aether Strategy https://elementscommunity.org/forum/index.php?topic=39620.msg492246#msg492246
« Reply #1 on: May 03, 2012, 08:04:03 pm »
Basic ideas.

1. anything possible here, this could be a NM/steal source
2. We can relieve 4 earth quanta source stress by discarding them from first deck and looting them from the earth deck, take the 2 NM/steal from earth deck. - 6 done
3. We need a poison deck, lets loot the 6 poison from entropy. - 6 done
4. I don't know, i would take some flying weapon, but air didn't give us any OE. This may change this round. Conversion fodder, or nova source.

Offline deuce22

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Re: Team Aether Strategy https://elementscommunity.org/forum/index.php?topic=39620.msg492468#msg492468
« Reply #2 on: May 04, 2012, 01:10:47 am »
In terms of event card, I think the only choice is "Spy". It is an opportunity to add more aether cards to our vault (thinking dims and fractal). Or add a card or 2 that we missed?

Basic ideas.

1. anything possible here, this could be a NM/steal source
2. We can relieve 4 earth quanta source stress by discarding them from first deck and looting them from the earth deck, take the 2 NM/steal from earth deck. - 6 done
3. We need a poison deck, lets loot the 6 poison from entropy. - 6 done
4. I don't know, i would take some flying weapon, but air didn't give us any OE. This may change this round. Conversion fodder, or nova source.


I made some initial SDPC changes to the vault. They are not final by any means, but just more to give an idea of what I was thinking of keeping. We will need to convert a number of cards to pends.
« Last Edit: May 04, 2012, 01:12:33 am by deuce22 »

Offline AvengerTopic starter

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Re: Team Aether Strategy https://elementscommunity.org/forum/index.php?topic=39620.msg492587#msg492587
« Reply #3 on: May 04, 2012, 06:04:52 am »
I didn't think of spy. But it is an obvious choice, if we could use a SINGLE copy of a given (any) card.
Other than that, i thought about sniper, way to cause a huge damage.
These are random cards, so they might cause some trouble in some vaults.

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Re: Team Aether Strategy https://elementscommunity.org/forum/index.php?topic=39620.msg492589#msg492589
« Reply #4 on: May 04, 2012, 06:09:21 am »
Sniper: opponents lose 2 extra random cards from their Vault.

Spy: opponents lose 2 targeted cards from their Vault AND we gain 2 cards.


Pretty much superior in every possible way. The only other card worth considering is the Scavenger, but I like the Spy better.
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Re: Team Aether Strategy https://elementscommunity.org/forum/index.php?topic=39620.msg492591#msg492591
« Reply #5 on: May 04, 2012, 06:12:01 am »
Also, for the SDCP, consider the idea of just going even. We could discard and convert all the salvage to leave our Vault completely unchanged.

I love those Novas though, and I think some extra Darkness cards are nice.
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Offline AvengerTopic starter

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Re: Team Aether Strategy https://elementscommunity.org/forum/index.php?topic=39620.msg492594#msg492594
« Reply #6 on: May 04, 2012, 06:21:22 am »
Sniper: opponents lose 2 extra random cards from their Vault.

Spy: opponents lose 2 targeted cards from their Vault AND we gain 2 cards.


Pretty much superior in every possible way. The only other card worth considering is the Scavenger, but I like the Spy better.

I understood this as 3+5, because of the word "additional". Definitely causing an extra loss of 5 cards may be better than a 4 cards difference. Of course if you can use a single copy (2 single copies) of a card and you have a known source, it could be fun.

Offline deuce22

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Re: Team Aether Strategy https://elementscommunity.org/forum/index.php?topic=39620.msg492919#msg492919
« Reply #7 on: May 04, 2012, 10:21:40 pm »
The way I see it, if we assassinate a team that gets decimated this round, it's not going to help us that much in the long run.  Whereas, being able to salvage 2 aether cards from an opponent could potentially be huge later in war.

I would like to choose :time for spy because we know they have fractals and dims. But I am not confident in this matchup atm.

Offline AvengerTopic starter

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Re: Team Aether Strategy https://elementscommunity.org/forum/index.php?topic=39620.msg493122#msg493122
« Reply #8 on: May 05, 2012, 06:30:04 am »
The way I see it, if we assassinate a team that gets decimated this round, it's not going to help us that much in the long run.  Whereas, being able to salvage 2 aether cards from an opponent could potentially be huge later in war.

I would like to choose :time for spy because we know they have fractals and dims. But I am not confident in this matchup atm.
Let's list opponents, what we would steal from them, and the chance of success.
Stealing their in-element cards would probably break them more, and stealing cards of our lost decks can help us.
Stealing our in-element cards can also help, but we have enough, don't we.
I would steal weapons or other rares :D
Like: light - miracle, sanctuary - we have 2 light decks and light seem to be beatable - cards worth to us better than medium
         entropy - discord, explosion - lowering the overall discord count, an upped discord may work in nova decks, explosion is on our side - cards worth to us lower than medium
         time - dims, fractal (deuce) - i agree that it is futile to steal eternity from time, and useless to us steal pharaoh. - cards worth is better than medium
         air - OE,  vamp dagger - they lost one deck to us, but they could rebuild it. we could use a copy of both of these - cards worth is better than medium
         fire - you can steal dims, fractal here to attempt to ruin their fractix - this would limit their lt/gen deck choices.


« Last Edit: May 05, 2012, 06:49:43 am by Avenger »

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Re: Team Aether Strategy https://elementscommunity.org/forum/index.php?topic=39620.msg503295#msg503295
« Reply #9 on: May 24, 2012, 08:27:07 pm »
Round 4 Loot:

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4vj 4vj 4vj 4vj 5id 5id 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 61r 61r 61r 61r 61t 61t 61t 61t 61t 61t 74a 74a 8pu



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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bt 5bt 5bt 5bt 5bt 5c9 5c9 5c9 5c9 5f6 5f6 5f6 8po



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4so 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f6 5f6 5f7 5fc 5fc 5fc 5fc 5fc 5gi 5gi 5gi 5gi 5gi 5gi 61t 61t 61t 61t 7dg 7f2 80d 80d 8pu



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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4ve 4ve 4ve 4vg 4vl 4vl 4vn 5rk 5rk 5rk 5rk 5rk 6tv 6tv 6tv 6tv 8ps


Offline hainkarga

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Re: Team Aether Strategy https://elementscommunity.org/forum/index.php?topic=39620.msg503559#msg503559
« Reply #10 on: May 25, 2012, 09:35:03 am »
I made proto-sdpc on our vault.
We have 47 pend / pill atm.
4 players x 13 pend/pill + 1 player with grabbow x 7 pend = roughly 59 pill/pend needed. That is 12 quanta short of what we need.

We need to let go one of off-elements.

Darkness: 13 cards for devtal
Light: 13 cards for Rol / Hope (with sanctuaries gone, light has become more expensive. Because sancstall used to have intersecting cards with rol hope which was good)
Earth: 10 cards for gemtal (not counting +6 graboids for grabbow)
Fire: 8 cards (5 phoenix + 3 deflag) for fractix. (not counting +2 deflag for grabbow)
Entropy: 6 cards for PU dragon. (not counting +6 nova +1 lycan for grabbow)


Entropy and Fire decks are cheap decks. With only 6-7 fire cards we have a decent fractix and same with entropy. Therefore we should keep them. We probably need choose among devtal, rol hope and gemtal unless we decide to convert aether cards which is unwise.
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Re: Team Aether Strategy https://elementscommunity.org/forum/index.php?topic=39620.msg504526#msg504526
« Reply #11 on: May 27, 2012, 05:23:03 am »
RoL Hope is too strong to let go.
Fractix is too strong and also needed as a threat on our opponents.
Devtal is powerful, especially against weakened nova-less Vaults.
Gemtal provides novelty and beats poison, but at the moment it's the one I would miss the least.
Entropy duo can provide useful, but I wouldn't miss this one either.
We also have Bonebolt, which is strong but lacks a bit of support at the moment.

That said...
We can safely convert one Light Dragon. We can convert 2 Bone Pillars if we don't field Bonebolt and need them. We can convert one Deflagration: grabbow can't really afford to splash 2 and we have momentums now. That leaves us with 8 less quanta than predicted. However, Grabbow can work on 6 quanta instead of 7 methinks, and Bonebolt looks alright even with 10 quanta sources; on the other hand, fractix is quanta heavy.
All in all, I think gemtal is going to get converted. :-/ That's a pity and leaves us vulnerable to poison stalls.
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blarg: