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Offline ZawadxTopic starter

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  • Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.
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  • Awards: Slice of Elements 8th Birthday CakeSlice of Elements 7th Birthday CakeWeekly Tournament WinnerCompetition - Won War as a Worthless WarriorWeekly Tournament WinnerSlice of Elements 6th Birthday CakeWar #8 Winner - Team FireBrawl #3 Winner - Divine LightSlice of Elements 5th Birthday Cake
Stats record https://elementscommunity.org/forum/index.php?topic=60690.msg1217169#msg1217169
« on: December 06, 2015, 10:03:41 am »
Here we'll copy all the stats from recorded tests.
When you play the game of thrones, you win or you die. There is no middle ground.

Offline ZawadxTopic starter

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  • Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.
  • Officially Eisoptrophobic
  • Awards: Slice of Elements 8th Birthday CakeSlice of Elements 7th Birthday CakeWeekly Tournament WinnerCompetition - Won War as a Worthless WarriorWeekly Tournament WinnerSlice of Elements 6th Birthday CakeWar #8 Winner - Team FireBrawl #3 Winner - Divine LightSlice of Elements 5th Birthday Cake
Re: Stats record https://elementscommunity.org/forum/index.php?topic=60690.msg1217170#msg1217170
« Reply #1 on: December 06, 2015, 10:18:44 am »
By deck:

Spoiler for Grabbow:

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4vj 4vj 4vj 4vj 4vj 4vj 55q 595 61o 61o 61o 61o 61o 61r 61r 61r 61r 61r 61r 63a 63a 63a 77f 77g 77g 77g 77g 808 81q 81q 8pm
vs
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4vc 4vc 4vj 4vj 4vj 4vj 4vl 4vl 4vl 50u 50u 50u 50u 590 590 590 595 595 595 5c1 5f6 5f6 5v1 6u3 6u3 74f 77g 77g 77g 7k0 8pm
: 6-4 vs AI : very close matchup, ai doesn't mistake much save for burrowing shriekers (accounted for)

Rushy Grabbow vs Denial Earth Grabbow: 4-6
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4vj 4vj 4vj 4vj 4vj 4vj 55q 595 61o 61o 61o 61o 61r 63a 63a 63a 63a 63a 77g 77g 77g 77g 7dm 7tb 7tb 80g 80g 80g 80g 80g 8pm

VDagger is the lifesaver here. Maybe try tested grabow with it?

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vs Denial grabbow: 16-4. Some ridiculously good luck for me at times, but this deck has a strong showing. Their grabbies can be food for our pus, Vdagger seals the game single-handedly if not dealt with and multiple grabbies can rush hard. I'd say this is the a-ok we need!
Tested the above vs Dark Domin, 11-9 for me and 9-11 from jenk's tests. Gonna try to see if replacing an Explosion for PU and upping a pillar helps. These matches are often really close, with about 3-4 of the losses by a single turn. The other 5 are usually due to subpar draws, maybe PU can help with that?
^Tried this, 4-6. Hand filled with PU led to 3 of those losses. Perhaps make a switch back to rushy, checking it vs denial grabbow on the way?
11-11, Recluse isn't that great. Back to the old

Aether grabbow vs Gravy Grabbow: RNG dependant 6-4. Ours is faster, but it really depends on draws. Deflags over Lightnings would help, need to see how much they help vs DBH in live testing
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4vj 4vj 4vj 4vj 4vj 4vj 61o 61o 61q 61q 61r 61r 61r 61r 61r 63a 63a 63a 77g 77g 77g 77g 7tb 7tb 808 808 808 81q 81q 81q 8pm

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4vj 4vj 4vj 4vj 4vj 4vj 55k 55k 55k 55k 55n 576 576 576 576 576 576 5og 745 745 745 745 77g 77g 77g 77g 77g 77g 7tb 7tb 8pm


Grabbow vs Water Dark Domin - 7-3 Pretty good?
Grabbow vs their Lightning Splash - 9-1

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4vj 4vj 4vj 4vj 4vj 4vj 595 5og 61o 61o 61o 61o 61o 61r 61r 61r 61r 61r 63a 63a 77g 77g 77g 77g 77g 7tb 7tb 808 81q 81q 8pm

vs CP Psions: 5-0 Too fast for them to handle
vs Nurple Returns: 3-2; 0-1 going first and 3-1 going second: Their dragons are very hard to deal with. Need to ensure this matchup.

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4vj 4vj 4vj 4vj 4vj 4vj 61o 61o 61o 61o 61r 61r 61r 61r 61r 63a 63a 63a 77g 77g 77g 77g 7dm 7dm 7n0 7tb 7tb 808 808 81q 8pm

vs Air's Dark Domin: 6-4; 2-1 going first and 4-3 going second
vs BNymph Denialbow: 0-5 Grabbow does not like that much denial



Spoiler for Gravytal:
Zap gravytal vs vampsaders : 7-3 vs AI. Depends entirely on the reliability of them getting (or not) their combo out early.

Rushy Gravytal vs Vampsaders : 4-6 : evenly matched indeed

Gravytal vs Vader Sader - 4-4 Evenly matched, they just need to get combo out to beat us to a pulp. Unless we get very fast Guardtal.

Vanilla TTW study (20k games vs a nonwinning AI)
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55k 55k 55s 55s 576 576 622 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 744 745 745 745 747 747 747 747 747 81q 81q 81q 8pl

Average TTW: 8.0804
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55k 55s 55s 576 622 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 744 745 745 745 747 747 747 747 747 81q 81q 81q 8pl

Average TTW: 8.03872 (50k tests)
vs Devtosis: 8.806936805477607
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55k 55k 55s 55s 576 622 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 744 745 745 745 747 747 747 747 747 81q 81q 81q 8pl

Average TTW: 8.0624 (50k tests)
vs Devtosis: 8.879191548001838
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55k 55s 55s 622 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 744 745 745 745 747 747 747 747 747 81q 81q 81q 8pl

Average TTW: 8.07405
Faster fractal = better TTW, but 3 gravy sources is important to hit turn 2 Guard.
3 gravy sources seems like the best vs Devtosis AI too. Ofco AI doesn't mito Devs, but I still think TTW is a good metric on which is better. Woo, that's all the finalizing needed! ^^

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55k 55k 55s 576 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 745 745 747 747 747 747 80i 80i 80i 8pl

vs DBH: 5-6, 3-3 going first and 2-3 going second. Very, VERY iffy.


Spoiler for Devtal:

Devtal vs Nymphcord: 4-6 I won first 4 in a row, and then went into losing positions on last 6. They just need to get fast NT out alongside disco, and then they can either rush us down with nymph spam or use ambers to lockdown. Fractal is absolutely essential to win here, but their denial makes it hard to use a fractal. I'd say that facing Gen here really discourages devtal.

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5um 5um 5um 5um 5um 5ut 5ut 5ut 61o 61o 622 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 7ta 7ta 7tb 7tb 81q 81q 81q 8pt

Testing Devtal vs Air
vs Dark domin (1 steal): 14-6, pretty decent
vs Sofree: 9-1 ._.

Spoiler for Entropy Duos:
Discord Tinkerer vs Nymphcord: 8-2 Discord is a very powerful advantage since we get it first, and later dragons can come down to finish the game very fast.

Disco Tinkerer vs Water Dark Domin - Roughly 6-4 (I kept track in head, might be a bit of)


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4vc 4vc 4vc 4vc 4vc 4vc 4vl 4vl 4vl 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 61r 61r 61r 61r 6ts 6tv 6tv 6tv 80g 80g 80g 8pu

vs
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5oc 5oc 5oc 5oc 5oc 5of 5of 5of 5of 5of 5of 5og 5og 5op 5pu 5pu 5pu 5pu 5up 5up 5v1 5v1 5v1 7mt 7mt 7mt 7mt 7mt 7tb 7tb 8pt

Lost 4-6. Close, but not enough.
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5oc 5oc 5oc 5oc 5oc 5oc 5og 5og 5op 5op 5pa 5pa 5pa 5pa 5pa 5pa 5pu 5pu 5pu 5pu 5pu 7mt 7mt 7mt 7mt 7mu 7mu 7mv 7mv 7mv 8pr

Won 6-4. Close, too much :V

Spoiler for Ghostal:
Pbow vs Fun litt'el ghostmare counter : 5-5. Even matchup regardless, with tough decisions. If they get pharaoh combo down it's gg for us.

Spoiler for MA:
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61o 61o 61o 61o 61o 61o 61o 61t 61t 61t 61t 61t 61t 63a 63a 63a 63a 63a 63a 63a 63a 80g 80g 80g 80l 80l 80l 80l 80l 80l 8pu

MA vs Dark domin: 6-4 (If we draw 2-3 dims in top 12 cards with quanta, it's usually gg. If we don't and instead draw all the rush, still pretty strong. Be sure to not playpillars unless needed; 6 is more that enough to play a card each turn)
MA vs Nymphcord: 7-3 (they're to klutzy to beat our damage usually)


MA vs Earth's Denial Grabbow: 4-6
MA is strong, but the grabbow is consistently a turn or two faster thanks to Disco.


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61o 61o 61o 61o 61o 61o 61o 61o 61q 61q 61q 61q 61q 61q 622 622 63a 63a 63a 63a 63a 63a 63a 808 80g 80g 80g 80g 80g 80g 8pu

vs SW FFQ: 6-4, 3-2 on both going first and second.
vs. Good Dark Domin: 5-1 going first, 1-3 going second.
vs Wings FFQ: Hardcounter
I strongly expect Dark Domin, so will try to optimize vs that.


Spoiler for Sancstall:
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5lg 5lg 5lg 5lm 5lm 5lm 5lm 5lm 61o 61o 61o 61o 61o 61o 61o 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 7k2 7k2 80g 80g 80g 80l 80l 8pq

-reflect
vs
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4sj 4sj 4vc 4vc 4vl 4vl 4vl 4vl 50u 50u 50u 50u 50u 55q 55v 55v 55v 55v 6ts 6tv 6tv 6tv 6ve 6ve 6ve 745 745 752 752 7n2 8pl

Lost 0-10
vs
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4vh 4vh 4vh 4vj 4vj 50u 50u 50u 50u 50u 50u 55u 590 590 590 590 590 5c1 5f6 61q 61q 6rl 6u3 6u3 6u3 6u3 713 713 7n8 7n8 8pm

Lost 1-9. Didn't play the wings so as to respect more what they would probably send vs us.

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5lg 5lg 5lg 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 61q 61q 61q 61q 61q 61q 61t 61t 61t 61t 61t 61t 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 7q9 7q9 7q9 7q9 7q9 7q9 81q 81q 81q 8pq

vs
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4sj 4sj 4vc 4vc 4vl 4vl 4vl 4vl 50u 50u 50u 50u 50u 55q 55v 55v 55v 55v 6ts 6tv 6tv 6tv 6ve 6ve 6ve 745 745 752 752 7n2 8pl

Won 9-1. Yeah!
vs
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4vh 4vh 4vh 4vj 4vj 50u 50u 50u 50u 50u 50u 590 590 590 590 590 5c1 5f6 5f6 5f6 61q 61q 6rl 6u3 6u3 6u3 6u3 713 713 7tb 8pm

Ai dumb need live

Spoiler for Fire Tinker:
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5f0 5f2 5f2 5f2 5f4 5f4 5f6 5f6 5f7 61r 61r 61r 622 63a 63a 63a 63a 63a 7dg 7do 7do 7do 7f2 7f2 81q 81q 81q 81q 81q 81q 8po

vs Air's Mono SoFree. 6-4, a bit of luck on my side.
vs Air's Dark domin, 3-4. Same theme as last time.
I expect Air will switch strategies vs us now to something that can counter a Dark-Domin counter. Maybe SoFree or Sancstall? The more I think about it, the more likely Sofree seems. I'll test AM duo with Pandas.

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5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f4 5f4 5f6 5f6 5f6 5f7 7dg 7dg 80a 80a 80a 80a 80a 8pu

vs
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4ve 4ve 4ve 4ve 4vl 4vl 4vl 4vl 55k 55k 55v 55v 55v 55v 55v 55v 576 576 6ve 6ve 6ve 6ve 6ve 6ve 6ve 745 745 752 752 752 8pl

Fire tinkerer manages 15-5; its CC is really hard for DBH to rush through.


Monofire Tinker vs Dim Fractix: 6-9 If they can get fractix out early we're dead. CCing phoenixes is an option, but after a certain time they can just stomp by fractalling our dragons.
Monofire Tinker vs Denial Immo: 7-3 Decent due to immo's inconsistencies.

Fire PUGons
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5f0 5f0 5f0 5f2 5f2 5f2 5f6 5f6 5f7 5gi 5gi 5gi 5gi 5gi 5gi 61q 61q 61q 61q 61q 61r 61r 622 7dg 7f2 7f2 7f2 7f2 7f2 7f2 8pu

vs Grabbow
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4vj 4vj 4vj 4vj 4vj 4vj 590 590 5c1 5uk 5uk 5uk 5up 5up 5v1 5v1 5v1 606 606 606 606 606 77g 77g 77g 7dm 7tb 7tf 7tf 7tf 8pm

14-6: 8-2 going first and 6-4 going second. Considering this deck can beat down their stalls, seems like  great choice :D


Spoiler for Fractix:
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5f0 5f0 5f6 5f6 5f6 5gi 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 7do 7do 7do 7ds 7ds 7ds 7ds 80i 80i 80i 8po

vs Fire's Mono
5-5; 2-3 going first and 3-2 going second.
Hard matchup to play.


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5f0 5f0 5f4 5f4 5f6 5f6 5fb 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 622 622 622 622 7ds 7ds 7ds 7ds 80a 80a 80a 8pu

vs Fire's Mono: 5-0
vs Fire's Grabbow: 5-0 (might be worse vs a less cc focused version)
* Zawadx does a little victory dance


Spoiler for CCBow:
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4vj 4vj 4vj 4vj 4vj 4vj 595 5i7 5i7 5i7 61o 61o 61o 61o 61o 61o 61o 61o 61o 61r 61r 61r 61r 7tb 7tb 80l 80l 80l 80l 80l 8pu

vs
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4vc 4vc 50u 50u 50u 50u 50u 50u 50u 50u 50u 61r 61r 61r 61r 61t 61t 61t 624 624 624 6ts 6tv 6tv 6tv 6tv 6tv 6ve 6ve 6ve 8pu

9-1, it's really lopsided against their PUGons. Theirs is not well balanced, let's see how a streamlined build functions.
Yeah, no dims doesn't work either - 5-0 vs that version.
vs Grabbow: 1-0 going first, 0-4 going second. It's roughly a turn too slow.


Vs Air dark domin
Old version: 5-5, 3-4 goinf first and 2-1 going second
+2 Explosion, -2 PU: 0-7 going first, 4-1 going second
Gen version:
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4vj 4vj 4vj 4vj 4vj 4vj 5ur 5ur 61o 61o 61o 61o 61o 61o 61o 61o 61o 622 77l 7dm 7dm 7gn 7gn 7gn 80l 80l 80l 80l 80l 80l 8pu

3-7. 1-5 going first, 2-2 going second. 5 of those losses were very close, but I'd say that this isn't gonna cut it.
Going first: 2-3
Going second: 4-1
I think this is our best shot.


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4vj 4vj 4vj 4vj 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 622 6u5 6u5 6u5 747 77l 7gn 7gn 80l 80l 80l 80l 80l 80l 8pj

Disco isn't the answer
Going first: 2-2
Second: 1-6, one loss to RNG

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4vj 4vj 4vj 4vj 4vj 4vj 5ur 5ur 61o 61o 61o 61o 61o 61o 61o 61o 61o 622 77l 7dm 7dm 7gn 7gn 7n0 80l 80l 80l 80l 80l 80l 8pu

vs Air Dark Domin: 9-11. 4-6 going first, 5-5 going second.
Fog is a huge aid when he doesn't draw steal, but their sideboard domins usually have room to keep those in. I think Air will be on the search for a perfect counter tho, so let's take a look at their other options.

CCBow vs Earth Dark Domin: 4-6; 1-5 going first and 3-1 going second.
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4vj 4vj 4vj 4vj 4vj 4vj 5i7 5i7 5og 5ur 5ur 61o 61o 61o 61o 61o 61o 61o 61o 61o 622 77l 7dm 7dm 80g 80g 80g 80g 80g 80g 8pu



Spoiler for MA Splashes:
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61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61u 61u 625 7gn 7gn 7gn 80g 80g 80g 80g 80l 80l 80l 80l 80l 8pp

Going first: 1-4. Not happening, unless we can get pretty luck. Vagger basically autoloses this one for us.

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5op 5op 5op 61o 61o 61o 61o 61o 61o 61o 61o 622 622 622 63a 63a 63a 63a 808 808 808 808 80l 80l 80l 80l 80l 80l 81q 81q 8pr

Going first: 2-3
Going second: 3-5
Flashy, but too slow. Might manage 50-50 with some better balancing.

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5op 5op 5op 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 622 622 622 63a 63a 808 808 808 808 80l 80l 80l 80l 80l 80l 81q 81q 8pr

Going first: 1-5
Going second: 0-4
Looks like it was all variance.

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61o 61o 61o 61o 61o 61o 61o 61o 622 622 622 622 63a 63a 63a 63a 63a 63a 7k2 7k2 7km 7km 808 80l 80l 80l 80l 80l 80l 81q 8pq

2-8, 1-4 both going first and second. None of the wins required light cards to be played.

Freeze MA vs Earth Dark Domin: 4-6; 2-5 going first and 2-1 going second


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5i7 5i7 5i7 5i7 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61u 61u 622 622 80g 80l 80l 80l 80l 80l 80l 8pp

vs Air's Dark Domin: 7-13; 2-7 going first, 5-6 going second.
Prolly better to keep it to ccbow.


Spoiler for Dark Domin:
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5v1 5v1 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 625 625 625 625 625 63a 63a 63a 7tb 7tb 7tb 80g 80g 80g 80g 80g 80g 8pt

vs Fire Mono: 9-1, 2-0 going first and 7-1 going second.
vs. Denial Immo, 3-7, 3-0 going first and 0-7 going second (3 losses due to cointoss)
vs Dim Fractix, 7-3; 2-2 going first and 5-1 going second.
Do we even upgrade?
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5ur 5ur 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 625 625 625 625 625 625 7tb 7th 7th 80g 80g 80g 80g 80g 80g 8pt

vs Denial Immo, 4-6; 1-4 going first (3 very scummy wins on immo side) and 3-2 going second.

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5ur 5ur 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61q 61q 61q 622 7tb 7th 7th 80g 80g 80g 80g 80l 80l 8pt

vs Gravy DBH: 5-0 :)
vs Gravytal: 5-0 :DD
Looks like a counter, boys!

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5v1 5v1 5v1 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 622 622 622 63a 63a 63a 7tb 7tb 7tb 80g 80g 80g 80g 80l 80l 8pt

vs Water's Pulvybow: 6-0 A few matches were close, but not close enough
vs Water's Speed Poison: 2-0 Not even close, our healing easily overpowers it
vs Water's Pseudo-Swallow: 3-0 Can be troublesome if he can stabilize/gets early toadies, but 3 fractal should be enough to hold.

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vs BNymph Denialbow: 3-2 Decent, adding one more zap would make it a great counter.
« Last Edit: January 02, 2016, 01:25:02 pm by Zawadx »
When you play the game of thrones, you win or you die. There is no middle ground.

Offline ZawadxTopic starter

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  • Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.Zawadx brings all the vitality and activity of a Life Nymph.
  • Officially Eisoptrophobic
  • Awards: Slice of Elements 8th Birthday CakeSlice of Elements 7th Birthday CakeWeekly Tournament WinnerCompetition - Won War as a Worthless WarriorWeekly Tournament WinnerSlice of Elements 6th Birthday CakeWar #8 Winner - Team FireBrawl #3 Winner - Divine LightSlice of Elements 5th Birthday Cake
Re: Stats record https://elementscommunity.org/forum/index.php?topic=60690.msg1217171#msg1217171
« Reply #2 on: December 06, 2015, 10:18:51 am »
By Element:



 :entropy

Spoiler for Hidden:
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-reflect
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Lost 0-10
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Lost 1-9. Didn't play the wings so as to respect more what they would probably send vs us.

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Won 9-1. Yeah!
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Ai dumb need live

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9-1, it's really lopsided against their PUGons. Theirs is not well balanced, let's see how a streamlined build functions.
Yeah, no dims doesn't work either - 5-0 vs that version.
vs Grabbow: 1-0 going first, 0-4 going second. It's roughly a turn too slow.

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vs CP Psions: 5-0 Too fast for them to handle
vs Nurple Returns: 3-2; 0-1 going first and 3-1 going second: Their dragons are very hard to deal with. Need to ensure this matchup.


:death


:gravity

Spoiler for Hidden:
Aether grabbow vs Gravy Grabbow: RNG dependant 6-4. Ours is faster, but it really depends on draws. Deflags over Lightnings would help, need to see how much they help vs DBH in live testing
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Fire tinkerer manages 15-5; its CC is really hard for DBH to rush through.

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vs DBH: 5-6, 3-3 going first and 2-3 going second. Very, VERY iffy.

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vs Gravy DBH: 5-0 :)
vs Gravytal: 5-0 :DD
Looks like a counter, boys!


:earth


Spoiler for Hidden:
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: 6-4 vs AI : very close matchup, ai doesn't mistake much save for burrowing shriekers (accounted for)

Rushy Grabbow vs Denial Earth Grabbow: 4-6
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VDagger is the lifesaver here. Maybe try tested grabow with it?

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vs Denial grabbow: 16-4. Some ridiculously good luck for me at times, but this deck has a strong showing. Their grabbies can be food for our pus, Vdagger seals the game single-handedly if not dealt with and multiple grabbies can rush hard. I'd say this is the a-ok we need!

Tested the above vs Dark Domin, 11-9 for me and 9-11 from jenk's tests. Gonna try to see if replacing an Explosion for PU and upping a pillar helps. These matches are often really close, with about 3-4 of the losses by a single turn. The other 5 are usually due to subpar draws, maybe PU can help with that?

^Tried this, 4-6. Hand filled with PU led to 3 of those losses. Perhaps make a switch back to rushy, checking it vs denial grabbow on the way?

11-11, Recluse isn't that great. Back to the old

MA vs Earth's Denial Grabbow: 4-6
MA is strong, but the grabbow is consistently a turn or two faster thanks to Disco.

Freeze MA vs Earth Dark Domin: 4-6; 2-5 going first and 2-1 going second
CCBow vs Earth Dark Domin: 4-6; 1-5 going first and 3-1 going second.
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:life

Spoiler for Hidden:
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vs SW FFQ: 6-4, 3-2 on both going first and second.
vs. Good Dark Domin: 5-1 going first, 1-3 going second.
vs Wings FFQ: Hardcounter
I strongly expect Dark Domin, so will try to optimize vs that.


:fire

Spoiler for Hidden:
Monofire Tinker vs Dim Fractix: 6-9 If they can get fractix out early we're dead. CCing phoenixes is an option, but after a certain time they can just stomp by fractalling our dragons.
Monofire Tinker vs Denial Immo: 7-3 Decent due to immo's inconsistencies.

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vs Fire Mono: 9-1, 2-0 going first and 7-1 going second.
vs. Denial Immo, 3-7, 3-0 going first and 0-7 going second (3 losses due to cointoss)
vs Dim Fractix, 7-3; 2-2 going first and 5-1 going second.
Do we even upgrade?
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vs Denial Immo, 4-6; 1-4 going first (3 very scummy wins on immo side) and 3-2 going second.
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vs Fire's Mono
5-5; 2-3 going first and 3-2 going second.
Hard matchup to play.
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vs Fire's Mono: 5-0
vs Fire's Grabbow: 5-0 (might be worse vs a less cc focused version)
* Zawadx does a little victory dance


:water

Spoiler for Hidden:
Discord Tinkerer vs Nymphcord: 8-2 Discord is a very powerful advantage since we get it first, and later dragons can come down to finish the game very fast.

Devtal vs Nymphcord: 4-6 I won first 4 in a row, and then went into losing positions on last 6. They just need to get fast NT out alongside disco, and then they can either rush us down with nymph spam or use ambers to lockdown. Fractal is absolutely essential to win here, but their denial makes it hard to use a fractal. I'd say that facing Gen here really discourages devtal.

Disco Tinkerer vs Water Dark Domin - Roughly 6-4 (I kept track in head, might be a bit of)

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MA vs Dark domin: 6-4 (If we draw 2-3 dims in top 12 cards with quanta, it's usually gg. If we don't and instead draw all the rush, still pretty strong. Be sure to not playpillars unless needed; 6 is more that enough to play a card each turn)
MA vs Nymphcord: 7-3 (they're to klutzy to beat our damage usually)

Grabbow vs Water Dark Domin - 7-3 Pretty good?
Grabbow vs their Lightning Splash - 9-1

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vs Water's Pulvybow: 6-0 A few matches were close, but not close enough
vs Water's Speed Poison: 2-0 Not even close, our healing easily overpowers it
vs Water's Pseudo-Swallow: 3-0 Can be troublesome if he can stabilize/gets early toadies, but 3 fractal should be enough to hold.


:light

Spoiler for Hidden:
Zap gravytal vs vampsaders : 7-3 vs AI. Depends entirely on the reliability of them getting (or not) their combo out early.
Rushy Gravytal vs Vampsaders : 4-6 : evenly matched indeed
Gravytal vs Vader Sader - 4-4 Evenly matched, they just need to get combo out to beat us to a pulp. Unless we get very fast Guardtal.


:air :air
Spoiler for Hidden:

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Lost 4-6. Close, but not enough.
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Won 6-4. Close, too much :V

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vs Air's Mono SoFree. 6-4, a bit of luck on my side.
vs Air's Dark domin, 3-4. Same theme as last time.
I expect Air will switch strategies vs us now to something that can counter a Dark-Domin counter. Maybe SoFree or Sancstall? The more I think about it, the more likely Sofree seems. I'll test AM duo with Pandas.

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Testing Devtal vs Air
vs Dark domin (1 steal): 14-6, pretty decent
vs Sofree: 9-1 ._.


Vs Air dark domin
Old version: 5-5, 3-4 goinf first and 2-1 going second
+2 Explosion, -2 PU: 0-7 going first, 4-1 going second
Gen version:
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3-7. 1-5 going first, 2-2 going second. 5 of those losses were very close, but I'd say that this isn't gonna cut it.
+ Going first: 2-3
Going second: 4-1
I think this is our best shot.

Air dark domin merits a seperate post.

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Going first: 1-4. Not happening, unless we can get pretty luck. Vagger basically autoloses this one for us.

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Disco isn't the answer
Going first: 2-2
Second: 1-6, one loss to RNG

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Going first: 2-3
Going second: 3-5
Flashy, but too slow. Might manage 50-50 with some better balancing.

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Going first: 1-5
Going second: 0-4
Looks like it was all variance.

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2-8, 1-4 both going first and second. None of the wins required light cards to be played.

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vs Air Dark Domin: 9-11. 4-6 going first, 5-5 going second.
Fog is a huge aid when he doesn't draw steal, but their sideboard domins usually have room to keep those in. I think Air will be on the search for a perfect counter tho, so let's take a look at their other options.

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vs Air's Dark Domin: 7-13; 2-7 going first, 5-6 going second.
Prolly better to keep it to ccbow.

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vs Air's Dark Domin: 6-4; 2-1 going first and 4-3 going second
vs BNymph Denialbow: 0-5 Grabbow does not like that much denial

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vs BNymph Denialbow: 3-2 Decent, adding one more zap would make it a great counter.



:time

Spoiler for Hidden:
Pbow vs Fun litt'el ghostmare counter : 5-5. Even matchup regardless, with tough decisions. If they get pharaoh combo down it's gg for us.


:darkness

Spoiler for Hidden:
Fire PUGons
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vs Grabbow
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14-6: 8-2 going first and 6-4 going second. Considering this deck can beat down their stalls, seems like  great choice :D
« Last Edit: January 02, 2016, 01:29:00 pm by Zawadx »
When you play the game of thrones, you win or you die. There is no middle ground.

 

anything
blarg: