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Offline hainkargaTopic starter

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Round 2 s/d https://elementscommunity.org/forum/index.php?topic=39992.msg496176#msg496176
« on: May 10, 2012, 12:53:02 pm »
Discard
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58r 58r 592 592 592 594 594 61r 61r 61r 61r 61r 61r 61t 61t 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 77c 77c 8pm


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salvage 6
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Meritocratic Technocracy

Offline hainkargaTopic starter

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Re: Round 2 s/d https://elementscommunity.org/forum/index.php?topic=39992.msg496185#msg496185
« Reply #1 on: May 10, 2012, 01:26:53 pm »
My initial suggestions;

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Why ditch miracle and a hope ? I say 3 hope is enough as long as you bring a pack of lightnings. Creatures you can't kill with lightning are very slow to play and you will likely dig Hope by that time. This would win us the time match on r2. As for miracle, i was thinking between discarding a fractal, a rol or miracle but decided keeping the rol & tal just because of my guts.

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I think this one is crystal clear. Stoneskins could be traded with DS but we don't really need 6 of them to stall but we do need DS in more decks AND stall.

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Well at one point we will need to fall back from 18 lightnings and 18 fractals to keep our vault healthy otherwise we can't field any MA deck at all, keeping 5 recluses was an option for that sake. So i'm not sure.

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Looks healthy. light deck is all convert. But i find the immolations interesting for our fractix.

As for pillars, our maths with this salvage would be;

* 82 at R2 startup - 11 from rol - 13 from earth - 14 from MA + 6 from light deck = 50.

* Field 6 players. 5 of them with average of 13 pillar/pend and a grabbow with 7 pend = 72 required to field 6 healthy decks.

* Field 6 players. 4 of them with average of 13 pillar/pend and double grabbow with 7 pend each = 66 required to field 6 healthy decks.

* The difference between what we have and what we need is roughly 16 or 22 pendulums depending on our deckbuilding. We can convert 3 of those in air deck and get 3 immolations in there in order to boost the fractix deck. Then sacrifice 5 wings, 1 lobo, 1 nightfall, 1 devourer, 2 hematite golem, 3 enchant artifact and balance it out.

In which case we would end up with 4 decks with 13 pillars/pendulums each and 2 graboid. All of which can be competitive. I will come up with some deck suggestions tonite.

Edit final conclusion:

* 82 at R2 startup - 11 from rol - 13 from earth - 14 from MA = 44 pillars / pend.
* 4 players * 13 pil/pend + 2 players * 7 pil/pend (graboid decks) = 66 pillars / pend required to field 6 healthy decks.
* 5 wings, 1 lobo, 1 nightfall, 1 devourer, 2 hematite golem, 3 enchant artifact, 6 from light's salvage (actually we can get light pillars from this), 3 from air's salvage (keep 3 immolations) = 22 conversions.
« Last Edit: May 10, 2012, 05:57:14 pm by hainkarga »
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Re: Round 2 s/d https://elementscommunity.org/forum/index.php?topic=39992.msg496312#msg496312
« Reply #2 on: May 10, 2012, 05:27:48 pm »
First: what are our assassinated cards?

Second: I think hain is discarding a bit too much. Either that, or Vault tool has a problem.

Third: I tinkered with the Vault tool (strategist can edit it later with actual decisions, but it's good for making calculations and seeing the bigger picture).
Discarding all the pillars and pendulums possible and keeping all important cards we end up with 1 Aether Pillar and 43 Aether Pendulums. Which is BAD, we need to convert 24, maybe some more. Next round if we end up losing a bit too much our Vault will crumble.

Spoiler for Vault after salvage / discard:
AETHER:
Pillar 1 || Pendulums 43
Lightnings 19
Dims 18
Fractals 17
PUs 16
Dragons 6
Spiders 5

AIR:
Azure Dragons 4
Fogs 2
Wings 5
Sky Blitz 1
Owl's Eye 1

DARKNESS:
Devourer 6
Steal 7
Nightfall 2
Minor Vampire 3
Vampire Stiletto 2

DEATH:
Bone Dragon 2
Flesh Spider 2
Bone Wall 6
Mummy 2
Arsenic 1

EARTH:
Golems 2
Dragons 2
Titanium Shield 2
Gnomes 5
Graboids 10

Stone Skin 4

ENTROPY:
Lycan 1
Nova 12

FIRE:
Deflags 5
Phoenixes 6
Immos 6

LIGHT:
Photon 6
Golden Dragon 2
Hope 3
Sanctuary 6
Miracle 2

I've salvaged mostly what Hain said, and took 4 Steals 2 Stilettos from Light because they were useful (still, most likely conversion fodder; I like Vamp Dagger in grabbow though, turn 1 dagger is OP).
I've bolded what IMO we can convert. Immos are the only one I feel strange about, since they can easily replace pillars and can provide some variety in our Vault (they work pretty well in Fractix too).
[18:21:43] jmdt: elements is just math over top of a GUI
Kakerlake: I believe that there is no God as in something that can think by itself and does stuff that sounds way OP.

 

anything
blarg: