My initial suggestions;
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5la 5lk 5lk 5lk 622 622 622 622 7jp 7jp 7jp 7jp 7jp 8pu
Why ditch miracle and a hope ? I say 3 hope is enough as long as you bring a pack of lightnings. Creatures you can't kill with lightning are very slow to play and you will likely dig Hope by that time. This would win us the time match on r2. As for miracle, i was thinking between discarding a fractal, a rol or miracle but decided keeping the rol & tal just because of my guts.
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58r 58r 58s 58s 61r 61r 61r 61r 61r 61r 61t 61t 8pm
I think this one is crystal clear. Stoneskins could be traded with DS but we don't really need 6 of them to stall but we do need DS in more decks AND stall.
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61q 61q 61q 61q 61q 622 622 622 622 80g 80g 80g 8pu
Well at one point we will need to fall back from 18 lightnings and 18 fractals to keep our vault healthy otherwise we can't field any MA deck at all, keeping 5 recluses was an option for that sake. So i'm not sure.
As for salvage
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4vj 4vj 590 590 590 61q
Looks healthy. light deck is all convert. But i find the immolations interesting for our fractix.
As for pillars, our maths with this salvage would be;
* 82 at R2 startup - 11 from rol - 13 from earth - 14 from MA + 6 from light deck = 50.
* Field 6 players. 5 of them with average of 13 pillar/pend and a grabbow with 7 pend = 72 required to field 6 healthy decks.
* Field 6 players. 4 of them with average of 13 pillar/pend and double grabbow with 7 pend each = 66 required to field 6 healthy decks.
* The difference between what we have and what we need is roughly 16 or 22 pendulums depending on our deckbuilding. We can convert 3 of those in air deck and get 3 immolations in there in order to boost the fractix deck. Then sacrifice 5 wings, 1 lobo, 1 nightfall, 1 devourer, 2 hematite golem, 3 enchant artifact and balance it out.
In which case we would end up with
4 decks with 13 pillars/pendulums each and 2 graboid. All of which can be competitive. I will come up with some deck suggestions tonite.
Edit final conclusion:
* 82 at R2 startup - 11 from rol - 13 from earth - 14 from MA = 44 pillars / pend.
* 4 players * 13 pil/pend + 2 players * 7 pil/pend (graboid decks) = 66 pillars / pend required to field 6 healthy decks.
* 5 wings, 1 lobo, 1 nightfall, 1 devourer, 2 hematite golem, 3 enchant artifact, 6 from light's salvage (actually we can get light pillars from this), 3 from air's salvage (keep 3 immolations) = 22 conversions.