*Author

Offline Boingo

  • Hero Member
  • *****
  • Posts: 1605
  • Reputation Power: 26
  • Boingo is a proud Wyrm taking wing for the first time.Boingo is a proud Wyrm taking wing for the first time.Boingo is a proud Wyrm taking wing for the first time.Boingo is a proud Wyrm taking wing for the first time.Boingo is a proud Wyrm taking wing for the first time.
Re: Decks for rewiew by the team https://elementscommunity.org/forum/index.php?topic=13876.msg178501#msg178501
« Reply #24 on: October 17, 2010, 07:02:59 pm »
:entropy
Mutation, Fall Elf - MIGHT get lucky with destroy or steal.  Can not depend on it at all!

 :earth
Pulverizer - Needs :earth / :gravity to use.
Earthquake - Only targets Pillars.

 :fire
Deflagation - We should take all we can.

 :water
Trident - Needs :water / :earth to use and only targets Pillars.

 :darkness
Steal -  We should take some.


If we are taking some Steals, we should take some Devourers.  If we are taking those two cards, we should look at a Fractal Devourer deck.  If we are going to build that deck, we need Black Dragons and Nightfall.  I guess any  :aether / :darkness deck could use those 4 :darkness cards without needing to be a Fractal deck.

Code: [Select]
5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5uq 5uq 61o 61o 61o 61o 61o 61o 61q 61t 61u 622 622 622 622 63a 63a 63a 63a 63a 63aBut I do not think Nightfall is useful enough for us.

Code: [Select]
5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 61o 61o 61o 61o 61o 61o 61q 61q 61t 61t 61u 622 622 622 622 63a 63a 63a 63a 63a 63aThe major downside is you must Fractal the Dragons to attack.


My conclusion is we should consider not using ANY :darkness in our vault.  That will force us to use :fire decks as our main PC.  With Immortals, Phase Dragons, Quintessences, and Fractals, our main (Permanent Item) threat will come from Fire Shields and Thorn Carapaces.  How much PC should we take to defend against those?
I agree--cannot depend on :entropy for PC (even butterfly effect, which is reliable, is too expensive for us.)  I doubt anyone (even :water) is going to take Trident because it requires 2 elements, you can always use earthquake instead, and it can be stolen.  There will be plenty of pulverizers I'm guessing, but not for us--we cannot get 5 :earth and 2 :gravity consistently in a 50% aether deck to make it work.  Plus we'd have to protect it.

Deflag and steal are required for us since we don't have any native PC--and probably deflag > steal because it is cheaper.  Still, I don't think we can say no to devourers since they are a natural fit for fractal (the only better card imho for fractal is UPPED phoenix or RoL, but we won't see much of that except from Master decks (maybe).)  If it were up to me, I'd say keep the devourers, steals and think about dragons vs vampires.  Remember, we'll likely play against :darkness and they'd be silly not to deprive an aether deck of quanta and therefore likely use devourers.  That means we don't need to pack nightfall since they likely will.  It'll just be a race of who can deprive better/faster.
Bring back Holy Cow!

Offline Boingo

  • Hero Member
  • *****
  • Posts: 1605
  • Reputation Power: 26
  • Boingo is a proud Wyrm taking wing for the first time.Boingo is a proud Wyrm taking wing for the first time.Boingo is a proud Wyrm taking wing for the first time.Boingo is a proud Wyrm taking wing for the first time.Boingo is a proud Wyrm taking wing for the first time.
Re: Decks for rewiew by the team https://elementscommunity.org/forum/index.php?topic=13876.msg178657#msg178657
« Reply #25 on: October 17, 2010, 10:17:10 pm »
Stall Deck Ideas - This comes down to 2 ways, with or without Dim Shields.  I was trying to tweak that :aether / :time Stall deck and got this:

Code: [Select]
5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61s 61s 61s 61t 61t 61t 61v 61v 61v 61v 61v 61v 63a 63a 63a 63a 63aA decent amount of stall, some draw denial, Phase Dragons and Immortals in a 35 card deck has an okay chance to deckout someone OR kill them.  The main problem is Stall decks that are designed to deckout someone have a lot of CC/PC and this has little.
Good work, but the trouble with this deck is the Eternities don't have anything to rewind.  Therefore they can only rewind enemy creatures which will never cause deckout.  Maybe give one -1 immortal +1 phase spider (or +1 deja vu since time will not be used for anything else) to rewind.  Otherwise, consider scrapping them and just putting in some lobotomizers for CC. 

Another option is to use Eternity + mindgates.  When you mindgate a creature/pillar/spell you like, you rewind one of their creatures so you can draw it again next turn.  Let me know your thoughts.  Anubis is added given the elements involved and wanting to keep your non-immortals on the playing field, but he's probably over the top:
Code: [Select]
5rk 5rk 5rk 5rk 5rn 5ro 5ro 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61r 61s 61s 61s 61t 61t 61t 623 623 623 623 63a 63a 63a 63a 63a 63a 63a
Bring back Holy Cow!

Offline Dragoon1140

  • Hero Member
  • *****
  • Posts: 1984
  • Reputation Power: 23
  • Dragoon1140 is a Mummy waiting to discover the path to glory.Dragoon1140 is a Mummy waiting to discover the path to glory.Dragoon1140 is a Mummy waiting to discover the path to glory.Dragoon1140 is a Mummy waiting to discover the path to glory.
  • New to Elements
Re: Decks for rewiew by the team https://elementscommunity.org/forum/index.php?topic=13876.msg178676#msg178676
« Reply #26 on: October 17, 2010, 10:38:54 pm »
Stall Deck Ideas - Great vs Teams with small Vaults ( :darkness ) because we know they are less likely to built deckout decks.
I can almost promise you that Darkness will go Fractal Devs, regardless of vault, it is just too good of a counter to us.
Else known as "JonTheBon"

I also make videos and stuff.

Offline Dragoon1140

  • Hero Member
  • *****
  • Posts: 1984
  • Reputation Power: 23
  • Dragoon1140 is a Mummy waiting to discover the path to glory.Dragoon1140 is a Mummy waiting to discover the path to glory.Dragoon1140 is a Mummy waiting to discover the path to glory.Dragoon1140 is a Mummy waiting to discover the path to glory.
  • New to Elements
Re: Decks for rewiew by the team https://elementscommunity.org/forum/index.php?topic=13876.msg178700#msg178700
« Reply #27 on: October 17, 2010, 11:08:05 pm »
Stall Deck Ideas - Great vs Teams with small Vaults ( :darkness ) because we know they are less likely to built deckout decks.
I can almost promise you that Darkness will go Fractal Devs, regardless of vault, it is just too good of a counter to us.
I'm sure 1-3 decks (They can not have more than 12 Fractals) will be like that.  But what about the others?
Others?  Unless we play them more than twice in one round, we don't have to worry about anything else right now from them.   :P
Else known as "JonTheBon"

I also make videos and stuff.

Offline Dragoon1140

  • Hero Member
  • *****
  • Posts: 1984
  • Reputation Power: 23
  • Dragoon1140 is a Mummy waiting to discover the path to glory.Dragoon1140 is a Mummy waiting to discover the path to glory.Dragoon1140 is a Mummy waiting to discover the path to glory.Dragoon1140 is a Mummy waiting to discover the path to glory.
  • New to Elements
Re: Decks for rewiew by the team https://elementscommunity.org/forum/index.php?topic=13876.msg178705#msg178705
« Reply #28 on: October 17, 2010, 11:23:10 pm »
Whoa, I need to read up on how the rounds will be fought.  I was thinking it was going to be our 9 vs their 9.
Yea, read up.  Every person on the team fights a random element.
Else known as "JonTheBon"

I also make videos and stuff.

Offline Toimu13

  • Sr. Member
  • ****
  • Posts: 675
  • Reputation Power: 8
  • Toimu13 is a Spark waiting for a buff.
  • Thread Necromancer
Put all my post so far into this one post. https://elementscommunity.org/forum/index.php?topic=13876.msg178849#msg178849
« Reply #29 on: October 18, 2010, 02:49:17 am »
Please feel free to correct or suggest changes.


Interchangeable Deck Aspects

Creature Control (CC): Stops creatures from attacking or using skills by killing, freezing, rewinding, blocking with shields, ect...

Another nice deck by Boingo.
Code: [Select]
5oe 5oe 5oe 5oe 5oo 5oo 5oo 5oo 61r 61r 61r 61r 620 620 620 620 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63aPermanent Control (PC): Steal or destroys Shields, Weapons, Pillars, ect...

 :entropy
Mutation, Fall Elf - MIGHT get lucky with destroy or steal.  Can not depend on it at all!
Butterfly Effect - Cost a lot.

 :earth
Pulverizer - Needs :earth / :gravity to use.
Earthquake - Only targets Pillars.

 :fire
Deflagation

 :water
Trident - Needs :water / :earth to use and only targets Pillars.

 :darkness
Steal


If we are taking some Steals, we should take some Devourers.  If we are taking those two cards, we should look at a Fractal Devourer deck.  If we are going to build that deck, we need Black Dragons and Nightfall.  I guess any  :aether / :darkness deck could use those 4 :darkness cards without needing to be a Fractal deck.

Code: [Select]
5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5uq 5uq 61o 61o 61o 61o 61o 61o 61q 61t 61u 622 622 622 622 63a 63a 63a 63a 63aHere is a version without Nightfalls:

Code: [Select]
5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 61o 61o 61o 61o 61o 61o 61q 61q 61t 61t 61u 622 622 622 622 63a 63a 63a 63a 63aThe major downside is you must Fractal the Dragons to attack.


My conclusion is we should consider not using any of some elements in our vault such as :darkness.  That will force us to use :fire decks as our main PC.  With Immortals, Phase Dragons, Quintessences, and Fractals, our main (Permanent Item) threat will come from Fire Shields and Thorn Carapaces.  How much PC should we take to defend against those?


PC with Fire
Code: [Select]
5f3 5f3 5f3 5f3 5f3 5f3 5f6 5f6 5f6 61o 61o 61o 61o 61q 61q 61q 61t 61t 621 621 621 621 63a 63a 63a 63a 63a 63a 63a 63aStalling: Stopping the enemy from damaging you.

 Great vs Teams with small Vaults ( :darkness ) because we know they are less likely to built deckout decks.

This comes down to 2 ways, with or without Dim Shields.  I was trying to tweak that :aether / :time Stall deck and got this:

:aether / :time Stall
Another modified Boingo deck, keep rewinding the Spider until the enemy deckout.
Code: [Select]
5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 61o 61o 61o 61o 61o 61o 61o 61o 61o 61t 61t 61t 61t 61t 61t 61v 620 63a 63a 63a 63a 63aNote: Great idea Boingo about having some creature to rewind.  Should I change the number of Spiders and Dragons though?


A modified version of Boingo's posted below.  A mindgate needs Novas and/or Quantum Pillars.

:aether / :time Stall
Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 5rn 5ro 5ro 5rp 5rp 5rp 61o 61o 61o 61o 61o 61o 61o 61o 61r 61t 61t 61t 620 623 623 623 623 63a 63a 63a 63a 63a 63a
 :aether / :fire Stall
Code: [Select]
5f6 5f6 5f6 5f6 5f6 5f6 61o 61o 61o 61o 61o 61o 61o 61o 61o 61q 61q 61q 61q 61q 61q 61t 61t 61t 61t 61t 61t 61u 61u 63a 63a 63a 63a 63a 63aHealing: Gaining more Hit Points.

 :darkness
Vampire - Works well with Fractal decks.  Adrenaline Vampire works well with Parallel Universe.  Nightfall would be a great help to both decks.

 :life
Heal, Druidic Staff.  Nice addition to Life rush decks or Life creature spam decks.

 :light
Holy Light - Only heals for 10HP, most people don't seem to waste the deck (much less Vault) space to use this card.
Miracle - Cost 15 :light, but can save you if you draw it and can use it at the correct time.


After looking closer at what we can do with :aether / :darkness decks, I see 2 important things.  :darkness is 1 of 2 elements that has non-Pillar PC and :darkness is 1 of 3 elements that has healing.

Because we are talking about using only :aether Pillars/Pendulums, we can not make an Adrenaline Vampire deck.  A Fractal (some :darkness creature) deck will need a lot more :darkness Quantum than Pendulums/Mark will generate, so we need to Fractal Devourers to produce enough :darkness Quantum before we can Fractal another :darkness creature.

Code: [Select]
5um 5um 5um 5um 5up 5up 5uq 5uq 5ut 5ut 5ut 5ut 61o 61o 61o 61o 61o 61o 61t 61t 622 622 622 622 63a 63a 63a 63a 63a 63a
Healing with :life, one great way to make decks without Shields.

Balanced deck.
Code: [Select]
5bu 5bu 5bu 5bu 5bu 5bu 5c2 5c2 5c2 5c2 61o 61o 61o 61q 61q 61u 61u 620 620 620 620 620 620 63a 63a 63a 63a 63a 63a 63a
I love this deck!
Code: [Select]
5bu 5bu 5bu 5bu 5bu 5bu 5c2 5c2 5c2 5c2 5c7 5c7 5c7 5c7 61r 61r 61r 61r 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a
Basic Frogtal
Code: [Select]
5bu 5bu 5bu 5bu 5bu 5bu 5c2 5c2 5c2 5c2 5c2 622 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a
Anti-Spell deck
Code: [Select]
5bu 5bu 5bu 5bu 5bu 5bu 5c2 5c2 5c2 5c4 5c4 5c4 61q 61q 61u 620 620 620 620 620 63a 63a 63a 63a 63a 63a 63a 63a 63a 63aQuantum Denial: Stops the enemy from having/producing quantum.

Code: [Select]
592 592 593 593 593 593 593 593 594 594 594 594 595 595 61q 61q 61q 61q 61q 61q 61t 61t 61t 61t 61u 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63aDraw Denial: Forcing the enemy to draw the same card over and over with rewind, or draw useless cards with Nightmare, ect....

Rush: Doing damage very fast usually killing the person in 5-6 turns.

Creature Spam: Having a lot of creatures out, more than 10 usually.

Code: [Select]
5lf 5lf 5lf 5lf 5lf 5lh 5li 61o 61o 61o 61r 61r 61r 61r 620 620 620 620 620 620 63a 63a 63a 63a 63a 63a 63a 63a 63a 63aNice idea.  It doesn't seem fast enough for how little defense it has.  Needs more tweaking.

Boingo and I are testing Fractal :gravity decks.  He has a nicer one, but here is the one I used.

Code: [Select]
55l 55l 55l 55l 55l 55l 55s 61t 61t 61t 61t 622 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63aThe one that Boingo was using:
Code: [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55m 55m 55s 61o 61o 61o 61o 61o 61o 61p 61p 61q 61q 61q 61q 61q 622 622 622Finding a mix between the two would be nice.

This is a start on trying to mix the two:
Code: [Select]
55l 55l 55l 55l 55l 55l 55m 55m 55s 560 560 622 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63aEven with 50% Pendulums, it seems very short on :gravity Quantum.


Some decks have a balance of a few of these while other decks focus on doing one or two very well.  Over all, most decks fit into 3 categories; Rush, Stall, or Balanced.  We need to decide about what percentage of each deck we want to be able to use. At the start, we will only have enough cards to build 12 decks and there are 9 of us.

IMO
 :air 0-1 (Stall/Damage)
 :darkness 1-2 (PC/Quantum Denial/Healing)
 :death 0-1 (Poison to help Stalls)
 :earth 0-1 (Rush/Quantum Denial)
 :entropy 0-1 (Rainbow Helper)
 :fire 1-2 (PC/CC/Good Damage)
 :gravity 1-2 (Quantum Denial/By pass Shields)
 :life 1-2 (Rush/Healing)
 :light 0-1 (Blessing/Healing)
 :time 1-2 (Stall/Draw Denial)
 :water 0-1 (Stall/Damage)

We can not take all, but I don't think we should take more than this many.

Offline Boingo

  • Hero Member
  • *****
  • Posts: 1605
  • Reputation Power: 26
  • Boingo is a proud Wyrm taking wing for the first time.Boingo is a proud Wyrm taking wing for the first time.Boingo is a proud Wyrm taking wing for the first time.Boingo is a proud Wyrm taking wing for the first time.Boingo is a proud Wyrm taking wing for the first time.
Re: Put all my post so far into this one post. https://elementscommunity.org/forum/index.php?topic=13876.msg178903#msg178903
« Reply #30 on: October 18, 2010, 05:32:45 am »
First off, great summary of our deckbuilding needs and wants.

Creature Control (CC): Stops creatures from attacking or using skills by killing, freezing, rewinding, blocking with shields, etc...
Aether has natural access to 3 CC cards:  :aether lightning, :aether lobotomizer and :water mind flayer.  The first 2 should definitely be included in the Vault, and the last one begs the question of whether we want to get a  :aether :water deck too.  Cards like rewind and freeze can be added to the vault provided we have decent deck to accommodate them and have room.

My conclusion is we should consider not using any of some elements in our vault such as :darkness.  That will force us to use :fire decks as our main PC.  With Immortals, Phase Dragons, Quintessences, and Fractals, our main (Permanent Item) threat will come from Fire Shields and Thorn Carapaces.  How much PC should we take to defend against those?
I think we will do well with a :aether :darkness deck provided the right opponent match up.  Steal is in some ways twice as good as deflagration since the enemy now has to deal with the permanent.  Also, a steal can help you early in the quanta denial deck if you don't have enough devourers yet--it can make an absolute shut down for them if your devourers outnumber their pillars.  Then, once you fractal the devourers, it's too late to make a difference.

Also, I think there is a decent fractal devourer deck with vampires instead of dragons.  The advantage is healing, and the low cost of vampires.  It requires fractaling devourers first and vampires second (or third) but it is a winner.

Note: Great idea Boingo about having some creature to rewind.  Should I change the number of Spiders and Dragons though?
  The spider is just a rewind token, so don't go crazy with more of those.  I think 1 (or 2) more dragons (or maybe PU), -1 pillar (and 1 pendulum) is my best guess.

A modified version of Boingo's posted below.  A mindgate needs Novas and/or Quantum Pillars
You can make a mindgate deck without novas or QP, as eventually you mindgate their pillars too.  Even with them, however, I haven't found this to be a good deck (or at least the way I was playing it) since I had way too many losses against the AI3 waiting to get going.   Sure, if you get enough mindgates up early and rewind correctly, you'll do fine, but usually you are beat down waiting for creatures to play.  This deck is a gamble--if you get enough early quanta to run 2 mindgates and get a phase shield up, you can do great.  Otherwise, it's very hard.  Also, I like to run them with rewinds (+Eternity of course) but I don't know we'll have enough room in the vault for rewinds if it's for a risky deck.  I could be wrong of course.  :P

Healing with :life, one great way to make decks without Shields.
The :life :aether decks look nice.  I'm not sure about adrenaline--it's such a nice card for the frogs since it maximizes their damage, but maybe simpler is better.   Heal likely be needed no matter the case.
Bring back Holy Cow!

Offline Toimu13

  • Sr. Member
  • ****
  • Posts: 675
  • Reputation Power: 8
  • Toimu13 is a Spark waiting for a buff.
  • Thread Necromancer
Re: Put all my post so far into this one post. https://elementscommunity.org/forum/index.php?topic=13876.msg178904#msg178904
« Reply #31 on: October 18, 2010, 05:40:52 am »
Healing with :life, one great way to make decks without Shields.
The :life :aether decks look nice.  I'm not sure about adrenaline--it's such a nice card for the frogs since it maximizes their damage, but maybe simpler is better.   Heal likely be needed no matter the case.
Yeah, the only two creatures I see us using Adrenaline on is Frogs or if we must, then Phase Spiders.  Not much flexibility with Adrenaline.

thraexis11

  • Guest
Re: Decks for rewiew by the team https://elementscommunity.org/forum/index.php?topic=13876.msg178919#msg178919
« Reply #32 on: October 18, 2010, 06:48:57 am »
Hm , i see no one mentioned antimatter but it can be usefull.
I just tested it and it works pretty good :
Code: [Select]
4vc 4vc 4vl 4vn 4vn 4vn 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61q 61q 61q 61t 61t 61v 61v 61v 61v 61v 63a 63a 63a
I think this is a perfect deck for countering decks with heavy hitters ( like shriekers etc) . So I tested it, and I think it is pretty good, maybe with some minor tweaking would be even better.



I think 2 shields we should fear the most are Thorn carapace and Gravity shield, bcs they will stop our immortal army completely.


thraexis11

  • Guest
Re: Decks for rewiew by the team https://elementscommunity.org/forum/index.php?topic=13876.msg178930#msg178930
« Reply #33 on: October 18, 2010, 07:24:40 am »
Tweaked Toimu's poison stall to add more punch.  I think this is a winner.
Code: [Select]
52o 52o 52o 52o 52o 52o 52q 52q 52q 61o 61o 61o 61o 61o 61o 61o 61o 61o 61q 61q 61q 61q 61q 61t 61t 61t 61t 61v 61v 63a
I made almost identical deck without seeing this one.  :D. I must say I like it , although i think it works better with +1 lightning, -1 arsenic. I would also change the pendulum with another aether pillar, you have more then enough death quanta.

EDIT: Ok here is another deck that has  potential. I tested it, it looks very good.

Code: [Select]
5og 5og 5og 5oi 5oi 5oi 5oi 5oi 5oi 5on 5on 5on 61o 61o 61o 61o 61o 61o 61o 61o 61q 61q 61q 61q 61u 61u 61u 61u 61u 61u

And another one :
Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 4vl 5oi 5oi 5oi 5oi 61o 61o 61o 61o 61o 61q 61q 61q 61q 61r 620 620 620 620 620 80e

I know our Vault space is limited,but these are just ideas for later rounds - for which cards to salvage etc.

Offline Dragoon1140

  • Hero Member
  • *****
  • Posts: 1984
  • Reputation Power: 23
  • Dragoon1140 is a Mummy waiting to discover the path to glory.Dragoon1140 is a Mummy waiting to discover the path to glory.Dragoon1140 is a Mummy waiting to discover the path to glory.Dragoon1140 is a Mummy waiting to discover the path to glory.
  • New to Elements
Re: Decks for rewiew by the team https://elementscommunity.org/forum/index.php?topic=13876.msg179096#msg179096
« Reply #34 on: October 18, 2010, 04:04:20 pm »
Excuse my lack of a deck, because I'm not in game at the moment, but I kept trying to think of a counter to Darkness / Air decks, which don't relay on creatures.  Then I though of it:  Emerald Shield.  It blocks Drain Life, Unstable Gas, Vamps for the most part, and Nightfall'd Devourers.  Imo, pack three in the vault.
Else known as "JonTheBon"

I also make videos and stuff.

Offline Toimu13

  • Sr. Member
  • ****
  • Posts: 675
  • Reputation Power: 8
  • Toimu13 is a Spark waiting for a buff.
  • Thread Necromancer
Re: Decks for rewiew by the team https://elementscommunity.org/forum/index.php?topic=13876.msg179113#msg179113
« Reply #35 on: October 18, 2010, 04:59:02 pm »
Excuse my lack of a deck, because I'm not in game at the moment, but I kept trying to think of a counter to Darkness / Air decks, which don't relay on creatures.  Then I though of it:  Emerald Shield.  It blocks Drain Life, Unstable Gas, Vamps for the most part, and Nightfall'd Devourers.  Imo, pack three in the vault.
I was thinking of an anti-fire stall deck like that. Over all it would work as a life deck with heals and that shield.

Code: [Select]
5bu 5bu 5bu 5bu 5bu 5bu 5c2 5c2 5c2 5c4 5c4 5c4 61q 61q 61u 620 620 620 620 620 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a

 

blarg: