Please feel free to correct or suggest changes.
Interchangeable Deck AspectsCreature Control (CC): Stops creatures from attacking or using skills by killing, freezing, rewinding, blocking with shields, ect...
Another nice deck by Boingo.
5oe 5oe 5oe 5oe 5oo 5oo 5oo 5oo 61r 61r 61r 61r 620 620 620 620 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a
Permanent Control (PC): Steal or destroys Shields, Weapons, Pillars, ect...
Mutation, Fall Elf - MIGHT get lucky with destroy or steal. Can not depend on it at all!
Butterfly Effect - Cost a lot.
Pulverizer - Needs
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to use.
Earthquake - Only targets Pillars.
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Deflagation
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Trident - Needs
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to use and only targets Pillars.
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Steal
If we are taking some Steals, we should take some Devourers. If we are taking those two cards, we should look at a Fractal Devourer deck. If we are going to build that deck, we need Black Dragons and Nightfall. I guess any
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deck could use those 4
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cards without needing to be a Fractal deck.
5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5uq 5uq 61o 61o 61o 61o 61o 61o 61q 61t 61u 622 622 622 622 63a 63a 63a 63a 63a
Here is a version without Nightfalls:
5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 61o 61o 61o 61o 61o 61o 61q 61q 61t 61t 61u 622 622 622 622 63a 63a 63a 63a 63a
The major downside is you must Fractal the Dragons to attack.
My conclusion is we should
consider not using any of some elements in our vault such as
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. That will force us to use
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decks as our main PC. With Immortals, Phase Dragons, Quintessences, and Fractals, our main (Permanent Item) threat will come from Fire Shields and Thorn Carapaces. How much PC should we take to defend against those?
PC with Fire
5f3 5f3 5f3 5f3 5f3 5f3 5f6 5f6 5f6 61o 61o 61o 61o 61q 61q 61q 61t 61t 621 621 621 621 63a 63a 63a 63a 63a 63a 63a 63a
Stalling: Stopping the enemy from damaging you.
Great vs Teams with small Vaults (
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) because we know they are less likely to built deckout decks.
This comes down to 2 ways, with or without Dim Shields. I was trying to tweak that
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Stall deck and got this:
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Stall
Another modified Boingo deck, keep rewinding the Spider until the enemy deckout.
5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 61o 61o 61o 61o 61o 61o 61o 61o 61o 61t 61t 61t 61t 61t 61t 61v 620 63a 63a 63a 63a 63a
Note: Great idea Boingo about having some creature to rewind. Should I change the number of Spiders and Dragons though?
A modified version of Boingo's posted below. A mindgate needs Novas and/or Quantum Pillars.
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Stall
4vj 4vj 4vj 4vj 4vj 4vj 5rn 5ro 5ro 5rp 5rp 5rp 61o 61o 61o 61o 61o 61o 61o 61o 61r 61t 61t 61t 620 623 623 623 623 63a 63a 63a 63a 63a 63a
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Stall
5f6 5f6 5f6 5f6 5f6 5f6 61o 61o 61o 61o 61o 61o 61o 61o 61o 61q 61q 61q 61q 61q 61q 61t 61t 61t 61t 61t 61t 61u 61u 63a 63a 63a 63a 63a 63a
Healing: Gaining more Hit Points.
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Vampire - Works well with Fractal decks. Adrenaline Vampire works well with Parallel Universe. Nightfall would be a great help to both decks.
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Heal, Druidic Staff. Nice addition to Life rush decks or Life creature spam decks.
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Holy Light - Only heals for 10HP, most people don't seem to waste the deck (much less Vault) space to use this card.
Miracle - Cost 15
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, but can save you
if you draw it
and can use it at the correct time.
After looking closer at what we can do with
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decks, I see 2 important things.
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is 1 of 2 elements that has non-Pillar PC and
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is 1 of 3 elements that has healing.
Because we are talking about using only
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Pillars/Pendulums, we can not make an Adrenaline Vampire deck. A Fractal (some
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creature) deck will need a lot more
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Quantum than Pendulums/Mark will generate, so we need to Fractal Devourers to produce enough
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Quantum before we can Fractal another
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creature.
5um 5um 5um 5um 5up 5up 5uq 5uq 5ut 5ut 5ut 5ut 61o 61o 61o 61o 61o 61o 61t 61t 622 622 622 622 63a 63a 63a 63a 63a 63a
Healing with
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, one great way to make decks without Shields.
Balanced deck.
5bu 5bu 5bu 5bu 5bu 5bu 5c2 5c2 5c2 5c2 61o 61o 61o 61q 61q 61u 61u 620 620 620 620 620 620 63a 63a 63a 63a 63a 63a 63a
I love this deck!
5bu 5bu 5bu 5bu 5bu 5bu 5c2 5c2 5c2 5c2 5c7 5c7 5c7 5c7 61r 61r 61r 61r 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a
Basic Frogtal
5bu 5bu 5bu 5bu 5bu 5bu 5c2 5c2 5c2 5c2 5c2 622 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a
Anti-Spell deck
5bu 5bu 5bu 5bu 5bu 5bu 5c2 5c2 5c2 5c4 5c4 5c4 61q 61q 61u 620 620 620 620 620 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a
Quantum Denial: Stops the enemy from having/producing quantum.
592 592 593 593 593 593 593 593 594 594 594 594 595 595 61q 61q 61q 61q 61q 61q 61t 61t 61t 61t 61u 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a
Draw Denial: Forcing the enemy to draw the same card over and over with rewind, or draw useless cards with Nightmare, ect....
Rush: Doing damage very fast usually killing the person in 5-6 turns.
Creature Spam: Having a lot of creatures out, more than 10 usually.
5lf 5lf 5lf 5lf 5lf 5lh 5li 61o 61o 61o 61r 61r 61r 61r 620 620 620 620 620 620 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a
Nice idea. It doesn't seem fast enough for how little defense it has. Needs more tweaking.
Boingo and I are testing Fractal
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decks. He has a nicer one, but here is the one I used.
55l 55l 55l 55l 55l 55l 55s 61t 61t 61t 61t 622 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a
The one that Boingo was using:
55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55m 55m 55s 61o 61o 61o 61o 61o 61o 61p 61p 61q 61q 61q 61q 61q 622 622 622
Finding a mix between the two would be nice.
This is a start on trying to mix the two:
55l 55l 55l 55l 55l 55l 55m 55m 55s 560 560 622 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a
Even with 50% Pendulums, it seems very short on
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Quantum.
Some decks have a balance of a few of these while other decks focus on doing one or two very well. Over all, most decks fit into 3 categories; Rush, Stall, or Balanced. We need to decide about what percentage of each deck we want to be able to use.
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0-1 (Stall/Damage)
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1-2 (PC/Quantum Denial/Healing)
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0-1 (Poison to help Stalls)
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0-1 (Rush/Quantum Denial)
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0-1 (Rainbow Helper)
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1-2 (PC/CC/Good Damage)
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1-2 (Quantum Denial/By pass Shields)
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1-2 (Rush/Healing)
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0-1 (Blessing/Healing)
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1-2 (Stall/Draw Denial)
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0-1 (Stall/Damage)
We can not take all, but I don't think we should take more than this many.