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Offline Ekki

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=1898.msg282244#msg282244
« Reply #84 on: March 03, 2011, 04:38:43 am »
OP! OP! OP! (I have always wanted to say that
(coming from a person who owns 2)
compare it to Aether Dragon... 8|6 for 14  :aether                                 10|6 for 14
versus Aether Nymph 7|4 for 8+3  :aether (if you first turn quint)       8|4 for 11
and then it keeps the ability to quint
I suppose that buff would also come hand-by-hand with a nerf to its stats (i.e. attack/hp reduction) as to avoid making it OP.

Offline onnig

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=1898.msg313113#msg313113
« Reply #85 on: April 16, 2011, 08:16:09 pm »
Couldn't it just generate (active skill) a spark/ball lightning instead of it's current skill? Stats and costs would obviously have to be adjusted to not make it too OP, but I feel it would make it more unique and useful. That would also make 1 more aether creature that could be quinted, cloned and fractaled.

Offline Higurashi

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Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=1898.msg494871#msg494871
« Reply #86 on: May 08, 2012, 01:45:18 pm »
Spoiler for Old change:



Stats of Aether Nymph are being changed from 8|4 to 8|5.

Discuss.
« Last Edit: May 09, 2012, 09:25:32 am by Higurashi »
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Offline Poker Alho

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=1898.msg494881#msg494881
« Reply #87 on: May 08, 2012, 02:14:44 pm »
i already thought it was one of most useful nymphs (not that its that usefull anyway but when compared to the rest of them...lol) but i dont feel like an attack buff is what this nymph really needs...

Offline Higurashi

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=1898.msg494883#msg494883
« Reply #88 on: May 08, 2012, 02:20:42 pm »
Yeah, it'd need more HP to fill its own niche *coughAnubisSTILLovershadowsitineverywaycough*.
This change is actually both good and bad. Bad because 8 is better for Adren than 9. Good because if you run this, you're probably monorushing with Aether anyway.

Yes, I have fun with Recluses and Nymphs on Adren. I have 5 Turquoises, and they're at the sweet spot of 7 attack as well :>
« Last Edit: May 08, 2012, 02:22:42 pm by Higurashi »
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Offline Poker Alho

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=1898.msg494885#msg494885
« Reply #89 on: May 08, 2012, 02:26:50 pm »
Yeah, it'd need more HP to fill its own niche *coughAnubisSTILLovershadowsitineverywaycough*.
This change is actually both good and bad. Bad because 8 is better for Adren than 9. Good because if you run this, you're probably monorushing with Aether anyway.

Yes, I have fun with Recluses and Nymphs on Adren. I have 5 Turquoises, and they're at the sweet spot of 7 attack as well :>

exactly lol, Anubis puts this card in the corner in almost any point, the only real advantage the nymph has is that it lets you run a mono... and i'm sure there's a lot of people with 6 of these ready to run a nymph rush lol

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=1898.msg494907#msg494907
« Reply #90 on: May 08, 2012, 03:46:29 pm »
I say the skill cost can be lowered by one.

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=1898.msg494920#msg494920
« Reply #91 on: May 08, 2012, 04:06:54 pm »
Anubis is still more useful. Needs something more to buff it.
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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=1898.msg494939#msg494939
« Reply #92 on: May 08, 2012, 04:56:09 pm »
This is the only upped nymph I own, and this change won't be enough to make me use it.  In a mono rush, I'd rather play pretty much any other creature.  In a rainbow, I'd rather use anubis.  And in a mono, what are you going to quint, anyway?  Spiders?  Sparks?  Itself?  As others mentioned, it would actually benefit a lot more from more hp than more attack, so it could survive shockwave, lightning bolt, otyugh, etc.  I mean, look at anubis, it's 5/8, and this is 7/4 (or 8/4) and anubis is still used more, even though it requires a duo.

I do think this is one of the nymphs where having higher att/def is okay, because the ability isn't that great when compared to anubis or quintessence in-element, or most of the other nymphs.  (as opposed to the proposed changes for water/light and especially earth nymphs, which are too much)

Offline AP579

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=1898.msg495101#msg495101
« Reply #93 on: May 08, 2012, 10:31:34 pm »
It's main use is in the quantum nymph decks. Invulnerable nymphs!!!

Also, please change it back to 8 attack, it had great synergy with life nymphs before.
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Offline Higurashi

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=1898.msg495444#msg495444
« Reply #94 on: May 09, 2012, 09:26:32 am »
New change landmark.

It's a step in the right direction. Most notably it'll survive an Elite Oty at least one turn, and one turn is all it needs.
« Last Edit: May 09, 2012, 09:28:50 am by Higurashi »
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Offline Scaramanga

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Re: Turquoise Nymph | Aether Nymph https://elementscommunity.org/forum/index.php?topic=1898.msg495452#msg495452
« Reply #95 on: May 09, 2012, 10:09:34 am »
I think it is good as it is. The skill is powerfull enough. If an upg. Oty does kill it so what? Shockwave etc. Only has 1 turn to do it anyways.
If you make this card stronger this card will give ppl with nymphs to much advantage agains new players in tournaments.
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