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Offline Terroking

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Re: Silence https://elementscommunity.org/forum/index.php?topic=17264.msg220484#msg220484
« Reply #72 on: December 09, 2010, 10:16:26 pm »
"Yes! My lone QT gave me the 12th :light I needed to Miracle and deck you out, and you couldn't rush me this turn even with the Zanzarino card!"

*Silence*

Victory!
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Offline jmizzle7

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Re: Silence https://elementscommunity.org/forum/index.php?topic=17264.msg220485#msg220485
« Reply #73 on: December 09, 2010, 10:17:27 pm »
"Yes! My lone QT gave me the 12th :light I needed to Miracle and deck you out, and you couldn't rush me this turn even with the Zanzarino card!"

*Zanzarino card*

Victory!
Fixed. :)

Offline plastiqe

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Re: Silence https://elementscommunity.org/forum/index.php?topic=17264.msg220603#msg220603
« Reply #74 on: December 10, 2010, 12:33:30 am »
Step 1:


Step 2:
GO FIRST

Step 3:


Oooh and it's gonna be so much fun being on the recieving side of that. : /
Everybody likes not playing their cards and discarding right?

So far every card in this game has had some innate weakness, that gave the opponent way to counter it, but this card has none. All you have to do is just play this, and opponent is screwed for next turn. >:(
Silence is too strong when chained - 1st when chained early in the game to prevent opponent from even starting his game, and 2nd when you chain it after you get damage down, to get a kill preventing opponent to do anything about it. Card cannot be countered. At all.

Offline Nepycros

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Re: Silence https://elementscommunity.org/forum/index.php?topic=17264.msg220607#msg220607
« Reply #75 on: December 10, 2010, 12:38:57 am »
Imagine if they coded it for Mirror Shield to reflect. :S That would be a sight to see.
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Offline Dragoon1140

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Re: Silence https://elementscommunity.org/forum/index.php?topic=17264.msg220614#msg220614
« Reply #76 on: December 10, 2010, 12:44:26 am »
I stand by others when they say the card isn't really that big of a deal.  A +1 cost may be warranted, but it is hardly game-breaking, since, after the stall, there are plenty of ways to come back and win.
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Re: Silence https://elementscommunity.org/forum/index.php?topic=17264.msg220617#msg220617
« Reply #77 on: December 10, 2010, 12:46:36 am »
Speed rainbows can now pwn most other decks. The dofference used to be a turn or
two. The fills that turnn

And necros that sounds like a great idea!

Offline Xinef

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Re: Silence https://elementscommunity.org/forum/index.php?topic=17264.msg220643#msg220643
« Reply #78 on: December 10, 2010, 01:13:27 am »
IMHO, even if the card is not OP, and even if it adds a lot of strategic thinking to the person using it, I simply don't like the idea of yet another set of decks that can kill the joy for the other side.

For example, EQ by itself is not as much of a pain, since you still can play cards paying for them with a single pillar, or with the quanta you accumulate with your pillars before they are EQd.
Discord by itself can be painful if your cards are expensive, but usually you can at least play the cheaper cards.
A few devourers are rarely painful, since you can usually produce more quanta than they drain.

EQ+rewind is more painful, since you can't progress when your cards are rewound and you can't play them back
Discord + BH is more painful, since you often can't even play the cheaper cards
fractal devs are painful, since they often drain all your quanta

What's so painful about these 3 combos? If they get a good draw, you can't play pretty much anything, and your only 'strategic decision' left is whether to quit straight away, or wait.
They can be summarized by '[space] [wait] [space] [wait] [space] [wait]...'

And that's the thing I don't like about Silence, it's just going to join that group of boring decks. It's strength is that it is a cheap 1-card combo. It's weakness is that it lasts only 1 turn. So, it's probably neither much better, nor much worse than the aforementioned 3 combos.

So, I simply hope that the card is going to be balanced in such a way, that it is not going to be used too often. I've nothing against the idea of quantum denial... I just don't like if it is completely stopping you, rather than simply weakening you. The same goes for voice denial :P (should we forge a new term - VC - Voice Control cards?)
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Offline Marvaddin

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Re: Silence https://elementscommunity.org/forum/index.php?topic=17264.msg220677#msg220677
« Reply #79 on: December 10, 2010, 02:10:29 am »
I also don think it will be a rush card. The card can fill that turn that will decide if you will win or lose to another rush? Fine. How many would you put in your deck? And if it comes in the beggining, looks like another Fire Destroyer or Elite Graboid would be better, huh?

It will be more used in control decks, thats for sure. I could think about use 1 in my rainbow FG killer, making miracle FG easier. If the opponent also cant use creature / permanent skills (that should be clarified in card text), then it can be useful, like when you want to play your Oty, the quint is deep in your deck, and the opponent has a mind flayer. Not thaaaaaat gamebreaking. I would prefer the instant effect of SoR, but sadly it didnt keep it. Of course, it could have the cost changed to 5 and 4, or 4 and 3.

I dont think this compensate for Fractal nerf, although the nerf will make some FG easier, and in most rainbow decks, Fractal costing 1 or 2 more quanta wont be an issue.

What I really dislike about this card is its image. Does it interrupt a song? C'mon, which of you elementals have a band in your army? Something like "Tranquility" or "Memory Leak" would fit it better (maybe changing element), I think, but Silence is also a fine name. I just strongly dislike the image.

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Re: Silence https://elementscommunity.org/forum/index.php?topic=17264.msg220683#msg220683
« Reply #80 on: December 10, 2010, 02:14:21 am »
The annoyance factor is huge.

About that "damage race" argument. First thing I tried here was combo with Deathstalker. Growing damage is pretty much obvious combo here. You seriously dont want to be silenced when something is pumping poison on you   :)) Destroyer works too.
Second thing, this goes lovely WITH Discord and Black Holes. Discord for early quanta annoyance, Black Hole to suck it up for a few more turns, and Silence to wrap things up. When this combo goes off, opponent can really only sit back and "enjoy". In several occasions I didnt even draw early Discord, but luckily, Silence got me through. (I did all tests against T50. AI3 stands no chance here).

This thing is the most annoying thing ever since Fractal Devs. Aether has a gift of attracting annoying cards. I vote to move Discord over there.  :))

I lost couple of games though, mostly to cheap rushes (ie Life rush). That fact definitely says that card isnt I-WIN card. On the other hand, any deck that needs to wait couple of turns for its setup, has zero chance against silence chain as silence effectively means shorter time frame for setup.

And no, there isnt anything fancy and genius about timing this card. More thinking is involved while playing Plague than Silence :p

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Re: Silence https://elementscommunity.org/forum/index.php?topic=17264.msg220694#msg220694
« Reply #81 on: December 10, 2010, 02:24:20 am »
silence is fine
the only 'fix' it needs imo is allowing your opponent to play nothing else but their pillars/pendulums for the turn

Offline Essence

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Re: Silence https://elementscommunity.org/forum/index.php?topic=17264.msg220698#msg220698
« Reply #82 on: December 10, 2010, 02:26:58 am »
Quote
I could think about use 1 in my rainbow FG killer, making miracle FG easier.

This is the best idea I've seen yet for this card.
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

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Re: Silence https://elementscommunity.org/forum/index.php?topic=17264.msg220808#msg220808
« Reply #83 on: December 10, 2010, 05:03:49 am »
I think the drawback should be you have to play it at the start of your turn, and you can't play anything else in your turn either. Either that, or make it only restrict some of the cards.
agreed.

This looks like it would be fun in tandem with a poison deck to prevent your opponent from drawing purify.

Also be handy in anti-FG decks on gods who loves them some Miracle.

 

blarg: