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Offline Dragoon1140

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Re: Silence https://elementscommunity.org/forum/index.php?topic=17264.msg220324#msg220324
« Reply #60 on: December 09, 2010, 05:24:55 pm »
Why not just keep the effect, but change it into a permanent?  That way, it has the very same effect, but the opponent can still counter it with any permanent control.
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Re: Silence https://elementscommunity.org/forum/index.php?topic=17264.msg220330#msg220330
« Reply #61 on: December 09, 2010, 05:35:43 pm »
Why not just keep the effect, but change it into a permanent?  That way, it has the very same effect, but the opponent can still counter it with any permanent control.
Any non-Spell permanent control. ;)

Offline Essence

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Re: Silence https://elementscommunity.org/forum/index.php?topic=17264.msg220357#msg220357
« Reply #62 on: December 09, 2010, 06:13:55 pm »
Gotta say, I playtested this in various rushes for about an hour, and I'm really not impressed.  Enemy rushes frequently played enough damage to win the rush before I started chaining Silences, because drawing Silences meant I wasn't drawing damage.  Enemy control decks may have hurt a little from discarding if I was able to chain a Silence or two off the bat, but then they kept the good stuff and played it out all at once after the Silence was over.

All told, it's a decent card, but I really don't think it's as great of a card -- especially in rushes -- as people are giving it credit for.  Essentially, you have to already be winning in order for it to be useful, and spending turns drawing it makes you less likely to already be winning.
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Offline Jen-i

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Re: Silence https://elementscommunity.org/forum/index.php?topic=17264.msg220376#msg220376
« Reply #63 on: December 09, 2010, 07:01:30 pm »
I read the card text and my jaw hit the floor.

I can go straight into a Pest-Fractal Deck and even 2 will wreck your opponent while you get your Pests set up.

With Black Hole or Earthquake it has the potential to lock an opponent.

It may even fit well into a ImmoRush deck that uses CC instead of all rush creatures.

I completely agree with the idea of making effect both players - it maintains an advantage you already have without allowing you to also further the gap - it does little if you are behind in resources to help you catch up.

While that may make it seem like a card that helps you win more - I'd rather think of it as a card that helps you win faster with less danger.

As it is it is brokenly OP
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Re: Silence https://elementscommunity.org/forum/index.php?topic=17264.msg220380#msg220380
« Reply #64 on: December 09, 2010, 07:13:04 pm »
Whilst it does initially seem like it could be broken, it's probably better to actually make decks and test them like Essence did before offering criticism.

Ignoring my own advice, I'd hazard that it's probably not all that easy to chain these off the start and rush at the same time, as you'll still need lots of quanta. They're most powerful in the mid-game; getting them at the start gives you a minor advantage because you're spending all the quanta you'd otherwise use, whilst getting them at the end doesn't seem like it would change much in the grand scheme of things.

Perhaps a small cost hike, to 4 or maybe 5, and you're set.

Offline Kamietsu

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Re: Silence https://elementscommunity.org/forum/index.php?topic=17264.msg220394#msg220394
« Reply #65 on: December 09, 2010, 07:36:02 pm »
Making it affect both players would turn it into a rather unused card. Sure, it would still help slightly, but unless you really have an advantage, it could actually hurt you some. Such as if the opponent has lots of damage out.

My immediate instinct is to say this card is OP, but the more I think about it the less I think that. Like Daxx said, rushing and stalling with this isn't all that easy to pull off. As you chain silences together, you aren't really drawing other cards. You are drawing those silences.

The best use of this card would probably to hold 2-3 of these in your hand, and then chain them together when you've got several other cards in your hand to make the advantage yours.

All In all, Silence seems like more of a sundail type of card, just stalling for a turn, or a one trick pony, waiting until you have the cards you need to create your bigger set up and then use a few in a row.

The card is powerful, but I don't see it being used too much after maybe a month or two. It will be similar to Nightmare, used a lot at first and then slowly get weened out and not used as much.
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Re: Silence https://elementscommunity.org/forum/index.php?topic=17264.msg220419#msg220419
« Reply #66 on: December 09, 2010, 08:12:37 pm »
the first time i saw this card (in the "in development" section)
warcraft series comes to mind, where if u r silenced, u can't use spells
and this is actually very similar...
i like it, but what about the upped version? or if this is the upped version, what about the unupped version

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Re: Silence https://elementscommunity.org/forum/index.php?topic=17264.msg220423#msg220423
« Reply #67 on: December 09, 2010, 08:23:49 pm »
Costs 2 :aether. You can try it out in the Trainer.
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Offline jmizzle7

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Re: Silence https://elementscommunity.org/forum/index.php?topic=17264.msg220452#msg220452
« Reply #68 on: December 09, 2010, 09:12:09 pm »
Silence does what Sundial can't: maintain board and tempo advantage. Going back to my favorite CCG theory article of all time, "Who's the Beatdown?" (by Mike Flores, M:tG), Silence is truly a versatile card. In a control/defensive deck, you can use Silence early to buy time to easily and quickly progress to the midgame, where your deck's power starts to kick in. In an aggressive deck, however, you can hold on to Silence until you have a winning board position, in which case you can either shove the battle into the late game or completely seal the win on the spot. Either way, timing is absolutely crucial when playing with Silence. Great card.

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Re: Silence https://elementscommunity.org/forum/index.php?topic=17264.msg220453#msg220453
« Reply #69 on: December 09, 2010, 09:16:08 pm »
Gotta say, I playtested this in various rushes for about an hour, and I'm really not impressed.  Enemy rushes frequently played enough damage to win the rush before I started chaining Silences, because drawing Silences meant I wasn't drawing damage.  Enemy control decks may have hurt a little from discarding if I was able to chain a Silence or two off the bat, but then they kept the good stuff and played it out all at once after the Silence was over.

All told, it's a decent card, but I really don't think it's as great of a card -- especially in rushes -- as people are giving it credit for.  Essentially, you have to already be winning in order for it to be useful, and spending turns drawing it makes you less likely to already be winning.
Well, I think this is all right. I don't think it's really supposed to be a rush deck type of card anyway, right? It seems like a good start to a stall deck.

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Re: Silence https://elementscommunity.org/forum/index.php?topic=17264.msg220460#msg220460
« Reply #70 on: December 09, 2010, 09:20:15 pm »
Silence does what Sundial can't: maintain board and tempo advantage. Going back to my favorite CCG theory article of all time, "Who's the Beatdown?" (by Mike Flores, M:tG), Silence is truly a versatile card. In a control/defensive deck, you can use Silence early to buy time to easily and quickly progress to the midgame, where your deck's power starts to kick in. In an aggressive deck, however, you can hold on to Silence until you have a winning board position, in which case you can either shove the battle into the late game or completely seal the win on the spot. Either way, timing is absolutely crucial when playing with Silence. Great card.
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Re: Silence https://elementscommunity.org/forum/index.php?topic=17264.msg220465#msg220465
« Reply #71 on: December 09, 2010, 09:24:20 pm »
I can see this as needing an increase to cost, too. I'm not worried for rushes, I'm worried for aether stall decks in PvP.
Chain 2-3 Silences at the start of a game, while you gather enough quanta for [insert card name here], then crush your opponent since your strategy is down on the table while he's got to start yet.

Although, this would probably make for a great anti-FG deck. Seism? No problem, he cannot play quicksands no more, good sir! Rainbow? Hah! You're not getting your pests out before I do...
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