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Elements the Game => Cards => Aether => Topic started by: willng3 on October 08, 2011, 04:09:40 am

Title: Shard of Wisdom | Shard of Wisdom
Post by: willng3 on October 08, 2011, 04:09:40 am

Global Moderator Comment modified to use the card tag instead of the img tag

(http://i.imgur.com/xYugy.png)
New Shard currently in development.

The aether shard is now Shard of Wisdom. It targets an immaterial creature; the target creature deals spell damage. It can be used in two ways:
Offensive: your immaterial creature ignores all shield but reflective shields
Defensive: play a reflective shield and use the shard on an opponent creature: the creature is now attacking your opponent.

Mechanic: physical attack is reduced to zero, the attack is transferred to a lightning spell instead.
Vampire healing does not apply to spells.
Negative damage spells (antimatter) will heal the target, as usual.

Added to development page.
Soon in the trainer.
Join in on the discussion of the latest changes here:  http://elementscommunity.org/forum/index.php/topic,32132.msg503023#msg503023
Title: Re: Shard of Conscience
Post by: GG on October 08, 2011, 04:11:19 am
Note that it's a permanent not a spell, and hence can be destroyed to nullify the effect.

Wondering about how useful this card will be.
Title: Re: Shard of Conscience
Post by: Captain Scibra on October 08, 2011, 04:14:49 am
So, takes 3 of these to maximize the effect... an excellent form of denial for big-cost strategies.
Title: Re: Shard of Conscience
Post by: jmdt on October 08, 2011, 04:20:09 am
Add this in with PA and you have a new fire stall nerf and stall nerf in general.  Hooray.
Title: Re: Shard of Conscience
Post by: RootRanger on October 08, 2011, 04:34:02 am
Add this in with PA and you have a new fire stall nerf and stall nerf in general.  Hooray.
I'm not so sure about this. With the SoG nerf and Discord growing in strength to the Immo nerf, I see no reason why Firestalls wouldn't use Sanctuaries, which probably block this effect.
Title: Re: Shard of Conscience
Post by: Terroking on October 08, 2011, 04:39:30 am
Woot.
Title: Re: Shard of Conscience
Post by: jmdt on October 08, 2011, 04:41:00 am
Add this in with PA and you have a new fire stall nerf and stall nerf in general.  Hooray.
I'm not so sure about this. With the SoG nerf and Discord growing in strength to the Immo nerf, I see no reason why Firestalls wouldn't use Sanctuaries, which probably block this effect.

Good point, we'll have to ask zanz about that.  If so we'll really need it modified because its no longer useful for its biggest need.
Title: Re: Shard of Conscience
Post by: jmdt on October 08, 2011, 04:46:57 am
[00:44:30] zanzarino: Sanctuary works only during the opponent turn, as soon as it is your over-the-cap quanta is going to vanish
[00:44:47] zanzarino: your turn*
Title: Re: Shard of Conscience
Post by: furballdn on October 08, 2011, 04:47:46 am
3 of these will put a big seal on your opponent's quanta....
Title: Re: Shard of Conscience
Post by: mesaprotector on October 08, 2011, 04:50:11 am
Sooo... if your opponent has three of these out, you can't play dragons? (Or any high-cost card, for that matter.)

Um... wow. I'm reserving judgment on this until we can try it out in beta.
Title: Re: Shard of Conscience
Post by: RRQJ on October 08, 2011, 05:09:23 am
The additional benefit to aether seems rather small relative to the card's current power/utility.  Perhaps I'm underestimating that additional 2 quanta reduction?

About the sanctuary thing.  I know it's already been addressed, but I just wanted to add that there's only one way I can think of to gain quanta during your opponent's turn (solar buckler), so you'll almost never have an overflow anyway.
Title: Re: Shard of Conscience
Post by: furballdn on October 08, 2011, 05:31:49 am
The additional benefit to aether seems rather small relative to the card's current power/utility.  Perhaps I'm underestimating that additional 2 quanta reduction?
All nymphs and dragons aren't usable. Sky blitz, miracle, pharaoh, and fractal are all unusable.
Title: Re: Shard of Conscience
Post by: Kuroaitou on October 08, 2011, 05:55:47 am
The teal color is pretty. :) I wonder how the Air shard will look like since this seems to borderline look almost like light blue; the 'Conscience' part is another awesome touch. ^^
Title: Re: Shard of Conscience
Post by: Essence on October 08, 2011, 06:00:16 am
So :aethermark means no dragons, eh?  That could be worthwhile. :)
Title: Re: Shard of Conscience
Post by: RRQJ on October 08, 2011, 06:01:19 am
The additional benefit to aether seems rather small relative to the card's current power/utility.  Perhaps I'm underestimating that additional 2 quanta reduction?
All nymphs and dragons aren't usable. Sky blitz, miracle, pharaoh, and fractal are all unusable.
many dragons aren't usable even if you didn't have an aether mark.  Also, I think the real benefit from restricting an opponent's quanta cap to a low amount is not that you can prevent them from playing certain cards, but that you restrict the number of cards/abilities activated in a turn.  So sure, if I didn't have an aether mark you can play sky blitz, pharaoh, nymphs, etc.  But you won't have the quanta to activate abilities/play other cards. So the question is, is it worth it to take an aether mark just to outright prevent the opponent from playing certain cards?

And by the way, this card would hurt monos/duos more than rainbows.  Just thought I'd mention it.
Title: Re: Shard of Conscience
Post by: furballdn on October 08, 2011, 06:02:07 am
The teal color is pretty. :) I wonder how the Air shard will look like since this seems to borderline look almost like light blue; the 'Conscience' part is another awesome touch. ^^
For some reason I feel the air shard should act like a creature due to air also having flying weapon. It could have the bow's ability to do extra damage if your mark is :air.
Title: Re: Shard of Conscience
Post by: Elite arbiter on October 08, 2011, 06:18:53 am
Personally I think it should be something a bit more like Cut your opponents quanta cap in half down to 10.
If your mark is Aether then -1 additional per shard after all halving down to a minimum of 7.

It might be a bit harder to code that way, and the Aether mark makes a slightly bigger difference. But the key factor I'm looking at here is that 3 divisions of 75 is 9.375, I'm assuming it rounds down, but it feels unintuitive that you need an entire fourth shard to get the full benefit of the Aether bonus.
Title: Re: Shard of Conscience
Post by: CCCombobreaker on October 08, 2011, 06:19:51 am
I like this as a gravy PSN DiscoConscience
With some RT and BH and the usual rainbow beaters.  Great denial potential.
Title: Re: Shard of Conscience
Post by: Pineapple on October 08, 2011, 09:44:49 am
fracdev, BH, and rainbows just got a huge buff.
Title: Re: Shard of Conscience
Post by: The_Mormegil on October 08, 2011, 09:46:28 am
fracdev, BH, and rainbows just got a huge buff.
Devtal needing 8-9 devourers and 3 shards for the lock... :o
Title: Re: Shard of Conscience
Post by: TheonlyrealBeef on October 08, 2011, 09:57:53 am
Hmm, even more reason to let Pestal have Aether Mark, come to think of it, it still has room for about 3 cards in there... :P Don't know whether it's really worth the card space though, it slows Pestal down, only to make it better at what should already be a pretty much sure win.
Title: Re: Shard of Conscience
Post by: moomoose on October 08, 2011, 03:06:54 pm
well, i guess this means he didnt like my shard idea, poo. <depressed>

as far as the shard itself goes, its interesting, in combo with silence, or another fun-denial card, it could be really irritating.  and as the above posters said, this would make a fractal pest deck insane lockdown.
Title: Re: Shard of Conscience
Post by: ZephyrPhantom on October 08, 2011, 03:10:20 pm
Woot.
What he said. Denial just got much stronger with this card.
Though, it's also another indirect nerf to SS, Ice Bolt, and Drain Life. :(
Title: Re: Shard of Conscience
Post by: hendrydext on October 08, 2011, 04:33:35 pm
This shard is really boring..

If you want "denial". There is a lot of it.
Black Hole. Devourer. Earthquake.

This shard is not worth to have "shard" title.

It is worse than a flooding, denial of mass creature. "Have mass quanta, I am not scared of your mass creature..," it said.
It is worse than BlackHole. BlackHole is quick, denial and also healing..
It is worse than devourer. Devourer steal quanta, make enemy cannot use it, and also quanta generator.
It is worse than earthquake. Earthquake decrease the production, and this shard is only limit the production. Enemy still can produce it.

This shard is only limit the cap of quanta. Not useful in so many situations. Enemy can still use their card, so there is no denial.
And this card also have to played as many possible in the field. more card, more powerful. Very difficult to setup.

It is ok to make this card as NORMAL card.. But, i think "NO" if this card become a shard.
But, there is also limitation to this card, even to be normal card.
If this card effect became too powerful, such as "limit quanta to 0"!!
Then, the game will be very boring. (Consider if enemy use this card also, then no player can use the card, because the limit is 0).

In summary, I think this card should not be released.
Thank you for attention. CMIIW.
Title: Re: Shard of Conscience
Post by: omegareaper7 on October 08, 2011, 04:47:55 pm
This shard is really boring..

If you want "denial". There is a lot of it.
Black Hole. Devourer. Earthquake.

This shard is not worth to have "shard" title.

It is worse than a flooding, denial of mass creature. "Have mass quanta, I am not scared of your mass creature..," it said.
It is worse than BlackHole. BlackHole is quick, denial and also healing..
It is worse than devourer. Devourer steal quanta, make enemy cannot use it, and also quanta generator.
It is worse than earthquake. Earthquake decrease the production, and this shard is only limit the production. Enemy still can produce it.

This shard is only limit the cap of quanta. Not useful in so many situations. Enemy can still use their card, so there is no denial.
And this card also have to played as many possible in the field. more card, more powerful. Very difficult to setup.

It is ok to make this card as NORMAL card.. But, i think "NO" if this card become a shard.
But, there is also limitation to this card, even to be normal card.
If this card effect became too powerful, such as "limit quanta to 0"!!
Then, the game will be very boring. (Consider if enemy use this card also, then no player can use the card, because the limit is 0).

In summary, I think this card should not be released.
Thank you for attention. CMIIW.
Its useful in a bunch of situations actually.
Like its been stated before, with three, they cap at 8. That eliminates entire decks. Fractal decks are done with, people can't play dragons, miracle etc. Fire loses quite a bit of edge as well considering they couldn't get a bolt above 3 damage and fahrenheit wouldn't go above 6.
Title: Re: Shard of Conscience
Post by: plastiqe on October 08, 2011, 04:53:19 pm
I don't like the direction Elements is taking.  Mono's, Duo's and Rushes keep getting nerfed, and Stalls and Rainbows get powerful new cards.

Cards like Shard of Conscience that stop you from playing cards are unfun.  Sure it is great to be the one playing the counterspell, but it sucks being on the other end and not being able to even play your cards.
Title: Re: Shard of Conscience
Post by: BluexLightning on October 08, 2011, 04:59:56 pm
Well, playing against this card basically means i cant go over 10 quanta... Goodbye stalls.... goodbye dragons... ;\
Title: Re: Shard of Conscience
Post by: maverixk on October 08, 2011, 05:02:17 pm
Ok, I feel kinda stupid, but I'm a bit confused by this card. Ok, situation time:
I have:
5 :aether
6 :air
20 :darkness
30 :death
40 :earth
50 :entropy

What happens tp me if my enemy plays SoC when I have all of that?
Title: Re: Shard of Conscience
Post by: Jappert on October 08, 2011, 05:04:10 pm
Cards like Shard of Conscience that stop you from playing cards are unfun.  Sure it is great to be the one playing the counterspell, but it sucks being on the other end and not being able to even play your cards.
Yeah and cards that kill my creatures or destroy my permanents are un-fun also!
Please remove CC and PC from the game!

I actually like this card and a few more defensive cards and stall-love was well needed. Control and Rushes have owned stalls for long enough now!
Title: Re: Shard of Conscience
Post by: plastiqe on October 08, 2011, 05:09:21 pm
Cards like Shard of Conscience that stop you from playing cards are unfun.  Sure it is great to be the one playing the counterspell, but it sucks being on the other end and not being able to even play your cards.
Yeah and cards that kill my creatures or destroy my permanents are un-fun also!
Please remove CC and PC from the game!
There is a difference between having cards you've played get destroyed and not being able to play your cards at all.
Title: Re: Shard of Conscience
Post by: moomoose on October 08, 2011, 05:17:14 pm
i dont disagree with plastiqe, denial and stall/ragequit cards i file under "fun denial" for the reason he mentioned.

this card basically has synergy with every other means of quanta denial currently in the game.
Title: Re: Shard of Conscience
Post by: CCCombobreaker on October 08, 2011, 08:21:10 pm
This card is totally ok for these reasons:

1) You can't play enough of these to stop someone from playing any card that destroys them.

2) It has NO effect on a lot of decks, which makes it risky and less likely to be played.  (Think SoC vs a grabbow or bone bolt)

3) It gives a new dynamic to stall vs stall matchups which really needed some variation.

4) All this talk of 3 of them taking the cap to 8 is also a little weird because that relies on getting 3 reasonably into the game requires running 6 knowing 3 will be dead draws.  Like running 6 weapons and only 2 animate weapons. It's designing a deck with wasted deckslots... So you would only run it as a counter.

 
Title: Re: Shard of Conscience
Post by: Essence on October 08, 2011, 08:42:39 pm
^^ +Rep for some of the most reasonable, cogent, and accurate points about this card thus far.

The point #4 is so spot-on it makes me rather firmly believe that this card will end up in a selection of FG farmers and that's about it.
Title: Re: Shard of Conscience
Post by: Terroking on October 08, 2011, 08:46:19 pm
Ok, I feel kinda stupid, but I'm a bit confused by this card. Ok, situation time:
I have:
5 :aether
6 :air
20 :darkness
30 :death
40 :earth
50 :entropy

What happens tp me if my enemy plays SoC when I have all of that?
The quanta cap is imposed on each element separately, so while you can have 75 :earth and 75 :fire, you can never get 80 :fire.

In that situation your :earth and :entropy quanta will each drop down to 32 (Or 33, depending on rounding) and the rest will remain unchanged, until another SoiC is played.
Title: Re: Shard of Conscience
Post by: Rutarete on October 08, 2011, 09:03:51 pm
Can't wait to try this out in beta
Title: Re: Shard of Conscience
Post by: dragonsdemesne on October 08, 2011, 09:53:04 pm
I think this is a reasonable card.  You need to get two of them in play before your opponent will even care in the slightest.  Three will give -some- decks problems, more so if you use the aether mark, obviously, as 8 is a huge difference in gameplay from 10.  It's a good situational card, but I hardly think it's overpowered.  The only thing I don't like is the ugly odd number division :p  75-37-18-10 - 8, assuming round down.  Setting the cap to 72 or 80 would prevent my brain from imploding if this card is implemented :p
Title: Re: Shard of Conscience
Post by: maverixk on October 08, 2011, 10:13:09 pm
Thank you Terroking
Title: Re: Shard of Conscience
Post by: Elite arbiter on October 09, 2011, 12:17:58 am
...
It might be a bit harder to code that way, and the Aether mark makes a slightly bigger difference. But the key factor I'm looking at here is that 3 divisions of 75 is 9.375, I'm assuming it rounds down, but it feels unintuitive that you need an entire fourth shard to get the full benefit of the Aether bonus.
Like its been stated before, with three, they cap at 8. ...
...
4) All this talk of 3 of them taking the cap to 8 ...
...
The point #4 is so spot-on ...
Did I miss some special announcement from Zanz stating that 3 shards specifically goes around the division and drops right to 8? Because I see the math as
75
/2
= 37.5
/2
= 18.75
/2
9.375

Which rounds down to 9. Meaning four shards to actually gain the full aether benefit. Which actually matters, as the difference between 9 and 8 is the difference between Upped Fractal working and it being locked out by SoC.
Title: Re: Shard of Conscience
Post by: Daguerreo on October 09, 2011, 01:15:56 am
Pestal Deck + SoC = OMG!  :o
Title: Re: Shard of Conscience
Post by: DrunkDestroyer on October 09, 2011, 02:35:42 am
Interesting.

I can live with it. I would hate if decks using this took off (think Nightmare GotP), because, that would basically - suck.
But as long as its just another card which might get played and enhance a few strategies, then I'm sweet.


(Cool name and art too. Just thought I'd say that)
Title: Re: Shard of Conscience
Post by: BluePriest on October 09, 2011, 03:04:42 am
I don't like the direction Elements is taking.  Mono's, Duo's and Rushes keep getting nerfed, and Stalls and Rainbows get powerful new cards.

Cards like Shard of Conscience that stop you from playing cards are unfun.  Sure it is great to be the one playing the counterspell, but it sucks being on the other end and not being able to even play your cards.
I dont quite see how this card nerfs rushes... or monos... or duos...  If anything its an anti stall card. This card, if anything, fits into a more mixed stall/rush instead of a pure version of either, and stops stalls more than anything.
Title: Re: Shard of Conscience
Post by: PuppyChow on October 09, 2011, 03:37:39 am
This looks like an attempt to stop fire stall, but again I don't think it will do much.

It will add another counter -- a deck specifically built around stopping a fire stall using these would work, but it wouldn't do well against other decks. So the rock-paper-scissors meta fire stall creates will stay.

And, without PA, fire stall will just explode them.
Title: Re: Shard of Conscience
Post by: furballdn on October 09, 2011, 05:40:15 am
This card by itself doesn't do much. Even two only caps your opponent's quanta at 18 and rarely any decks go over that (besides super stall decks). This does stop fire stall as well as some other stalls and weakens Fahrenheit a lot though.
Title: Re: Shard of Conscience
Post by: Avenger on October 09, 2011, 10:31:57 am
It will be difficult to play 3 of this, pulvy decks laugh at this.
Title: Re: Shard of Conscience
Post by: furballdn on October 09, 2011, 04:29:25 pm
It will be difficult to play 3 of this, pulvy decks laugh at this.
Enchant them :>
Title: Re: Shard of Conscience
Post by: PuppyChow on October 09, 2011, 07:27:17 pm
It will be difficult to play 3 of this, pulvy decks laugh at this.
Enchant them :>
Cool, so now we're devoting at least 6 cards, probably more, to stopping a single, not all that popular deck type. And half of those cards will require some specific earth quanta. And it's a two card combo.

Wow, that deck sounds pretty bad.
Title: Re: Shard of Conscience
Post by: RRQJ on October 09, 2011, 07:37:54 pm
It will be difficult to play 3 of this, pulvy decks laugh at this.
Enchant them :>
Cool, so now we're devoting at least 6 cards, probably more, to stopping a single, not all that popular deck type. And half of those cards will require some specific earth quanta. And it's a two card combo.

Wow, that deck sounds pretty bad.
The shards stack.  So you only need one PA.  Not that it makes an enormous difference...
Title: Re: Shard of Conscience
Post by: Elite arbiter on October 10, 2011, 01:48:46 am
It will be difficult to play 3 of this, pulvy decks laugh at this.
Enchant them :>
Cool, so now we're devoting at least 6 cards, probably more, to stopping a single, not all that popular deck type. And half of those cards will require some specific earth quanta. And it's a two card combo.

Wow, that deck sounds pretty bad.
The shards stack.  So you only need one PA.  Not that it makes an enormous difference...
So its 4 cards, 3 consciousness and 1 PA. Probably 3 PA to guarantee getting it quick, and 6 SoC's to get three of 'them'. So thats 9 deckslots to do something that most decktypes couldn't even care less about. A pulvy deck would just laugh, say "ok", and use the deckslot advantage to just directly kill you or stall you.
Title: Re: Shard of Conscience
Post by: moomoose on October 10, 2011, 02:23:59 am
/roll eyes.  is hypothetical rock paper scissors really that much fun? wait for it to get into beta and test it out.  im pretty sure pestal will like the addition.
Title: Re: Shard of Conscience
Post by: RRQJ on October 10, 2011, 06:20:52 am
It will be difficult to play 3 of this, pulvy decks laugh at this.
Enchant them :>
Cool, so now we're devoting at least 6 cards, probably more, to stopping a single, not all that popular deck type. And half of those cards will require some specific earth quanta. And it's a two card combo.

Wow, that deck sounds pretty bad.
The shards stack.  So you only need one PA.  Not that it makes an enormous difference...
So its 4 cards, 3 consciousness and 1 PA. Probably 3 PA to guarantee getting it quick, and 6 SoC's to get three of 'them'. So thats 9 deckslots to do something that most decktypes couldn't even care less about. A pulvy deck would just laugh, say "ok", and use the deckslot advantage to just directly kill you or stall you.
I don't see why anyone would use this against pulvy decks even if you protect the shards.  What, pulvy decks have a lot of high cost cards?
Title: Re: Shard of Conscience
Post by: Snopel on October 10, 2011, 07:54:04 am
Making use of the new 75-quanta-cap system huh?
So does that mean... (ROUNDED UP - ROUNDED DOWN)
1 SoC = 37.5 (38 or 37) Quanta Cap
2 SoC = 19 or 18.5 (19 or 18) Quanta Cap
3 SoC = 9.5 (10 because that's the limit) or 9 (10 because that's the limit) Quanta Cap

From these statistics I think it sounds pretty fair enough. But farout. After No.3, your opponent is pretty much screwed unless they have heaps of pillars and some low-cost cards...

Oh and sorry if this has been posted already. =|
Title: Re: Shard of Conscience
Post by: TheManuz on October 10, 2011, 08:03:58 am
I'm so sad, i thought i've had the time to promote my Shard of Focus (http://elementscommunity.org/forum/index.php/topic,31548.0.html) to be the :aether shard.
BTW, i find this shard a little boring...
Title: Re: Shard of Conscience
Post by: Contrary on October 10, 2011, 08:05:55 am
Why do all the shards have to have mega game-breaking change-all-of-the-metagame power? Why can't they all be on the level of the current SoGs?
Title: Re: Shard of Conscience
Post by: TheManuz on October 10, 2011, 08:49:06 am
Why do all the shards have to have mega game-breaking change-all-of-the-metagame power? Why can't they all be on the level of the current SoGs?
Are you talking about my shard?
Title: Re: Shard of Conscience
Post by: Picheleiro on October 10, 2011, 11:03:07 am
We need more PC, this is getting worse every update.
Title: Re: Shard of Conscience
Post by: Vineroz on October 10, 2011, 10:30:33 pm
who said it is hard to play 3 of these early? Tell that to arena decks with black hole. If nothing changes, I cannot imagine ANYTHING that can stop this+BH decks.
Title: Re: Shard of Conscience
Post by: RRQJ on October 11, 2011, 03:16:54 am
who said it is hard to play 3 of these early? Tell that to arena decks with black hole. If nothing changes, I cannot imagine ANYTHING that can stop this+BH decks.
Sanctuary > black hole.

And I don't exactly see how this+black hole is haxorz.  Usually what screws people over in the arena are early black holes, not black holes that come after you've played all your creatures/permanents/whatever.  And if the balck holes are early, these shards wouldn't have done anything other than use up quanta and slow the AI down since you wouldn't have more than a couple of quanta per element.
Title: Re: Shard of Conscience
Post by: Terroking on October 11, 2011, 03:22:23 am
Could Zanz not just change the quanta cap to 70 so that a 4th shard isn't required to achieve the :aether mark effect? As it is it's really not worth much, simply due to the nature of the shard.
Title: Re: Shard of Conscience
Post by: RRQJ on October 11, 2011, 05:52:08 am
What if the shard drops the cap directly to some low number (15? 10 for  :aether mark?), and lasts for a few turns?  Something like how sundial works.  As it is, the first shard, even possibly the second shard, is basically useless against 95% of decks. Only until the third shard does this do anything, and this "three card combo" feels rather underwhelming.
Title: Re: Shard of Conscience
Post by: Chapuz on October 11, 2011, 01:55:24 pm
We need at least 4 or 5 "weak PC" cards. I saw many ideas even in Armory, of cards that shut down permanents for 1 or 2 turns. That is something Elements The Game needs. Also, it would make the game more strategic.
Title: Re: Shard of Conscience
Post by: BluePriest on October 11, 2011, 02:23:40 pm
We need at least 4 or 5 "weak PC" cards. I saw many ideas even in Armory, of cards that shut down permanents for 1 or 2 turns. That is something Elements The Game needs. Also, it would make the game more strategic.
You mean like http://elementscommunity.org/forum/index.php/topic,30673.msg416734#msg416734
Title: Re: Shard of Conscience
Post by: Chapuz on October 11, 2011, 02:44:59 pm
We need at least 4 or 5 "weak PC" cards. I saw many ideas even in Armory, of cards that shut down permanents for 1 or 2 turns. That is something Elements The Game needs. Also, it would make the game more strategic.
You mean like http://elementscommunity.org/forum/index.php/topic,30673.msg416734#msg416734
That one, i saw a thunder birds (don't remember the name) thar paralizes perms for 1 turn, vines, etc.
Title: Re: Shard of Conscience
Post by: moomoose on October 11, 2011, 02:52:52 pm
i made a card called haunt a while back that was soft PC, similar to thunderbirds skill.  i think it died in level 1.  apparently soft PC isnt sexy.
Title: Re: Shard of Conscience
Post by: TheManuz on October 11, 2011, 03:09:32 pm
I made one too, it's in :time crucible now, under voting (http://elementscommunity.org/forum/index.php/topic,5514.0.html).
I will not say which card it is, however! I make no self promotion!  :P
Title: Re: Shard of Conscience
Post by: Pineapple on October 11, 2011, 03:17:59 pm
stay on-topic, pl0x?

And I don't exactly see how this+black hole is haxorz.  Usually what screws people over in the arena are early black holes, not black holes that come after you've played all your creatures/permanents/whatever.  And if the balck holes are early, these shards wouldn't have done anything other than use up quanta and slow the AI down since you wouldn't have more than a couple of quanta per element.
The problem with black holes coming late is that they don't actually do anything because the enemy has reached the quanta generation/usage equilibrium and is starting to produce surplus quanta and the black holes are only taking the surplus quanta. Discord/BH is good because Discord throws more than just the surplus quanta into unusable elements. This destroys surplus quanta. Conscience and aether mark in combination with only one amber nymph means 7 quanta to use per turn (no dragons or higher-level bolts and decreased card advantage per turn) in a basic deck idea that can easily splash lightnings for the enemy's "creatures/whatever" and include fractal chargers or overdriven massives/armagios.
Title: Re: Shard of Conscience
Post by: Skotadi Phobos on October 12, 2011, 03:14:59 pm
that + fractal devourer "shudders"
Title: Re: Shard of Conscience
Post by: Bleys295 on October 12, 2011, 05:51:30 pm
We need at least 4 or 5 "weak PC" cards. I saw many ideas even in Armory, of cards that shut down permanents for 1 or 2 turns. That is something Elements The Game needs. Also, it would make the game more strategic.
You mean like http://elementscommunity.org/forum/index.php/topic,30673.msg416734#msg416734
Or Vines
http://elementscommunity.org/forum/index.php/topic,18812.0.html
Title: Re: Shard of Conscience
Post by: Chapuz on October 12, 2011, 05:56:46 pm
I saw a seed that targeted in an oponent's permanent, every turn spams an immaterial tree that fills a permanent space. Sexy.
Title: Re: Shard of Conscience
Post by: Higurashi on October 12, 2011, 08:38:14 pm
Well, this is the worst case of topic-derailing I've seen in a while. That's quite enough, people.
Title: Re: Shard of Conscience
Post by: moomoose on October 12, 2011, 09:52:53 pm
until the card becomes playable in beta, there's really not much more to add at this point anyway.
Title: Re: Shard of Conscience
Post by: Terroking on October 13, 2011, 02:12:16 am
until the card becomes playable in beta, there's really not much more to add at this point anyway.
Then just don't post.

Or at least, not on this thread.
Title: Re: Shard of Conscience
Post by: ndclub on October 13, 2011, 02:20:23 am
I am having a super hard time deciding if it is balanced in theory(more than just about any other suggestion). Hopefully it will beta soon and have a short life there as well.
Title: Re: Shard of Conscience
Post by: moomoose on October 13, 2011, 02:35:55 am
until the card becomes playable in beta, there's really not much more to add at this point anyway.
Then just don't post.

Or at least, not on this thread.
no u.
Title: Re: Shard of Conscience
Post by: Snopel on October 13, 2011, 04:57:00 am
For my ON TOPIC opinion?

I really think this shard will do good. It suits the :aether elements surprisingly well and will be a great addition to the game. It's a nice way to kick off the new Quanta-Cap function.
The only real problem I have with this is that the synergy with :aether is just not there. It doesn't exactly do anything until you use three of these. Perhaps a silence effect for that turn too would be awesome. But that would mean it should be a spell instead of a permenant.
Maybe increase your :aether quanta-cap by 5 (or 10 if upgraded)? That would be rather useful.
Title: Re: Shard of Conscience
Post by: RRQJ on October 13, 2011, 05:29:40 am
For my ON TOPIC opinion?

I really think this shard will do good. It suits the :aether elements surprisingly well and will be a great addition to the game. It's a nice way to kick off the new Quanta-Cap function.
The only real problem I have with this is that the synergy with :aether is just not there. It doesn't exactly do anything until you use three of these. Perhaps a silence effect for that turn too would be awesome. But that would mean it should be a spell instead of a permenant.
Maybe increase your :aether quanta-cap by 5 (or 10 if upgraded)? That would be rather useful.
What use does  :aether have for a (marginally) higher cap?

Also, since topic derailed after my last post:

What if the shard drops the cap directly to some low number (15? 10 for  :aether mark?), and lasts for a few turns?  Something like how sundial works.  As it is, the first shard, even possibly the second shard, is basically useless against 95% of decks. Only until the third shard does this do anything, and this "three card combo" feels rather underwhelming.
Title: Re: Shard of Conscience
Post by: Higurashi on October 13, 2011, 07:05:58 am
Increasing your own cap as well would be useful for some Fractal decks, such as the FG killer RoL/Hope or the PvP decks Bone Dragon Fractal or Devtal with Drains. It's good for any Fractal Dragon deck that wants to OTK and doesn't have access to Blitz.

I kinda miss the rumoured buff for immaterial creatures, mainly for the sake of Immortal. SoC is utterly useless in a Monoaether and all Aether duos that don't use denial or Fractal Dragons :/
Title: Re: Shard of Conscience
Post by: moomoose on October 13, 2011, 01:59:25 pm
I kinda miss the rumoured buff for immaterial creatures, mainly for the sake of Immortal. SoC is utterly useless in a Monoaether and all Aether duos that don't use denial or Fractal Dragons :/
good point, this shard, moreso than the others, doesnt synergize very well with its own element.
For my ON TOPIC opinion?
nobody was stopping on topic discussion, we were just discussing something tangent while nobody else was talking.
Title: Re: Shard of Conscience
Post by: nerd1 on October 18, 2011, 01:03:46 am
Increasing your own cap as well would be useful for some Fractal decks, such as the FG killer RoL/Hope or the PvP decks Bone Dragon Fractal or Devtal with Drains. It's good for any Fractal Dragon deck that wants to OTK and doesn't have access to Blitz.

I kinda miss the rumoured buff for immaterial creatures, mainly for the sake of Immortal. SoC is utterly useless in a Monoaether and all Aether duos that don't use denial or Fractal Dragons :/
it would not be helpful for any aether decks, if you fractal, all your aether energy is gone anyways.
Title: Re: Shard of Conscience
Post by: onnig on October 18, 2011, 01:27:16 am
How about if the card was changed around a bit? (Hopefully not changing the main purpose of the original too much)

"Your opponent can't store more than 15 quanta per element. 12 if mark is :aether. 1 less per card, up to 6."

Numbers can change, but the general idea is there. It's useful starting from the first one put in play, as opposed to the current one. However, you still need a handful of these in order to get the full and better effect, so getting an :aether mark helps with this. It does shutdown a bit harshly decks that depend on high quanta usage and storage of a few elements IMO once you get most of them out, compared to the current one, and it also seems like rainbows with cheap cards will probably get away with it easily. Maybe it should effect the total quanta, with the numbers being tweaked of course. I also put a cap to prevent abuse through double draws and mindgates.

What do you guys think?
Title: Re: Shard of Conscience
Post by: MartyrX on October 18, 2011, 01:54:16 am
I was wondering when the new shard was going to peek its head out of the closet
Title: Re: Shard of Conscience
Post by: Chapuz on October 18, 2011, 02:00:17 am
It's usefull against fractal decks and dragon ones when you can put 3 of them. Isn't too situational? I thought shards were usefull and versatile...
SoG is "free" healing as it's not quanta specific and you don't need light or water to have some healing.
SoSe is freaking fun in rainbows, and a powerup.
SoSa is absolutely OP and even more in arena decks which (ab)use of their 200 HP with 12 of them, but in regular decks it's a lifesaver and proposes many new strategies.
SoC might be good in poison and gigh creature number decks
SoR is nice anywhere you can play it. Great with Steam Machines and time dragons, nymphs, etc.

And this one... where is it good? what strategy does it bring?
Title: Re: Shard of Conscience
Post by: onnig on October 18, 2011, 02:14:00 am
How about 12, 10 if  :aether mark (or more?)? Minimum would be 4 in this case with :aether mark. It's still enough to counter it with say a pulverizer or an upped butterfly effect. Also, wouldn't the card be too powerful if it wasn't somewhat situational?

Edit : Now that you edited you post, I do agree with what you say. I guess we'll have to see how this goes.
Title: Re: Shard of Conscience
Post by: Higurashi on October 18, 2011, 01:36:07 pm
Increasing your own cap as well would be useful for some Fractal decks, such as the FG killer RoL/Hope or the PvP decks Bone Dragon Fractal or Devtal with Drains. It's good for any Fractal Dragon deck that wants to OTK and doesn't have access to Blitz.

I kinda miss the rumoured buff for immaterial creatures, mainly for the sake of Immortal. SoC is utterly useless in a Monoaether and all Aether duos that don't use denial or Fractal Dragons :/
it would not be helpful for any aether decks, if you fractal, all your aether energy is gone anyways.
I hope you're joking. If not, read again.
Title: Re: Shard of Conscience
Post by: Avenger on October 21, 2011, 10:33:10 pm
What about 'take away x from your opponent's quanta cap adding it to yours'. (With some limits). (per round, not immediately)
Title: Re: Shard of Conscience
Post by: Max Fire on October 27, 2011, 05:45:35 pm
This card is interesting if you have 3 times of it into play but it's very difficult to fulfill this condition if you don't have a 30 card deck.

I think it would be better to reduce the mana capacity each turn (like shard of void with life points) to a minimum of quanta capacity of 10 or 8 if you have an aether mark or not (like the actual shard of conscience).
Title: Shard of Conscience
Post by: Van Helsing on October 27, 2011, 08:25:07 pm
I really don't find it so powerfull. Too slow i think, and in my opinion mana leackage was from darkness and entrophy. Why now aether too? Aether concept was direct damage, inmortality and mind tricks with enemies decks.

My opinion :)
Title: Re: Shard of Conscience
Post by: Acsabi44 on October 28, 2011, 12:29:55 pm
Dimshield trolls rushes.
Firebolt decks troll dimshield decks.
This trolls firebolt decks.

Dimshield + this trolls...?
Title: Re: Shard of Conscience
Post by: The_Mormegil on October 28, 2011, 12:46:35 pm
Dimshield trolls rushes.
Firebolt decks troll dimshield decks.
This trolls firebolt decks.

Dimshield + this trolls...?
Everything! Except:
- Poison
- Rushes with PC
- Non-quanta based Deckers
- Momentum
- Pestal
- Silence decks
- Discord rushes
...
Title: Re: Shard of Conscience
Post by: sammybrahh on November 10, 2011, 06:29:12 am
A couple of Shards of Consciences would obselete dissipation shield/field :D
Title: Re: Shard of Conscience
Post by: Brontos on November 10, 2011, 07:06:25 am
Can only be used in some FG farming decks imo. It's slow, useless most of the time and it takes too much slots in the deck.
If it's not too late, it shouldbe changed.
Title: Re: Shard of Conscience
Post by: ralouf on November 10, 2011, 09:06:30 am
This card prevent your opponent from playing fractal and all dragon actually. Ie it is useless vs most of the deck except maybe firestall and devtal/fractix. it make boring deck even better (DBH, devtal..)
I don't like it.

I'd prefer something like a shard that :
Target a creature in play/your hand. At the end of your turn you get a copy of this creature in your hand. It looks way funny for example and I think we can do even better.
Title: Re: Shard of Conscience
Post by: animemaster on November 15, 2011, 12:13:44 pm
just what i was thinking stopping dragons
Title: Re: Shard of Conscience
Post by: SnoWeb on November 15, 2011, 03:00:46 pm
It is going in the same direction that my idea for the shard contest. However, Zanzarino's wording is clearly better.

:gravity Shard of Moderation | Shard of Moderation (http://elementscommunity.org/forum/index.php/topic,28846.msg395472#msg395472) :gravity
(http://i44.servimg.com/u/f44/15/54/21/77/somuu11.png)(http://i44.servimg.com/u/f44/15/54/21/77/somup11.png) (http://elementscommunity.org/forum/index.php/topic,28846.msg395472#msg395472)
P.S.: I have also made a whole soft PC series (http://elementscommunity.org/forum/index.php/topic,27050.0.html) (some free advertisement just in case).
Title: Re: Shard of Conscience
Post by: furballdn on November 17, 2011, 04:32:41 am
Only way I see this being super useful is fractal+devourer
Title: Re: Shard of Conscience
Post by: dracomageat on November 17, 2011, 06:56:36 pm
The art is pretty...
Title: Re: Shard of Conscience
Post by: Chapuz on November 18, 2011, 12:30:03 pm
This is the most situational card of the game. What a pitty to have a so underpowered shard.
Title: Re: Shard of Conscience
Post by: GG on November 18, 2011, 09:46:12 pm
Now that I think of it, SoS and SoC could use a type switch. SoS is still considered a bit imba, so make it a risky permanent to use, while making SoC into a spell effect.
Title: Re: Shard of Conscience
Post by: DeathAngelx on November 18, 2011, 10:18:25 pm
Oooo, sounds like a stall-destroyer to me >;3
Title: Re: Shard of Conscience
Post by: CCCombobreaker on November 18, 2011, 10:59:52 pm
What gg said!!
Title: Re: Shard of Conscience
Post by: mesaprotector on November 23, 2011, 10:13:51 pm
One thing that sticks out to me about this card is that it hurts monos and duos far more than rainbows. Most rainbows won't even notice until you play three of them. A lot of us (as demonstrated by the continual discussions to nerf Supernova, Discord, etc.) would like to see monos and duos made more competitive. So I have a weird idea.

How about, instead of limiting the number of quanta in each element, this card limits the number of elements from which you can use quanta? One shard = 6 elements, two shards = 3 elements, three shards = 2 elements, etc. To keep the advantage for Aether, having an :aether mark could allow a fourth shard to limit your opponent to one element. This would make it a really strong (maybe too strong) counter to rainbows.

I'm not quite sure how this would work, but I have an idea. When one of these is played, your opponent's six smallest quanta stacks could be set to zero, for as long as the shard is in play. This would seriously cripple a rainbow deck, but monos/duos/trios wouldn't even be affected until 3-4 shards were played.

Is this idea completely crazy, or could it work? 
Title: Re: Shard of Conscience
Post by: Rutarete on November 23, 2011, 10:14:43 pm
I think that could work.
Title: Re: Shard of Conscience
Post by: TheIdioticIdiot on November 23, 2011, 10:17:17 pm
I am not sure I know what this card does....
does it limit the maximum quanta you can accumulate or something?
Title: Re: Shard of Conscience
Post by: willng3 on November 23, 2011, 10:21:31 pm
I am not sure I know what this card does....
does it limit the maximum quanta you can accumulate or something?
Yes.  Similar to how currently you are unable to accumulate more than 75 quanta of any element, this would reduce that amount further.
Title: Re: Shard of Conscience
Post by: Max Fire on November 27, 2011, 09:42:34 am
I hope the upgraded version will be better.
Title: Re: Shard of Conscience
Post by: baracole on December 09, 2011, 06:19:30 pm
I have not read the whole thread, but i must say i'm am not very excited about this new shard. First of all, i don't see the connection with aether; messing with quanta is more a gravity thing, or darkness. (Not to mention discord.) Secondly, it is a shard which for me relies too much on changing 'the rules' of the game, i.e. influencing the quanta cap. is directly interfering with the parameters we are given, instead of trying to make a strategy with the given cards within said parameters.

I would rather see a shard that could be used as silence, but for quantum. I have no idea how to make such a shard though, or how it should work.
Title: Re: Shard of Conscience
Post by: hell7fire1 on December 09, 2011, 07:55:32 pm
I wonder what this would be like upgraded.
Also,this,in a way, makes BHTm :gravity ltd way more effective,
and it also makes QTTm...er,other ltd more effective,not to mention SNTm :entropy ltd more useful.
With a max of 10 quanta(fully effective) those steals would seem eternally blessed.
Title: Re: Shard of Conscience
Post by: onnig on January 09, 2012, 07:27:21 am
Does this effect (reduced cap) apply to the total quanta or individually for each element?
Title: Re: Shard of Conscience
Post by: Chapuz on January 09, 2012, 12:43:46 pm
It is a shard which for me relies too much on changing 'the rules' of the game. Is directly interfering with the parameters we are given, instead of trying to make a strategy with the given cards within said parameters.
Do you think the same about Shard of Void, Shard of Divinity and Stone Skin?

imo there will be many more aether - darknedd decks, specially ninja pests.

Does this effect (reduced cap) apply to the total quanta or individually for each element?
Before 1.3: each element has a maximum of 75 quantum each.
After 1.3: each element's quanta cap is reduced by the specifications of the card.
Title: Re: Shard of Conscience
Post by: Xamuel on January 09, 2012, 12:57:53 pm
I don't like the direction Elements is taking.  Mono's, Duo's and Rushes keep getting nerfed, and Stalls and Rainbows get powerful new cards.

Cards like Shard of Conscience that stop you from playing cards are unfun.  Sure it is great to be the one playing the counterspell, but it sucks being on the other end and not being able to even play your cards.
Maybe they're trying to more authentically re-create the unique playstyle of Magic: The Gathering

>I summon a creature!
>I block it with this counterspell which costs 1 blue mana!
>I block your counterspell with my own counterspell which costs 5 life!
>I block your counter-counterspell with this other counterspell which costs a discard!
>I block that counterspell with this counterspell which costs me standing up and singing a silly song!
>I block that counterspell with this counterspell which...
Title: Re: Shard of Conscience
Post by: UnderneathTheLens on January 16, 2012, 11:24:58 pm
Well, if you want it to nerf rainbows instead of monos and duos, I guess you can make this cap the quanta production per turn.

Ex. The opponent cannot produce more than 10 quanta per turn; lasts 3 turns or something like that. That'd kill SNs though.
Title: Re: Shard of Conscience
Post by: Poker Alho on January 16, 2012, 11:30:16 pm
Well, if you want it to nerf rainbows instead of monos and duos, I guess you can make this cap the quanta production per turn.

Ex. The opponent cannot produce more than 10 quanta per turn; lasts 3 turns or something like that. That'd kill SNs though.
shard of conscience doesnt seem very useful in its current form

i would suggest this:

turn SoC into a permanent
lasts 2 turns. 3 if using mark of aether
your opponent cant produce more than 8 quanta per turn

i.e:
if your opponent has 3 quantum towers, only 8 random quanta would be produced
as for nova, supernova, immolation,cremation and other quanta producing cards i am not sure how it would work

this card would kill raimbow decks easily
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
  i just posted this in the elements 1.30 topic like 15 min ago lol
Title: Re: Shard of Conscience
Post by: Powerfrog on January 24, 2012, 08:36:45 pm
I don't think the minimum should be above the cost of the most expensive card. (13?)

If the numbers stay, at least make it none stackable, so the opponent can't protect artifact one stack and screw all decks reliant on expensive cards.

Just to be clear, it's:
75 ~plays shard
37 ~plays shard
18 ~plays shard
9 ~plays shard
8

OR
75 ~plays shard
38 ~plays shard
19 ~plays shard
10 ~plays shard
8

Also, i assume it removes current quanta if it's above the new minimum?
Title: Re: Shard of Conscience
Post by: UndeadSpider1990 on February 01, 2012, 03:17:30 pm
For some reason this makes me think "Should there be a deck-killing card?" That is, something which, say, shows your opponent the top card of their deck, and throws it in the bin! Would work well with rewind, maybe too well xP
Title: Re: Shard of Conscience
Post by: Powerfrog on February 01, 2012, 03:56:20 pm
For some reason this makes me think "Should there be a deck-killing card?" That is, something which, say, shows your opponent the top card of their deck, and throws it in the bin! Would work well with rewind, maybe too well xP
That's honestly a really awesome idea. It would have to be expensive though, as that's a kinda powerful ability.

As you say it would work nicely with reverse time but it also has good combos with eternity, mindgate, denial decks, deckout decks, any deck that can afford it, really.
Title: Re: Shard of Conscience
Post by: Anarook on February 29, 2012, 06:39:49 am
I think this is going in a bad direction personally.
I do have a thought though, someone ealier mentioned this being more focused on reducing what a player can do in a turn rather than limiting which cards can be played.

Why not make this a shard that reduces caps the amount of cards you're allowed to play in a turn?
Title: Re: Shard of Conscience
Post by: Avenger on March 14, 2012, 09:08:48 pm
Was this renamed to Shard of Justice?
Title: Re: Shard of Conscience
Post by: willng3 on March 14, 2012, 09:14:17 pm
Was this renamed to Shard of Justice?
It looks this way.  When its rework is announced by zanz I'll update everything in the OP accordingly.
Title: Re: Shard of Conscience
Post by: willng3 on March 15, 2012, 10:11:40 pm
Shard of Conscience now becomes Shard of Wisdom, OP updated to reflect the latest changes.

To keep a record of Shard of Conscience:
(http://i.imgur.com/zjnwX.png)
Title: Re: Shard of Conscience
Post by: ZephyrPhantom on March 15, 2012, 10:49:32 pm
Hmmm. So basically, a popular forum twist on momentum that paradoxically targets the untargetable? That seems like an odd combination of concepts but has interesting synergy with immaterial and the already-mentioned mirror shields. I'm interested in how this will play out in decks.
Title: Re: Shard of Wisdom
Post by: Poker Alho on March 15, 2012, 11:51:41 pm
interesting... can make good use of mirror shield by nullifying up to 6 critters... as long as they are immaterial of course

this can actually be a pretty good counter against mono-aether ironically
Title: Re: Shard of Wisdom
Post by: Avenger on March 15, 2012, 11:56:01 pm
So, now i'm curious which card will use the quanta pool maximization mechanic, if any.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: willng3 on March 16, 2012, 12:13:53 am
SoW is now in the Trainer with an additional bonus.  OP updated again to reflect changes.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Drake_XIV on March 16, 2012, 12:23:42 am
Hm, a Shard that isn't obviously OP?  I like it.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Absol on March 16, 2012, 12:40:28 am
It's ironic that the "untargetable" creature finally got targetable by its own shard. But i guess it fits thematically. Just too situational (like SoFr IMO)
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: willng3 on March 16, 2012, 01:13:14 am
Well this is super fun.  A few things I've noticed though:
1)  SoW does not refund quanta when canceled.  This is not consistent with SoR, therefore it seems like a bug to me.
2)  SoW affects Burrowed creatures when Burrow and Immortality are two separate features.  This also becomes a bit ridiculous with Graboids considering the status is maintained when it Evolves into a Shrieker.  If this is to truly remain "Aether's Shard" then Burrow should not be included, in my opinion.
3)  When Deja Vu splits the new copy will not retain SoW's effect.  This seems inconsistent with it retaining Momentum, Adrenaline, and Quint.  This seems similar to how Deja Vu works when Webbed though, so eh...

Huge improvement over its previous form though, if you ask me :D
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Helston on March 16, 2012, 01:17:20 am
While a good idea, I can't see this card being too useful, requiring either Immortal, Phase Dragon, Anubis (and how often do you see one of them?) or quintessence (or equivalent) to be used. Although it does give Immortals a well welcomed buff (as well as reflective shields).
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: EmeraldTiger on March 16, 2012, 01:27:56 am
maybe to add to versatility burrowed should be allowed to be a target.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Kuroaitou on March 16, 2012, 01:31:06 am
While a good idea, I can't see this card being too useful, requiring either Immortal, Phase Dragon, Anubis (and how often do you see one of them?) or quintessence (or equivalent) to be used. Although it does give Immortals a well welcomed buff (as well as reflective shields).
You also forgot Turquoise Nymphs.  ::)

But in all seriousness, Wisdom seems to be a HUGE bonus to all immaterial creatures; obviously this benefits :aether moreso than any other element, but I'm sure in the future other cards will get their own unique forms of immortality (Earth has 'burrow' should the effect stay the way is now, Time has Anubis + SoR, etc.).

Also, grats to moomoose for inspiring this idea. :) You'll get an article once it gets finally implemented in-game.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: kurathedog on March 16, 2012, 01:33:10 am
Hmmm....

Intersting. Now mono aether has yet another buff. Makes sense. Although Dragons getting past Thorn carapace and fire shield will be a pain to deal with for my stall...

So when it says spell damage: Do reflect shields reflect it against the opponent? They don't target, but no spell targets only the opponent's hp, so I wouldn't know. Yup, it is reflected. Didn't read enough. Just looked at the shard.
If so, it would be a great metagame decison. Run shard, adding extra to mono aether, but getting past other Hax shield? Run mirror/emrald, protecting you less, but working as a sudden win against mono-aether running the shard?
And another nerf to bolts, with the increased usage of reflect shields. Then again, conscience already did that.

This is also an intersting decision combined with quint.
This + Quint: Earlier quint for earlier damage, then momentum when you need to override a shield (Think lava golem).
Momentum + Quint: You have to wait for both if you want the entire affect. However, you need to wait for both anyway against thorn or fire shield, in the case of a golem. Momentum can also be cast before, if your opponent isn't cc heavy, and you want to get past a shield (Ex. Mono Aether)

Also, suggestion: Link to this page where you mention the shard change in the OP, so people can find the start of the discussion on the new shard easier. That has always bugged me about card threads, hard to find the beginning of discussions about a particular revision.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: zanzarino on March 16, 2012, 01:58:25 am
Well this is super fun.  A few things I've noticed though:
1)  SoW does not refund quanta when canceled.  This is not consistent with SoR, therefore it seems like a bug to me.
2)  SoW affects Burrowed creatures when Burrow and Immortality are two separate features.  This also becomes a bit ridiculous with Graboids considering the status is maintained when it Evolves into a Shrieker.  If this is to truly remain "Aether's Shard" then Burrow should not be included, in my opinion.
3)  When Deja Vu splits the new copy will not retain SoW's effect.  This seems inconsistent with it retaining Momentum, Adrenaline, and Quint.  This seems similar to how Deja Vu works when Webbed though, so eh...

Huge improvement over its previous form though, if you ask me :D
1) Fixed
2) Fixed
3) Fixed

... hopefully. Thank you for the bug report.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: willng3 on March 16, 2012, 02:08:49 am
Thanks zanz, looks all fixed from here :D

Also, suggestion: Link to this page where you mention the shard change in the OP, so people can find the start of the discussion on the new shard easier. That has always bugged me about card threads, hard to find the beginning of discussions about a particular revision.
Good point.  I'll modify the OP accordingly.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: ZephyrPhantom on March 16, 2012, 02:17:30 am
Just a note : the OP doesn't display the upgraded version giving a +4 | +0 buff for me. The buff itself seems a little strong for 3 | 1 :rainbow though (compare Momentum which is only +1 | +1 for 2 | 1 :gravity respectively.), but it looks like the generally expensive immaterial creatures (at least for :aether - based cards) tend to counter balance this well. (Nice manipulation of graphics and effect too, with Wisdom only being present when it can 'overlay' Immaterial.)
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: willng3 on March 16, 2012, 02:22:00 am
Just a note : the OP doesn't display the upgraded version giving a +4 | +0 buff for me.
Yes I was in the middle of uploading the updated upgraded image as you posted this.  Fixed now.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Helston on March 16, 2012, 02:48:23 am
Actually, the more I think about it, the more I like this card. One use no one seems to have mentioned yet is Seraph (although that's a riskier use of it). I strongly take back what I said earlier, this is a very good card, whilst being niche enough to not be OP.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: ZephyrPhantom on March 16, 2012, 03:00:31 am
Just a note : the OP doesn't display the upgraded version giving a +4 | +0 buff for me.
Yes I was in the middle of uploading the updated upgraded image as you posted this.  Fixed now.
My browser shows it as this, despite clearing my cache (The new upgrade is in the spoiler labeled "Old Version" and the old one is still the upgrade):
(http://i.imgur.com/bJsD1.png)Not sure if it's just me though.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: willng3 on March 16, 2012, 03:06:10 am
Simply posted the new image in the old version spoiler by mistake.  Fixed fixed.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Atico on March 16, 2012, 08:16:48 am
This shard is good, but it is very situational. It will be more interesting when we change text into: "Target creature now deals spell damage. If Immaterial gain +4/0"

Then it will be useful card, also for tactic with reflect attack. Having 6 SoW, Reflective Shield and waiting for game against Aether won't be very popular and this card will be UP. When we change this card, then it will be interesting tactic with reflect.

Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: SnoWeb on March 16, 2012, 09:41:42 am
This shard is good, but it is very situational. It will be more interesting when we change text into: "Target creature now deals spell damage. If Immaterial gain +4/0"
Yes. Or if not immaterial gain -4|+0.

Btw. Should it work with borrowed creatures? and with Seraph (Seraph is not immaterial it is shielded)?
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Xenocidius on March 16, 2012, 09:44:56 am
It does work with Seraph. However, it only lasts 1 turn (when Seraph's ability is used, it overrides the spell status).
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: jacker on March 16, 2012, 10:15:18 am
I don't like tha fact that is too specialized. It would allow a base effect (granting spell damage) adding an effect based on the mark or similiar.
Say, Target creature now deals spell damage, if the creature is immaterial (does it counts burrowed too?) or if the creature is  :aether gains +4|+0.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Absol on March 16, 2012, 10:44:17 am
I don't like tha fact that is too specialized. It would allow a base effect (granting spell damage) adding an effect based on the mark or similiar.
Say, Target creature now deals spell damage, if the creature is immaterial (does it counts burrowed too?) or if the creature is  :aether gains +4|+0.
This might be a good idea, actually. As of now, it's too situational and can't even be used outside of highly specialized decks. (mono Aether, quinted critters)
Compare SoR, which can be usable in any deck but will benefit much more on :time decks.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Atico on March 16, 2012, 10:49:35 am
This shard is good, but it is very situational. It will be more interesting when we change text into: "Target creature now deals spell damage. If Immaterial gain +4/0"
Yes. Or if not immaterial gain -4|+0.

Btw. Should it work with borrowed creatures? and with Seraph (Seraph is not immaterial it is shielded)?
Aether has got low attack, so I prefer +4/0 for Immaterial. Burrow creatures shouldn't get this bonus, because this Shard should be for Aether, but we can discuss about it.

I think also about other buff. Maybe text "Target creature now deals spell damage. If Immaterial create Lighting" will be more interesting? But I don't know what change will be better - Lighting to hand or +5 damage instantly. This card has got potential, but we must allow use it on all creatures, not only Immaterial.

And last thing. When SoW can avoid shield then also SoFr need buff. Both cards have got similar effect (avoid shield and attack bonus). +4/0 means often more than +50% critical hit and You always avoid shield. In SoFr You need seven creatures (7x15% = 105%) to get this effect every turn (statistical), SoFr is too random effect, it is easier destroy SoFr than Immaterial creature and SoFr cost much more... We need balance here (nerf SoW or buff SoFr).
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Avenger on March 16, 2012, 10:58:45 am
This, reflective and AM: what can kill you?
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Shantu on March 16, 2012, 12:06:04 pm
This, reflective and AM: what can kill you?
Poison.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Higurashi on March 16, 2012, 12:22:35 pm
This, reflective and AM: what can kill you?
Poison.
Fractal~ (+Silence if you wanna)

Also fast rushes/denial will easily overcome it as it's a combo and quanta-intense. It's still too situational due to requiring Quint, but if you can stall for a Turquoise Nymph it might be a decent domination concept.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: teffy on March 16, 2012, 12:47:01 pm
Mono Aether can use this shard instead of Immortal.
It´s interesting, that "wise creatures" ignore all shield effect, also Fire Shield...
Should be changed.
I have also deck ideas, which would be better when +4/+0 would only be for the unupped shard.

AI: used "ablaze" to damage himself with spell damage + reflective shield.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Avenger on March 16, 2012, 01:17:55 pm
Mono Aether can use this shard instead of Immortal.
It´s interesting, that "wise creatures" ignore all shield effect, also Fire Shield...
Should be changed.
I have also deck ideas, which would be better when +4/+0 would only be for the unupped shard.

AI: used "ablaze" to damage himself with spell damage + reflective shield.
"Wise" creatures cast spell on the opponent, obviously they ignore the physical shield counter effects. They don't ignore the reflective effect, which physical creatures ignore.
AI: also uses dive on its own "wise" pegasus + reflective.

@Higs: yep, it is very slow, and there are finite number of shards. This could work vs. slow AI only. Or in a specific counter deck.
It can help aether to overcome most shields, though. So, as an offensive tool, it is best for mono aether. Have you tried this in mono aether vs. strong shield false gods?
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: RavingRabbid on March 16, 2012, 01:59:26 pm
Except of SoR-Anubis can it be used outside of :aether?
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Higurashi on March 16, 2012, 02:07:20 pm
Mono Aether can use this shard instead of Immortal.
It´s interesting, that "wise creatures" ignore all shield effect, also Fire Shield...
Should be changed.
I have also deck ideas, which would be better when +4/+0 would only be for the unupped shard.

AI: used "ablaze" to damage himself with spell damage + reflective shield.
"Wise" creatures cast spell on the opponent, obviously they ignore the physical shield counter effects. They don't ignore the reflective effect, which physical creatures ignore.
AI: also uses dive on its own "wise" pegasus + reflective.

@Higs: yep, it is very slow, and there are finite number of shards. This could work vs. slow AI only. Or in a specific counter deck.
It can help aether to overcome most shields, though. So, as an offensive tool, it is best for mono aether. Have you tried this in mono aether vs. strong shield false gods?

Yeah, and it's extremely redundant. The only FG I found they are better against than SoG's is Gemini. Yes, not even Chaos Lord, because he has Momentums and PC where you'd rather have healing and bait his Steal with a Dim so he loses his Diss Field.

I went 2-13 with a SoW variant, but that was a bad streak. What I like is that it speeds the damage up quite a bit. It's fun, but.. so useless. See, the thing about Monoaether is that offensive power isn't that important. It's enough that the offensive power it has is almost impossible to remove and escape, similar to direct damage like Poison/Bolts.

Now if we juxtapose that to PvP, the same applies, with the added fact that if you want to beat MA, you bring PC. No one decides to stall Aether without sufficient quanta denial, because it has Fractal, so Shields are almost never a concern for MA.

Except of SoR-Anubis can it be used outside of :aether?
It can be used with Quint and anything, both offensively and defensively, as well as Turquoise Nymph and anything.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: willng3 on March 16, 2012, 02:25:17 pm
Except of SoR-Anubis can it be used outside of :aether?
It can be used with Quint and anything, both offensively and defensively, as well as Turquoise Nymph and anything.
Also, Morning Glory and Seraph.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: moomoose on March 16, 2012, 02:27:43 pm
worth mentioning that saraphs benefit its limited.

higs, how would you suggest this mechanic be improved to meet your expectations?
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: teffy on March 16, 2012, 02:35:17 pm
Mono Aether can use this shard instead of Immortal.
It´s interesting, that "wise creatures" ignore all shield effect, also Fire Shield...
Should be changed.
I have also deck ideas, which would be better when +4/+0 would only be for the unupped shard.

AI: used "ablaze" to damage himself with spell damage + reflective shield.
"Wise" creatures cast spell on the opponent, obviously they ignore the physical shield counter effects. They don't ignore the reflective effect, which physical creatures ignore.
AI: also uses dive on its own "wise" pegasus + reflective.
[...]
Well, I don´t think that the ignorance of normal shield effect is always obvious:
Sundial stops creatures from attacking. Sundial stops creatures which do spell damage (check trainer)
The card text of Fire Shield says it damages attacking creatures - it doesn´t damage creatures with spell damage.
Either change card texts or the shields. I personally think that these "wise" creatures should ignore all damage reduction except Reflective/Jade, but shields should freeze, delay , damag , or turn them into skeletons.

Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Higurashi on March 16, 2012, 02:37:46 pm
worth mentioning that saraphs benefit its limited.

higs, how would you suggest this mechanic be improved to meet your expectations?
As I quoted in the 1.30 thread, I had the same idea as Shantu. It's far too situational, so allowing it for use on all creatures with the attack bonus for immaterial creatures would be neat. The problem is of course that it'd be very similar to Momentum.. in honesty I think the entire concept is way too mild for a Shard considering the outrageous things Shards like SoB and SoSa do. As I commented in that thread, I actually think Zanz should bring back the Lightning-on-a-stick Shard.

See, the odd thing I find about it in its current state is that it's a buff.. but you can't combo it with TU at all. It's like it's working against its own element.

Mono Aether can use this shard instead of Immortal.
It´s interesting, that "wise creatures" ignore all shield effect, also Fire Shield...
Should be changed.
I have also deck ideas, which would be better when +4/+0 would only be for the unupped shard.

AI: used "ablaze" to damage himself with spell damage + reflective shield.
"Wise" creatures cast spell on the opponent, obviously they ignore the physical shield counter effects. They don't ignore the reflective effect, which physical creatures ignore.
AI: also uses dive on its own "wise" pegasus + reflective.
[...]
Well, I don´t think that the ignorance of normal shield effect is always obvious:
Sundial stops creatures from attacking. Sundial stops creatures which do spell damage (check trainer)
The card text of Fire Shield says it damages attacking creatures - it doesn´t damage creatures with spell damage.
Either change card texts or the shields. I personally think that these "wise" creatures should ignore all damage reduction except Reflective/Jade, but shields should freeze, delay , damag , or turn them into skeletons.
Aye, it works like Momentum, because it even bypasses Gravity Pull. But if you think about it, you're giving the creature a way to attack at range with lightning magic. It wouldn't make sense to get hurt by shields with that in mind.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: RavingRabbid on March 16, 2012, 02:51:23 pm
Except of SoR-Anubis can it be used outside of :aether?
It can be used with Quint and anything, both offensively and defensively, as well as Turquoise Nymph and anything.
Also, Morning Glory and Seraph.
*sigh* so I guess this will hardly have uses without using :aether...
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: moomoose on March 16, 2012, 03:02:57 pm
i agree that there are other shards that are more powerful/useful as it currently stands, and extending it to non-immaterials may be beneficial. 

i have a card idea in mind for an aether shield that had a base damage reduction of 1|2, with an ability similar to saraphs, which would make the shield spell reflective for a turn.  i think this would distinguish it from mirror/jade shields sufficiently but a case could be made for simply making it reflective by default, as well. in any event, the idea is to allow the effective defensive strategy for this shard in an aether focused deck.  but obviously this shard cant be balanced around a potential shield idea which may never enter the game, and intrinsic boosts to the card may be warranted.

i understand aether is your favorite element, its tied as mine as well, but i dont think every shard can have the impact as a SoB or SoF or SoR etc, some shards are left by the wayside in comparison, SoD and void come to mind, even SoG has lost some of its luster.  SoI may even be in the "fun but not reliable/useful" category when all is said and done.  SoP was arguably the runt of the litter and it was given the opportunity to be buffed not too long after implementation.  if SoW needs to be buffed after implementation, it very well may be even if it doesnt get it now, which it very well may still.

and im not going to pretend im not extremely biased on the matter, but still my 2 :electrum
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: RRQJ on March 16, 2012, 06:09:29 pm
trying to argue that this shard needs a buff because it is weak compared to the OP shards is probably the wrong way to go about it.  For all we know, zanz might have a nerf in store for SoSa and such.

The change mentioned (allowing this to be played on all creatures, buffing immaterial by +4 atk) sounds pretty good to me.  And the momentum thing really isn't a problem.  The card says to convert to spell damage, which has always ignored most sheilds; the card doesn't specifically say "ignore shields."

Also, if we stay with such rigid classifications, then antimatter technically should be changed, since it causes the creature to ignore most shields.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Higurashi on March 16, 2012, 06:20:37 pm
Not what it's about at all. Life, Darkness, Gravity, Time, Water.. all rather calm and mostly constructive (except Darkness) elements. Fire, Aether and Death? Inevitable destruction, power, in your face, explosions in space, dragons everywhere. It's about elemental themes, not bias or OPness. Plus, as I said, a spell buff to immaterial creatures = works against Fractal and TU.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Atico on March 16, 2012, 06:31:29 pm
trying to argue that this shard needs a buff because it is weak compared to the OP shards is probably the wrong way to go about it.  For all we know, zanz might have a nerf in store for SoSa and such.

The change mentioned (allowing this to be played on all creatures, buffing immaterial by +4 atk) sounds pretty good to me.  And the momentum thing really isn't a problem.  The card says to convert to spell damage, which has always ignored most sheilds; the card doesn't specifically say "ignore shields."

Also, if we stay with such rigid classifications, then antimatter technically should be changed, since it causes the creature to ignore most shields.
SoSa won't be probably nerf (unfortunately). Shards have one big problem, they aren't balanced.
Some Shards gives bonus for specific Element (like SoG, SoD etc), others not or very small (SoFr, SoSe, SoFe).
Few Shards can work with all Elements (SoFr, SoR, SoSe), others has got problem with it (SoW).
Some Shards give new ability/tactics in game (SoW, SoFo, SoSe, SoV, SoSa, SoFe etc.), others changes nothing in game (SoG, SoD, SoFr).

SoR can be used on all creatures, so why SoW not? (argument for buff SoW)
SoFr has got similar skill and it is worst and more expensive than SoW (argument for nerf SoW)

Echh, it will be difficult to balanced all of this Shards...
SoV, SoFr - needs the biggest buff
SoSa - need the biggest nerf
But it is only my opinion.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: RRQJ on March 16, 2012, 07:21:16 pm
Not what it's about at all. Life, Darkness, Gravity, Time, Water.. all rather calm and mostly constructive (except Darkness) elements. Fire, Aether and Death? Inevitable destruction, power, in your face, explosions in space, dragons everywhere. It's about elemental themes, not bias or OPness. Plus, as I said, a spell buff to immaterial creatures = works against Fractal and TU.
So the aether shard just isn't destructive enough?  I personally don't see aether as a destructive element.  It's theme appears more aligned with duplication and immortality, with this mystical, spell-ish feel.  The shard causes creatures to do spell damage, so it feels fitting to me.  And at least it definitely fits more than the previous incarnation (reduce quanta pool cap, which seems more like a gravity thing).

As for not working with fractal and TU, well, stuff happens.  Rage potion doesn't work well with fire creatures, reducing it to mostly another cc card, crusader can't endow morning glory, bone wall clashes with SoSa...and even fractal (and TU, to a lesser degree) don't work well with it own element's creatures, which actually would have more interaction with this shard.

trying to argue that this shard needs a buff because it is weak compared to the OP shards is probably the wrong way to go about it.  For all we know, zanz might have a nerf in store for SoSa and such.

The change mentioned (allowing this to be played on all creatures, buffing immaterial by +4 atk) sounds pretty good to me.  And the momentum thing really isn't a problem.  The card says to convert to spell damage, which has always ignored most sheilds; the card doesn't specifically say "ignore shields."

Also, if we stay with such rigid classifications, then antimatter technically should be changed, since it causes the creature to ignore most shields.
SoSa won't be probably nerf (unfortunately). Shards have one big problem, they aren't balanced.
Some Shards gives bonus for specific Element (like SoG, SoD etc), others not or very small (SoFr, SoSe, SoFe).
Few Shards can work with all Elements (SoFr, SoR, SoSe), others has got problem with it (SoW).
Some Shards give new ability/tactics in game (SoW, SoFo, SoSe, SoV, SoSa, SoFe etc.), others changes nothing in game (SoG, SoD, SoFr).

SoR can be used on all creatures, so why SoW not? (argument for buff SoW)
SoFr has got similar skill and it is worst and more expensive than SoW (argument for nerf SoW)

Echh, it will be difficult to balanced all of this Shards...
SoV, SoFr - needs the biggest buff
SoSa - need the biggest nerf
But it is only my opinion.
Again, you're trying to compare shards with each other; you need to compare the shard's potential utility within the whole game.  Some cards will be more powerful than others; you can't avoid that in games like this.  All you can do is try to make their power good enough that they will find "sufficient use."  Some shards will have more use just due to the kind of effect they have; that's okay. Shards like SoSa, and potentially the fire shard, are OP compared to all cards; they should be nerfed because of that, not just because they are better than other shards.

So when I say nerf SoSa, I'm saying to make it so that it isn't defining the game.  It may still be the best shard in the end, but if it no longer defines the game, then it's fine.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Higurashi on March 16, 2012, 07:32:07 pm
It doesn't feel powerful or forceful, rather. The graphical effect and mechanics are perfect for that, it's just the weakness of the card that cripples it. Especially how situational it is.

Yes, Aether is also the element of wisdom, equilibrium and mystical energies from different dimensions and space, but I see potential and a trend in Shards to embody the more powerful/forceful parts of an element. I think it fits much better. To add to that, Aether will no longer be tied with Fire for the least amount of cards once Seraph is out; Aether will have the least amount of cards, period. As such, I'd love to see a unique card that embodies something calmer like wisdom, equilibrium, or anything else. The beauty of my element is that it embodies so many things. ^_^

If those roles are reversed, I don't mind at all. In fact, since Shards are usually banned in competitive PvP it would probably be beneficial to me as an Aether player.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: RavingRabbid on March 16, 2012, 07:43:35 pm
My complain is for how little it works outside aether.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: RRQJ on March 16, 2012, 08:56:45 pm
It doesn't feel powerful or forceful, rather. The graphical effect and mechanics are perfect for that, it's just the weakness of the card that cripples it. Especially how situational it is.
My complain is for how little it works outside aether.
Hence why I say just make the change that was mentioned (expand to all creatures, bonus damage only for immaterial creatures).  Perhaps at a slight cost increase (5/3?), so momentum doesn't become outclassed completely.  This would also indirectly buff the reflective shields, which have often been overlooked for not being worth it.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: eaglgenes101 on March 16, 2012, 11:46:08 pm
There are only 4 cards for which this will work in its current form. Splashing will be extremely hard.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Kuroaitou on March 16, 2012, 11:57:49 pm
There are only 4 cards for which this will work in its current form. Splashing will be extremely hard.
Quintessence -> applies to everything
Anubis -> applies to everything
Turquoise Nymph -> applies to everything
Morning Glory (flown)
Phase Dragon
Immortal
Seraph (1 turn)

I don't think it's that bad to be honest, but it would be nice if it could target anything as a more expensive momentum.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Drake_XIV on March 17, 2012, 12:36:03 am
An expensive LIMITED momentum.  They now get completely blocked and reflected by shields now.  Well, hopefully, one of two things will happen:

- More cards are added to work with spell damage
- Range of SoW is increased to all creatures, while Immaterial receives an incredible boost accordingly.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Picheleiro on March 17, 2012, 01:25:04 pm
There are only 4 cards for which this will work in its current form. Splashing will be extremely hard.
Quintessence -> applies to everything

Well, that´s a 3 combo card for one creature.

I would love what it can target nonquinted creatures too. If I had to say something, I would say that the shard removes the active hability of the target. You can use it in unquinted creatures but the mess with the growing creatures or control ones. Quinted creatures dont have more habs, so I think Its a good trade.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: teffy on March 17, 2012, 01:48:18 pm
There are only 4 cards for which this will work in its current form. Splashing will be extremely hard.
Quintessence -> applies to everything
Anubis -> applies to everything
Turquoise Nymph -> applies to everything
Morning Glory (flown)
Phase Dragon
Immortal
Seraph (1 turn)

I don't think it's that bad to be honest, but it would be nice if it could target anything as a more expensive momentum.
Cards , which cost X  :rainbow are "cheaper" than a card with 1-2 :gravity. ALL decks with creatures could use this momentum-like effect.
And the card Momentum ? Well, you know.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Absol on March 17, 2012, 02:36:02 pm
Note that in this current form, the counter to this is deadly, as SoWed creatures can't be removed from field and reflective shields can't also be removed. As opposed to Momentum, which fails to CC (assuming it was not comboed with Quint). I;m surprised no one brought this up yet.
Still too situational though.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: gphysalis on March 20, 2012, 06:47:19 pm
The lightning flash is great,
This shard is perfect for ignoring gravity shield with phase dragons
A nice buff to reflective shields too
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: waterzx on March 22, 2012, 12:59:06 am
Should we add a time limit to the spell damage effect ? maybe 4 turns ?

In the case of Antimatter, we can kill/RT the affected creature

But if the opponent uses the SoW combo on your creature, there's NO way to fight back, everything in the combo is immaterial
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Poker Alho on March 22, 2012, 01:14:39 am
Should we add a time limit to the spell damage effect ? maybe 4 turns ?

In the case of Antimatter, we can kill/RT the affected creature

But if the opponent uses the SoW combo on your creature, there's NO way to fight back, everything in the combo is immaterial
its not really important that the combo has no way to fight back, there are other combos like that in the game:

momentum & quint
freeze & shockwave

all these 3 combos have something in common: you can only do them 6 times in a game, not counting the fact that a 2 card combo is less stable than a no-combo based deck
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: SnoWeb on March 22, 2012, 07:39:43 am
momentum & quint
freeze & shockwave
You forgot SoV + PA

you can only do them 6 times in a game, not counting the fact that a 2 card combo is less stable than a no-combo based deck
You can do it only 6 times, right. The arena decks however can do it 12 times. Ouch.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: waterzx on March 22, 2012, 09:47:17 am
You can do it only 6 times, right. The arena decks however can do it 12 times. Ouch.
Even in PvP, how many people will pack more than 6 main hitters in the deck ?

You may say it's slow to get the combo out. But I don't think you can get your creatures out fast enough to avoid the combo unless you have a lot of creatures or have some ways to speed up the drawing.

Especially when you are facing a Aether deck :

If you put out creatures one by one, you get hurt by the combo

If you hold the creatures in hand and wait for outburst, the phase dragons can still kill you.

Tell me what I can do to beat this ?


I think I have been over-worrying
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Poker Alho on March 22, 2012, 10:42:39 am
You forgot SoV + PA
You can fight back that combo, with SoD and Stone skin, thats like saying SoG and PA is an unbeatable healing combo lol
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: willng3 on March 22, 2012, 01:32:47 pm
You forgot SoV + PA
You can fight back that combo, with SoD and Stone skin
Couldn't the exact same be said of Momentum + Quint and the whole SoW Reflective combo?
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Poker Alho on March 22, 2012, 01:54:23 pm
You forgot SoV + PA
You can fight back that combo, with SoD and Stone skin
Couldn't the exact same be said of Momentum + Quint and the whole SoW Reflective combo?
 and we can just say that you can fight back freeze & shockwave with quanta denial and quint
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: zhangvict on March 22, 2012, 01:55:46 pm
You forgot SoV + PA
You can fight back that combo, with SoD and Stone skin
Couldn't the exact same be said of Momentum + Quint and the whole SoW Reflective combo?
No, with SoV damage is very limited, up to 18 a turn with darkness mark. Thus SS and SoD is much more effective against SoV + PA than Momentum + Quint. A single flying OD titan with quint can deal up to 158 dmg in 1 turn. No amount of SS can wing themselves out of that one.


You forgot SoV + PA
You can fight back that combo, with SoD and Stone skin
Couldn't the exact same be said of Momentum + Quint and the whole SoW Reflective combo?
 and we can just say that you can fight back freeze & shockwave with quanta denial and quint
and that SoSac > almost everything
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: SnoWeb on March 22, 2012, 02:47:12 pm
and that SoSac > almost everything
SoSac < SoV + PA ..
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: zhangvict on March 22, 2012, 02:51:27 pm
and that SoSac > almost everything
SoSac < SoV + PA ..
and that SoSac > almost everything
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: willng3 on March 22, 2012, 05:20:18 pm
There's a lot of ambiguity regarding what "NO way to fight back against" means so I'm just going to let that conversation die.  However, an interesting discovery crossed my path:

Consider the following scenario-
1.  Your opponent plays an Elite Charger.
2.  You Quint + SoW the Charger while you have a Jade Shield in play.
3.  The Charger's damage is reflected next turn.

There's a conflict of mechanics somewhere here.  On one hand we have Momentum which specifically negates all effects of shields used against you, while on the other hand we have spell damage which is reflected by the reflective status.  I really don't know if this can be considered a bug, but since we have a creature doing the attacking here even if it is treated as spell damage, it seems like the attack should still receive a Momentum effect and ignore the reflective status of the Jade Shield.

There are two logical explanations for this occurring from my point of view:
1.  The "Wisdom" status takes precedence over Momentum.
2.  The idea of "Momentum spell damage" is not recognized and thus Momentum is completely ignored.

In the case of point two I then question why "Adrenaline spell damage" is possible when at this moment there is no spell which has a built in Adrenaline effect nor does one exist for a Momentum effect.  In the case of point one (which I believe is more likely the case) I question if it wouldn't be possible to reverse the order since I assume they can't coexist simultaneously.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Zso_Zso on March 22, 2012, 05:40:30 pm
What happens to the SoW+reflective shield combo, if the other player also has a reflective shield ?
Does it start bouncing back-and-forth infinitely ?  :o
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: ~Napalm on March 22, 2012, 06:01:09 pm
Reflectivity only affects a damage source once. So if your creature attacks and both have Reflective shields, you take damage and vice versa.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Avenger on March 22, 2012, 06:05:24 pm
...
There's a conflict of mechanics somewhere here.
...
Not really. Adrenaline makes your creature attack x more times.
Momentum makes your creature's physical attack bypass any shield.
Spell attacks are not physical attacks, that's the whole point of this effect.
But they are still attacks, so adrenaline keeps working.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: willng3 on March 22, 2012, 06:11:21 pm
...
There's a conflict of mechanics somewhere here.
...
Not really. Adrenaline makes your creature attack x more times.
Momentum makes your creature's physical attack bypass any shield.
Spell attacks are not physical attacks, that's the whole point of this effect.
But they are still attacks, so adrenaline keeps working.
It's not specifically stated on Momentum that it only applies to physical attacks in the same way that there's no note of this on Adrenaline.  I'm not seeing why it's not applicable to both.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: The Chosen One on March 22, 2012, 07:07:42 pm
not bad..really
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: ~Napalm on March 23, 2012, 02:25:58 pm
Well if you're going to try that argument, I want a note on Rustler telling me not to SoR it. Just sayin'.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: willng3 on March 23, 2012, 03:38:03 pm
Well if you're going to try that argument, I want a note on Rustler telling me not to SoR it. Just sayin'.
Which is a completely straw man argument.

SoR + Rustler is a unique interaction purposely designed to avoid the exploit of infinite quanta generation.  How does Momentum applying to spell damage cause anywhere near the same type of exploit to the game?
Furthermore SoR + Rustler yields an effect which you would never expect to occur just from reading the two cards separately.  Momentum however makes no indication that its ability is solely reserved for physical damage or spell damage.  Therefore I make the argument that Momentum should apply to both physical and spell damage, which requires no new note to be made on the card itself.  This note would however be warranted, based on your argument, if Momentum only applied to physical damage.  So in other words, your comment does nothing except to reinforce my argument.

That aside, I have another strange phenomenon I thought was worth mentioning.  Consider the following:
1.  Antimatter'd creatures do not receive additional damage reduction from shields.
2.  Antimatter'd creatures are not affected by the reflective status.
3.  Holy Light is not affected by the reflective status.
4.  Antimatter + SoW will cause a creature's attack to be affected by the reflective status, effectively healing their owners.

I list these facts to address the possible logical explanations for Antimatter'd attacks being affected by reflective shields.  It has been agreed upon that Holy Light is not reflected because it is healing the player instead of dealing damage to them.  Therefore the logical explanation for Antimatter'd SoW'd attacks being reflected would be that it is dealing negative damage (which is somehow different from healing the player I guess).  However, Antimatter alone does not receive damage reduction from shields meaning that the attack is no longer physical.  If the attack is no longer physical then it would be natural to assume that the creature is now dealing spell damage or is healing the opponent, thus bypassing damage reduction.  But then Antimatter alone is not reflected, which would cause my method of logic to conclude that Antimatter converts the attack to healing.  Therefore Antimatter + SoW would seem to be parallel to Holy Light such that it is not affected by the reflective status.

Is this not the case because SoW converts the "healing damage" into "negative spell damage"?  Really, the more I try to grasp the concept of physical versus spell damage, the more I seem to confuse myself :D
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Avenger on March 23, 2012, 05:31:19 pm
Antimatter shouldn't really affect spell damage, yeah. But the fix wouldn't be to break momentum, which is correct.

Zanz usually fixes quirks like these only if there is an exploit.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: mesaprotector on March 23, 2012, 09:59:31 pm
*snip*
There are other "exceptions" to SoW which also don't seem to make sense - Quint + a scorpion + SoW doesn't give the poison damage for a successful attack, and although I haven't tested it I suspect the same is true with vampires.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Essence on March 24, 2012, 05:58:36 pm
Right, because as Zanz has said, the creature stops attacking and instead stands back and casts nukes at the opponent.  So anything that would normally trigger on an attack (Momentum, Vampirism, Poison, etc.) doesn't. Right?
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: willng3 on March 24, 2012, 06:55:42 pm
Right, because as Zanz has said, the creature stops attacking and instead stands back and casts nukes at the opponent.  So anything that would normally trigger on an attack (Momentum, Vampirism, Poison, etc.) doesn't. Right?
Eh, I guess that makes sense.  The only thing that wouldn't make sense to me is how a Spark or a Photon can be affected by those things considering that I can't see them ramming anything physical into the opponent, but a nuke, bolt of lightning, explosion, etc. is somehow unable to do the same.  However, being pure energy neither one should be affected by Momentum to begin with from a physics standpoint and yet they are so...so I guess I'll just have to accept that logic doesn't apply to this situation the way it should.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Essence on March 25, 2012, 04:40:45 am
My only problem with this shard is that it seems like there's just not enough use for it outside of an :aether (or at least :aether -tainted) deck. I feel like it should be "target creature deals spell damage and if it is immaterial gains +4/+0." That wouldn't change the effect on Aether much, but would give it SOME use to other elements.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Chapuz on March 25, 2012, 10:39:01 pm
My only problem with this shard is that it seems like there's just not enough use for it outside of an :aether (or at least :aether -tainted) deck. I feel like it should be "target creature deals spell damage and if it is immaterial gains +4/+0." That wouldn't change the effect on Aether much, but would give it SOME use to other elements.
Anubis + SoR + SoW + Mirror shield.

I agree it would be better, but I bet there are going to be suppa decks, like Liquid Antimatter 3.0 (Liquid shadow, antimatter + reflective damage for the not antimattered creatures)
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: EvilDeathX on March 30, 2012, 07:12:07 pm
My "Elite Phase Dragons" just got that much more bad axx. 8)
Title: Re: Shard of Wisdom | Shard of Wisdomf
Post by: Captain Scibra on April 10, 2012, 11:31:37 pm
Feels to me like the spell damage part should be generalized to any creature, while the stat gain is for immaterial creatures, or even result in reduced stats for material cratures so it isn't a simple Momentum card. This would be a buff to reflectivity to have this card be more versatile, not to mention confining it to a requirement that is found only with one element, and a rare mutation, really gives the shard a low rating compared to other shards.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: valiance on April 11, 2012, 02:31:40 am
Cool, phase dragons now need not fear gravity shields, and the attack boost is equivalent to that of an extra immortal, so I guess this could replace the immortals in mono aether. The only problem being this is a rare  :P
Title: Re: Shard of Wisdom | Shard of Wisdomf
Post by: Laxadarap on April 11, 2012, 02:35:58 am
Feels to me like the spell damage part should be generalized to any creature, while the stat gain is for immaterial creatures, or even result in reduced stats for material cratures so it isn't a simple Momentum card. This would be a buff to reflectivity to have this card be more versatile, not to mention confining it to a requirement that is found only with one element, and a rare mutation, really gives the shard a low rating compared to other shards.

One of the problems I find with the other shards is that they don't support their respective elements enough.  Shards shouldn't be able to be included in any old rainbow, sose excluded.  SoW can't work without aether unless it's an SoR'd anubis or a Seraph.  This is how the shards should be, not this SoF crap that can be put in any rainbow in exchange for explosions.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: EvilDeathX on April 11, 2012, 02:59:24 am
Cool, phase dragons now need not fear gravity shields, and the attack boost is equivalent to that of an extra immortal, so I guess this could replace the immortals in mono aether. The only problem being this is a rare  :P

I don't even use "Immortal" I just use a Mark of :fire and a few "Deflagration."

Works better in my opinion.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: furballdn on April 11, 2012, 03:06:04 am
Cool, phase dragons now need not fear gravity shields, and the attack boost is equivalent to that of an extra immortal, so I guess this could replace the immortals in mono aether. The only problem being this is a rare  :P

I don't even use "Immortal" I just use a Mark of :fire and a few "Deflagration."

Works better in my opinion.
That requires an off mark, and spaces in your deck to be filled for deflags.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: EvilDeathX on April 11, 2012, 03:41:12 pm
Cool, phase dragons now need not fear gravity shields, and the attack boost is equivalent to that of an extra immortal, so I guess this could replace the immortals in mono aether. The only problem being this is a rare  :P

I don't even use "Immortal" I just use a Mark of :fire and a few "Deflagration."

Works better in my opinion.
That requires an off mark, and spaces in your deck to be filled for deflags.

Say what you wan't but I am perfectly happy with my 35-card "Aetherofuze" Deck.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: valiance on April 11, 2012, 04:04:16 pm
Yo chill dude.

Anyways using deflags or SoW both have their pros and cons. While SoW not only allows phase dragons to bypass pesky shields, they also give a neat attack boost, which deflags dont provide. However you are completely screwed against reflective shields, which while can be played around with by not using SoW, it results in dead cards in your deck.

On the other hand, there would be no problem against most shields with deflags, and it also has the added bonus of removing troublesome weapons such as pulverizer.

I havent actually tried out the card yet, but I suppose it will be a matter of preferance, and all's good as long as you are happy with what you are using  ;)
Title: Re: Shard of Wisdom | Shard of Wisdomf
Post by: Drake_XIV on April 12, 2012, 10:37:58 pm
One of the problems I find with the other shards is that they don't support their respective elements enough.  Shards shouldn't be able to be included in any old rainbow, SoSe excluded.  SoW can't work without Aether unless it's an SoR'd Anubis or a Seraph.  This is how the shards should be, not this SoF crap that can be put in any rainbow in exchange for explosions.
My thoughts exactly.  Particularly in SoBe and SoF, there aren't really strong ties with Shards' Elements.  SoW is one that actually tries to incorporate some affinity while maintaining its Other status.
Title: Re: Shard of Wisdom | Shard of Wisdomf
Post by: furballdn on April 13, 2012, 02:34:13 am
One of the problems I find with the other shards is that they don't support their respective elements enough.  Shards shouldn't be able to be included in any old rainbow, SoSe excluded.  SoW can't work without Aether unless it's an SoR'd Anubis or a Seraph.  This is how the shards should be, not this SoF crap that can be put in any rainbow in exchange for explosions.
My thoughts exactly.  Particularly in SoBe and SoF, there aren't really strong ties with Shards' Elements.  SoW is one that actually tries to incorporate some affinity while maintaining its Other status.
It's actually the least "other" out of all the other cards. As it is, it can only be used if you have :aether creatures, or are using quints. It can also be used as a counter against immaterial with reflective shields, but that's it. Outside of that, it's useless.
Title: Re: Shard of Wisdom | Shard of Wisdomf
Post by: Laxadarap on April 13, 2012, 02:43:01 am
One of the problems I find with the other shards is that they don't support their respective elements enough.  Shards shouldn't be able to be included in any old rainbow, SoSe excluded.  SoW can't work without Aether unless it's an SoR'd Anubis or a Seraph.  This is how the shards should be, not this SoF crap that can be put in any rainbow in exchange for explosions.
My thoughts exactly.  Particularly in SoBe and SoF, there aren't really strong ties with Shards' Elements.  SoW is one that actually tries to incorporate some affinity while maintaining its Other status.
It's actually the least "other" out of all the other cards. As it is, it can only be used if you have :aether creatures, or are using quints. It can also be used as a counter against immaterial with reflective shields, but that's it. Outside of that, it's useless.

IMO, how a shard should be.  And don't forget seraph :D
Title: Re: Shard of Wisdom | Shard of Wisdomf
Post by: furballdn on April 13, 2012, 02:49:02 am
One of the problems I find with the other shards is that they don't support their respective elements enough.  Shards shouldn't be able to be included in any old rainbow, SoSe excluded.  SoW can't work without Aether unless it's an SoR'd Anubis or a Seraph.  This is how the shards should be, not this SoF crap that can be put in any rainbow in exchange for explosions.
My thoughts exactly.  Particularly in SoBe and SoF, there aren't really strong ties with Shards' Elements.  SoW is one that actually tries to incorporate some affinity while maintaining its Other status.
It's actually the least "other" out of all the other cards. As it is, it can only be used if you have :aether creatures, or are using quints. It can also be used as a counter against immaterial with reflective shields, but that's it. Outside of that, it's useless.

IMO, how a shard should be.  And don't forget seraph :D
If that's the case, then why are shards other? Why not elemental?
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Drake_XIV on April 13, 2012, 05:46:26 am
Because existing Shards have set the precedence
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Captain Scibra on April 13, 2012, 11:38:22 am
Because existing Shards have set the precedence

That doesn't really make sense.  zanz intended that they be Other so they had general use, while being augmented when a feature found mostly or entirely of a specific element is present. 
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: The_Tao on April 16, 2012, 06:07:58 pm
I can sympathize with wanting the shards to be very powerful when used in element, lore based and thematically that is what they are: a shard of the element they represent. Each shard is named after an aspect that is present in each element. They allow for some abilities that are normally element specific to cross over without succumbing to rainbow status. My worry comes not from the shards not being elemental, but that a lot of deck now days rely  on these "other" cards. Zen, SPlat, and Intatosis absolutely must have these shards to win.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Mammalman on April 18, 2012, 05:24:06 am
I disgaree with Drake that the existing shards have set the precedent of only being useful in decks composed mostly of their primary element. SoRs have plenty of uses outside of  :time decks, for example. SoSe obviously goes in rainbow decks of many kinds. A common  :light/ :darkness deck uses SoSac's with :light mark. Etc.
Which I think is cool. It's fine that Shards have natural obvious power in their home element but it would be boring/lame if they could ONLY be used effectively AT ALL in such decks.


That said I also agree with The_Tao's point that in general it seems like shards are taking over everything by being the most crucial components of the most powerful decks. You practically need sharded/unsharded as much as you need upped/unupped...
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Zso_Zso on April 29, 2012, 08:52:55 pm
Is it intentional or a bug that this card takes away the vampire's healing ability ?
When I play SoW on a quintessenced vampire, it no longer heals me...
Which is rather sad  :-[
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Vineroz on April 29, 2012, 10:27:04 pm
Is it intentional or a bug that this card takes away the vampire's healing ability ?
When I play SoW on a quintessenced vampire, it no longer heals me...
Which is rather sad  :-[

the ability Vampire is always depended on physical damage, as in it can affect by shields.

And I think Spell damage > vampire is thematically reasonable too.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: stc4025 on June 27, 2012, 09:12:51 pm
IMO this card is a little OP, it's cost needs to be raised or it needs to have only a temporary spell effect. The only counters for this are reflective shields and sundials...which is a total of like 3 individual cards to counter it. One of those things that is great if you have it but a game killer if you don't.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Cheesy111 on June 27, 2012, 10:56:29 pm
I disgaree with Drake that the existing shards have set the precedent of only being useful in decks composed mostly of their primary element. SoRs have plenty of uses outside of  :time decks, for example. SoSe obviously goes in rainbow decks of many kinds. A common  :light/ :darkness deck uses SoSac's with :light mark. Etc.
Which I think is cool. It's fine that Shards have natural obvious power in their home element but it would be boring/lame if they could ONLY be used effectively AT ALL in such decks.


That said I also agree with The_Tao's point that in general it seems like shards are taking over everything by being the most crucial components of the most powerful decks. You practically need sharded/unsharded as much as you need upped/unupped...
SoW, SoFre, SoD, SoR have the greatest links to their respective elements.  After that, probably SoV/SoG/SoBe which have loyalty not to the element but to the mark.  SoSe is (I assume) meant to be rainbow because of the nature of Entropy as 'the rainbow element' and SoI is only usable in a shardbow.  SoSac is not very useful in death, but it's not very useful in anything but monolight and even then it's eh because of how splashable puri/sopa are.  Speaking of which, SoPa/SoFo are far too splashable. 

I am curious as to what the light/darkness SoSac and non-Time SoR decks you are referring to are.  Just posted the above to give the rest of the thread some context as to splashability in the meta (for example, you won't see SoVs used as a main strategy without darkness mark, you won't see SoDs in a monolife, but you could see SoPa in a shrieker rush or SoFo in a monofire). 
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Laxadarap on June 27, 2012, 11:47:21 pm
IMO this card is a little OP, it's cost needs to be raised or it needs to have only a temporary spell effect. The only counters for this are reflective shields and sundials...which is a total of like 3 individual cards to counter it. One of those things that is great if you have it but a game killer if you don't.

Definitely not.  This requires a 3 card combo or immortals, which aren't too common except in monoaethers.  And also unstoppable=momentum, but ignores ALL shields, this is perfectly balanced. 

EDIT: Also, even if 1 creature bypasses your shields, just outrush them, its really not that hard, most strategies requiring multiple card combos are slow.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: sieglsiegl on August 04, 2012, 08:18:09 pm
What's the point of dealing spell damage besides avoiding most shields?
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Higurashi on August 04, 2012, 08:27:18 pm
None. That is the very point. It is, in most cases, as good as Momentum, and the +4 attack is huge.

However, it also allows for antics with Quint and your own reflective shields.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: kimham8a on November 03, 2012, 02:42:35 pm
The problem I find with this card is that you MUST have  :aether to play it, which takes out the whole most-decks-can-use-it thing. Maybe allow it to buff any creature, but only quinted creatures getspell damage and +4 while any non-quinted creatures simply get +2?
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: UndeadSpider1990 on November 03, 2012, 04:22:12 pm
The problem I find with this card is that you MUST have  :aether to play it, which takes out the whole most-decks-can-use-it thing. Maybe allow it to buff any creature, but only quinted creatures getspell damage and +4 while any non-quinted creatures simply get +2?

Actually I like your idea. It could see use in decks that want to use doubling cards (like PU, Deja Vu or Dive-creatures), but without a second element.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: kimham8a on November 03, 2012, 10:43:16 pm
The problem I find with this card is that you MUST have  :aether to play it, which takes out the whole most-decks-can-use-it thing. Maybe allow it to buff any creature, but only quinted creatures getspell damage and +4 while any non-quinted creatures simply get +2?

Actually I like your idea. It could see use in decks that want to use doubling cards (like PU, Deja Vu or Dive-creatures), but without a second element.

Hmmm... I haven't thought about that, but what I really want is to make  :aether usage not strictly necessary.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: UndeadSpider1990 on November 04, 2012, 06:21:17 am
The problem I find with this card is that you MUST have  :aether to play it, which takes out the whole most-decks-can-use-it thing. Maybe allow it to buff any creature, but only quinted creatures getspell damage and +4 while any non-quinted creatures simply get +2?

Actually I like your idea. It could see use in decks that want to use doubling cards (like PU, Deja Vu or Dive-creatures), but without a second element.

Hmmm... I haven't thought about that, but what I really want is to make  :aether usage not strictly necessary.

How about use on a non-quint creature only gives it spell damage? Without the +4 atk
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: kimham8a on November 04, 2012, 02:49:04 pm
The problem I find with this card is that you MUST have  :aether to play it, which takes out the whole most-decks-can-use-it thing. Maybe allow it to buff any creature, but only quinted creatures getspell damage and +4 while any non-quinted creatures simply get +2?

Actually I like your idea. It could see use in decks that want to use doubling cards (like PU, Deja Vu or Dive-creatures), but without a second element.

Hmmm... I haven't thought about that, but what I really want is to make  :aether usage not strictly necessary.

How about use on a non-quint creature only gives it spell damage? Without the +4 atk

No. Momentum would be useless.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: TheManuz on November 04, 2012, 04:58:09 pm
The problem I find with this card is that you MUST have  :aether to play it, which takes out the whole most-decks-can-use-it thing. Maybe allow it to buff any creature, but only quinted creatures getspell damage and +4 while any non-quinted creatures simply get +2?

Actually I like your idea. It could see use in decks that want to use doubling cards (like PU, Deja Vu or Dive-creatures), but without a second element.

Hmmm... I haven't thought about that, but what I really want is to make  :aether usage not strictly necessary.

How about use on a non-quint creature only gives it spell damage? Without the +4 atk

No. Momentum would be useless.
Actually, I think it's a good idea for the following reasons:
-it's called Shard of Wisdom, and spell damage is more appropriate to the wisdom theme than the buff.
-more decks using spell damage will rise (it would increase the meta)
-and so it would buff reflecting shields, increasing its use.
-momentum would still be more powerful, since it cannot be reflected, only lobotomized. Also, shard of wisdom costs 3|1 :underworld, momentum costs 2|1 :gravity. Since SoW wouldn't grant a buff for non-quinted creatures (while momentum always give a buff), momentum still maintain its use. It's better when you have access to gravity quanta and don't use immortal/quinted creatures.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: kimham8a on November 04, 2012, 06:24:30 pm
The problem I find with this card is that you MUST have  :aether to play it, which takes out the whole most-decks-can-use-it thing. Maybe allow it to buff any creature, but only quinted creatures getspell damage and +4 while any non-quinted creatures simply get +2?

Actually I like your idea. It could see use in decks that want to use doubling cards (like PU, Deja Vu or Dive-creatures), but without a second element.

Ah. Somehow forgot momentum gives +1/+1.

Hmmm... I haven't thought about that, but what I really want is to make  :aether usage not strictly necessary.

How about use on a non-quint creature only gives it spell damage? Without the +4 atk

No. Momentum would be useless.
Actually, I think it's a good idea for the following reasons:
-it's called Shard of Wisdom, and spell damage is more appropriate to the wisdom theme than the buff.
-more decks using spell damage will rise (it would increase the meta)
-and so it would buff reflecting shields, increasing its use.
-momentum would still be more powerful, since it cannot be reflected, only lobotomized. Also, shard of wisdom costs 3|1 :underworld, momentum costs 2|1 :gravity. Since SoW wouldn't grant a buff for non-quinted creatures (while momentum always give a buff), momentum still maintain its use. It's better when you have access to gravity quanta and don't use immortal/quinted creatures.
Ah. Forgot momentum costs less and gives +1/+1 lol.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Laxadarap on November 05, 2012, 01:30:57 am
Also, as of note.  If SoW doesn't require a quinted creature, it makes the mirror shield so much stronger.  It's basically the same as Pu-ing the opponents creature and then killing (2 card combo), but for 2 :light+1 :rainbow. 
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: TheManuz on November 05, 2012, 10:44:08 am
Also, as of note.  If SoW doesn't require a quinted creature, it makes the mirror shield so much stronger.  It's basically the same as Pu-ing the opponents creature and then killing (2 card combo), but for 2 :light+1 :rainbow.
But if they're not quinted, i bet you can lobotomize spell damage. So it's powerful but not op.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: UndeadSpider1990 on November 05, 2012, 01:20:21 pm
Also, as of note.  If SoW doesn't require a quinted creature, it makes the mirror shield so much stronger.  It's basically the same as Pu-ing the opponents creature and then killing (2 card combo), but for 2 :light+1 :rainbow.

I didn't think about the possibility of using it on Opp. Creatures when I made my suggestion. Now it reminds me of another thread here (http://elementscommunity.org/forum/index.php/topic,44408.0.html), before the card was revised, anyway.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Jenkar on November 30, 2012, 05:27:43 pm
"Venom" on hit ability isn't used when SoWed. (ie flying quinted arsenics on which you use shard of wisdom won't deal anymore poison counters. Might want to check for other on hit abilities).
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: dragonsdemesne on November 30, 2012, 06:31:57 pm
Vampiric and neurotoxin creatures with SoW won't proc their abilities, either.  Not sure about anything else.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Zso_Zso on November 30, 2012, 10:01:48 pm
Isn't the definition of the poisoning ability that "on successful hit" it will deliver poison ?
Well, when it is changed to spell damage, then it no longer "hits" the enemy, so that could explain it.

What I mean, this might very well be intended behavior rather than a bug.
Title: Shard of Wisdom | Shard of Wisdom
Post by: deuce22 on December 21, 2012, 09:50:17 pm
(http://img20.imageshack.us/img20/60/sowj.png)
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: dragonsdemesne on December 21, 2012, 10:24:04 pm
What happens if I play this new version of SoW on a creature like, say, horned frog or light nymph, and then later play quintessence on it?  Will it now deal spell damage, or will it still deal physical damage?  Is the new version playable on immortal creatures like the old version was?
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Absol on December 22, 2012, 12:55:39 am
What happens if I play this new version of SoW on a creature like, say, horned frog or light nymph, and then later play quintessence on it?  Will it now deal spell damage, or will it still deal physical damage?  Is the new version playable on immortal creatures like the old version was?
1. Probs still physical.
2. Still playable on immortals.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Rutarete on December 22, 2012, 06:53:14 am
I look forward to making new decks with this. Specifically, I shall post new scorpion decks in the beta section in the next few days.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: TheAccuso on December 22, 2012, 07:02:34 am
I look forward to making new decks with this. Specifically, I shall post new scorpion decks in the beta section in the next few days.
If i don't do that before MUAHAHAHAHA
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Drake_XIV on December 22, 2012, 08:18:07 am
Hm, it would be interesting if Quinting a SoW'd creature would enable spell damage...
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: qetuol on December 22, 2012, 03:57:45 pm
the whole concept of SoW is gone, meaning it was a card for non-targetable cards only. This version is applicable to every creature, including non-targetable and targetable which idea makes the non-targetableness pointless.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Avenger on December 22, 2012, 07:10:16 pm
Still has a bonus if not targetable (spell damage).
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: qetuol on December 25, 2012, 07:45:30 pm
Still has a bonus if not targetable (spell damage).

i know, let me explain. target cards like fire ball cannot target untargetable creatures. SoW was the opposite, it was able to target non-targetable craetures but was not able to target targetable creatures.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: jawdirk on December 25, 2012, 10:43:46 pm
i know, let me explain. target cards like fire ball cannot target untargetable creatures. SoW was the opposite, it was able to target non-targetable craetures but was not able to target targetable creatures.

Yes, that is true. However, the old SoW pretty much forced you to use only immortal creatures in your deck because the old SoW was a dead card until you drew your first immortal creature. This one can be used (with significant risk) on any creature which allows more variation in which decks can use SoW. I think this change is very good for this card. For example, this is a kind of neat combo which allows you to choose between CC and creature buff:

+

You can add quintessence as well to either protect your demon or give a creature spell damage.

Providing multiple uses for cards is very good for the game.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: reshiucS on March 05, 2013, 07:13:08 pm
This card always bothered me a little. The ability immortality says that the creature cannot be targeted. So, why should someone add a card that can target untargetable creatures. I know first it was created as a colorless Shard that should have an affinity to aether, therefore it was designed that way because aether and immortality go hand in hand but it makes no sense. Some might say: But this card only adds bonuses to the card. That's not true in some cases, for example if someone has any reflecting shields, suddenly your creatures turn against you and you cannot do anything against it because its ability makes it untargetable...
I recommend to delete this card or remake it, to make untargetable creatures untargetable again. Otherwise we have to add a card that makes untargetable cards truely untargetable. Or change the text of that ability to somewhat like "cannot be targeted by anything but aether cards" but i prefer to say goodbye to this card.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: TheCursedOne on April 27, 2013, 06:20:34 pm
This card always bothered me a little. The ability immortality says that the creature cannot be targeted. So, why should someone add a card that can target untargetable creatures. I know first it was created as a colorless Shard that should have an affinity to aether, therefore it was designed that way because aether and immortality go hand in hand but it makes no sense. Some might say: But this card only adds bonuses to the card. That's not true in some cases, for example if someone has any reflecting shields, suddenly your creatures turn against you and you cannot do anything against it because its ability makes it untargetable...
I recommend to delete this card or remake it, to make untargetable creatures untargetable again. Otherwise we have to add a card that makes untargetable cards truely untargetable. Or change the text of that ability to somewhat like "cannot be targeted by anything but aether cards" but i prefer to say goodbye to this card.

maybe it's better they should change the text ''this card can target the untargettable cards''.otherwise if this card make untargettable cards touchable by aether cards your opposition may use lightning etc on ur untargettable cards.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: EvilDeathX on May 15, 2013, 10:03:15 pm
This card always bothered me a little. The ability immortality says that the creature cannot be targeted. So, why should someone add a card that can target untargetable creatures. I know first it was created as a colorless Shard that should have an affinity to aether, therefore it was designed that way because aether and immortality go hand in hand but it makes no sense. Some might say: But this card only adds bonuses to the card. That's not true in some cases, for example if someone has any reflecting shields, suddenly your creatures turn against you and you cannot do anything against it because its ability makes it untargetable...
I recommend to delete this card or remake it, to make untargetable creatures untargetable again. Otherwise we have to add a card that makes untargetable cards truely untargetable. Or change the text of that ability to somewhat like "cannot be targeted by anything but aether cards" but i prefer to say goodbye to this card.

maybe it's better they should change the text ''this card can target the untargettable cards''.otherwise if this card make untargettable cards touchable by aether cards your opposition may use lightning etc on ur untargettable cards.

Just throwing my two  :electrum in here. If you were to change Immateriality to being affected by  :aether cards that would lead through a whole chain of events that would end up nerfing  :aether . First the effect would change and few would really think much of it,  :aether players,(Hi) would however be able to realize the possibility for insane combos. Which would either lead to Non- :aether players running  :aether decks or making decks that really have no business running them tech about 1-3 Lightning, or Lobotimizers|Electrocutors. This would inevitably lead to  :aether players running less and less immaterial cards and thus weakening the Element as a whole. While  :aether is one of the most powerful elements, it needs no nerf as it's power is at the cost of time.
This is my two  :electrum plus more.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: sirllama on June 09, 2013, 01:49:12 pm
This card always bothered me a little. The ability immortality says that the creature cannot be targeted. So, why should someone add a card that can target untargetable creatures. I know first it was created as a colorless Shard that should have an affinity to aether, therefore it was designed that way because aether and immortality go hand in hand but it makes no sense. Some might say: But this card only adds bonuses to the card. That's not true in some cases, for example if someone has any reflecting shields, suddenly your creatures turn against you and you cannot do anything against it because its ability makes it untargetable...
I recommend to delete this card or remake it, to make untargetable creatures untargetable again. Otherwise we have to add a card that makes untargetable cards truely untargetable. Or change the text of that ability to somewhat like "cannot be targeted by anything but aether cards" but i prefer to say goodbye to this card.

I have to second that point. Came here just to post and complain about that. Its a severe breach of the game rule mechanics. Its completely non sensical. If you compare the phrasing from quint and SoW the inconsistency is even more obvious.

Quint
"Grant immortality to the target creature. The target creature can not be targeted."

SoW
"The target creature gains +4/+0 and now deals spell damage if immortal."

How can you target a card that can not be targeted?



Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: EvilDeathX on June 09, 2013, 04:28:44 pm
I have to second that point. Came here just to post and complain about that. Its a severe breach of the game rule mechanics. Its completely non sensical. If you compare the phrasing from quint and SoW the inconsistency is even more obvious.

Quint
"Grant immortality to the target creature. The target creature can not be targeted."

SoW
"The target creature gains +4/+0 and now deals spell damage if immortal."

How can you target a card that can not be targeted?

Forgive me for being a TCG nerd for a moment here. But in any real card game, the rulebook always has a section saying "If the text on a card conflicts with the rules, the card always takes precedence. For example, in MTG, if a card says ignore the mana cost, you ignore the mana cost. In Yu-Gi-Oh, there is a card called Counter Counter, and it is a normal trap card, that can be played in response to a counter trap card. In Cardfight Vanguard, the Angel Feathers focus on defying the thought that anything in the damage zone is untouchable. My point is this seems to be along the same lines. Think of it as this...

Immortal effect:
"Card cannot be targeted."

SoW:
"This card may target an Immortal creature. Give target creature +4|+0, and if it is Immortal, it now does spell damage."

They probably just couldn't fit the words "This card may target..." on the card, or couldn't figure out how. Of course there always is the chance they just forgot to say that. But the bottom line is this effect is implied and any player who reads this should be able to tell what the implied rule is. By not having that implied rule, this card just gives +4|+0, now for 3 that is not terrible, but it's no shard. Very few card games have cards that do nothing, but without implied rules like this there would be plenty more. Cards that say this card can attack twice, but the rules say creatures can only attack once, so it only gets one attack. No, just whenever you see a card that defies the rules, mentally input one sentence at the end. "This card defies rule in question."
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: sirllama on June 09, 2013, 06:32:57 pm
Thats a cop-out right there. I am not complaining that the card text does not try to phrase itself as a spin doctor, I am complaining that a card exists which is plainly contradictory to the existing rules. Now I am only been playing for a couple of years and recently took a year long break. But to my knowledge all cards that made it into the game has always respected the game mechanics. Before SoW that is.

To me its obvious this is a do-over.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: EvilDeathX on June 09, 2013, 09:24:01 pm
Thats a cop-out right there. I am not complaining that the card text does not try to phrase itself as a spin doctor, I am complaining that a card exists which is plainly contradictory to the existing rules. Now I am only been playing for a couple of years and recently took a year long break. But to my knowledge all cards that made it into the game has always respected the game mechanics. Before SoW that is.

To me its obvious this is a do-over.

I am sorry, but I cannot agree with you. As for why you were complaining, I am well aware as to why, the card text was just a statement. I was simply saying that the card text could be changed. My main point however, was saying that in nearly every card game, there is at least one card that defies some rule or another. Why should ETG be any different. Personally I like the card, however I would not run more than two in a deck. This card, as with any other card has just as many down sides as it does up sides. For example, you have a 14|6 Elite Phase Dragon that does spell damage, but your opponent is playing light, and drops a reflective shield. you had better hope you are doing more damage to them than you are to yourself. Also, "A cop-out"? Don't insult me. Probably the only reason you are on here complaining about this card is because you lost to it in some horrible way shortly before posting. I am on here defending it, because this card as it should be.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: sirllama on June 09, 2013, 09:55:32 pm
Thats perfectly fine. Anyone has the right to their opinion.

I dont think that elements should be as any other card game in that regard. To me the strict adherence to the game mechanics and still making the interplay work is the art that makes this game special. 

Dont take the cop-out remark as an insult, it was not meant that way. I dident post because I lost horribly to a deck using SoWs. Although that has happened, its the obvious inconsistency that irks me. Besides, I always carry the mirror shield in my rainbow grinder.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: CuCN on June 09, 2013, 11:29:44 pm
By that line of reasoning, Rain of Fire, Thunderstorm, Plague, and Pandemonium should affect immortal creatures because they say "every enemy creature" and don't target creatures.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: EvilDeathX on June 10, 2013, 03:44:01 am
By that line of reasoning, Rain of Fire, Thunderstorm, Plague, and Pandemonium should affect immortal creatures because they say "every enemy creature" and don't target creatures.

I am confused as to who you were meaning this toward...
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: UndeadSpider1990 on June 10, 2013, 12:08:13 pm
[the] card [...] is plainly contradictory to the existing rules. [...] [T]o my knowledge all cards that made it into the game has always respected the game mechanics. Before SoW that is.

To me its obvious this is a do-over.

It's against the rules to use your creature's ability on the first turn it's played, yet with Shard of Readiness you can break that rule - provided you meet the criteria ( :time creature ). You even gain a perk (you can use it twice).

It's also against the rules to target a creature that is immaterial, yet with Shard of Wisdom you can break that rule - provided you meet the criteria ( :time creature - and that's one having the :time symbol for immaterial). You even gain a perk (spell damage - usually beneficial).

My point is that cards 'break the rules' all the time. That doesn't mean that I entirely disagree with you or think your opinion is invalid, just that I don't think "rule-breaking" is enough to disqualify a cards merits.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Zergva on June 10, 2013, 02:42:50 pm
[the] card [...] is plainly contradictory to the existing rules. [...] [T]o my knowledge all cards that made it into the game has always respected the game mechanics. Before SoW that is.

To me its obvious this is a do-over.

It's against the rules to use your creature's ability on the first turn it's played, yet with Shard of Readiness you can break that rule - provided you meet the criteria ( :time creature ). You even gain a perk (you can use it twice).

It's also against the rules to target a creature that is immaterial, yet with Shard of Wisdom you can break that rule - provided you meet the criteria ( :time creature - and that's one having the :time symbol for immaterial). You even gain a perk (spell damage - usually beneficial).

My point is that cards 'break the rules' all the time. That doesn't mean that I entirely disagree with you or think your opinion is invalid, just that I don't think "rule-breaking" is enough to disqualify a cards merits.

I think this 2 cases is not equal. The first case is just a "summoning sickness". It's not break the rules, because the card just removes the "summoning sickness" and that's allowed. That's like saying that SoDiv/Stone skin breaks the rule that you only have 100 life.

The SoW absolutely breaks the rules (of logic) in this wording, but that's just a grammatic failure. It just needs rewording it to target immortal.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: UndeadSpider1990 on June 11, 2013, 02:23:32 pm
[the] card [...] is plainly contradictory to the existing rules. [...] [T]o my knowledge all cards that made it into the game has always respected the game mechanics. Before SoW that is.

To me its obvious this is a do-over.

It's against the rules to use your creature's ability on the first turn it's played, yet with Shard of Readiness you can break that rule - provided you meet the criteria ( :time creature ). You even gain a perk (you can use it twice).

It's also against the rules to target a creature that is immaterial, yet with Shard of Wisdom you can break that rule - provided you meet the criteria ( :time creature - and that's one having the :time symbol for immaterial). You even gain a perk (spell damage - usually beneficial).

My point is that cards 'break the rules' all the time. That doesn't mean that I entirely disagree with you or think your opinion is invalid, just that I don't think "rule-breaking" is enough to disqualify a cards merits.

I think this 2 cases is not equal. The first case is just a "summoning sickness". It's not break the rules, because the card just removes the "summoning sickness" and that's allowed. That's like saying that SoDiv/Stone skin breaks the rule that you only have 100 life.

The SoW absolutely breaks the rules (of logic) in this wording, but that's just a grammatic failure. It just needs rewording it to target immortal.

Point taken.

The key difference with Wisdom is that it acts in direct contradiction to another card.

So I agree: if the card is to remain as it is, a rewording ought to be made.

I think the card is balanced and I see no reason why a card shouldn't exist with the ability to affect immaterial monsters. Just perhaps some clarification is in order.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Zergva on June 17, 2013, 12:25:45 am
By that line of reasoning, Rain of Fire, Thunderstorm, Plague, and Pandemonium should affect immortal creatures because they say "every enemy creature" and don't target creatures.

I am confused as to who you were meaning this toward...

Immortal cards just f*cked up (no offense). Change the 'targeted' with 'affected' and everything is correct. Kay, not everything, my idea is to change it "This card can't be affected directly". I've discovered it a long ago, but I haven't knew about the forum, so I just get used to the mistake. I think the others too.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: CuCN on June 17, 2013, 04:45:45 am
By that line of reasoning, Rain of Fire, Thunderstorm, Plague, and Pandemonium should affect immortal creatures because they say "every enemy creature" and don't target creatures.

I am confused as to who you were meaning this toward...

Immortal cards just f*cked up (no offense). Change the 'targeted' with 'affected' and everything is correct. Kay, not everything, my idea is to change it "This card can't be affected directly". I've discovered it a long ago, but I haven't knew about the forum, so I just get used to the mistake. I think the others too.
How is this any different? Why would Shard of Wisdom not "affect" the creature?
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Zergva on June 17, 2013, 12:42:02 pm

Immortal cards just f*cked up (no offense). Change the 'targeted' with 'affected' and everything is correct. Kay, not everything, my idea is to change it "This card can't be affected directly". I've discovered it a long ago, but I haven't knew about the forum, so I just get used to the mistake. I think the others too.
How is this any different? Why would Shard of Wisdom not "affect" the creature?

*Wild Joker appears* "It's not about the shard, it's about correct the cards."

I said about the shard earlier with UndeadSpider1990, with one big difference. The card should be reworded and I think the ability either. Not too much work, just a picture change.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: UndeadSpider1990 on June 18, 2013, 12:09:42 am
*Edit*
Alternate wording? Just my effort I'm sure there could be better ways to fit it on the card.
(http://i.imgur.com/6UoIkoA.png)(http://i.imgur.com/23XX42C.png)

Seems like if anyone had thought this was good enough it would've been done already.

I feel as if anyone with a trace of common sense can figure out the original wording anyway, but maybe this is slightly less vague.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: sirllama on June 18, 2013, 10:39:37 am
I dont care about the wording.. This way it is just more obvious that the card makes no sense. The point of quint is that the creature can not be targeted.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: jawdirk on June 18, 2013, 05:08:45 pm
Perhaps the wording of quint should be changed to "Cannot be targeted except by shards."
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: UndeadSpider1990 on June 19, 2013, 11:27:32 pm
My only slightest objection to the fact that this card breaks the immortal rule is that it could potentially be used offensively. As a buff, I have no problem with it being able to target your own guys. The real breach I feel would be when an offensive thing (Say, "Phase Lightning") appeared that could target supposedly untargettable guys. But mechanically, I don't think that this possibility (which is mostly Quint+Wisdom on an opp's creature, +reflective shield) is powerful enough o warrant a change to this card at all. (Indeed, that deck sounds crap. Please by any means demonstrate that I'm wrong, but it seems to me you'd be better off with Antimatter + Offense of your own).
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: CuCN on June 20, 2013, 12:51:50 am
SoW+Reflect is a viable strategy. There have been some decks posted using it, like this one (http://elementscommunity.org/forum/index.php/topic,37651) and this one (http://elementscommunity.org/forum/index.php/topic,40487). It also works very well as a FG counter for Divine Glory, because then you don't even need the Quints.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Pineapple on June 20, 2013, 07:06:56 am
it seems to me you'd be better off with Antimatter + Offense of your own).

Antimatter doesn't kill the opponent for you, so Quint+SoW+Reflect takes up almost as little deck space as Antimatter+Offense, but it also pretty cheap in quanta and almost a Mono. The added bonus is that there is basically no way to counter Quint+SoW+Reflect, as all cards on the field become immaterial, while the Antimatter'd creature and the Offense can generally be CC'd.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: farscape on July 15, 2013, 04:53:39 pm
I love this Shard -- perfect synergy with the element giving  :aether some way to bypass opponent shields.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: DoubleCapitals on July 05, 2014, 04:20:19 pm
What was the original card ability?
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: CuCN on July 05, 2014, 05:07:46 pm
The 1.30 version is shown here (http://elementscommunity.org/forum/patch-notes-and-development-news/elements-1-30/msg443483/#msg443483).
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: Espithel on July 05, 2014, 05:17:17 pm
In 1.31 it could target any creature, but only gave spell damage to immortal ones. I don't know if there was an earlier version.

Isn't that what it already does?

I think you mean it COULDN'T target any creature.
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: DoubleCapitals on July 05, 2014, 05:28:53 pm
I meant the old Aether shard, Shard of Conscience? What did that do?
Title: Re: Shard of Wisdom | Shard of Wisdom
Post by: CuCN on July 05, 2014, 05:56:55 pm
Shard of Conscience halves the opponent's quanta caps.

In 1.31 it could target any creature, but only gave spell damage to immortal ones. I don't know if there was an earlier version.

Isn't that what it already does?

I think you mean it COULDN'T target any creature.

My internet died for a couple minutes when I was fixing the post.
blarg: