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Offline Higurashi

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Re: Shard of Wisdom | Shard of Wisdom https://elementscommunity.org/forum/index.php?topic=32132.msg471477#msg471477
« Reply #156 on: March 16, 2012, 06:20:37 pm »
Not what it's about at all. Life, Darkness, Gravity, Time, Water.. all rather calm and mostly constructive (except Darkness) elements. Fire, Aether and Death? Inevitable destruction, power, in your face, explosions in space, dragons everywhere. It's about elemental themes, not bias or OPness. Plus, as I said, a spell buff to immaterial creatures = works against Fractal and TU.
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Offline Atico

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Re: Shard of Wisdom | Shard of Wisdom https://elementscommunity.org/forum/index.php?topic=32132.msg471478#msg471478
« Reply #157 on: March 16, 2012, 06:31:29 pm »
trying to argue that this shard needs a buff because it is weak compared to the OP shards is probably the wrong way to go about it.  For all we know, zanz might have a nerf in store for SoSa and such.

The change mentioned (allowing this to be played on all creatures, buffing immaterial by +4 atk) sounds pretty good to me.  And the momentum thing really isn't a problem.  The card says to convert to spell damage, which has always ignored most sheilds; the card doesn't specifically say "ignore shields."

Also, if we stay with such rigid classifications, then antimatter technically should be changed, since it causes the creature to ignore most shields.
SoSa won't be probably nerf (unfortunately). Shards have one big problem, they aren't balanced.
Some Shards gives bonus for specific Element (like SoG, SoD etc), others not or very small (SoFr, SoSe, SoFe).
Few Shards can work with all Elements (SoFr, SoR, SoSe), others has got problem with it (SoW).
Some Shards give new ability/tactics in game (SoW, SoFo, SoSe, SoV, SoSa, SoFe etc.), others changes nothing in game (SoG, SoD, SoFr).

SoR can be used on all creatures, so why SoW not? (argument for buff SoW)
SoFr has got similar skill and it is worst and more expensive than SoW (argument for nerf SoW)

Echh, it will be difficult to balanced all of this Shards...
SoV, SoFr - needs the biggest buff
SoSa - need the biggest nerf
But it is only my opinion.

Offline RRQJ

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Re: Shard of Wisdom | Shard of Wisdom https://elementscommunity.org/forum/index.php?topic=32132.msg471484#msg471484
« Reply #158 on: March 16, 2012, 07:21:16 pm »
Not what it's about at all. Life, Darkness, Gravity, Time, Water.. all rather calm and mostly constructive (except Darkness) elements. Fire, Aether and Death? Inevitable destruction, power, in your face, explosions in space, dragons everywhere. It's about elemental themes, not bias or OPness. Plus, as I said, a spell buff to immaterial creatures = works against Fractal and TU.
So the aether shard just isn't destructive enough?  I personally don't see aether as a destructive element.  It's theme appears more aligned with duplication and immortality, with this mystical, spell-ish feel.  The shard causes creatures to do spell damage, so it feels fitting to me.  And at least it definitely fits more than the previous incarnation (reduce quanta pool cap, which seems more like a gravity thing).

As for not working with fractal and TU, well, stuff happens.  Rage potion doesn't work well with fire creatures, reducing it to mostly another cc card, crusader can't endow morning glory, bone wall clashes with SoSa...and even fractal (and TU, to a lesser degree) don't work well with it own element's creatures, which actually would have more interaction with this shard.

trying to argue that this shard needs a buff because it is weak compared to the OP shards is probably the wrong way to go about it.  For all we know, zanz might have a nerf in store for SoSa and such.

The change mentioned (allowing this to be played on all creatures, buffing immaterial by +4 atk) sounds pretty good to me.  And the momentum thing really isn't a problem.  The card says to convert to spell damage, which has always ignored most sheilds; the card doesn't specifically say "ignore shields."

Also, if we stay with such rigid classifications, then antimatter technically should be changed, since it causes the creature to ignore most shields.
SoSa won't be probably nerf (unfortunately). Shards have one big problem, they aren't balanced.
Some Shards gives bonus for specific Element (like SoG, SoD etc), others not or very small (SoFr, SoSe, SoFe).
Few Shards can work with all Elements (SoFr, SoR, SoSe), others has got problem with it (SoW).
Some Shards give new ability/tactics in game (SoW, SoFo, SoSe, SoV, SoSa, SoFe etc.), others changes nothing in game (SoG, SoD, SoFr).

SoR can be used on all creatures, so why SoW not? (argument for buff SoW)
SoFr has got similar skill and it is worst and more expensive than SoW (argument for nerf SoW)

Echh, it will be difficult to balanced all of this Shards...
SoV, SoFr - needs the biggest buff
SoSa - need the biggest nerf
But it is only my opinion.
Again, you're trying to compare shards with each other; you need to compare the shard's potential utility within the whole game.  Some cards will be more powerful than others; you can't avoid that in games like this.  All you can do is try to make their power good enough that they will find "sufficient use."  Some shards will have more use just due to the kind of effect they have; that's okay. Shards like SoSa, and potentially the fire shard, are OP compared to all cards; they should be nerfed because of that, not just because they are better than other shards.

So when I say nerf SoSa, I'm saying to make it so that it isn't defining the game.  It may still be the best shard in the end, but if it no longer defines the game, then it's fine.

Offline Higurashi

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Re: Shard of Wisdom | Shard of Wisdom https://elementscommunity.org/forum/index.php?topic=32132.msg471485#msg471485
« Reply #159 on: March 16, 2012, 07:32:07 pm »
It doesn't feel powerful or forceful, rather. The graphical effect and mechanics are perfect for that, it's just the weakness of the card that cripples it. Especially how situational it is.

Yes, Aether is also the element of wisdom, equilibrium and mystical energies from different dimensions and space, but I see potential and a trend in Shards to embody the more powerful/forceful parts of an element. I think it fits much better. To add to that, Aether will no longer be tied with Fire for the least amount of cards once Seraph is out; Aether will have the least amount of cards, period. As such, I'd love to see a unique card that embodies something calmer like wisdom, equilibrium, or anything else. The beauty of my element is that it embodies so many things. ^_^

If those roles are reversed, I don't mind at all. In fact, since Shards are usually banned in competitive PvP it would probably be beneficial to me as an Aether player.
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Offline RavingRabbid

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Re: Shard of Wisdom | Shard of Wisdom https://elementscommunity.org/forum/index.php?topic=32132.msg471486#msg471486
« Reply #160 on: March 16, 2012, 07:43:35 pm »
My complain is for how little it works outside aether.
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Offline RRQJ

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Re: Shard of Wisdom | Shard of Wisdom https://elementscommunity.org/forum/index.php?topic=32132.msg471499#msg471499
« Reply #161 on: March 16, 2012, 08:56:45 pm »
It doesn't feel powerful or forceful, rather. The graphical effect and mechanics are perfect for that, it's just the weakness of the card that cripples it. Especially how situational it is.
My complain is for how little it works outside aether.
Hence why I say just make the change that was mentioned (expand to all creatures, bonus damage only for immaterial creatures).  Perhaps at a slight cost increase (5/3?), so momentum doesn't become outclassed completely.  This would also indirectly buff the reflective shields, which have often been overlooked for not being worth it.

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Re: Shard of Wisdom | Shard of Wisdom https://elementscommunity.org/forum/index.php?topic=32132.msg471539#msg471539
« Reply #162 on: March 16, 2012, 11:46:08 pm »
There are only 4 cards for which this will work in its current form. Splashing will be extremely hard.
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Re: Shard of Wisdom | Shard of Wisdom https://elementscommunity.org/forum/index.php?topic=32132.msg471541#msg471541
« Reply #163 on: March 16, 2012, 11:57:49 pm »
There are only 4 cards for which this will work in its current form. Splashing will be extremely hard.
Quintessence -> applies to everything
Anubis -> applies to everything
Turquoise Nymph -> applies to everything
Morning Glory (flown)
Phase Dragon
Immortal
Seraph (1 turn)

I don't think it's that bad to be honest, but it would be nice if it could target anything as a more expensive momentum.

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Re: Shard of Wisdom | Shard of Wisdom https://elementscommunity.org/forum/index.php?topic=32132.msg471546#msg471546
« Reply #164 on: March 17, 2012, 12:36:03 am »
An expensive LIMITED momentum.  They now get completely blocked and reflected by shields now.  Well, hopefully, one of two things will happen:

- More cards are added to work with spell damage
- Range of SoW is increased to all creatures, while Immaterial receives an incredible boost accordingly.

Offline Picheleiro

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Re: Shard of Wisdom | Shard of Wisdom https://elementscommunity.org/forum/index.php?topic=32132.msg471678#msg471678
« Reply #165 on: March 17, 2012, 01:25:04 pm »
There are only 4 cards for which this will work in its current form. Splashing will be extremely hard.
Quintessence -> applies to everything

Well, that´s a 3 combo card for one creature.

I would love what it can target nonquinted creatures too. If I had to say something, I would say that the shard removes the active hability of the target. You can use it in unquinted creatures but the mess with the growing creatures or control ones. Quinted creatures dont have more habs, so I think Its a good trade.

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Re: Shard of Wisdom | Shard of Wisdom https://elementscommunity.org/forum/index.php?topic=32132.msg471684#msg471684
« Reply #166 on: March 17, 2012, 01:48:18 pm »
There are only 4 cards for which this will work in its current form. Splashing will be extremely hard.
Quintessence -> applies to everything
Anubis -> applies to everything
Turquoise Nymph -> applies to everything
Morning Glory (flown)
Phase Dragon
Immortal
Seraph (1 turn)

I don't think it's that bad to be honest, but it would be nice if it could target anything as a more expensive momentum.
Cards , which cost X  :rainbow are "cheaper" than a card with 1-2 :gravity. ALL decks with creatures could use this momentum-like effect.
And the card Momentum ? Well, you know.
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Re: Shard of Wisdom | Shard of Wisdom https://elementscommunity.org/forum/index.php?topic=32132.msg471690#msg471690
« Reply #167 on: March 17, 2012, 02:36:02 pm »
Note that in this current form, the counter to this is deadly, as SoWed creatures can't be removed from field and reflective shields can't also be removed. As opposed to Momentum, which fails to CC (assuming it was not comboed with Quint). I;m surprised no one brought this up yet.
Still too situational though.
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