Previous Stats:
2
2 | 2
: Salvage to field
Current Stats:
1 | 1
4 | 0 / 6 | 0
Salvage to hand
Honestly, I feel like this card started off as being too good and then got nerfed to uselessness as a result. (Granted, Zanz tends to start cards strong, make them weak, and then buff them again)
Spark has a huge advantage in just being free and not costing your any precious
drained with Fractal, so I doubt this will beat Spark, Recluse, or Psion in terms of any kind of Fractal potential (one has speed, one has best cost/power ratio, one has shield evasion. This one has a recovery effect that you probably would just've used once - ... and it needs to survive your turn, which has forced duo implications too close to Spark). The only thing it does probably beat is Lightning against a player (but that leads to asking why you're not using Spark/BL to begin with).
Salvage is more balanced (?), but on a body like this it's less effective than Protect Artifact since you have to replay your protected card.
I think going back to the original version but making its ability 'Salvage to hand' would've been more reasonable (With or without
cost), since it loses the cost efficiency it would have against PA.