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Offline jmdt

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Re: Mind Gate | Mind Gate https://elementscommunity.org/forum/index.php?topic=10830.msg133758#msg133758
« Reply #72 on: August 08, 2010, 05:46:00 pm »
So it takes 9 turns to deplete the card advantage of their deck, and that's assuming you've drawn 3 mind gates by the time there's 18 cards left, which isn't likely.
Chaining phase shields gives you 18 turns of stalling, taking 9 turns to gain an advantage is not a big deal.  Once you do gain the advantage and get enough of their quanta to play cards, you can completely devastate them with a stronger version of their own strategy plus whatever other cards you are packing.

Malduk

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Re: Mind Gate | Mind Gate https://elementscommunity.org/forum/index.php?topic=10830.msg133785#msg133785
« Reply #73 on: August 08, 2010, 06:18:54 pm »
That goes too far. I'd rather just increase the ability cost to two upped.

I ask you, what deck were you using? I want to try it. And fighting top 50 isn't a good judge, since it's all rainbows really. I can make lots of decks that don't lose against top 50. So far, you can't judge a card based on how it operates in game since you're missing the one aspect where all the balancing should be focused on. It needs to be mostly theoretical.

And Mind Gate is equal in power to hourglass. Both grant you another card. Mind Gate has the advantage of you precoging your opponent's next card, and with more than one can get you guaranteed more copies of one card. On the other token, mind gate doesn't let you decide what your next card will be and is entirely dependent on what your opponent's deck is and sometimes getting the same card is a bad thing.

The fact that your opponent has such a large card advantage to start with is hard to overcome. Granted, you have your own cards too, but since your deck is focused on mind gate, it won't be as good at the start. Say your opponent gets a 7 card hand, and you play a mind gate on turn two. By then they have an 8 card advantage. For 2 more turns it goes like that until you play a second mind gate. For two turns after that, you deplete the card advantage they have by 1 per turn when you play a third mind gate. At which point it goes down by two per turn until you've neutralized their card advantage.

So it takes 9 turns to deplete the card advantage of their deck, and that's assuming you've drawn 3 mind gates by the time there's 18 cards left, which isn't likely.


As to it not countering decks with shards, shard decks lose to it because they rely on stalling, right? Well if it relies on stalling then you can wait those 9 turns it needs to take away that card advantage. And then you start being able to play their deck better than they can, making you the winnrar. Not to mention those shards DO let you have more healing, which is in effect a counter. If I have 10 shards and you have 4, I'm fairly certain I have the advantage.
Shard advantage doesnt mean its a counter to shards. Me drawing 3 of your cards isnt a counter to that card. If you're against deckout deck, and we both have enough healing to go to deckout, winner is the one with more cards, not the one with more shards.

As for deck I used, I cant give you the exact code now as I closed the trainer, and did few variations anyway. But you can as well make similar deck - basically stalling rainbow cards with some quantum towers and 2 :aether towers + 6 Mind Gates (the deck works without :aether towers though too) + 2-3 Hourglasses. I did both quantum towers + aether mark and supernova, some q.towers with entropy mark.

As for comparison to Hourglass, I dont see them as the same power cards. I actually wouldnt compare their power level as I find those two very different.
Hourglass depletes your own cards. Mind gate brings cards from nowhere and it brings you as many copies you want up to your number of Gates. And its not like you're getting some random stupid cards. You're getting cards from sane, hopefully well made, deck. You get EVERY card from that deck once you get Gates up. Seeing how most good decks are either rainbow or redundant (mono/duo decks usually pack enough towers and up to 6 creatures), you'll get good playable cards even though your opponent already got several cards you wont see.

But why is it too much to put Gates to stasis? What is the point of this card in the first place? Being able to completely copy your opponents deck after you place Gates? I'm not following why is that such a great thing. Using your opponents cards against him is a great and nice idea (we all love steal, right?), but drawing everything turn before your opponent does? Meh.

PuppyChow

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Re: Mind Gate | Mind Gate https://elementscommunity.org/forum/index.php?topic=10830.msg133899#msg133899
« Reply #74 on: August 08, 2010, 08:19:38 pm »
Quote
But why is it too much to put Gates to stasis? What is the point of this card in the first place? Being able to completely copy your opponents deck after you place Gates? I'm not following why is that such a great thing. Using your opponents cards against him is a great and nice idea (we all love steal, right?), but drawing everything turn before your opponent does? Meh.
No, the point is to use your opponent's strategy against him and eventually eclipsing it through your own deck and drawing more of your opponent's cards then he does. I don't like the concept of stasis because it makes it useless if you only draw one. It may be a bit overpowered, because you do eventually play the opponent's entire strategy while the only thing you need to do is be able to stall for a bit. (Oh, and I want to be able to set up planned pvp duels to get the max number of towers in a stack and/or max health).

Instead, I actually kinda like the idea of mind gate being stuck in a 2 turn stasis when played (establishing a link to the opponent's mind, if you will). That would make it even slower to set up and start playing their deck, which I think is perfect.

Offline jmdt

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Re: Mind Gate | Mind Gate https://elementscommunity.org/forum/index.php?topic=10830.msg133912#msg133912
« Reply #75 on: August 08, 2010, 08:44:46 pm »
Instead, I actually kinda like the idea of mind gate being stuck in a 2 turn stasis when played (establishing a link to the opponent's mind, if you will). That would make it even slower to set up and start playing their deck, which I think is perfect.
I would support an idea like this.

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Re: Mind Gate | Mind Gate https://elementscommunity.org/forum/index.php?topic=10830.msg134446#msg134446
« Reply #76 on: August 09, 2010, 04:02:05 pm »
seems like a pretty decent card, but does it defeat the purpose of precognition?

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Re: Mind Gate | Mind Gate https://elementscommunity.org/forum/index.php?topic=10830.msg134452#msg134452
« Reply #77 on: August 09, 2010, 04:13:52 pm »
seems like a pretty decent card, but does it defeat the purpose of precognition?
No. Precognition serves as an information-getter and a deck thinner. Mind Gate, simply put, is a hax Xerox machine for your opponent's deck.

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Re: Mind Gate | Mind Gate https://elementscommunity.org/forum/index.php?topic=10830.msg134456#msg134456
« Reply #78 on: August 09, 2010, 04:19:18 pm »
However, by copying the opponents deck, you'll know what they draw before they do. I'm actually thinking about a precog/mind gate deck to completely analyze you're opponent's deck.
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Re: Mind Gate | Mind Gate https://elementscommunity.org/forum/index.php?topic=10830.msg135316#msg135316
« Reply #79 on: August 10, 2010, 07:51:04 pm »
OMGWTFBBQ I want one right now.

Chronophasic

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Re: Mind Gate | Mind Gate https://elementscommunity.org/forum/index.php?topic=10830.msg137126#msg137126
« Reply #80 on: August 13, 2010, 01:37:33 am »
Code: [Select]
5ro 5up 623 623 623 623 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 7ak 7gp 7q8 808 808 808 808
pretend everything is upgraded .___.

Here is a Mind Gate deck I've been playing around with. No kill condition of your own forces you to be very adaptive. It's a bit slow but very fun.

hermantheowl

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Re: Mind Gate | Mind Gate https://elementscommunity.org/forum/index.php?topic=10830.msg137283#msg137283
« Reply #81 on: August 13, 2010, 05:48:37 am »
how about:
Code: [Select]
623 623 623 623 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 71c 71c 7gp 7gp 7q5 7q5 7q8 808 808 808 808

silverblack

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Re: Mind Gate | Mind Gate https://elementscommunity.org/forum/index.php?topic=10830.msg137625#msg137625
« Reply #82 on: August 13, 2010, 05:04:01 pm »
ok, thx. But just to make sure, precognition lets u see ur opponents hand whiles mindgate lets u have a copy of the card they will draw. right?

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Re: Mind Gate | Mind Gate https://elementscommunity.org/forum/index.php?topic=10830.msg137645#msg137645
« Reply #83 on: August 13, 2010, 05:16:20 pm »
Correct

 

blarg: