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Re: Mind Gate | Mind Gate https://elementscommunity.org/forum/index.php?topic=10830.msg133665#msg133665
« Reply #60 on: August 08, 2010, 02:34:35 pm »
Okay, This baby is worse then fractal. I mean i was facing the  :entropy/ :darkness elder and totally decimated him.
(http://imageplay.net/view/m7Gbd78594/Devdemon)
I mean wow, just wow. Great card zanz Imo the best one in this update. (So far...)

leecha

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Re: Mind Gate | Mind Gate https://elementscommunity.org/forum/index.php?topic=10830.msg133672#msg133672
« Reply #61 on: August 08, 2010, 03:08:08 pm »
Though I would like to play with this card in the current state if it goes live, I would just like to add that this card allows a combo for infinite HP, provides a "complete" shutdown if the opponent has one specific card in his deck(if the other goes live in its current state), allows for way more copys of a card - I would go for infinite here too, but you can't really use that amount the cards -  than anything in this game and therefore I somehow think it is a little bit too strong.

The problem in my opinion is that i can't think of an appropriate change that wouldn't completly change the card..

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Re: Mind Gate | Mind Gate https://elementscommunity.org/forum/index.php?topic=10830.msg133674#msg133674
« Reply #62 on: August 08, 2010, 03:23:08 pm »
Though I would like to play with this card in the current state if it goes live, I would just like to add that this card allows a combo for infinite HP, provides a "complete" shutdown if the opponent has one specific card in his deck(if the other goes live in its current state), allows for way more copys of a card - I would go for infinite here too, but you can't really use that amount the cards -  than anything in this game and therefore I somehow think it is a little bit too strong.

The problem in my opinion is that i can't think of an appropriate change that wouldn't completly change the card..
Increase the ability cost. Thats all this card needs. Its too powerful just because its easy to get 6 :aether each turn to use 6 of these. Increase it to 2 :aether and it will change the power completely. Three may end up being neccessarry, but no more than that.
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leecha

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Re: Mind Gate | Mind Gate https://elementscommunity.org/forum/index.php?topic=10830.msg133688#msg133688
« Reply #63 on: August 08, 2010, 03:51:22 pm »
Increasing the cost doesn't change the synergy it has with Rewind/Eternity. Even if the cost is changed to 2-3 :aether you can still have the ability to produce an near infinite amount of cards you want.

You want the first card of the deck more than once -> Rewind a creature and you can get another copy (or more depending on the amount of Gates you have). If you have an Eternity in play you can do this as long as the opponent has creatures in play. Now think about getting some copies of:

Explosion
Fractal
SoD
Quicksand
..

Against someone who has XX creatures in play. You'll get the same amount of cards (multiplied by the number of gates) if you have an Eternity in play and this is what seems too strong to me because you only need 2 cards to set up this combo.

The second thing is with nightmare. The so called anti Fractal card now provides a "complete" shutdown for Aether if it goes live that way and the opponent of the  :darkness guy has one gate in game.



Offline Baily18

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Re: Mind Gate | Mind Gate https://elementscommunity.org/forum/index.php?topic=10830.msg133689#msg133689
« Reply #64 on: August 08, 2010, 03:56:54 pm »
i think it needs a counter. 4 for unupped and 5 for upped?

$$$man

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Re: Mind Gate | Mind Gate https://elementscommunity.org/forum/index.php?topic=10830.msg133693#msg133693
« Reply #65 on: August 08, 2010, 04:02:17 pm »
Did everyone forget about this dudes synergy with the frack you deck :o

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Re: Mind Gate | Mind Gate https://elementscommunity.org/forum/index.php?topic=10830.msg133702#msg133702
« Reply #66 on: August 08, 2010, 04:14:00 pm »
Pendulums would be a good attempt to counter mind gates.
Each pendulum operates off the designated element and your mark.
When mindgated the mark changes to aether.
This means stolen pendulums are 1/2 as useful as pillars.
Since mind gate takes time to setup, this additional quanta starvation would slow it down drastically.


Sample Mind Gate killer
Water Pendulums
Crysaoras (unupped!)
Death Mark
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Offline karis

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Re: Mind Gate | Mind Gate https://elementscommunity.org/forum/index.php?topic=10830.msg133705#msg133705
« Reply #67 on: August 08, 2010, 04:20:43 pm »
^^^

that why i'm still use quantum tower even i can use this card to take your opponent pillar.

$$$man

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Re: Mind Gate | Mind Gate https://elementscommunity.org/forum/index.php?topic=10830.msg133717#msg133717
« Reply #68 on: August 08, 2010, 04:29:57 pm »
I just out-did FFQ at her own game.
(http://imageplay.net/)
This card is badass


This is the deck i used.
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Malduk

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Re: Mind Gate | Mind Gate https://elementscommunity.org/forum/index.php?topic=10830.msg133739#msg133739
« Reply #69 on: August 08, 2010, 05:03:48 pm »
AKA, effect is strong, but very dependent on your opponent's deck and the sequence of their draws. But not so strong that it should be 6 aether to play and 3 aether for ability. That would make it unplayable. Some decks are liable to be owned by this, namely decks using shards.

Wait wut? AMG! A card that counters shards! I thought that's what everyone wanted?
Yes, you are dependent on your opponents draw, but your opponent is also dependent on that very same draw. And you get his cards before him. He's about to get Steal or Pulvy? You get that before him and just steal back or destroy Pulvy before he manages to use it.

Also, this card is NOT a counter to Shards. This card just makes you have more shards than your opponent. You didnt counter healing, you just made yourself heal for insane amounts.

So far, the only games I lost with this deck, were the ones that managed to steal Mind Gate with Steal being in starting hand, so this card basically lost to... this card. I would imagine that Explosions heavy deck could also beat it, but didnt fight such deck yet.

Maybe its too soon to judge, I only played few hours last night with the card, but I dont see many counters to this card combined with decent stall. I would like to see Mind Gates put into stasis for a turn or two after the use, and check out how would that work.

PuppyChow

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Re: Mind Gate | Mind Gate https://elementscommunity.org/forum/index.php?topic=10830.msg133752#msg133752
« Reply #70 on: August 08, 2010, 05:37:57 pm »
AKA, effect is strong, but very dependent on your opponent's deck and the sequence of their draws. But not so strong that it should be 6 aether to play and 3 aether for ability. That would make it unplayable. Some decks are liable to be owned by this, namely decks using shards.

Wait wut? AMG! A card that counters shards! I thought that's what everyone wanted?
Yes, you are dependent on your opponents draw, but your opponent is also dependent on that very same draw. And you get his cards before him. He's about to get Steal or Pulvy? You get that before him and just steal back or destroy Pulvy before he manages to use it.

Also, this card is NOT a counter to Shards. This card just makes you have more shards than your opponent. You didnt counter healing, you just made yourself heal for insane amounts.

So far, the only games I lost with this deck, were the ones that managed to steal Mind Gate with Steal being in starting hand, so this card basically lost to... this card. I would imagine that Explosions heavy deck could also beat it, but didnt fight such deck yet.

Maybe its too soon to judge, I only played few hours last night with the card, but I dont see many counters to this card combined with decent stall. I would like to see Mind Gates put into stasis for a turn or two after the use, and check out how would that work.
That goes too far. I'd rather just increase the ability cost to two upped.

I ask you, what deck were you using? I want to try it. And fighting top 50 isn't a good judge, since it's all rainbows really. I can make lots of decks that don't lose against top 50. So far, you can't judge a card based on how it operates in game since you're missing the one aspect where all the balancing should be focused on. It needs to be mostly theoretical.

And Mind Gate is equal in power to hourglass. Both grant you another card. Mind Gate has the advantage of you precoging your opponent's next card, and with more than one can get you guaranteed more copies of one card. On the other token, mind gate doesn't let you decide what your next card will be and is entirely dependent on what your opponent's deck is and sometimes getting the same card is a bad thing.

The fact that your opponent has such a large card advantage to start with is hard to overcome. Granted, you have your own cards too, but since your deck is focused on mind gate, it won't be as good at the start. Say your opponent gets a 7 card hand, and you play a mind gate on turn two. By then they have an 8 card advantage. For 2 more turns it goes like that until you play a second mind gate. For two turns after that, you deplete the card advantage they have by 1 per turn when you play a third mind gate. At which point it goes down by two per turn until you've neutralized their card advantage.

So it takes 9 turns to deplete the card advantage of their deck, and that's assuming you've drawn 3 mind gates by the time there's 18 cards left, which isn't likely.


As to it not countering decks with shards, shard decks lose to it because they rely on stalling, right? Well if it relies on stalling then you can wait those 9 turns it needs to take away that card advantage. And then you start being able to play their deck better than they can, making you the winnrar. Not to mention those shards DO let you have more healing, which is in effect a counter. If I have 10 shards and you have 4, I'm fairly certain I have the advantage.

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Re: Mind Gate | Mind Gate https://elementscommunity.org/forum/index.php?topic=10830.msg133755#msg133755
« Reply #71 on: August 08, 2010, 05:43:58 pm »
New stats:
unupped: cost 5, skill cost 2
upped: cost 4, skill cost 2

 

blarg: